Amazon better talk about their vision for server merges and transfers...
After diving into the mechanics, factions will be unbalanced rather quickly... along with a host of other issues that will cause servers to have low pops after a few months.
Great overview on update, go to 16:50min mark for concluding remarks (18:50 for issue with faction system). I think it's fair:
Amazon better talk about their vision for server merges and transfers...
After diving into the mechanics, factions will be unbalanced rather quickly... along with a host of other issues that will cause servers to have low pops after a few months.
Great overview on update, go to 16:50min mark for concluding remarks (18:50 for issue with faction system). I think it's fair:
"Is to have PvP and PvE gameplay not only coexist, but complement each other so players can bounce back and forth between focusing on PvP and PvE. Our goal is for players to receive equal rewards for the same time invested with similar risk."
If the rewards for PvP or PvE are the same there will be huge issues. I get tired of pointing this sort of thing out, devs should know this by now. Well I can only hope I am wrong.
I think you're focusing on the wrong thing. Their idea of "similar risk" will be the real problem.
They already have no separate gear or stats for PvP and PvE. If that's a problem for you, it's already there.
The reason that it is problem is the issues it causes. Players will quickly work out there is a best way of getting gear, PvE or PvP and that's all they will do. If the rewards are not segregated only one path will be chosen. Maybe that's what you are talking about when you mention risk. All they need to do is have two sets which look exactly the same but with different stats. One suited to PvP, the other to PvE, I find it hard to believe players are not kicking up a fuss about this, it would hardly be a huge time sink to do.
Terrible idea. One item one game. Let them earn their money and balance the risk.
I don't think you can balance the risk, where as you can divide the equipment sets.
I think a PvP MMO means the progress in the game can only made through PvP. Even if you have PvE activities like crafting, your advancement in game is only through PvP.
This is not a shooter so makes no sense to compare it to games like Fortnite. New World looks more and more like an mmorpg. What makes it different is there are no classes. You build your character how you want. Eventually, folks will come out with the Meta builds. After seeing their latest game footage, I like what they are doing with the game. There are some people that hate PvE and some people that hate PvP. Forcing people to play a certain way is a sure where to limit the player base and the longevity of the game. I think they are being smart to have both PvP and PvE and allow the individual player decide if they want to PvE or PvP on their terms. Sometimes they might feel like a nut and PvP and other times they don't and PvE. People like choices!
I understand that Amazon failed game attempts are disappointing. Why should we trust they can pull this off. Basically, this is kind of their last shot. They are showing us that they will keep flinging resources at this game to make it work no matter the cost and time they need to invest. I give them some credit for this. I am looking forward to New World. I love the graphics, latest combat changes look good, I like the group PvP content, I like questing and doing dungeons, and I like crafting.
Some people just like to craft. Keep in mind, it is the filthy casuals that keep games alive over the years.
Perhaps someone could summarise the gameplay for us in terms of what PvE there is, how PvP works (tagging/openworld/safe areas)? We have various statements from posters that seem to suggest different setups for the game.
I didn't ask what a PVP MMO was, but what is a PVP "ONLY" MMO. Implies that is all there is which I don't believe exists.
I've never seen anyone "forced" to play a video game regardless of what it offered. Games are a choice.
Maybe Planetside 1/2 for PVP only, but might need someone else to verify as I've not looked into those games in some time.
Only ones I can think of too.
Isn't Darkfall a PvP MMO? I also thought Shadowbane was a PvP MMO. One could also argue that any sandbox MMO is a PvP MMO.
I think all of those have PvE mobs mixed in. "PvP only MMO" is a very narrow criteria and I can't think of anything other than the Planetside games that can be considered both an MMO and PvP only.
I don't think "PvP only" means an MMO world with nothing but player characters. I think it means you can only play in a PvP environment where PvP is the most viable means of leveling. Saying a game isn't PvP only because it had random mobs running around the world or NPC keep guards is a bit silly.
Saying "PvP only" is a meaningless way to describe an MMO unless you're actually talking about one of the few that was ever like that... like Planetfall. Otherwise It describes nothing.
