PWE is hoping that the hardcore MTG player like this game. They already spend thousands of dollars buying card packs and PWE is hoping it will happen with this game. Down the road the only people that will be playing is the hardcore whales just like in Sto.
Yea.. This isn't like POE in the beginning with their performance issues. POE was a fun game with great mechanics. It was a car all decked out on the inside with a poor exterior.
Magic Legends is a clunker car with a clunker inside and they think adding premium gas is going to change something.
thought this game was going to be good, love mtg and games like Diablo Poe styles games, but this one just sucked bad wolcen was more fun and it was nothing to right home about.
I guess you never heard of PWE or Cryptic studios before. Those that have heard of these two companies knew the game would be trash from the get-go.
So, a game company trying to make money off a game before it's launched is a bad thing now? That is news to me. I guess it's forbidden for a game company to try and make a game profitable before it's fully released... I'm sure if they sold something like a started edition for $30 people would still freak out as well. Cryptic has to make money some how as they do have to pay bills and look good to PW.
Personally having higher end classes behind a paywall doesn't at all bother me if you're still able to get it through just playing. Having something to work for to me is pretty nice. Instead of everyone just outright unlocking the more powerful class through leveling.
I love how people say they're being greedy. Guess you guys never played Warzone or Fortnite in the past year... Wanna talk about greedy? I mean Fortnite had a $900 skin... Call of Duty has new skins to buy every day...
It is a cheap dumpster trash game that had very little effort put into it,there shouldn't be anything more than a one time purchase.
A battle pass alone is more money than the game is worth so ANY added monetization is pure greed.
Paywall unlocks ..lmao seriously,i think not the unlock should be to pay once and you unlock the entire game.The monetization greed in gaming right now is atrocious.
So, a game company trying to make money off a game before it's launched is a bad thing now? That is news to me. I guess it's forbidden for a game company to try and make a game profitable before it's fully released... I'm sure if they sold something like a started edition for $30 people would still freak out as well. Cryptic has to make money some how as they do have to pay bills and look good to PW.
Personally having higher end classes behind a paywall doesn't at all bother me if you're still able to get it through just playing. Having something to work for to me is pretty nice. Instead of everyone just outright unlocking the more powerful class through leveling.
I love how people say they're being greedy. Guess you guys never played Warzone or Fortnite in the past year... Wanna talk about greedy? I mean Fortnite had a $900 skin... Call of Duty has new skins to buy every day...
skins aren't P2W. This game on the other hand has several P2W elements
So, a game company trying to make money off a game before it's launched is a bad thing now? That is news to me. I guess it's forbidden for a game company to try and make a game profitable before it's fully released... I'm sure if they sold something like a started edition for $30 people would still freak out as well. Cryptic has to make money some how as they do have to pay bills and look good to PW.
Personally having higher end classes behind a paywall doesn't at all bother me if you're still able to get it through just playing. Having something to work for to me is pretty nice. Instead of everyone just outright unlocking the more powerful class through leveling.
I love how people say they're being greedy. Guess you guys never played Warzone or Fortnite in the past year... Wanna talk about greedy? I mean Fortnite had a $900 skin... Call of Duty has new skins to buy every day...
I have no issue trying to make money I play eso and they are greedy as all get go but cryptic ruined sto with their over the top cash shop. They even announce every time that some one gets a ship out of a lock box thats psychological warfare on the players "so and so just got the best ship maybe I should by a key for a lock box for 10 dollars and I'll get one too" its dumb if they just sold the ship for straight cash it would be better but they don't, they sell them in over priced bundles and it is always for a weird amount that you have to always by more currency than it costs because they do not sell the exact amount you need. Again you want to make money great sale the thing for straight cash but putting it in a box that you could get worthless junk from is predatory. The thing they couldn't monetize they have taken out of the game cryptic is terrible.
Still will never understand why people are crying about heavy P2W in Magic, a game literally founded on spending hundreds if not thousands on card packs to make a deck. Y'all wildin'
Still will never understand why people are crying about heavy P2W in Magic, a game literally founded on spending hundreds if not thousands on card packs to make a deck. Y'all wildin'
I love it when some newer person comes in from no where and points out something so obvious yet most here fail to see it.
A modern day version of the Emperor's New Clothes I think.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If there is significant progression through monetization, even if you can earn the progression through the game; the game is still p2w. The game also has a currency exchange, so as long as that exists; it will be p2w forever. That would be like PoE having "PoE tokens" where you pay 20$ and you can trade them with other players for chaos orbs or in game currency. They clearly don't understand how ARPGs should function and did not look at the harsh lessons Diablo 3 got hit by.
A lot of people never made it to the Realm system, it is obvious with some of the post here on mmorpg/com
If a game loses tons of players in the early part of the game, that's the developers fault
neat opinion, I disagree.
Ahh yes, it's the players fault they don't want to continue playing.
Not sure what you are saying. Because I few "loud" people dislike the game, it's the dev's fault, even if other people are enjoying the game ? But because so many "loud" people find the game "horrible" everyone one should find the game horrible ?
There is a process called logic, even a courses you can take in college, required for certain degrees, you should look into that and come back in a year and reread your post.
at this point I'm wondering how many accounts dk has ?
It is a few loud people. Very few people will complain about a game anymore, especially depending on the publisher (PWE in this case, as they knew it was a hit or miss). The most vocal would be the many that log in and not make it through the tutorial and those that don't spend money before not logging back in for a couple days, effectively ending their go at it.
I personally enjoy the game, but would not keep playing if classes are locked behind a $50.00+ random chance. It doesn't compute as a worthwhile investment of fun when I could use that any buy any game I wanted.
The problem with games that are FTP are often they aren't looking for the average player to spend X, but actually X amount of whales to spend X with the average player minor sum as just a bonus.
Another good thing or problem depending on your viewpoint is Hasbro isn't Gamesworkshop and giving anyone with a downpayment a go at their IP. They are going to expect something good enough to hook people and driving people away during an open beta is not a good thing.
As for your comment, it is purely the developers fault for not developing a game people enjoy.
1. It isn't an ARPG and should not be marketed as such. Everything about it screams MMO other than the keymapping and isometric view.
2. Unless your determined most people can make up their mind within first 20-30 minutes of playing a game, though some take up to around 2hrs (Why do you think steam and such offer refunds up to then? Because that is enough to determine if a game is worth the investment)
3. The loot boxes not having % listed turn people off. Gambling isn't what MTG is about. I buy packs to making profit. If I bust a random 1 of pack, sure, but If I'm buying a box (hence the whole BUY A BOX PROMO) I'm expecting to make out my cost and then some. Nothing in a digital only NON-competitive MMO screams I want to buy a random chance, other than morons buying (and to each their own, but really this is part of the problem)
4. There isn't enough content in this game to justify spending a dime to be frank at the current iteration, I'm not sure what they really designed because I'm just not seeing it.
I'm detecting an outlier here, but I also don't like mob mentality.
That being said, people who do not like this game put up a lot of rational reasons... from performance, to gameplay, to cash shop.
Then there like 1 or 2 who like/defend the game, that instead of giving positive review details and links (etc.)... are weirdly getting personal about this game and maybe should have a civilized conversation on the merits of the game.
Not whether forum members posting their opinions need to go study this or that... if you like the game cool. Post why, or dispute bogus claims. Just don't get personal, we already have a thread about the consequences of that. Maybe just walk away entirely if you're too frustrated. I don't know.
I did have quite bad performance early on, but for whatever reason the game didn't want to stay on my video card when I selected it, always going back to auto. That has now changed, and my video card is now set at the default. Since then my performance has been much better, but not perfect. Still, since that change was pretty quick I think it possible it will get even better.
The cash shop is quite intrusive, merging loot boxes and booster packs into what may be an unprecedented degree of chance based monetization. If one has trouble controlling such purchases they'd probably do well to say away from the game. It's not just convenience and cosmetics either, but at the very least ability and build diversity on offer if not outright power. It remains optional, of course, but with what it offers I think people will see it less so than ever. That many take issue with it is completely understandable. It may be the most excessive of it's kind to date.
The game is quite different to me than most ARPGs. It feels more like a melding of real-time tactics lite with slower paced action elements. The control over troops is limited to where and when they are initially placed, but with some practice that can be effective. You can support your summons along with making your own attacks. This diversity is made possible by the rotating of twelve abilities in four adapting slots. Once more than twelve abilities are available the deck can be customized to suit the player's taste. I find that pretty interesting, and thematically suited to the source.
Once one opens up their personal dimension is shows a whole new layer of long-term development for the realm itself and the player as well. I think once a player does so they will have a solid impression of what the game will offer and be about, at least initially, and whether they'd enjoy it over time.
I'm detecting an outlier here, but I also don't like mob mentality.
That being said, people who do not like this game put up a lot of rational reasons... from performance, to gameplay, to cash shop.
Then there like 1 or 2 who like/defend the game, that instead of giving positive review details and links (etc.)... are weirdly getting personal about this game and maybe should have a civilized conversation on the merits of the game.
Not whether forum members posting their opinions need to go study this or that... if you like the game cool. Post why, or dispute bogus claims. Just don't get personal, we already have a thread about the consequences of that. Maybe just walk away entirely if you're too frustrated. I don't know.
They are announcing monetization changes just a few days into the game which may seem like good news to some but considering they are making those changes because sales were very low should put people on guard about spending any more money for now. Magic cancelled their game with NetMarble recently and that game was out for around a year now(I think) collecting money that whole time. Those people who spent money on that game won't be getting it back.
Whatever personal feelings anyone has towards the game doesn't matter to the devs + Hasbro they are only concerned about the money. This could be the best game ever made but if they went the wrong monetization route like they clearly did who knows what's being discussed behind the scenes. The fact that they are able to announce the changes so quickly makes me think they are resorting to the plan B that was already planned if the game didn't initially produce big earnings.
Lowering prices isn't unusual business behaviour when indicators suggest they are too high. Few buying what you're selling may be such an indicator and reducing prices is the only way to determine if it is so. The decision may very well make the game more profitable for them, which would be more inclined to lead to greater stability than less. It is certainly no reason to assume imminent demise.
All for profit companies are for profit. Everything they do is motivated by maximizing it. Price changes are quick for any company not regulated in what they charge. What I expect is being discussed behind the scenes is establishing profitability which is generally the focus on game availability. Like any other, it starts out in a condition of loss due to a great deal being invested when no revenue was coming in. So, getting into a profitable position early on is rather important to those that provide games.
People that spend money on games rarely get it back if it fails. It's not reasonable to expect otherwise, and if it was the standard nobody would make online games. So, this particular point doesn't hold much water.
I'd be more concerned if they weren't willing to lower prices if the company came to believe that what was charged impaired profitability.
I think generally and mind you this is purely conjecture on my part that most people recognize a game for its P2W model. However the extent is the real deciding factor. If the P2W is acceptable to some and the amount is not too expensive some folk are willing to stay, spend and play. However when you add a gambling mechanic to the equation I think some people will just walk away because of the hidden nature of the final cost.
It all boils down to how much fun the game is balanced in the equation to how much money people are willing to spend for the gambling part. If the game isn't fulfilling the 'fun' quotient the amount will be significantly lower.
You have to ask yourself is the game fun enough for me to spend my money gambling to get what I want. Mobile games are a whole different class and people generally seem more willing to part with their money on them. This isn't like that and unless they make the game significantly more enjoyable they will face an uphill battle to keep enough players interested enough to gamble.
The other problem is that PC gamers have a lot of games they can be playing and at the end of the day if Magic does not up its game and make it more interesting and fun there are many more games out there that aren't as heavily monetized that one can be spending their time in.
So, a game company trying to make money off a game before it's launched is a bad thing now? That is news to me. I guess it's forbidden for a game company to try and make a game profitable before it's fully released... I'm sure if they sold something like a started edition for $30 people would still freak out as well. Cryptic has to make money some how as they do have to pay bills and look good to PW.
Personally having higher end classes behind a paywall doesn't at all bother me if you're still able to get it through just playing. Having something to work for to me is pretty nice. Instead of everyone just outright unlocking the more powerful class through leveling.
