Oh, the endless hours I spent in this game! Such a revolutionary title back then, unprecedented space, thousands of towns (all looking the same), guilds, procedural dungeons with horrible 3D maps, amazing spell crafting system, superb melee combat, housing, boats for purchase, rich (and a bit too convoluted) story, bugs and crashes every few minutes... Unforgettable!
No other elder scroll has come anywhere near close to being as good.
Grouping in Old school mmo's: meeting someone at the bar and chatting, getting to know them before jumping into bed. Current mmo's grouping: tinder. swipe, hookup, hope you don't get herpes, never see them again.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
No other elder scroll has come anywhere near close to being as good.
Not sure I agree with that though Daggerfall does have some really nice things.
I'm currently playing both morrowind and daggerfall when I'm not bug testing my new skyrim mod (which is complete and a shameless plug) and I have to agree with RemS that Morrowind feels like the better game.
Also, I changed out the music in Daggerfall because that cheesy synth sound was driving me nuts.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
No other elder scroll has come anywhere near close to being as good.
Not sure I agree with that though Daggerfall does have some really nice things.
I'm currently playing both morrowind and daggerfall when I'm not bug testing my new skyrim mod (which is complete) and I have to agree with RemS that Morrowind feels like the better game.
Also, I changed out the music in Daggerfall because that cheesy synth sound was driving me nuts.
I think it depends a lot on which game you started with. For me it was Arena when it was brand new and my spell absorbing sorcerer with all that extra magicka that let me create and use some outrageously OP'd spells is still one of my favorite characters ever in an RPG,
I've liked them all so I don't get involved in petty nitpicking about which is "best."
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
No other elder scroll has come anywhere near close to being as good.
Not sure I agree with that though Daggerfall does have some really nice things.
I'm currently playing both morrowind and daggerfall when I'm not bug testing my new skyrim mod (which is complete) and I have to agree with RemS that Morrowind feels like the better game.
Also, I changed out the music in Daggerfall because that cheesy synth sound was driving me nuts.
I think it depends a lot on which game you started with. For me it was Arena when it was brand new and my spell absorbing sorcerer with all that extra magicka that let me create and use some outrageously OP'd spells is still one of my favorite characters ever in an RPG,
I've liked them all so I don't get involved in petty nitpicking about which is "best."
That's a fair stance, I mean, you're right they all are great.
For my taste I do like morrowind the best simply because there aren't the "x marks the spot" quest markers and the idea that you can miscast spells.
There also seem to be more places to just "discover."
I was actually thinking about that last night as I was searching for a guy from House Redoran who got lost in an Ash Storm. I kept searching as I couldn't find him but then ran into a pilgrim who wanted to go to Koal Cave (classic escort quest).
Set a "mark" ran him to Koal cave and recalled to search for the redoran member. It then occurred to me that my efforts to find the possible place where he was hiding might not go over too well with people used to Skyrim's markers. On another quest, I literally missed the person and ended up way up the coast before I realized it. Of course, I discovered a new cave and a new Daedric shrine on my way to getting lost so all good.
Skyrim and Oblivion do dialogue better and Skyrim is better graphically and for immersion just by it being a bit more modern.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
...and Skyrim is better graphically and for immersion just by it being a bit more modern.
Yeah it's funny but each one of the TES games was actually very close to "state of the art" for computer graphics at the time of release.
Before Arena I can only think of Ultima Underworld as a game that did 3D dungeon crawling almost as well.
I remember some friends at the time of Arena's release calling it "Doom does an RPG" and thinking it was the best thing since sliced bread
Of course it looks extremely dated and janky now but in its day it was cutting edge.
Edit: BTW, the 3 guys who started the whole thing, Ted Peterson, Julian LeFay and Vijay Lakshman started a new Studio, Once Lost Games, and are working on a new open world RPG, The Wayward Realms.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Edit: BTW, the 3 guys who started the whole thing, Ted Peterson, Julian LeFay and Vijay Lakshman started a new Studio, Once Lost Games, and are working on a new open world RPG, The Wayward Realms.
I will add, if anyone is curious about Daggerfall, the Unity version is really a good place to jump on. It's easy to install and plays super smooth.
It plays slightly different from the games such as Morrowind Onward but you can see the bones in the series.
It also has some nice features that those games don't have, such as climbing, having a cart so you can load up on stuff, more dialogue options and timed quests (which I think is a plus but your mileage may vary.)
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Yeah it's funny but each one of the TES games was actually very close to "state of the art" for computer graphics at the time of release.
Before Arena I can only think of Ultima Underworld as a game that did 3D dungeon crawling almost as well.
I remember some friends at the time of Arena's release calling it "Doom does an RPG" and thinking it was the best thing since sliced bread
Of course it looks extremely dated and janky now but in its day it was cutting edge.
