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Steve Ricossa, the Executive Producer for Magic: Legends has released a State of the Game: Open Beta article which details some of the changes headed to the game. The article identifies and clarifies some points on monetization, end game, performance and more.
Comments
If a game loses tons of players in the early part of the game, that's the developers fault
i do like the game because i like MTG , but i wont spend hundred of dollars on a video to get classes or skins .
https://www.mmorpg.com/columns/5-things-i-like-and-5-i-dont-about-the-magic-legends-open-beta-2000121460
I said in my post in that thread that I'd worked out the math for how much they made from the packs which was low and IMO was the entire reason for releasing in such a poor state to gauge how well their monetization would do. Now that they have the same numbers I came up with they are very obviously re-calculating things cause they know it is not good for the long term the way they had it set up.
Also, I really enjoyed how it plays with a controller. It felt like it worked very nicely. Wish more games of the same style opted for more choices than sticking solely to click to move.
Ahh yes, it's the players fault they don't want to continue playing.
Lie to your players frequently?
Quietly remove content from games rather than fix it?
Extreme over monetisation?
Lock content behind paywalls?
Gambling boxes and most new game specific content locked behind them? (In the case of sto it's ships or bridge officers, in magic it was the classes..etc)
All the trademark pieces of a cryptic studio game. Really a shame.
The game is terrible and feels like it belongs on Mobile. It's just using the MTG license to pull people in. MTG nerd friend and I tried it and we'd rather play Diablo 3.. which we stopped playing years ago.
The game needs months of work before anyone should be looking at it again.
It's even worse than what happened with PW's last ARPG, Torchlight 3. That game at least had enjoyable combat and didn't make you choose from random skills that you could never even discard. LOL
Me and other 5 friends left after few hours of play, the game performance is worse i ever seen.
Look at Neverwinter same engine and till to day the game is clunky as hell.
If am going to pay money i would rather do it on a game that plays well.
That being said, people who do not like this game put up a lot of rational reasons... from performance, to gameplay, to cash shop.
Then there like 1 or 2 who like/defend the game, that instead of giving positive review details and links (etc.)... are weirdly getting personal about this game and maybe should have a civilized conversation on the merits of the game.
Not whether forum members posting their opinions need to go study this or that... if you like the game cool. Post why, or dispute bogus claims. Just don't get personal, we already have a thread about the consequences of that. Maybe just walk away entirely if you're too frustrated. I don't know.
A battle pass alone is more money than the game is worth so ANY added monetization is pure greed.
Paywall unlocks ..lmao seriously,i think not the unlock should be to pay once and you unlock the entire game.The monetization greed in gaming right now is atrocious.
Never forget 3 mile Island and never trust a government official or company spokesman.
Total Twitch viewers dropped to less than 1000 already.
p2w to unlock classes
p2w to buy unlimited gold
p2w buy battlepass
p2w buy x2 drop boosts
I hope other devs learn from this complete failure.
Archeage EU - Nui
I really miss Marvel Heroes honestly