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At what point did you feel let down ?

delete5230delete5230 Member EpicPosts: 7,081
Twice, 
Warhammer and Guild Wars 2, overly hyped myself, I felt blind sided by the change over to 3rd generation. I expected more of the same yet better.

Warhammer is easy to explain.... I simply hated it within two hours, and can't putt my finger on why.  Later I could.  Instantly everything was instanced small zones, RvR got old fast, classes were boring, graphics were not my style.... Experience was given only to scenarios and the world was left empty because of it...... My guess is because something was wrong with the programming where the servers couldn't handle the population. To this day they never admitted it. 

Guild Wars 2
From second one, the player was put into story mode.  Space bar, space bar, space bar.  With water color graphics and glow, the graphics and music were never my style...... Everything was driven by dynamic events, only fun for the first two hours.... Several hours into it, I opened the map to realize I was playing liner advancement from left to right across the map. Two levels at a time then move a little more forward.  The story was forced on me, like it or not.  

When were you let down ?
  
UngoodScotAlBQuirky[Deleted User]Kumapon
«1

Comments

  • KyleranKyleran Member LegendaryPosts: 43,975
    edited February 2021
    All of them?

    Hear me out. From the first day I played Lineage 1 I fell in love with the idea of "living in a virtual world" (like the TV show Caprica had) and assumed the natural progression of MMORPGS was to create more and better world's to inhabit. (Oh those assumptions)

    So over the years I tried most of the major titles and more crap ones than I care to remember, yet only EVE came even a little close to fulfilling the dream I had envisioned almost 20 years ago.

    Yeah, I know, I'm a "victim" of my own unrealistic expectations perhaps, well that along with the fact most people aren't interested in an alternative reality, they just want to play a game and have "fun."  Bah!

    Now, in keeping with the OPs intent, I'll have to agree Warhammer Online was one of my biggest disappointments as I was expecting a bigger, better DAOC and instead got some weird WOW like hybrid which definitely was not a very good virtual world.


    UngoodAlBQuirky

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Squadron 42.   This trailer was released in 2012 with a big note that says "USING ACTUAL IN GAME ASSETS" and it demonstrated the exact game I wanted.
    https://www.youtube.com/watch?v=W_QDv7DFfxk


    Then in 2015 we get this amazing cinematic...
    https://www.youtube.com/watch?v=6FF-ewiwmhs



    So sad...


    Other games have disappointed, but just due to the sheer length of delays, this one stings the most because... I still look at those 2 trailers and get that twinge of hope, even knowing that it's a lost cause.



    KyleranAlBQuirky

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • ScotScot Member LegendaryPosts: 24,273
    edited February 2021
    Mine are the same two as Deletes, I pride myself in research before I join a game, but those two caught me out. Of course a MMORPG is not a normal game, it is harder to be sure you will want to play long term. Still I was surprised particularly about GW2 which was a solid, polished game. Right from the get go when I saw how they had relegated quests to dynamic "read if you want to" events I had concerns, a few weeks later I was gone.
    UngoodAlBQuirkyPo_gg
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  • AAAMEOWAAAMEOW Member RarePosts: 1,617
    age of conan.  There was no end game content.  

    Once you level up to max level, there is nothing else to do.  And it don't take long to max your level.
    UngoodKyleranAlBQuirky
  • MMOExposedMMOExposed Member RarePosts: 7,400
    this why I am against overhyping new MMOs. Warhammer had a toxic pre release community, known as Warhammer Alliance. The toxic community shielded the game from any criticism, which was needed to help not only the game be better for its release, but also to help stabilize the fanbase so that they come in with realistic expatiations. 

    in both cases (Warhammer and Guild Wars 2), the developers were too tunnel versioned into being the Anti-WoW, that they would make poor game design decisions based simply on being different from WoW. 

    Warhammer had very poor Animations, which at the time, despite WoW having low quality graphics, it still had smooth animations and combat that matched well with its animations. Warhammer didnt have this.       

