first my character design is casual hunter, as tribal as i could get it. I was able to get a racial indian look and ultimatly got a bow and a hatchet but I was concerned with the origin being European. there were no options in the prefier for anything else no vikings or asian indian or Aztec
the clothing/armor seemed to be the same thing so your armor choice defines your look I loath this.
the market is the usual broken player base that is easily manipulated and exploited because it has none or the real world limits and controles, so PVP gangs buy up all the low posts and re post them for higher values. the same for the only oil in the whole area they camped it or would train enemy onto you to kill you.
If you were solo you could never find a group in your area as the area chat didnt cover far enough and global covered too far..
food seemed very important assume it doubled your survivability. it is possible ti punch 1-2 leveles above your weight sometimes things 1-2 levels below you would kill you like cats.
resource bottle neck OIL oil is used in making steel so you went from making 250 arrows to 25 just in one step it just wasnt worth the extra time and expense to make steel arrows a change from 1.05 to 1.10 flint was 1.00 and while mages had exciting visuals and should the specials for bow and hatchet were bland and useless.
This was a preview,, the mobs were pretty bland lots of zombies and wildlife, the standard perceive, advance attack AI though things like buffalo and elk would ignore or runaway, turkeys would run. no flying creatures huge crocks, the scenery was beautiful and expansive but just scenery few real caves, you could climb up mountains but as far as I know crouch or prone didnt have any effects.
you could store stuff in cities and expand that storage through missions BOTTLE NECK the town tier system it seems PVP factions are the only ones to control what was upgraded in town and if they didnt upgraded what you needed you were screwed or limited in what tier you could craft. I could make above tier 4- 5 food but not if the kitchen was only tier 2 I loath this for the main towns I would rather have player missions available for what station you wanted to work towards not some stupid ass tyrant with maxed out taxes and no way to fight back there is no independent faction of bullies and criminals this make it broken like EVE and EVE REFUGEES that leave the game looking for casual player friendly games that dont cater to console gamer jerks that ruin other peoples enjoyment.
STABILITY the game overall was highly stable I have only a couple freezes, a small amount of lag jumps I currently have a pretty powerful machine and was running most things full open the plants looked good, the shadows were ok and the visual distance was very far the encounter distance was 100-200 meters so you could usually see something beyond engagement range on occasion there was embers or snow or once rain or fog/smoke but the weather needs much more work as it seemed area triggered. Id like to see charactors need to carry at least some water. besides inventory. there was different terrain from shore to swamp to temperate, pine and leafy but no rain forrest or dessert sand or catus.
ZONES were level based first light seemed to be 1-20 and seemed to go up by 10s 20-30 30-40 s it means you what level determined where you were on the map
overall id say what I saw was polished but the content was basic and needs alot of work to keep people interested for more than a few months it got pretty grindy killing zombies and running and even crafting go kill this, go fetch that, go explore there... rinse repeat. more about money than inspiration or creativity reminds me of many OLDER titles with newer graphics.
make a world, not a game, we dont want another game.
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