Twice,
Warhammer and Guild Wars 2, overly hyped myself, I felt blind sided by the change over to 3rd generation. I expected more of the same yet better.
Warhammer is easy to explain.... I simply hated it within two hours, and can't putt my finger on why. Later I could. Instantly everything was instanced small zones, RvR got old fast, classes were boring, graphics were not my style.... Experience was given only to scenarios and the world was left empty because of it...... My guess is because something was wrong with the programming where the servers couldn't handle the population. To this day they never admitted it.
Guild Wars 2
From second one, the player was put into story mode. Space bar, space bar, space bar. With water color graphics and glow, the graphics and music were never my style...... Everything was driven by dynamic events, only fun for the first two hours.... Several hours into it, I opened the map to realize I was playing liner advancement from left to right across the map. Two levels at a time then move a little more forward. The story was forced on me, like it or not.
When were you let down ?
Comments
Hear me out. From the first day I played Lineage 1 I fell in love with the idea of "living in a virtual world" (like the TV show Caprica had) and assumed the natural progression of MMORPGS was to create more and better world's to inhabit. (Oh those assumptions)
So over the years I tried most of the major titles and more crap ones than I care to remember, yet only EVE came even a little close to fulfilling the dream I had envisioned almost 20 years ago.
Yeah, I know, I'm a "victim" of my own unrealistic expectations perhaps, well that along with the fact most people aren't interested in an alternative reality, they just want to play a game and have "fun." Bah!
Now, in keeping with the OPs intent, I'll have to agree Warhammer Online was one of my biggest disappointments as I was expecting a bigger, better DAOC and instead got some weird WOW like hybrid which definitely was not a very good virtual world.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
https://www.youtube.com/watch?v=W_QDv7DFfxk
Then in 2015 we get this amazing cinematic...
https://www.youtube.com/watch?v=6FF-ewiwmhs
So sad...
Other games have disappointed, but just due to the sheer length of delays, this one stings the most because... I still look at those 2 trailers and get that twinge of hope, even knowing that it's a lost cause.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Once you level up to max level, there is nothing else to do. And it don't take long to max your level.
in both cases (Warhammer and Guild Wars 2), the developers were too tunnel versioned into being the Anti-WoW, that they would make poor game design decisions based simply on being different from WoW.
Warhammer had very poor Animations, which at the time, despite WoW having low quality graphics, it still had smooth animations and combat that matched well with its animations. Warhammer didnt have this.
Guild Wars 2 had a great open world design, but the developers were so focused on being Anti WoW, they were stern against endgame raids early on, and were pretty much against any feedback on this problem. The developers didnt even want to have expansions at first. So we went a long time with a content drought. Also the developers took another Anti WoW route with the Anti Trinity design. The flaw in this was that with any Anti Trinity model, the PvE becomes totally focused on DPS. Yet the game still had different forms of non DPS factors such as Support. Because of this, things stats such as Healing Power and Toughness were practically useless stats in the Vanilla game. All the PvE instances became stack and blast DPS fest. No real dynamics to the instanced PvE content. And was like this for years until HoT came out. Also the Esport focus for the PvP was also terrible game design decision. The general rule in the MMORPG PvP space, is that the smaller the scale of multiplayer PvP, the more balance differences in classes stand out. But the developers refuse to do anything other than Conquest 5v5 king of the hill battles. Was a total mess in vanilla GW2. The developers are still on this mentality and refuse to add larger SPvP game modes with different objectives.
Philosophy of MMO Game Design
Now, this was a clear case of over promising, so when the game finally launched, it was a shallow shell of what they said it could/would be like. Now, ironically, as a 3rd Person Arena Shooter, it was a solid game, and you could see where they were setting up the systems for it to be much more than it was, so all the framework and foundation was there, the rest of the game.. not so much.
So that was a let down. I still played it, for like 3K hours over several years, because I liked a lot of things about it, but it was not anywhere near what they marketed it as.
Now, Guild Wars 2, on the other hand, was a total letdown after an Expansion, with the launch of HoT, to take the game in some new "hardcore" direction, was a total let down, I loved the Core Content, I loved the game and everything they could toss at me up till that point, and I was thrilled to buy, what I was expecting me be more of that kind of game. Instead I get this ugly turd soup that was HoT. Massive Let Down.
Other games like Arche Age, FFXIV, ESO, BDO, TERA, Aion, and the like, well, I had friends tell me how great they were, that they loved the games, and all that, so I gave them a try. on the recommendation of my friends and fellow gamers, and I thought they were lacking.. so.. Not sure how much a actual let down that was, as I didn't have direct expectations, I went in blind, and was just going to give them a try, to see if they could pull me in and enamor me, and while not my thing, I didn't think the games were directly bad, and in some cases, I thought they had some really cool features, but, they were just games that I could not get into, so I didn't see how they pulled my friends in.
Anyway.. Overall, I would say, the worst lets downs are when I am enjoying the game, and they change the game either with revamps or expansions, that just screw the whole thing up.
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2024: 47 years on the Net.
2) Rift right around that time as well, but it was heading in a bad direction anyway by then.
3) Wildstar couldn't fix the cheaters, and the community was a toxic mess.
4) ESO was good, but was hoping for better group concepts. Got boring quickly, but I admit I dropped off before some of the better updates.
5) EQ landmark even count?
Every game except Rift I played at pre-release. I stuck with Rift the longest. I'm not sure what that says about playing a game pre-release, but the other 4 are the reason why I don't pay for games prior to launch anymore.
Horizons was probably the first over promised game I ever followed. I ate everything they feed me because I never figure the game would be almost vaporware. I guess I was naive. Lesson learned to be skeptical of all promises and realistic what can be done.
People can pull of their screenshots or whatever else but it doesn't matter because the worlds are mostly dead.
What devs have been using worlds for is just as a place to jot down enemies or a surface to pvp on.This would be the msot shallow effort you could do and that is what devs have been doing.
Gamers are partly to blame,they join rpg's but have no real interest in rpg's but instead just want bread crumbs to follow around,their hand held and to pretty much game mindlessly.
It takes a LOT of work to bring a world to life or does it?Well one of the reasons i enjoyed Atlas so much was the world,creatures had realistic AI,weather etc etc and the world just felt like a real world.What was lacking was the added content,assets but Atlas was done by a VERY small team so any decent size team could pull it off and then a LOT more.
Point being we most certainly could and SHOULD see much better and more interactive worlds and LESS hand holding content with markers over npc heads.
Never forget 3 mile Island and never trust a government official or company spokesman.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It was such a shitshow at launch I never did play retail, I didn't try joining until 3 or 4 months later only be told I failed to claim my alpha backer awards on time and I could no longer get them.
FK Trion!
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
ArcheAge. On paper its the perfect MMORPG. In reality....well, yeah.
Tabula Rasa. Ohh yeah man. Awesome. New home. Wait, shut down?
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
It's because it was a p2p in a time when folks were less interested in paying for any game other than WoW.
GW2 was my last major disappointment. That was a game that came highly recommended by many posters here whom I usually agreed with. When I got into it, it has some nice "quirks" (like helping downed allies/players and the auto-grouping quests) but the quirks quickly paled, like most video game quirks do.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
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