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I'm looking for a game ala Asheron's Call where the loot that drops from all mobs has a chance to be really good. Like a sword may drop that does 1-5 damage, or the same sword could drop that does 7-15 damage, except less often?
The trend for all modern mmos is that you get your gear from quests or crafting, but I really enjoy wandering around, killing mobs, farming, etc. where every kill has a chance to net you a usable piece of gear.
Anything like that right now?
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There is a game called Project Gorgon where loot is a little like that.You get gear drops that you need to have level 5 in different disciplines like sword,staff,archery etcetera.You can level up all those abilities but only use 2 at a time.Like sword + shield,Battle Chemistry + Mentalism .
There are loads of skills,some you need to quest for NPC's and raise their favor to like you enough to teach them,you can also give them things they like as gifts to raise favor.
Here is a list of skills http://projectgorgon.com/wiki/Main_Page
The game is totally free but low population,everyone there is very helpful though.Word of warning this game is not for the casual player that goes for graphics over gameplay/game mechanics.They will probably die against a solo mob and decide the graphics aren't good enough /snicker
Sounds interesting. I'll give it a shot. thanks!
Huge POE fan. Just looking for something with a bigger world to explore / raid
just the game i was looking for
there is also "archeage" but i dont like it so much
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here is a Helm for example
there are 30 types of helms
the armor level can range from 100-300
the wield requirement can be magic def, missile def, melee def, have a rank requirement or a level req
it can then have anywhere from 0-8 spells
these 8 spells can be in range from level 1-incantations (level 8) then they could have minor/major/epic/legendary additives. These majors can be any skill like sword buff or any Ward (like Epic Flame Ward reduces damage vs flame by 25%) minor is 10 major 15 etc
then after all the spells are rolled it will roll protections
there are 7 types of protections
Bludge, Pierce, Slash, Fire, Lightning, Acid, Cold
each of these protections can roll from 1-6 in tiers. Those protections mean that armor is stronger against say fire attacks to the head (in AC attacks are specific, and certain monsters hit different parts of your body)
it was literally impossible to find a duplicate item in AC, even if the stats looked exactly the same you then have burden and value.
Then you could tinker on top of it
and the best thing is, that these items could drop of any specific kill based of tier level. If you hunted the highest level mobs in the game, you could find that perfect item on any kill at any time. Not garbage farm this boss for this item
there was also not just chest, shoulders, legs etc, there was
helm, pauldron, bracer, chest, girth, tassets, greaves, sollerets, gloves, but tons of armor that would cover 2 or 3 or 4 or 5 of the slots, which was sometimes good and sometimes bad
things like Amuli armor was a 2 piece set that covered whole body except hands/feet/helm. Oh and good like trying to find those leet stats while finding a matching set.
Best loot system ever
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Plus there were items with drawbacks. Do you accept that double major item with only 70 AL in one armor slot which will give you a heel of achillies if the monsters strike there at the wrong time? Do you accept the nice item that looks like your dog had something bad to eat today and left you a present?
There were items that while not good for you were eminently tradable, breakable down into components, or simply fashionably sellable?
What of the item that while good had a value of 120,000 which would drop pretty much every time you died?