    Guild Wars 2 had a great open world design, but the developers were so focused on being Anti WoW, they were stern against endgame raids early on, and were pretty much against any feedback on this problem. The developers didnt even want to have expansions at first. So we went a long time with a content drought. Also the developers took another Anti WoW route with the Anti Trinity design. The flaw in this was that with any Anti Trinity model, the PvE becomes totally focused on DPS. Yet the game still had different forms of non DPS factors such as Support. Because of this, things stats such as Healing Power and Toughness were practically useless stats in the Vanilla game.   All the PvE instances became stack and blast DPS fest. No real dynamics to the instanced PvE content. And was like this for years until HoT came out. Also the Esport focus for the PvP was also terrible game design decision. The general rule in the MMORPG PvP space, is that the smaller the scale of multiplayer PvP, the more balance differences in classes stand out. But the developers refuse to do anything other than Conquest 5v5 king of the hill battles. Was a total mess in vanilla GW2. The developers are still on this mentality and refuse to add larger SPvP game modes with different objectives.
    KyleranAlBQuirky

    Philosophy of MMO Game Design

  • UngoodUngood Member LegendaryPosts: 7,534
    The only game that let me down at Launch was Warhammer 40K Eternal Crusade.

    Now, this was a clear case of over promising, so when the game finally launched, it was a shallow shell of what they said it could/would be like. Now, ironically, as a 3rd Person Arena Shooter, it was a solid game, and you could see where they were setting up the systems for it to be much more than it was, so all the framework and foundation was there, the rest of the game.. not so much.

    So that was a let down. I still played it, for like 3K hours over several years, because I liked a lot of things about it, but it was not anywhere near what they marketed it as.

    Now, Guild Wars 2, on the other hand, was a total letdown after an Expansion, with the launch of HoT, to take the game in some new "hardcore" direction, was a total let down, I loved the Core Content, I loved the game and everything they could toss at me up till that point, and I was thrilled to buy, what I was expecting me be more of that kind of game. Instead I get this ugly turd soup that was HoT. Massive Let Down.

    Other games like Arche Age, FFXIV, ESO, BDO, TERA, Aion, and the like, well, I had friends tell me how great they were, that they loved the games, and all that, so I gave them a try. on the recommendation of my friends and fellow gamers, and I thought they were lacking.. so.. Not sure how much a actual let down that was, as I didn't have direct expectations, I went in blind, and was just going to give them a try, to see if they could pull me in and enamor me, and while not my thing, I didn't think the games were directly bad, and in some cases, I thought they had some really cool features, but, they were just games that I could not get into, so I didn't see how they pulled my friends in.

    Anyway.. Overall, I would say, the worst lets downs are when I am enjoying the game, and they change the game either with revamps or expansions, that just screw the whole thing up. 
    AlBQuirky
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • olepiolepi Member EpicPosts: 3,017
    For me it was a long, slow process. I started MMORPG's with DAOC in 2001, and we had a special community feeling. Few people understood RPG's and especially MMORPG's.

    From there, I went to Ryzom and CoH in 2004. Again, both games had amazing communities, especially Ryzom. The feeling that we're all in it together, helping each other out, was special.

    And then it slowly decayed. What I call the "Mortal Kombat Kiddies" started playing MMORPG's, and the community became more and more toxic. Epeen, bragging, griefing, and toxic chat channels slowly but surely ruined the whole feeling.

    I still play MMORPG's, but mostly solo now. I like playing in a virtual world; it's just a shame that the worlds are frequently full of rude people just like the real world.
    AlBQuirky

    ------------
    2024: 47 years on the Net.


  • AngryElfAngryElf Member UncommonPosts: 194
    1) ArchAge from basically launch. 
    2) Rift right around that time as well, but it was heading in a bad direction anyway by then. 
    3) Wildstar couldn't fix the cheaters, and the community was a toxic mess. 
    4) ESO was good, but was hoping for better group concepts.  Got boring quickly, but I admit I dropped off before some of the better updates. 
    5) EQ landmark even count? 