I've never even heard the phrase "PvP only" when talking about games that didn't make it which was how it was used. It's something someone who never PvPs would say. Now THAT is a silly way to describe OWPvP.
This is a flag PvP game now and not the OWPvP game it began as. This is something anyone who has followed the development knows.
And no, they're not likely to make it as a separate PvP / PvE with separate zones for each type of game play nor have they shown any indication that they would do separate PvE and PvP servers.
When they did their switch from OWPvP to flag-only PvP what they were really doing was switching to the current WoW formula that works exactly like that. WoW got rid of their PvP servers and now all servers whether they were once PvP or PvE have a flagging system where you get some XP and other bonuses for flagging.
When I played New World last summer players were using the system exactly how it is used in WoW these days: flagging to get the +XP perks and then avoiding actual PvP. In WoW (which I also played last fall) for the most part players treat flagging exactly this way: they flag for the generic leveling bonus and avoid PvP.
This latest change that New World has made is their attempt at a course correction to provide a reason to actually PvP in the open world when flagged.
Now you're up to date with what kind of PvP game this is.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I didn't ask what a PVP MMO was, but what is a PVP "ONLY" MMO. Implies that is all there is which I don't believe exists.
I've never seen anyone "forced" to play a video game regardless of what it offered. Games are a choice.
Maybe Planetside 1/2 for PVP only, but might need someone else to verify as I've not looked into those games in some time.
Only ones I can think of too.
Isn't Darkfall a PvP MMO? I also thought Shadowbane was a PvP MMO. One could also argue that any sandbox MMO is a PvP MMO.
I think all of those have PvE mobs mixed in. "PvP only MMO" is a very narrow criteria and I can't think of anything other than the Planetside games that can be considered both an MMO and PvP only.
I don't think "PvP only" means an MMO world with nothing but player characters. I think it means you can only play in a PvP environment where PvP is the most viable means of leveling. Saying a game isn't PvP only because it had random mobs running around the world or NPC keep guards is a bit silly.
Saying "PvP only" is a meaningless way to describe an MMO unless you're actually talking about one of the few that was ever like that... like Planetfall. Otherwise It describes nothing.
I've never even heard the phrase "PvP only" when talking about games that didn't make it which was how it was used. It's something someone who never PvPs would say. Now THAT is a silly way to describe OWPvP.
This is a flag PvP game now and not the OWPvP game it began as. This is something anyone who has followed the development knows.
And no, they're not likely to make it as a separate PvP / PvE with separate zones for each type of game play nor have they shown any indication that they would do separate PvE and PvP servers.
When they did their switch from OWPvP to flag-only PvP what they were really doing was switching to the current WoW formula that works exactly like that. WoW got rid of their PvP servers and now all servers whether they were once PvP or PvE have a flagging system where you get some XP and other bonuses for flagging.
When I played New World last summer players were using the system exactly how it is used in WoW these days: flagging to get the +XP perks and then avoiding actual PvP. In WoW (which I also played last fall) for the most part players treat flagging exactly this way: they flag for the generic leveling bonus and avoid PvP.
This latest change that New World has made is their attempt at a course correction to provide a reason to actually PvP in the open world when flagged.
Now you're up to date with what kind of PvP game this is.
So it is flagged PvP, I see no reason why they can't differentiate the PvP and PvE set then. Give players who like each style of play something to work for, it would look like the same armour (as they only have one set) but appear as two sets PvE and PvP in the inventory. Like the way you see outfit overlays in many MMOs. When you become tagged or untagged the armour automatically switches to the right set.
That way the PvE set would yield no bonuses at all in PvP or visa versa. If they don't implement something like this I see players doing PvE to get to top level and then doing PvP. Or if the PvE is extraordinarily tough (which will never happen) the players will all decide to PvP. The players will pick the easiest route, they always do a lesson we learnt before WOW came out. So it looks like it is going to be PvE to top level.
This also means a lot of peoples perception about the game is going to centre around the PvE which has been bolted on, so how well the game is received is going to be down to how well they managed to bolt on PvE play.
One other question, can guilds declare war on each other? There's a solution if you fancy a bit of PvP, guilds coming to the rescue of players once again. That would be something really easy to implement if its not already in the game.
