Is it an MMORPG? Is it E-sports? What is Crowfall supposed to be exactly?
Confused...
A PvP MMO with many strategy elements (time-limited campaigns, city building, territory conquest, sieges, caravans, etc.).
What they have just announced is an arena/battleground for 60 players, which is part of the main game. It's not an unusual concept for a MMORPG, except in Crowfall it resembles more to a BR than to a standard battleground.
Yeah I know what they have said it would be. I have followed its development since it was announced.
But I have always been skeptical about the gaminess of the core concept which IMO, undermines the world lore. The time limited campaigns with different rule sets coupled with a "home" region where not much happens has always seemed to me like a lobby game with scenarios you can join. Bigger lobby and longer scenarios but I see it that way. That itself seems gamey to me as opposed to a single world where everything happens.
I have never believed that scenario PvP, first introduced into MMOs in WoW and a direct import of FPS style game play in order to broaden the mass appeal of MMOs, are "real" MMO elements. They're to MMOs like Gwent is to the Witcher 3: a side activity that can be also fun but not core to the game world they're selling.
This Hunger Dome just seems like a doubling down on side activities in an MMO that was already leaning too much toward gamey e-sports side activities.
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“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Is it an MMORPG? Is it E-sports? What is Crowfall supposed to be exactly?
Confused...
A PvP MMO with many strategy elements (time-limited campaigns, city building, territory conquest, sieges, caravans, etc.).
What they have just announced is an arena/battleground for 60 players, which is part of the main game. It's not an unusual concept for a MMORPG, except in Crowfall it resembles more to a BR than to a standard battleground.
Yeah I know what they have said it would be. I have followed its development since it was announced.
But I have always been skeptical about the gaminess of the core concept which IMO, undermines the world lore. The time limited campaigns with different rule sets coupled with a "home" region where not much happens has always seemed to me like a lobby game with scenarios you can join. Bigger lobby and longer scenarios but I see it that way. That itself seems gamey to me as opposed to a single world where everything happens.
I have never believed that scenario PvP, first introduced into MMOs in WoW and a direct import of FPS style game play in order to broaden the mass appeal of MMOs, are "real" MMO elements. They're to MMOs like Gwent is to the Witcher 3: a side activity that can be also fun but not core to the game world they're selling.
This Hunger Dome just seems like a doubling down on side activities in an MMO that was already leaning too much toward gamey e-sports side activities.
They do not even require you to use your own characters. You can select from premade Archetypes...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Is it an MMORPG? Is it E-sports? What is Crowfall supposed to be exactly?
Confused...
A PvP MMO with many strategy elements (time-limited campaigns, city building, territory conquest, sieges, caravans, etc.).
What they have just announced is an arena/battleground for 60 players, which is part of the main game. It's not an unusual concept for a MMORPG, except in Crowfall it resembles more to a BR than to a standard battleground.
Yeah I know what they have said it would be. I have followed its development since it was announced.
But I have always been skeptical about the gaminess of the core concept which IMO, undermines the world lore. The time limited campaigns with different rule sets coupled with a "home" region where not much happens has always seemed to me like a lobby game with scenarios you can join. Bigger lobby and longer scenarios but I see it that way. That itself seems gamey to me as opposed to a single world where everything happens.
I have never believed that scenario PvP, first introduced into MMOs in WoW and a direct import of FPS style game play in order to broaden the mass appeal of MMOs, are "real" MMO elements. They're to MMOs like Gwent is to the Witcher 3: a side activity that can be also fun but not core to the game world they're selling.
This Hunger Dome just seems like a doubling down on side activities in an MMO that was already leaning too much toward gamey e-sports side activities.
I'm not sure we could call CF a lobby game, considering campaigns last for weeks or months (and therefore players are quite rarely in any kind of "lobby"). Now with Hunger Dome, that will probably change.
I agree that PvP battlegrounds are not MMO elements. It adds a multiplayer, non-massive and instanced component to a MMO world.
As CF is a mix between strategy and MMO, it surely features elements like victors and losers, time-limited worlds, rulesets, etc. I think it's not really "e-sport", it's a lot more like MMORTS. The new mode of course will add some competitiveness and maybe a flavor of e-sport. Yet, I think WoW battlegrounds are not considered e-sport and Hunger Dome seems to resemble to WoW's BG. edit: but as Slapshot1188 has mentioned, we can use archetypes instead of MMO characters so that's a big difference from WoW's BG.
Yet, I think WoW battlegrounds are not considered e-sport and Hunger Dome seems to resemble to WoW's BG. edit: but as Slapshot1188 has mentioned, we can use archetypes instead of MMO characters so that's a big difference from WoW's BG.
Once you remove the "play your MMO character" part and allow selection of pre-made Archtypes it has totally left the realm of MMO. At that point it has nothing to do with your MMO character but is a separate and distinct MOBA/BR game.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Yet, I think WoW battlegrounds are not considered e-sport and Hunger Dome seems to resemble to WoW's BG. edit: but as Slapshot1188 has mentioned, we can use archetypes instead of MMO characters so that's a big difference from WoW's BG.