I love how people say they're being greedy. Guess you guys never played Warzone or Fortnite in the past year... Wanna talk about greedy? I mean Fortnite had a $900 skin... Call of Duty has new skins to buy every day...
For profit companies seeking profit is expected behaviour. What is being questioned by some is the manner in which profits are sought, which is news to nobody. While money needs to be made It doesn't need to be made in a particular way, so the manner in which is is done is subject to critique.
In Magic Legends, much is locked behind purchases that give random return, so one can't get all that there is simply by playing.
Criticisms about for profit businesses being greedy is somewhat like complaints about cats being agile. Both are as described. It is their nature.
However, just as one can gripe about the agility of a cat allowing for all kinds of mischief one can complain about business practices they consider to be harmful.
i scanned the comments for people talking about the games poor performance. i would have enjoyed the game a bit more if could have gotten more then 28 fps in the game with a decent 1660ti 10th gen i5 laptop.
the framerate issues messed up my whole experience, as the game just wouldnt run smoothly enough to have fun.
this was with everything turned all the way down, low settings with anti-aliasing turned off. I couldnt get more then 30fps.
other then that the classes seemed pretty cool, and i like the approach to WASD movement, it was kinda refreshing to play a game like this with WASD movement.
its seemed like a mashup of a few different games and feature sets, but it may have turned out to be more fun if i could have had decent fps.
its seemed like a mashup of a few different games and feature sets, but it may have turned out to be more fun if i could have had decent fps.
I had quite a few issues early on, but performance has since improved. It isn't perfect for me yet, but better enough that I feel it may improve further.
It may be worth giving another go if you still have it installed.
Comments
I guess you never heard of PWE or Cryptic studios before. Those that have heard of these two companies knew the game would be trash from the get-go.
Personally having higher end classes behind a paywall doesn't at all bother me if you're still able to get it through just playing. Having something to work for to me is pretty nice. Instead of everyone just outright unlocking the more powerful class through leveling.
I love how people say they're being greedy. Guess you guys never played Warzone or Fortnite in the past year... Wanna talk about greedy? I mean Fortnite had a $900 skin... Call of Duty has new skins to buy every day...
A modern day version of the Emperor's New Clothes I think.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It is a few loud people. Very few people will complain about a game anymore, especially depending on the publisher (PWE in this case, as they knew it was a hit or miss). The most vocal would be the many that log in and not make it through the tutorial and those that don't spend money before not logging back in for a couple days, effectively ending their go at it.
I personally enjoy the game, but would not keep playing if classes are locked behind a $50.00+ random chance. It doesn't compute as a worthwhile investment of fun when I could use that any buy any game I wanted.
The problem with games that are FTP are often they aren't looking for the average player to spend X, but actually X amount of whales to spend X with the average player minor sum as just a bonus.
Another good thing or problem depending on your viewpoint is Hasbro isn't Gamesworkshop and giving anyone with a downpayment a go at their IP. They are going to expect something good enough to hook people and driving people away during an open beta is not a good thing.
As for your comment, it is purely the developers fault for not developing a game people enjoy.
1. It isn't an ARPG and should not be marketed as such. Everything about it screams MMO other than the keymapping and isometric view.
2. Unless your determined most people can make up their mind within first 20-30 minutes of playing a game, though some take up to around 2hrs (Why do you think steam and such offer refunds up to then? Because that is enough to determine if a game is worth the investment)
3. The loot boxes not having % listed turn people off. Gambling isn't what MTG is about. I buy packs to making profit. If I bust a random 1 of pack, sure, but If I'm buying a box (hence the whole BUY A BOX PROMO) I'm expecting to make out my cost and then some. Nothing in a digital only NON-competitive MMO screams I want to buy a random chance, other than morons buying (and to each their own, but really this is part of the problem)
4. There isn't enough content in this game to justify spending a dime to be frank at the current iteration, I'm not sure what they really designed because I'm just not seeing it.
Sometimes it is.
Those that no longer want to play because abilities work differently than in other games shouldn't have played to begin with.