One other question, can guilds declare war on each other? There's a solution if you fancy a bit of PvP, guilds coming to the rescue of players once again. That would be something really easy to implement if its not already in the game.
It's a company (i.e. guild) of a faction that controls the region and a company that attacks them.
But there is no guild v. guild in the sense that other games have where members of warring guilds are always flagged to each other. In the open world it's just individuals flagged or not.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I didn't ask what a PVP MMO was, but what is a PVP "ONLY" MMO. Implies that is all there is which I don't believe exists.
I've never seen anyone "forced" to play a video game regardless of what it offered. Games are a choice.
Maybe Planetside 1/2 for PVP only, but might need someone else to verify as I've not looked into those games in some time.
Only ones I can think of too.
Isn't Darkfall a PvP MMO? I also thought Shadowbane was a PvP MMO. One could also argue that any sandbox MMO is a PvP MMO.
I think all of those have PvE mobs mixed in. "PvP only MMO" is a very narrow criteria and I can't think of anything other than the Planetside games that can be considered both an MMO and PvP only.
I don't think "PvP only" means an MMO world with nothing but player characters. I think it means you can only play in a PvP environment where PvP is the most viable means of leveling. Saying a game isn't PvP only because it had random mobs running around the world or NPC keep guards is a bit silly.
Saying "PvP only" is a meaningless way to describe an MMO unless you're actually talking about one of the few that was ever like that... like Planetfall. Otherwise It describes nothing.
I've never even heard the phrase "PvP only" when talking about games that didn't make it which was how it was used. It's something someone who never PvPs would say. Now THAT is a silly way to describe OWPvP.
This is a flag PvP game now and not the OWPvP game it began as. This is something anyone who has followed the development knows.
And no, they're not likely to make it as a separate PvP / PvE with separate zones for each type of game play nor have they shown any indication that they would do separate PvE and PvP servers.
When they did their switch from OWPvP to flag-only PvP what they were really doing was switching to the current WoW formula that works exactly like that. WoW got rid of their PvP servers and now all servers whether they were once PvP or PvE have a flagging system where you get some XP and other bonuses for flagging.
When I played New World last summer players were using the system exactly how it is used in WoW these days: flagging to get the +XP perks and then avoiding actual PvP. In WoW (which I also played last fall) for the most part players treat flagging exactly this way: they flag for the generic leveling bonus and avoid PvP.
This latest change that New World has made is their attempt at a course correction to provide a reason to actually PvP in the open world when flagged.
Now you're up to date with what kind of PvP game this is.
If they don't implement something like this I see players doing PvE to get to top level and then doing PvP.
This is basically what happens in almost every mmo, players grind pve activities to get good gear and then go and kill undergeared and/or lower level players. It looks like New World will take this paradigm to the extreme though.
One of the things I really like about ESO, particularly now that they have taken the bullshit proc sets out of pvp, is that pretty much everyone you fight has the same "power level" in terms of gear and levels in the non-cp rvr campaign.
I didn't ask what a PVP MMO was, but what is a PVP "ONLY" MMO. Implies that is all there is which I don't believe exists.
I've never seen anyone "forced" to play a video game regardless of what it offered. Games are a choice.
Maybe Planetside 1/2 for PVP only, but might need someone else to verify as I've not looked into those games in some time.
Only ones I can think of too.
Isn't Darkfall a PvP MMO? I also thought Shadowbane was a PvP MMO. One could also argue that any sandbox MMO is a PvP MMO.
I think all of those have PvE mobs mixed in. "PvP only MMO" is a very narrow criteria and I can't think of anything other than the Planetside games that can be considered both an MMO and PvP only.
I don't think "PvP only" means an MMO world with nothing but player characters. I think it means you can only play in a PvP environment where PvP is the most viable means of leveling. Saying a game isn't PvP only because it had random mobs running around the world or NPC keep guards is a bit silly.
Saying "PvP only" is a meaningless way to describe an MMO unless you're actually talking about one of the few that was ever like that... like Planetfall. Otherwise It describes nothing.