Yeah when Oblivion came out I was floored by what the team was able to achieve. The game world looked so alive and reactive. It was a stunning experience coming out into the world for the first time from the cave onto a rock outcrop overlooking the lush forest and water. To this day it remains one of my top moments in my gaming life.
Yep, when Oblivion came out I too was floored by what the team achieved... with forcing the mandatory pixel shader 2.0 into it
At that time my Geforce was more than capable to handle it, but couldn't even start it up due to that requirement.
Thankfully the community was more thorough than Bethesda, and very soon the mod Oldblivion was born, with which I finally could play it
I really enjoyed Oblivion and Skyrim they are very good games and got rid of some of the jankiness from Morrowind. However, Morrowind was an eye opening experience for me it led me down a path for a whole different category of games and I really enjoyed the stories like the horror at castle Xyr and the main story was great.
I really enjoyed Oblivion and Skyrim they are very good games and got rid of some of the jankiness from Morrowind. However, Morrowind was an eye opening experience for me it led me down a path for a whole different category of games and I really enjoyed the stories like the horror at castle Xyr and the main story was great.
Same for me.
I had just gotten off a very long playing of Neverwinter nights but couldn't find anything similar. Saw Morrowind a few times but just sort of ignored it.
I finally bought it, and quickly jumped in to see what it was about. Essentially I got through character creation to Seyda Neen and then tried to see what combat was about only to accidentally hit an NPC and then subsequently be murdered by the town.
I then put the game down for 3 months until, again, I was looking for something to play.
This time I paid closer attention and when I left the excise office I actually read the little pop-up saying that there was a trade house on the left otherwise "good luck."
"what the heck does that mean?"
until that point all the games I played were pretty much linear experiences or at least didn't have a lot of surprises to them.
"So I can just go anywhere?" "I can go straight and keep going?"
It then dawned on me that if I could do that then who knows what there was to find out there.
So for me, absolutely eye-opening and I wasn't disappointed.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Comments
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I'm currently playing both morrowind and daggerfall when I'm not bug testing my new skyrim mod (which is complete and a shameless plug) and I have to agree with RemS that Morrowind feels like the better game.
Also, I changed out the music in Daggerfall because that cheesy synth sound was driving me nuts.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I've liked them all so I don't get involved in petty nitpicking about which is "best."
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
For my taste I do like morrowind the best simply because there aren't the "x marks the spot" quest markers and the idea that you can miscast spells.
There also seem to be more places to just "discover."
I was actually thinking about that last night as I was searching for a guy from House Redoran who got lost in an Ash Storm. I kept searching as I couldn't find him but then ran into a pilgrim who wanted to go to Koal Cave (classic escort quest).
Set a "mark" ran him to Koal cave and recalled to search for the redoran member. It then occurred to me that my efforts to find the possible place where he was hiding might not go over too well with people used to Skyrim's markers. On another quest, I literally missed the person and ended up way up the coast before I realized it. Of course, I discovered a new cave and a new Daedric shrine on my way to getting lost so all good.
Skyrim and Oblivion do dialogue better and Skyrim is better graphically and for immersion just by it being a bit more modern.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Before Arena I can only think of Ultima Underworld as a game that did 3D dungeon crawling almost as well.
I remember some friends at the time of Arena's release calling it "Doom does an RPG" and thinking it was the best thing since sliced bread
Of course it looks extremely dated and janky now but in its day it was cutting edge.
Edit: BTW, the 3 guys who started the whole thing, Ted Peterson, Julian LeFay and Vijay Lakshman started a new Studio, Once Lost Games, and are working on a new open world RPG, The Wayward Realms.
https://www.waywardrealms.com/
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
거북이는 목을 내밀 때 안 움직입니다
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It plays slightly different from the games such as Morrowind Onward but you can see the bones in the series.
It also has some nice features that those games don't have, such as climbing, having a cart so you can load up on stuff, more dialogue options and timed quests (which I think is a plus but your mileage may vary.)
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I had just gotten off a very long playing of Neverwinter nights but couldn't find anything similar. Saw Morrowind a few times but just sort of ignored it.
I finally bought it, and quickly jumped in to see what it was about. Essentially I got through character creation to Seyda Neen and then tried to see what combat was about only to accidentally hit an NPC and then subsequently be murdered by the town.
I then put the game down for 3 months until, again, I was looking for something to play.
This time I paid closer attention and when I left the excise office I actually read the little pop-up saying that there was a trade house on the left otherwise "good luck."
"what the heck does that mean?"
until that point all the games I played were pretty much linear experiences or at least didn't have a lot of surprises to them.
"So I can just go anywhere?" "I can go straight and keep going?"
It then dawned on me that if I could do that then who knows what there was to find out there.
So for me, absolutely eye-opening and I wasn't disappointed.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo