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Five Publishers, Bandai Namco, Capcom, Zenimax, Focus Home Interactive, Koch Media along with Valve have been fined by the European Commission for breaching EU antitrust laws.
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“Microtransactions? In a single player role-playing game? Are you nuts?”
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It's a simple fact that different countries have differing levels of prosperity, and that even includes varying countries within the EU. Why shouldn't Valve or Capcom be able to offer lower prices to a poorer region without losing regular sales to a more prosperous region like France or Germany?
Banning geo-blocking is just going to discourage offering regional prices that help worldwide gamers who otherwise wouldn't be able to afford the hobby. Valve isn't going to drop prices in its core markets to match. It's going to raise prices in non-core markets.
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IF Steam is a USA Server / Service.
Then why do they have to follow 3rd world country's laws?
Why not just ban Steam from EU region all together, since obviously Europe is allowed to tell U.S based company what they can and can't do?
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All they should have to do legally though is sell the game for $60 U.S for example, and any IP address that is from another country charge and convert the currency to the respected values of USD?----- Also they care about this but fail to take care of Google for violating it's own Lootbox policfy and letting China Apps scam people on Lootbox / not disclose odds like Net Ease.
Steams statement sounds legit but of course it would lol.
So am i to assume the commission feels that by locking out certain regions this allows someone like Steam and partners to make sure only the highest priced regions have the product for sale,is that what this is about?
I would say if that is the issue then yeah it could be a problem.Steam argument was sort of lame and not factual at all claiming it would cause higher prices ..lol as if trying to convince someone..who?
Now of course MANY a person is correct in saying the commission is just looking for a cash grab every so often and knit picking when there are much bigger issues in the gaming market.
I still remember the biggest scandal of my time,Hasbro told stores what to sell their products for and if they did not agree they got no products.So of course it forced the prices of Hasbro products to skyrocket and therefor more profits.Here si the kicker,the government made a DEAL with Hasbro if Hasbro gave free games/items to charity in return allow Hasbro to come out looking like the good guy.
Posters above miss the whole point.It doesn't matter where your business is based.If your going to do business in someone else's backyard you abide by THEIR rules...simple.The ENTIRE world has to abide by rules/laws,making it sound like "MY business,,i can do as i please,which is total nonsense.
Never forget 3 mile Island and never trust a government official or company spokesman.
This law does not forbid different prices. It forbids the company from going out of their way to place artificial geographic limits that their product may only be used in certain parts of Europe.
If they did not have to do that, you'd see big companies relocating their online sales to some third world country that would give them most lenient legislation.
Regardless, this is a complex topic and if I were to say my thoughts on this? Oh...I want so desperately that I can just say "let people purchase their games where they want", but I simply can't. Because such a move will only lead to drastic increase of prices down the road. But this goes more into price AMOUNT rather than geoblocking.
I'm against any sort of geoblocking, censorship etc. Because I have yet to see a fair application of those tools. So, there, I'm AGAINST geoblocking, but people mustn't be shortsighted about what a witchhunt on geoblocking would produce.
My solution? Better security and prevention of sites like g2a from selling gray market games. If we solve that, we won't need to talk about geoblocking. Because this is just about g2a and other resellers cutting profit of companies, innit?
Ultimately? Break the law and face the consequences. Now, whether the law is just or proper...that's another box of nails.
https://store.steampowered.com/itemstore/372000/browse/?filter=All
That's where you buy the item mall currency for Tree of Savior. As you can see, they have different prices for different regions. Buying 100 TP costs $9 in North America or Europe. It only costs $6 in South America or Southeast Asia.
So why do they do that? They know that people in relatively wealthier portions of the world are willing to pay higher prices that would be more difficult for people in poorer areas to afford. They presumably concluded this would make them more revenue than charging either the higher or lower prices everywhere.
As Tree of Savior is an online game, they can restrict the purchases by server. If you're in the United States, you can buy currency for the Southeast Asia server at the lower price and play on the Southeast Asia server. If you find the game too laggy for your taste, it's your own fault for choosing to play on the Southeast Asia server.
Offline, single-player games can't restrict regional pricing by server access like that. Rather, if they charge different prices for different regions, then people in wealthier areas who buy a key from a poorer region would have the full functionality with a cheaper key. And if they can do that, then people can get the poorer regions' lower prices worldwide. That's why publishers wish to limit where keys can be used, as otherwise.
If that sort of regional pricing is illegal, then they're not going to charge the lower prices everywhere. They're going to charge the higher prices everywhere. That is, people in poorer parts of the world will see much higher prices for a lot of the games that they want to buy. And that will mean that they can't play nearly as many games.
This is not about making it so that some parts of the world cannot access a game at all. Publishers would have no objection to people buying keys at the higher prices that they charge for wealthier areas and using those keys in a poorer area where it could have been bought for cheaper.
It sounds like this particular action is for differential pricing specifically within Europe. But some countries in Europe are a lot wealthier than others. If publishers can't legally charge a lower price in Romania than in Germany, then they'll have to require Romanians to pay German prices or go without the game. Who benefits from that?
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Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
It also makes me wonder about games that have geo-locked versions to comply with unique local censorship requirements as used to be the case (it may still be) with games displaying Nazi symbols in Germany, the biggest gaming market in the EU.
And then I start thinking about strange concepts such as "minimal viable pricing" on the assumption that the lower prices for some countries is not charity sold at a loss but that it still turns a profit... just not as much of a profit as sales in countries affluent enough to pay higher prices.
I guess I'm ambivalent about whether this is a good or bad thing. It's not black and white to me.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Exactly what I alluded to. They won't keep the 6$ price for SEA etc, they are going to simply raise it to 10$. It's a very complex topic.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Don't forget that we have our own cost of living and taxes. Of course if you take your currency and visit a country that has 5 times the value it will seem cheap but the things costs according to what the earning power is there.
Companies who do business and want to sell in those places have to price items in equivalent terms. It isn't about parity it is about value.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The simple fact is this : in the USA, at federal minimum wage, a sixty dollar game is roughly 10 hours of work, after taxes. 7 (or less) if you live in a state with at least a $10 minimum wage.
Depending on where one lives, that can be weeks (or more) of wage. In Brazil for example, their average monthly income this year is expected to be the equivalent of $500 USD. That’s less than what I pay for my share of rent and bills. Without the country-based price adjustments video games at $60 would be a product of adult saving up over several months.
Are you saying that because they don’t live in the US they shouldn’t be able to play video games?
I believe Big Mac Index addresses this very issue. Note: Big Mac costs differently in Norway and in Zimbabwe, but it's McD's intent for it to cost the same % of average salary. And that's fair imo.
As I have said repeatedly, I believe a company should have the freedom to charge whoever they want, whatever they want. Personally I find price discrimination to be disgusting. We aren't talking about drinking water or medicine. We are literally talking about games.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
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