I've never even heard the phrase "PvP only" when talking about games that didn't make it which was how it was used. It's something someone who never PvPs would say. Now THAT is a silly way to describe OWPvP.
This is a flag PvP game now and not the OWPvP game it began as. This is something anyone who has followed the development knows.
And no, they're not likely to make it as a separate PvP / PvE with separate zones for each type of game play nor have they shown any indication that they would do separate PvE and PvP servers.
When they did their switch from OWPvP to flag-only PvP what they were really doing was switching to the current WoW formula that works exactly like that. WoW got rid of their PvP servers and now all servers whether they were once PvP or PvE have a flagging system where you get some XP and other bonuses for flagging.
When I played New World last summer players were using the system exactly how it is used in WoW these days: flagging to get the +XP perks and then avoiding actual PvP. In WoW (which I also played last fall) for the most part players treat flagging exactly this way: they flag for the generic leveling bonus and avoid PvP.
This latest change that New World has made is their attempt at a course correction to provide a reason to actually PvP in the open world when flagged.
Now you're up to date with what kind of PvP game this is.
If they don't implement something like this I see players doing PvE to get to top level and then doing PvP.
This is basically what happens in almost every mmo, players grind pve activities to get good gear and then go and kill undergeared and/or lower level players. It looks like New World will take this paradigm to the extreme though.
One of the things I really like about ESO, particularly now that they have taken the bullshit proc sets out of pvp, is that pretty much everyone you fight has the same "power level" in terms of gear and levels in the non-cp rvr campaign.
Yes, not saying NW is unique, just that we have been here so many times before surely devs realise there are better ways?
One other question, can guilds declare war on each other? There's a solution if you fancy a bit of PvP, guilds coming to the rescue of players once again. That would be something really easy to implement if its not already in the game.
It's a company (i.e. guild) of a faction that controls the region and a company that attacks them.
But there is no guild v. guild in the sense that other games have where members of warring guilds are always flagged to each other. In the open world it's just individuals flagged or not.
This shows some real thought into how to arrange the conflicts, I will take a deeper look to see what it entails.
I didn't ask what a PVP MMO was, but what is a PVP "ONLY" MMO. Implies that is all there is which I don't believe exists.
I've never seen anyone "forced" to play a video game regardless of what it offered. Games are a choice.
Maybe Planetside 1/2 for PVP only, but might need someone else to verify as I've not looked into those games in some time.
Only ones I can think of too.
Isn't Darkfall a PvP MMO? I also thought Shadowbane was a PvP MMO. One could also argue that any sandbox MMO is a PvP MMO.
I think all of those have PvE mobs mixed in. "PvP only MMO" is a very narrow criteria and I can't think of anything other than the Planetside games that can be considered both an MMO and PvP only.
I don't think "PvP only" means an MMO world with nothing but player characters. I think it means you can only play in a PvP environment where PvP is the most viable means of leveling. Saying a game isn't PvP only because it had random mobs running around the world or NPC keep guards is a bit silly.
Saying "PvP only" is a meaningless way to describe an MMO unless you're actually talking about one of the few that was ever like that... like Planetfall. Otherwise It describes nothing.
I've never even heard the phrase "PvP only" when talking about games that didn't make it which was how it was used. It's something someone who never PvPs would say. Now THAT is a silly way to describe OWPvP.
This is a flag PvP game now and not the OWPvP game it began as. This is something anyone who has followed the development knows.
And no, they're not likely to make it as a separate PvP / PvE with separate zones for each type of game play nor have they shown any indication that they would do separate PvE and PvP servers.
When they did their switch from OWPvP to flag-only PvP what they were really doing was switching to the current WoW formula that works exactly like that. WoW got rid of their PvP servers and now all servers whether they were once PvP or PvE have a flagging system where you get some XP and other bonuses for flagging.
When I played New World last summer players were using the system exactly how it is used in WoW these days: flagging to get the +XP perks and then avoiding actual PvP. In WoW (which I also played last fall) for the most part players treat flagging exactly this way: they flag for the generic leveling bonus and avoid PvP.
This latest change that New World has made is their attempt at a course correction to provide a reason to actually PvP in the open world when flagged.
Now you're up to date with what kind of PvP game this is.
