I am always looking for good MMOs, especially those with an in depth class system. I've looked PG a bit but can't seem to find what the main draws are to this game.
The game is player rather than story driven. You do what you want rather than follow a clearly marked predetermined path.
You start with nothing more than the clothes on your back, and the sword and rations in a nearby pack. After a tutorial that may last about 30 seconds the leash is removed and everything else is up to you.
There are no levels. You are what you do. The more you use a weapon or practice a skill the better you will be at it. The more often you do physically demanding activities the more endurance you will have.
If you want to learn magic be ready to work for it. The game makes you aware it exists through npc conversation and such, but doesn't tell you how or where to learn it, or at least I haven't encountered that. You must seek it out in play (or cheapen your experience and look it up online.)
Some of the more dangerous foes can curse you harshly, and it may not happily disappear by itself in a minute or so. You may have to actively seek a cure and suffer with your affliction until you find it.
You can become a druid with great difficulty, but it isn't just a set of game mechanics added to your character and nothing more. With that great in game power comes great in game responsibilities that must be fulfilled.
You can be cursed with the form of an intelligent animal and have your play confined accordingly until you are cured. Or, you could choose not to seek a cure, retaining and developing your new form as you see fit.
If you find these kinds of things intriguing, and several similar I didn't touch upon, P:G will probably interest you. If not, you're probably better off looking elsewhere, as it is mainly these unique qualities that make the game worthwhile despite the poor aesthetics, clunky interface, and odd performance issues in limited areas.
This game wont be fore everyone. First if you need top of the line eye candy graphics its not for you. If you need to be hand held an pointed down a path constantly its not for you. But....
If you want to make a character any way you want this is the one. Want sling a sword and be a priest, or use archery and necromancer or or or. there are 18 or so combat skills and better then a dozen beast skills, oh ya want to place as a cow(great tanks), a giant bat(fly) a wolf, spider, rabbit ....the re are more you can. mix and match skills from different skill sets or trees. You can make the character your way. The character does not level that's right no character level. the skill level and will determine when you hunt or go so I have a Sword/mentalist with a 55/52 level on them 12 archer/10 animal handler (think sorta like a wow hunter) all on same character. you get load outs as they are called every so often. So you set one up with say sword/mentalist with all weapons armor spell bars etc. Then the next as say firemage/duid and a push of a button everything changes to the new load out 0nly restriction cant change in combat... I have 5 load outs on my main char instead of 5 alts. Combat skills and such go to level 80
I wont even go in to the 40 or so crafting skills or the 40 plus other skills. Check it out if you want some thing different.
All in all this is the most interesting fun game I have played since Asherons Call (oh the 2 primary Devs are from AC)
Yup some of us like older style game where we have to think and make meaningful choices. But you young uns can stick with the new games that lead you by your nose ring down the path to you next objective...
so you didn't like it ok your choice but the elitist jerk attitude came from you calling any one who liked old guys (lot young players playing in our guild) calling it an old dead game. I just tossed the attitude back at ya lol.
Last time I played it it was by far no sandbox. - Couldn't build a house wherever I want, or even at all
- Couldn't rule a city
- No diplomacy
- No territory control
- No sandbox tools
Instead it was a theme park with some more character variation and without quests.
Did this change?
I guess "sandbox" is a vague term and people use it differently - either to denote a game with tools that affect/change the world, or a game with no linear, strict way of progressing and exploring it. P:G satisfies the second.
Also complete open ended class builds and progression is a sandbox feature
As is Random Loot ..
And creating your own music
etc...
So .. it does have some Sandbox features and some very clever ideas and progression
..
Dont know what without quests means as there are Many and always has been .. To do if you choose ..
Yup some of us like older style game where we have to think and make meaningful choices. But you young uns can stick with the new games that lead you by your nose ring down the path to you next objective...
This "I am better than you kids" elitist jerk attitude is utterly misplaced. I have seen this attitude by many players of P:G. It does not contribute to making a healthy and welcoming community and works against the growth of the game.
What does P:G have in terms of impactful choices? I know deciding to fight a boss due to the curses, and becoming a druid. Are there others?
I am middle-aged. I play lots of skill-based, sandboxy games, some of them with extremely low-fi graphics: EVE, Albion, Naval Action, Screeps, Foxhole, E:D. I still did not like P:G when I tried it.
The game is full of those kinds of people. If you like kissing up to people like these and making sure nothing you say or do offends them, then it will be a fun game. If not, then have fun finding groups, doing any trading, or making your way through public events.
Notice how you got jumped on just for laughing at a post. It's exactly like that in game. It didn't used to be that way.
Ive been playing PG for 6 years .. Never experienced anything like that ..
But every game can/does have some of that .. Every single game
PG is a good idea on paper but implemented poorly with an ugly world.