Once you remove the "play your MMO character" part and allow selection of pre-made Archtypes it has totally left the realm of MMO. At that point it has nothing to do with your MMO character but is a separate and distinct MOBA/BR game.
But we actually can play our MMO characters, and that's what most CF players (who have characters in the MMO) will likely do, so it's not totally separate afaik.
Yet, I think WoW battlegrounds are not considered e-sport and Hunger Dome seems to resemble to WoW's BG. edit: but as Slapshot1188 has mentioned, we can use archetypes instead of MMO characters so that's a big difference from WoW's BG.
Once you remove the "play your MMO character" part and allow selection of pre-made Archtypes it has totally left the realm of MMO. At that point it has nothing to do with your MMO character but is a separate and distinct MOBA/BR game.
But we actually can play our MMO characters, and that's what most CF players (who have characters in the MMO) will likely do, so it's not totally separate afaik.
The way I understand it. I can just click and play "MAX CLERIC" or "MAX KNIGHT" and instantly hop in as that character, regardless of if I have a cleric, knight or even a single character in the rest of the game. Maybe I am wrong about that? If so, just point me to the right info.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Yet, I think WoW battlegrounds are not considered e-sport and Hunger Dome seems to resemble to WoW's BG. edit: but as Slapshot1188 has mentioned, we can use archetypes instead of MMO characters so that's a big difference from WoW's BG.
Once you remove the "play your MMO character" part and allow selection of pre-made Archtypes it has totally left the realm of MMO. At that point it has nothing to do with your MMO character but is a separate and distinct MOBA/BR game.
But we actually can play our MMO characters, and that's what most CF players (who have characters in the MMO) will likely do, so it's not totally separate afaik.
The way I understand it. I can just click and play "MAX CLERIC" or "MAX KNIGHT" and instantly hop in as that character, regardless of if I have a cleric, knight or even a single character in the rest of the game. Maybe I am wrong about that? If so, just point me to the right info.
That's how I also understood it, but I don't know what happens with MMO character advancement (the disciplines, attributes, domains, etc.), if we retain those characteristics or not, and also if level 35 characters are "de-leveled" to 30, or all characters are 35.
Is it an MMORPG? Is it E-sports? What is Crowfall supposed to be exactly?
Confused...
A PvP MMO with many strategy elements (time-limited campaigns, city building, territory conquest, sieges, caravans, etc.).
What they have just announced is an arena/battleground for 60 players, which is part of the main game. It's not an unusual concept for a MMORPG, except in Crowfall it resembles more to a BR than to a standard battleground.
Yeah I know what they have said it would be. I have followed its development since it was announced.
But I have always been skeptical about the gaminess of the core concept which IMO, undermines the world lore. The time limited campaigns with different rule sets coupled with a "home" region where not much happens has always seemed to me like a lobby game with scenarios you can join. Bigger lobby and longer scenarios but I see it that way. That itself seems gamey to me as opposed to a single world where everything happens.
I have never believed that scenario PvP, first introduced into MMOs in WoW and a direct import of FPS style game play in order to broaden the mass appeal of MMOs, are "real" MMO elements. They're to MMOs like Gwent is to the Witcher 3: a side activity that can be also fun but not core to the game world they're selling.
This Hunger Dome just seems like a doubling down on side activities in an MMO that was already leaning too much toward gamey e-sports side activities.
They explained this with a long ass video, about why they have no intention of a persistent world, and how this all fits with the lore of the game.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Comments
But I have always been skeptical about the gaminess of the core concept which IMO, undermines the world lore. The time limited campaigns with different rule sets coupled with a "home" region where not much happens has always seemed to me like a lobby game with scenarios you can join. Bigger lobby and longer scenarios but I see it that way. That itself seems gamey to me as opposed to a single world where everything happens.
I have never believed that scenario PvP, first introduced into MMOs in WoW and a direct import of FPS style game play in order to broaden the mass appeal of MMOs, are "real" MMO elements. They're to MMOs like Gwent is to the Witcher 3: a side activity that can be also fun but not core to the game world they're selling.
This Hunger Dome just seems like a doubling down on side activities in an MMO that was already leaning too much toward gamey e-sports side activities.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I'm not sure we could call CF a lobby game, considering campaigns last for weeks or months (and therefore players are quite rarely in any kind of "lobby"). Now with Hunger Dome, that will probably change.
I agree that PvP battlegrounds are not MMO elements. It adds a multiplayer, non-massive and instanced component to a MMO world.
As CF is a mix between strategy and MMO, it surely features elements like victors and losers, time-limited worlds, rulesets, etc. I think it's not really "e-sport", it's a lot more like MMORTS. The new mode of course will add some competitiveness and maybe a flavor of e-sport. Yet, I think WoW battlegrounds are not considered e-sport and Hunger Dome seems to resemble to WoW's BG. edit: but as Slapshot1188 has mentioned, we can use archetypes instead of MMO characters so that's a big difference from WoW's BG.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018