If they don't implement something like this I see players doing PvE to get to top level and then doing PvP.
This is basically what happens in almost every mmo, players grind pve activities to get good gear and then go and kill undergeared and/or lower level players. It looks like New World will take this paradigm to the extreme though.
One of the things I really like about ESO, particularly now that they have taken the bullshit proc sets out of pvp, is that pretty much everyone you fight has the same "power level" in terms of gear and levels in the non-cp rvr campaign.
Yes, not saying NW is unique, just that we have been here so many times before surely devs realise there are better ways?
One other question, can guilds declare war on each other? There's a solution if you fancy a bit of PvP, guilds coming to the rescue of players once again. That would be something really easy to implement if its not already in the game.
It's a company (i.e. guild) of a faction that controls the region and a company that attacks them.
But there is no guild v. guild in the sense that other games have where members of warring guilds are always flagged to each other. In the open world it's just individuals flagged or not.
This shows some real thought into how to arrange the conflicts, I will take a deeper look to see what it entails.
Scot,
You somewhat self profess to not really follow this game (no dig, we all have certain games we follow more than others).
But this iteration of the game is not ready for summer release... plus anything new they add (and everything they add will barely be tested). I guarantee all the PvP content will be exploited due to poor testing. The PVE will be burned through. And the Faction imbalance will accelerate server abandonment.
Delay to Fall 2022 (1 more year)... maybe.
Gee.. unless veterans of MMORPGS here don't know about poor half-baked launches?
I didn't ask what a PVP MMO was, but what is a PVP "ONLY" MMO. Implies that is all there is which I don't believe exists.
I've never seen anyone "forced" to play a video game regardless of what it offered. Games are a choice.
Maybe Planetside 1/2 for PVP only, but might need someone else to verify as I've not looked into those games in some time.
Only ones I can think of too.
Isn't Darkfall a PvP MMO? I also thought Shadowbane was a PvP MMO. One could also argue that any sandbox MMO is a PvP MMO.
I think all of those have PvE mobs mixed in. "PvP only MMO" is a very narrow criteria and I can't think of anything other than the Planetside games that can be considered both an MMO and PvP only.
I don't think "PvP only" means an MMO world with nothing but player characters. I think it means you can only play in a PvP environment where PvP is the most viable means of leveling. Saying a game isn't PvP only because it had random mobs running around the world or NPC keep guards is a bit silly.
Saying "PvP only" is a meaningless way to describe an MMO unless you're actually talking about one of the few that was ever like that... like Planetfall. Otherwise It describes nothing.
I've never even heard the phrase "PvP only" when talking about games that didn't make it which was how it was used. It's something someone who never PvPs would say. Now THAT is a silly way to describe OWPvP.
This is a flag PvP game now and not the OWPvP game it began as. This is something anyone who has followed the development knows.
And no, they're not likely to make it as a separate PvP / PvE with separate zones for each type of game play nor have they shown any indication that they would do separate PvE and PvP servers.
When they did their switch from OWPvP to flag-only PvP what they were really doing was switching to the current WoW formula that works exactly like that. WoW got rid of their PvP servers and now all servers whether they were once PvP or PvE have a flagging system where you get some XP and other bonuses for flagging.
When I played New World last summer players were using the system exactly how it is used in WoW these days: flagging to get the +XP perks and then avoiding actual PvP. In WoW (which I also played last fall) for the most part players treat flagging exactly this way: they flag for the generic leveling bonus and avoid PvP.
This latest change that New World has made is their attempt at a course correction to provide a reason to actually PvP in the open world when flagged.
Now you're up to date with what kind of PvP game this is.
If they don't implement something like this I see players doing PvE to get to top level and then doing PvP.
This is basically what happens in almost every mmo, players grind pve activities to get good gear and then go and kill undergeared and/or lower level players. It looks like New World will take this paradigm to the extreme though.
One of the things I really like about ESO, particularly now that they have taken the bullshit proc sets out of pvp, is that pretty much everyone you fight has the same "power level" in terms of gear and levels in the non-cp rvr campaign.
Yes, not saying NW is unique, just that we have been here so many times before surely devs realise there are better ways?