It has the same poor implementation and lack of that Wow and all the clones have.The combat is NOT in your control,the outcome is already predetermined. So an example,i have several choices,oh this is great...wrong,ok i can heal for 10 but he hits me for 15,waste of time,losing ground,dumb idea.
Oh i have this buff to up my damage,wrong you spend turns buffing and not damaging and you only have 7 turns to win the fight before you die,waste of time,losing effort. Or you have this ability spell that "can"lead you to victory but the bar will only allow you to cast/use that ability 6x,you need 8x and your dead in 7 lol,yep thanks for playing,boring handcuffed design.
Thing is you will get caught up in the fluff for maybe a month or two depending how much stuff you try and experiment with but eventually you will realize the combat is handcuffed and you are really not in control.Boss regens is another terrible lazy design that again handcuffs the outcome.
If the dev had a team making art assets and improving the world and less emphasis on dungeon fighting,implemented the ideas with less restrictions then sure it could be a really good game.
Never forget 3 mile Island and never trust a government official or company spokesman.
so you didn't like it ok your choice but the elitist jerk attitude came from you calling any one who liked old guys (lot young players playing in our guild) calling it an old dead game. I just tossed the attitude back at ya lol.
I didn't like the post. I just found it mildly funny, hence the reaction. You read too much in a smiley.
I am on the same boat as the OP. I hear people say it is fun and innovative. Based on the tutorial, which some players say is one of the best fleshed out zones in the game, I was not convinced of either. Quirky and fresh, yes, innovative, no. I am reading P:G threads to see if I missed something that changes my mind. I still consider it a successful niche game, not a failed nor a dead one (based off its reviews and how some people love it).
EDIT: I get now that you were particularly going against that poster, that's more understandable. It would help to quote him and put your comment in context.
EDIT 2: you also did not answer my question on impactful choices. Apart from boss curses/druid/animal form, is there another?
well i love crafting in any game there are a lot of choices in that alone. Alot of people would be put off how involved crafting is thats ok for me i love it .
Ya i should of put things in quotes to avoid any misunderstanding. I do not put down games others like because if they like it its right for them so I hate when people jump in on a game they dont like and have to bash it call the players names and such. I feel you dont like a game great lots out there move on and let those that enjoy it be....any way I am out of here going to go see how staff pairs up with psychology .
Comments
The game is still being updated and has a niche following. Guild I am in has about 20 to 30 ish people who play regularly.
You start with nothing more than the clothes on your back, and the sword and rations in a nearby pack. After a tutorial that may last about 30 seconds the leash is removed and everything else is up to you.
There are no levels. You are what you do. The more you use a weapon or practice a skill the better you will be at it. The more often you do physically demanding activities the more endurance you will have.
If you want to learn magic be ready to work for it. The game makes you aware it exists through npc conversation and such, but doesn't tell you how or where to learn it, or at least I haven't encountered that. You must seek it out in play (or cheapen your experience and look it up online.)
Some of the more dangerous foes can curse you harshly, and it may not happily disappear by itself in a minute or so. You may have to actively seek a cure and suffer with your affliction until you find it.
You can become a druid with great difficulty, but it isn't just a set of game mechanics added to your character and nothing more. With that great in game power comes great in game responsibilities that must be fulfilled.
You can be cursed with the form of an intelligent animal and have your play confined accordingly until you are cured. Or, you could choose not to seek a cure, retaining and developing your new form as you see fit.
If you find these kinds of things intriguing, and several similar I didn't touch upon, P:G will probably interest you. If not, you're probably better off looking elsewhere, as it is mainly these unique qualities that make the game worthwhile despite the poor aesthetics, clunky interface, and odd performance issues in limited areas.
- Couldn't build a house wherever I want, or even at all
Instead it was a theme park with some more character variation and without quests.
Did this change?
1997 Meridian 59 'til 2019 ESO
Waiting for Camelot Unchained & Pantheon
It has the same poor implementation and lack of that Wow and all the clones have.The combat is NOT in your control,the outcome is already predetermined.
So an example,i have several choices,oh this is great...wrong,ok i can heal for 10 but he hits me for 15,waste of time,losing ground,dumb idea.
Oh i have this buff to up my damage,wrong you spend turns buffing and not damaging and you only have 7 turns to win the fight before you die,waste of time,losing effort.
Or you have this ability spell that "can"lead you to victory but the bar will only allow you to cast/use that ability 6x,you need 8x and your dead in 7 lol,yep thanks for playing,boring handcuffed design.
Thing is you will get caught up in the fluff for maybe a month or two depending how much stuff you try and experiment with but eventually you will realize the combat is handcuffed and you are really not in control.Boss regens is another terrible lazy design that again handcuffs the outcome.
If the dev had a team making art assets and improving the world and less emphasis on dungeon fighting,implemented the ideas with less restrictions then sure it could be a really good game.
Never forget 3 mile Island and never trust a government official or company spokesman.