Those expecting the game to work flawlessly on the first day of open beta shouldn't have played until the game was in a release state.
Those coming in predisposed to negativity were there to find fault with the game and didn't intend to stay regardless of what the developers did.
It's not on the developers alone.
I did have quite bad performance early on, but for whatever reason the game didn't want to stay on my video card when I selected it, always going back to auto. That has now changed, and my video card is now set at the default. Since then my performance has been much better, but not perfect. Still, since that change was pretty quick I think it possible it will get even better.
The cash shop is quite intrusive, merging loot boxes and booster packs into what may be an unprecedented degree of chance based monetization. If one has trouble controlling such purchases they'd probably do well to say away from the game. It's not just convenience and cosmetics either, but at the very least ability and build diversity on offer if not outright power. It remains optional, of course, but with what it offers I think people will see it less so than ever. That many take issue with it is completely understandable. It may be the most excessive of it's kind to date.
The game is quite different to me than most ARPGs. It feels more like a melding of real-time tactics lite with slower paced action elements. The control over troops is limited to where and when they are initially placed, but with some practice that can be effective. You can support your summons along with making your own attacks. This diversity is made possible by the rotating of twelve abilities in four adapting slots. Once more than twelve abilities are available the deck can be customized to suit the player's taste. I find that pretty interesting, and thematically suited to the source.
Once one opens up their personal dimension is shows a whole new layer of long-term development for the realm itself and the player as well. I think once a player does so they will have a solid impression of what the game will offer and be about, at least initially, and whether they'd enjoy it over time.
Lowering prices isn't unusual business behaviour when indicators suggest they are too high. Few buying what you're selling may be such an indicator and reducing prices is the only way to determine if it is so. The decision may very well make the game more profitable for them, which would be more inclined to lead to greater stability than less. It is certainly no reason to assume imminent demise.
All for profit companies are for profit. Everything they do is motivated by maximizing it. Price changes are quick for any company not regulated in what they charge. What I expect is being discussed behind the scenes is establishing profitability which is generally the focus on game availability. Like any other, it starts out in a condition of loss due to a great deal being invested when no revenue was coming in. So, getting into a profitable position early on is rather important to those that provide games.
People that spend money on games rarely get it back if it fails. It's not reasonable to expect otherwise, and if it was the standard nobody would make online games. So, this particular point doesn't hold much water.
I'd be more concerned if they weren't willing to lower prices if the company came to believe that what was charged impaired profitability.
It all boils down to how much fun the game is balanced in the equation to how much money people are willing to spend for the gambling part. If the game isn't fulfilling the 'fun' quotient the amount will be significantly lower.
You have to ask yourself is the game fun enough for me to spend my money gambling to get what I want. Mobile games are a whole different class and people generally seem more willing to part with their money on them. This isn't like that and unless they make the game significantly more enjoyable they will face an uphill battle to keep enough players interested enough to gamble.
The other problem is that PC gamers have a lot of games they can be playing and at the end of the day if Magic does not up its game and make it more interesting and fun there are many more games out there that aren't as heavily monetized that one can be spending their time in.
For profit companies seeking profit is expected behaviour. What is being questioned by some is the manner in which profits are sought, which is news to nobody. While money needs to be made It doesn't need to be made in a particular way, so the manner in which is is done is subject to critique.
Criticisms about for profit businesses being greedy is somewhat like complaints about cats being agile. Both are as described. It is their nature.
However, just as one can gripe about the agility of a cat allowing for all kinds of mischief one can complain about business practices they consider to be harmful.
the framerate issues messed up my whole experience, as the game just wouldnt run smoothly enough to have fun.
this was with everything turned all the way down, low settings with anti-aliasing turned off. I couldnt get more then 30fps.
other then that the classes seemed pretty cool, and i like the approach to WASD movement, it was kinda refreshing to play a game like this with WASD movement.
its seemed like a mashup of a few different games and feature sets, but it may have turned out to be more fun if i could have had decent fps.
I had quite a few issues early on, but performance has since improved. It isn't perfect for me yet, but better enough that I feel it may improve further.
It may be worth giving another go if you still have it installed.