One other question, can guilds declare war on each other? There's a solution if you fancy a bit of PvP, guilds coming to the rescue of players once again. That would be something really easy to implement if its not already in the game.
It's a company (i.e. guild) of a faction that controls the region and a company that attacks them.
But there is no guild v. guild in the sense that other games have where members of warring guilds are always flagged to each other. In the open world it's just individuals flagged or not.
This shows some real thought into how to arrange the conflicts, I will take a deeper look to see what it entails.
Scot,
You somewhat self profess to not really follow this game (no dig, we all have certain games we follow more than others).
But this iteration of the game is not ready for summer release... plus anything new they add (and everything they add will barely be tested). I guarantee all the PvP content will be exploited due to poor testing. The PVE will be burned through. And the Faction imbalance will accelerate server abandonment.
Delay to Fall 2022 (1 more year)... maybe.
Gee.. unless veterans of MMORPGS here don't know about poor half-baked launches?
Thanks, i appreciate your experience with the game. Ill put it on wait and see. I dont think it will be any good but sometimes that can change with giant companies ( who refuse to fail) behind you. Eso is a good example.
I didn't ask what a PVP MMO was, but what is a PVP "ONLY" MMO. Implies that is all there is which I don't believe exists.
I've never seen anyone "forced" to play a video game regardless of what it offered. Games are a choice.
Maybe Planetside 1/2 for PVP only, but might need someone else to verify as I've not looked into those games in some time.
Only ones I can think of too.
Isn't Darkfall a PvP MMO? I also thought Shadowbane was a PvP MMO. One could also argue that any sandbox MMO is a PvP MMO.
I think all of those have PvE mobs mixed in. "PvP only MMO" is a very narrow criteria and I can't think of anything other than the Planetside games that can be considered both an MMO and PvP only.
I don't think "PvP only" means an MMO world with nothing but player characters. I think it means you can only play in a PvP environment where PvP is the most viable means of leveling. Saying a game isn't PvP only because it had random mobs running around the world or NPC keep guards is a bit silly.
Saying "PvP only" is a meaningless way to describe an MMO unless you're actually talking about one of the few that was ever like that... like Planetfall. Otherwise It describes nothing.
I've never even heard the phrase "PvP only" when talking about games that didn't make it which was how it was used. It's something someone who never PvPs would say. Now THAT is a silly way to describe OWPvP.
This is a flag PvP game now and not the OWPvP game it began as. This is something anyone who has followed the development knows.
And no, they're not likely to make it as a separate PvP / PvE with separate zones for each type of game play nor have they shown any indication that they would do separate PvE and PvP servers.
When they did their switch from OWPvP to flag-only PvP what they were really doing was switching to the current WoW formula that works exactly like that. WoW got rid of their PvP servers and now all servers whether they were once PvP or PvE have a flagging system where you get some XP and other bonuses for flagging.
When I played New World last summer players were using the system exactly how it is used in WoW these days: flagging to get the +XP perks and then avoiding actual PvP. In WoW (which I also played last fall) for the most part players treat flagging exactly this way: they flag for the generic leveling bonus and avoid PvP.
This latest change that New World has made is their attempt at a course correction to provide a reason to actually PvP in the open world when flagged.
Now you're up to date with what kind of PvP game this is.
If they don't implement something like this I see players doing PvE to get to top level and then doing PvP.
This is basically what happens in almost every mmo, players grind pve activities to get good gear and then go and kill undergeared and/or lower level players. It looks like New World will take this paradigm to the extreme though.
One of the things I really like about ESO, particularly now that they have taken the bullshit proc sets out of pvp, is that pretty much everyone you fight has the same "power level" in terms of gear and levels in the non-cp rvr campaign.
Yes, not saying NW is unique, just that we have been here so many times before surely devs realise there are better ways?
One other question, can guilds declare war on each other? There's a solution if you fancy a bit of PvP, guilds coming to the rescue of players once again. That would be something really easy to implement if its not already in the game.
It's a company (i.e. guild) of a faction that controls the region and a company that attacks them.
But there is no guild v. guild in the sense that other games have where members of warring guilds are always flagged to each other. In the open world it's just individuals flagged or not.
