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Xbox's Phil Spencer officially welcomed the ZeniMax Media team, the parent company of studios like Bethesda Softworks and ESO dev ZeniMax Online Studios, to the Microsoft family. This comes a day after the European Commission greenlit Microsoft's acquisition of the gaming company in the largest merger in video game industry history.
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But seriously, as someone who never intends to buy an Xbox, I'm fine with it. Maybe it'll keep Sony from getting complacent.
There's certain rumored prospective acquisition targets (Sega/Atlus and Koei Tecmo) that I would be sorely disappointed if Microsoft acquired them for various reasons, but Bethesda is thankfully not one of those I care about.
IMO both ZOS and Bethesda have a rather low bar of "good enough" with what they consider release ready and even after release their lack of emphasis on fixing bugs vs. releasing new content. They stand out not in a good way for their tolerance of bugs in their games compared to most other studios.
Hopefully both the extra financial safety net that MS provides and their corporate culture that takes bugs more seriously will change the Bethesda/ZOS culture.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I worry that these bug ridden games might not release at all because someone feels they are not worthy.
Skyrim (edit: Elder Scrolls) and Fallout games are worthy, beyond belief in my opinion. I hope there is not so much intervention in them that they get watered down in the interest of destroying every bug.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
i don't really want to be that guy, but i kinda do...if you ever get a reason or inkling to go on the "darkweb" check out the dishes the EA staff gives about the company. most of the developers there even hate the company. lol. "but you can't pass up that big paycheck. it's a hefty chunk." lol.
No one wants bugs. But sometimes budget realities allows bugs to get into the end product. I know that traditionally, Bethesda has allowed bugs to be a part of their game because the scope was so large, it wasn't financially feasible to quash them all.
I would love every game to have zero bugs, but I actually hope, at this point, that the scope doesn't change based on the reality of bugs.
Do you understand what I'm saying?
No one is saying they should paralyze themselves obsessing about a 100% bug-free product since that's impossible but they can do a much better job of focusing on reacting quickly to the bugs that are found and fixing them quickly.
For example, there's an annoying little bug in one spot in ESO that has been there since release. There is one spot on a road in Grahtwood where if you're riding your mount, you are auto dismounted. It's no big deal but it has been reported hundreds of times in 7 years and the bug is still there today. That just gives the appearance of not giving a shit.
I don't just play their games. I play many games. They all have bugs but other studios seem to care more about fixing them when they're brought to their attention than Bethesda / ZOS does.
Hell even their own subsidiary studios like Arkane, ID and others do a much better job. IMO, it seems to be a Maryland HQ (where only Bethesda and ZOS are) problem that their studios in other locations don't have.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Music to my ears.
but... Hell Yeah i played them but there was never any real advancement and felt simple, or dated, so yeah just mediocre.
I loved Fallout 76, from day one this was so much better direction, poorly executed, but oh so much better, but end of the day i'm an mmorpg guy.
"Be water my friend" - Bruce Lee
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
No, but debugging takes TIME aka RESOURCES(money, time etc). And you don't have infinite resources, even under Microsoft. And with finite resources, you can focus only on so much. If you focus too much on debugging, other parts MIGHT suffer. And if you do, they(the games) will simply end up vanilla. Something TES rarely, if ever, was.
I've watched a lot of studios change dramatically after acquisition/merging. Blizzard and Bioware are two of the most obvious examples of change happening from my point of view. Bioware might as well have been a different company afterward. Blizzard, I think, actually changed Activision more than Activision changed Blizzard. So I definitely take your point on the greyness of it.
We are looking at Microsoft acquiring Bethesda. And like you mention, Arkane (not that into PREY myself) and Id (OMG DOOM is amazing, and Rage is solid) are also IPs besides Fallout and Elder Scrolls that I'd be interested in.
I am specifically worried about the Elder Scrolls and Fallout IPs. Their scope really is expensive and I absolutely love what they have done not only in creating those games, but what they've done to represent those types of games. I think we are almost a decade away from the Skyrim release. I think it's still one of the most popular single player games played today.
I honestly wonder why my opinion isn't more common about this. It is JUST a worry and not a fact at this point. But looking at the history of acquisitions, it bothers me.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Post apocalyptic just doesn't do it for me.
This is not to say skyrim doesn't have its issues. But It's in pretty good shape and though it doesn't have some of the more positive things that the earlier games had it has other things that are definitely better than the previous games.
My thought/hope is that seeing how popular skyrim is, they will really make Elder Scrolls VI very robust. Given what Todd Howard said about cities I expect them to be more in line with cities in the Witcher 3. "Actual Cities" as opposed to "yadda, yadda, yadda we're a city! of 20."
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.