    Every game except Rift I played at pre-release.  I stuck with Rift the longest.  I'm not sure what that says about playing a game pre-release, but the other 4 are the reason why I don't pay for games prior to launch anymore. 

    AlBQuirkyAbscissa15
  • xpsyncxpsync Member EpicPosts: 1,854
    2008 when i realized soe was not going to come to their senses and stop destroying EQ2 for a slice of wow pie which they never got in the end anyway, was foolish to think they could.

    I mean wow is generally so much like EQ2, wow is my main mmorpg now IL 193 woot! and along with SWG:L.

    The great thing about wow for me is that it's not going anywhere, and the way i roll i devout to 2 mmorpg's and that's it. i was never a fan of the pinball playing style.

    I mean at the time i was enjoying the genre peaking out so hard, a new mmorpg every other week, but every one i went to was with the thought i'm here to stay, this is my new home. Till the next shiny which promised to be my new home came along. lol :)

    Last several years, and more importantly recent years one realizes, the genre is dead, well not entirely, actually just changed so much that the "A" typical type of mmorpg i love is dead. Pantheon seems hopeful but again, when? and how long will it last?

    I just don't want the rug pulled out from under me again as it was time and time again before. wow ain't ever going to die, and SWG:L been 5/6 years now, stable enough for me to continue putting effort and time in to it. Plus i get my housing fix there so, yeah lol
    ScotGdemamiUngoodAlBQuirky
    My faith is my shield! - Turalyon 2022

    Your legend ends here and now! - (Battles Won Long Ago)

    Currently Playing; Dragonflight and SWG:L
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    I'd say SWG and Horizons.  I couldn't really play SWG at the time it was rough on my PC and didn't really have time to upgrade. Then I heard it was changed and then it was canned. It never got big enough to start a trend. WoW started the trend and the rest is history. I always feel like if the game was more successful we'd likely have a different climate in MMORPG today.

    Horizons was probably the first over promised game I ever followed. I ate everything they feed me because I never figure the game would be almost vaporware.  I guess I was naive. Lesson learned to be skeptical of all promises and realistic what can be done.
    AlBQuirky
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited February 2021
    IMO the number 1 reason games are stagnant and not even really good at all is because NOBODY has put any effort into bringing the worlds to life.
    People can pull of their screenshots or whatever else but it doesn't matter because the worlds are mostly dead.

    What devs have been using worlds for is just as a place to jot down enemies or a surface to pvp on.This would be the msot shallow effort you could do and that is what devs have been doing.

    Gamers are partly to blame,they join rpg's but have no real interest in rpg's but instead just want bread crumbs to follow around,their hand held and to pretty much game mindlessly.

    It takes a LOT of work to bring a world to life or does it?Well one of the reasons i enjoyed Atlas so much was the world,creatures had realistic AI,weather etc etc and the world just felt like a real world.What was lacking was the added content,assets but Atlas was done by a VERY small team so any decent size team could pull it off and then a LOT more.

    Point being we most certainly could and SHOULD see much better and more interactive worlds and LESS hand holding content with markers over npc heads.
    AlBQuirky

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Wizardry said:
    IMO the number 1 reason games are stagnant and not even really good at all is because NOBODY has put any effort into bringing the worlds to life.
    People can pull of their screenshots or whatever else but it doesn't matter because the worlds are mostly dead.

    What devs have been using worlds for is just as a place to jot down enemies or a surface to pvp on.This would be the msot shallow effort you could do and that is what devs have been doing.

    Gamers are partly to blame,they join rpg's but have no real interest in rpg's but instead just want bread crumbs to follow around,their hand held and to pretty much game mindlessly.