This shows some real thought into how to arrange the conflicts, I will take a deeper look to see what it entails.
Scot,
You somewhat self profess to not really follow this game (no dig, we all have certain games we follow more than others).
But this iteration of the game is not ready for summer release... plus anything new they add (and everything they add will barely be tested). I guarantee all the PvP content will be exploited due to poor testing. The PVE will be burned through. And the Faction imbalance will accelerate server abandonment.
Delay to Fall 2022 (1 more year)... maybe.
Gee.. unless veterans of MMORPGS here don't know about poor half-baked launches?
Thanks, i appreciate your experience with the game. Ill put it on wait and see. I dont think it will be any good but sometimes that can change with giant companies ( who refuse to fail) behind you. Eso is a good example.
All of Amazon's games have failed.... ESO Parent company... very successful.
PS - I the game is good, I said here previously... I'll wait 3 months post launch. Some laughed and said, I'll miss out on the fun... nah, I'll laugh when they are stuck on dead servers.
If an MMORPG dies in 3 months... pass, if not, I can catch up.
I didn't ask what a PVP MMO was, but what is a PVP "ONLY" MMO. Implies that is all there is which I don't believe exists.
I've never seen anyone "forced" to play a video game regardless of what it offered. Games are a choice.
Maybe Planetside 1/2 for PVP only, but might need someone else to verify as I've not looked into those games in some time.
Only ones I can think of too.
Isn't Darkfall a PvP MMO? I also thought Shadowbane was a PvP MMO. One could also argue that any sandbox MMO is a PvP MMO.
I think all of those have PvE mobs mixed in. "PvP only MMO" is a very narrow criteria and I can't think of anything other than the Planetside games that can be considered both an MMO and PvP only.
I don't think "PvP only" means an MMO world with nothing but player characters. I think it means you can only play in a PvP environment where PvP is the most viable means of leveling. Saying a game isn't PvP only because it had random mobs running around the world or NPC keep guards is a bit silly.
Saying "PvP only" is a meaningless way to describe an MMO unless you're actually talking about one of the few that was ever like that... like Planetfall. Otherwise It describes nothing.
I've never even heard the phrase "PvP only" when talking about games that didn't make it which was how it was used. It's something someone who never PvPs would say. Now THAT is a silly way to describe OWPvP.
This is a flag PvP game now and not the OWPvP game it began as. This is something anyone who has followed the development knows.
And no, they're not likely to make it as a separate PvP / PvE with separate zones for each type of game play nor have they shown any indication that they would do separate PvE and PvP servers.
When they did their switch from OWPvP to flag-only PvP what they were really doing was switching to the current WoW formula that works exactly like that. WoW got rid of their PvP servers and now all servers whether they were once PvP or PvE have a flagging system where you get some XP and other bonuses for flagging.
When I played New World last summer players were using the system exactly how it is used in WoW these days: flagging to get the +XP perks and then avoiding actual PvP. In WoW (which I also played last fall) for the most part players treat flagging exactly this way: they flag for the generic leveling bonus and avoid PvP.
This latest change that New World has made is their attempt at a course correction to provide a reason to actually PvP in the open world when flagged.
Now you're up to date with what kind of PvP game this is.
If they don't implement something like this I see players doing PvE to get to top level and then doing PvP.
This is basically what happens in almost every mmo, players grind pve activities to get good gear and then go and kill undergeared and/or lower level players. It looks like New World will take this paradigm to the extreme though.
One of the things I really like about ESO, particularly now that they have taken the bullshit proc sets out of pvp, is that pretty much everyone you fight has the same "power level" in terms of gear and levels in the non-cp rvr campaign.
Yes, not saying NW is unique, just that we have been here so many times before surely devs realise there are better ways?
One other question, can guilds declare war on each other? There's a solution if you fancy a bit of PvP, guilds coming to the rescue of players once again. That would be something really easy to implement if its not already in the game.
It's a company (i.e. guild) of a faction that controls the region and a company that attacks them.
But there is no guild v. guild in the sense that other games have where members of warring guilds are always flagged to each other. In the open world it's just individuals flagged or not.
