I know a lot of people believe in free enterprise, but this isn't about protecting potential suckers from themselves. This is about stopping "developers" like this from getting away with no consequences. DreamWorld may be the most blatant example yet, at least in the gaming world, as to why crowdfunding needs to have more legal oversight for holding people accountable. There have to be financial and criminal consequences.
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Dunno if any of this is true but seems like a red flag right off the bat.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Financial and criminal consequences for what behaviors? Not launching the game, with the promised features, before the estimated date of release?
One recourse backers have is class-action lawsuit, which is uncommon but still happens in the MMO industry (1, 2, 3).
Are existing anti-fraud laws sufficient to deal with this guy? I don't know. They might be. The wheels of justice grind slowly, and the people who threw money at it likely won't get it back. But a year in prison would be an ample warning to anyone else thinking about trying the same thing even if the money is spent and gone.
There shouldn't be a new law created to deal with this unless existing laws can't handle it. Which might be the case. But if there is a new law created, you have to figure out some way to distinguish between actual scams and good faith failures.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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$60K+ on KS raised... what was I saying the other day about gamers being easy marks?
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"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Public companies need to release certain financial information, verified by an accountant. If those laws were extended to crowdfunding so that if you collect large enough amount of money you'll need to have your accounts checked and the info released to backers, something like that would decrease the amount of scammers a lot by making it harder to get away with.
Or maybe we could make a law where creators must provide the backers with ETA on when full delivery is made, and if that ETA is missed they must pay for independent audit that gets released to the backers, in addition to continuing their work.
Or some other disclosure rule like that, that would at least expose the most blatant scammers and make getting away with it a little harder. We can't stop all the scams, but currently we're making it too easy to by giving projects millions of dollars without proper oversight.
I am pretty sure BigFry has been mentioned on SidAlphas channel a few times because typically when people like this make damning videos they are often met with harsh feedback from the developers.
Ok so there is mention here of using others bought work,store assets.I have often mentioned that it is possible to make a quality game if you sub out the work and use store assets.I really don't have a problem HOW you get there so long you get there.
This however is NOT doable with a few guys but we should also realize the recent success of Valheim is only a 6 man team of which likely less than 6 were actual coders.That game however has been in development for at least 3-4 years.THIS team of 2-6 depending what you believe is at the 6-8 month period so they would have another 2/3 years to get to a point of being a decent playable game again pointing out that many enjoy Valheim alot which is basically using the same timeline.
Do i think these guys are cons,most certainly.I believe this one dude was down and out and turned to the idea of "nothing to lose"by conning people so let's make some money.The other guy was likely being paid very little and perhaps even a contracted employee working part tiem contracts.
What i want to see is laws covering the very sight itself "Kickstarter".That BS business doesn't care one iota about legitimacy or the consumer or the gamers,it only cares about it's CUT on the money raised.I think the problem is that any government will look foolish if they devote time to creating new laws surrounding gaming and deciding what section they fall under.Whenever you google gaming laws you usually get gambling related articles/laws nothing actually related to gaming.
Never forget 3 mile Island and never trust a government official or company spokesman.
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2024: 47 years on the Net.
One of the problems with crowdfunding big projects like MMOs is that they don't raise enough money to actually make their game, and I think that problem could be helped by making sure there's good enough oversight and scam-prevention that people would trust big crowdfunding projects more, and consequently buy more stuff from them.
Which to my mind means it's an inherent flaw in crowdfunding itself. No accountability. Missed release date, so what, this isn't a publisher that will shut it down. As long as they have people giving them money they can keep going.
Let's be real tho kickstarter obviously doesn't care if this is a scam and is taking their cut. The sites reporting on this should be calling this out too. Instead this unrealistic scam is up to 80k. Good job everybody.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/On Kickstarter it's different, it's not treated as an actual donation (the ToS doesn't even mention the term "donation").
"When a creator posts a project on Kickstarter, they’re inviting other people to form a contract with them. Anyone who backs a project is accepting the creator’s offer, and forming that contract. [...] the creator must complete the project and fulfill each reward. Once a creator has done so, they’ve satisfied their obligation to their backers. [...] If they’re unable to satisfy the terms of this agreement, they may be subject to legal action by backers."
Star Citizen's and Kickstarter's current terms are actually to large extend similar in that both say that the seller must either deliver product, or take some actions if they're unable to do it, but as long as those actions are taken they can keep the money even without delivering product. Also both are careful to avoid terms "donate" "buy" "purchase", and instead use "pledge" to tell that it's neither a traditional purchase nor a donation.
There are many reasons I guess why they haven't shipped yet, and it has in part to do with the nature of crowdfunding/open-development which is to grow a player base over the years, retain the players and earn crowdfunding revenues. Some of those reasons are that they spent many resources on:
- PR: forums/FB/Twitter/discord, teasers, weekly/monthly updates, live streams, user stories, patch notes, press releases...
- Art: concept art, wallpapers, screenshots, videos
- Testing environments: large variety of maps for testers to playtest (extremely time consuming)
- Website: updates and make-overs
- KS rewards: forum badges, testing access, forum access, in-game mounts, cosmetics, buildings, etc.
- Side projects (AoE's Apocalypse, CF's Hunger Dome, CU's FS:R)
- Remade assets: over time upgrades of models, VFX, SFX, environment assets
- Tech revamp: due to long delays, have to implement new versions of solutions, upgrade engine, replace technologies
There are likely many other reasons for the delays (scope creep, design changes, overly complex initial vision, overly optimistic estimates, etc.)------------
2024: 47 years on the Net.