    It takes a LOT of work to bring a world to life or does it?Well one of the reasons i enjoyed Atlas so much was the world,creatures had realistic AI,weather etc etc and the world just felt like a real world.What was lacking was the added content,assets but Atlas was done by a VERY small team so any decent size team could pull it off and then a LOT more.

    Point being we most certainly could and SHOULD see much better and more interactive worlds and LESS hand holding content with markers over npc heads.
    Yeah try playing Red Dead Redemption 2.  Rockstar knows how to bring their games to life. I'd love to see them try to do a true MMORPG that isn't just an online mode of their sinigle player games.  
    AlBQuirkyILLISET
  • SovrathSovrath Member LegendaryPosts: 32,780
    Kyleran said:
    All of them?

    Hear me out. From the first day I played Lineage 1 I fell in love with the idea of "living in a virtual world" (like the TV show Caprica had) and assumed the natural progression of MMORPGS was to create more and better world's to inhabit. (Oh those assumptions)

    So over the years I tried most of the major titles and more crap ones than I care to remember, yet only EVE came even a little close to fulfilling the dream I had envisioned almost 20 years ago.

    Yeah, I know, I'm a "victim" of my own unrealistic expectations perhaps, well that along with the fact most people aren't interested in an alternative reality, they just want to play a game and have "fun."  Bah!

    Now, in keeping with the OPs intent, I'll have to agree Warhammer Online was one of my biggest disappointments as I was expecting a bigger, better DAOC and instead got some weird WOW like hybrid which definitely was not a very good virtual world.



    I think this is closer to my experience.

    I had thought mmorpg's were virtual worlds, but, not really being "a gamer" and only having limited experience with video games, I thought it would be more like Baldur's gate but a world.

    Meaning, different spells and abilities that do different things, not just attacking all the time.

    In any case, I would say it was Aion that didn't so much as let me down but taught me that my expectations were way off as far as what these games would be.
    KyleranUngoodAlBQuirky
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


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    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • KyleranKyleran Member LegendaryPosts: 43,975
    AngryElf said:
    1) ArchAge from basically launch. 

    Thanks for reminding me, I had the best time in the ArcheAge Alpha and really thought I had found a new MMORPG home.

    It was such a shitshow at launch I never did play retail, I didn't try joining until 3 or 4 months later only be told I failed to claim my alpha backer awards on time and I could no longer get them.

    FK Trion!
    UngoodAlBQuirky

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • [Deleted User][Deleted User] Posts: 0
    edited February 2021
    The user and all related content has been deleted.
  • cameltosiscameltosis Member LegendaryPosts: 3,832
    Warhammer AoR was definitely a disappointment.

    I liked most of the game as I love the IP and really enjoyed the large worlds. The game had a lot to offer that was enjoyable to me.

    However, they made some really terrible decisions about the meta game that ruined the experience for most of the people I was playing with. Namely, they fucked up itemisation.

    The game had terrible vertical progression. I remember my level 40, rank 45 tank having less armour than a rank 65ish bright wizard. A fucking glass cannon had more armour than a tank?!?! What the fuck. Plus, PvP gear was superior to PvE gear, which meant if you wanted to PvE at all, you were basically shooting yourself in the foot. Then, all the best gear came from bags, and was random, so it was incredibly time consuming to gear up. You could play every day for hours, take part in every keep siege, and still never get an upgrade for weeks due to RNG.



    Biggest disappointment of my mmo life was SWTOR....because it wasn't massively multiplayer, and it sucked.

    I'm a big Star Wars fan, and loved SWG (pre-cu), so i was very excited for this game. Even when i got into a closed beta about 1 year before release and saw first hand that it sucked, I still convinced myself that it'd be good.

    But it wasn't even an MMO!

    I mean, how fucked up does the studio have to be when they try to make an MMORPG and miss the defining feature?!?!

    Beyond that, they had similar problem to WAR: horrendous vertical progression. However, it was also coupled with really shallow combat mechanics which made the game too easy. Hell, in my guild, we were taking it relatively easy and yet we still managed to clear all the raids in hardmode the first time we attempted them.....within 5 weeks of launch! A game like this where you can clear 100% of the content in just a few weeks....nope, you've failed as developers.

    Despite that, I still stuck around for a year as EAWare kept promising to fix the things I had problems with. They did eventually add some new raids that required some proper tactics and weren't just gear-checks. However, the combat remained shallow, the itemisation just got worse, and they never fixed world pvp.

    So, when they announced the first xpac and basically said "fuck you" to everyone except the story-focused players, I quit. Should have quit a lot sooner, but I naively believed them when they said they were gonna fix stuff and was willing to give them the time to do so.
    AlBQuirkyPo_gg
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • WhiteLanternWhiteLantern Member RarePosts: 3,319
    Final Fantasy Tactics Advance. I've tried, and I want to go further, but I still look at it and think "in name only".
    AlBQuirky

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • TokkenTokken Member EpicPosts: 3,644
    Warhammer and Vanguard, for me. They just weren't finished.
    AlBQuirky

    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • lahnmirlahnmir Member LegendaryPosts: 5,050
    SWtOR. In a galaxy far, far away you only have tiny lifeless planets and horrible companions it seems.

    ArcheAge. On paper its the perfect MMORPG. In reality....well, yeah.

    Tabula Rasa. Ohh yeah man. Awesome. New home. Wait, shut down?

    /Cheers,
    Lahnmir
    AlBQuirky[Deleted User]
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • BabuinixBabuinix Member EpicPosts: 4,442
    Squadron 42.   This trailer was released in 2012 with a big note that says "USING ACTUAL IN GAME ASSETS" and it demonstrated the exact game I wanted.
    https://www.youtube.com/watch?v=W_QDv7DFfxk
    Then in 2015 we get this amazing cinematic...
    https://www.youtube.com/watch?v=6FF-ewiwmhs
    So sad...
    Other games have disappointed, but just due to the sheer length of delays, this one stings the most because... I still look at those 2 trailers and get that twinge of hope, even knowing that it's a lost cause.
    Missed this ones?



    :)
    AlBQuirky
  • delete5230delete5230 Member EpicPosts: 7,081
    Tabula Rasa, wow what a blast from the past. Loved that game, then all of a sudden it was gone when all I've seen people loved that game.
    Tokken[Deleted User]AlBQuirky
  • TillerTiller Member LegendaryPosts: 11,449
    Tabula Rasa, wow what a blast from the past. Loved that game, then all of a sudden it was gone when all I've seen people loved that game.

    It's because it was a p2p in a time when folks were less interested in paying for any game other than WoW.
    AlBQuirkyTheocritus
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    Kyleran said:
    All of them?

    Hear me out. From the first day I played Lineage 1 I fell in love with the idea of "living in a virtual world" (like the TV show Caprica had) and assumed the natural progression of MMORPGS was to create more and better world's to inhabit. (Oh those assumptions)

    So over the years I tried most of the major titles and more crap ones than I care to remember, yet only EVE came even a little close to fulfilling the dream I had envisioned almost 20 years ago.

    Yeah, I know, I'm a "victim" of my own unrealistic expectations perhaps, well that along with the fact most people aren't interested in an alternative reality, they just want to play a game and have "fun."  Bah!

    Now, in keeping with the OPs intent, I'll have to agree Warhammer Online was one of my biggest disappointments as I was expecting a bigger, better DAOC and instead got some weird WOW like hybrid which definitely was not a very good virtual world.


    I could not have said it better :)

    GW2 was my last major disappointment. That was a game that came highly recommended by many posters here whom I usually agreed with. When I got into it, it has some nice "quirks" (like helping downed allies/players and the auto-grouping quests) but the quirks quickly paled, like most video game quirks do.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


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