This shows some real thought into how to arrange the conflicts, I will take a deeper look to see what it entails.
Scot,
You somewhat self profess to not really follow this game (no dig, we all have certain games we follow more than others).
But this iteration of the game is not ready for summer release... plus anything new they add (and everything they add will barely be tested). I guarantee all the PvP content will be exploited due to poor testing. The PVE will be burned through. And the Faction imbalance will accelerate server abandonment.
Delay to Fall 2022 (1 more year)... maybe.
Gee.. unless veterans of MMORPGS here don't know about poor half-baked launches?
Thanks, i appreciate your experience with the game. Ill put it on wait and see. I dont think it will be any good but sometimes that can change with giant companies ( who refuse to fail) behind you. Eso is a good example.
All of Amazon's games have failed....
Even more incentive for them to not let this one wither. It likely will anyway but you never know.
I didn't ask what a PVP MMO was, but what is a PVP "ONLY" MMO. Implies that is all there is which I don't believe exists.
I've never seen anyone "forced" to play a video game regardless of what it offered. Games are a choice.
Maybe Planetside 1/2 for PVP only, but might need someone else to verify as I've not looked into those games in some time.
Only ones I can think of too.
Isn't Darkfall a PvP MMO? I also thought Shadowbane was a PvP MMO. One could also argue that any sandbox MMO is a PvP MMO.
I think all of those have PvE mobs mixed in. "PvP only MMO" is a very narrow criteria and I can't think of anything other than the Planetside games that can be considered both an MMO and PvP only.
I don't think "PvP only" means an MMO world with nothing but player characters. I think it means you can only play in a PvP environment where PvP is the most viable means of leveling. Saying a game isn't PvP only because it had random mobs running around the world or NPC keep guards is a bit silly.
Saying "PvP only" is a meaningless way to describe an MMO unless you're actually talking about one of the few that was ever like that... like Planetfall. Otherwise It describes nothing.
I've never even heard the phrase "PvP only" when talking about games that didn't make it which was how it was used. It's something someone who never PvPs would say. Now THAT is a silly way to describe OWPvP.
This is a flag PvP game now and not the OWPvP game it began as. This is something anyone who has followed the development knows.
And no, they're not likely to make it as a separate PvP / PvE with separate zones for each type of game play nor have they shown any indication that they would do separate PvE and PvP servers.
When they did their switch from OWPvP to flag-only PvP what they were really doing was switching to the current WoW formula that works exactly like that. WoW got rid of their PvP servers and now all servers whether they were once PvP or PvE have a flagging system where you get some XP and other bonuses for flagging.
When I played New World last summer players were using the system exactly how it is used in WoW these days: flagging to get the +XP perks and then avoiding actual PvP. In WoW (which I also played last fall) for the most part players treat flagging exactly this way: they flag for the generic leveling bonus and avoid PvP.
This latest change that New World has made is their attempt at a course correction to provide a reason to actually PvP in the open world when flagged.
Now you're up to date with what kind of PvP game this is.
If they don't implement something like this I see players doing PvE to get to top level and then doing PvP.
This is basically what happens in almost every mmo, players grind pve activities to get good gear and then go and kill undergeared and/or lower level players. It looks like New World will take this paradigm to the extreme though.
One of the things I really like about ESO, particularly now that they have taken the bullshit proc sets out of pvp, is that pretty much everyone you fight has the same "power level" in terms of gear and levels in the non-cp rvr campaign.
Yes, not saying NW is unique, just that we have been here so many times before surely devs realise there are better ways?
One other question, can guilds declare war on each other? There's a solution if you fancy a bit of PvP, guilds coming to the rescue of players once again. That would be something really easy to implement if its not already in the game.
It's a company (i.e. guild) of a faction that controls the region and a company that attacks them.
But there is no guild v. guild in the sense that other games have where members of warring guilds are always flagged to each other. In the open world it's just individuals flagged or not.
This shows some real thought into how to arrange the conflicts, I will take a deeper look to see what it entails.
Scot,
You somewhat self profess to not really follow this game (no dig, we all have certain games we follow more than others).
But this iteration of the game is not ready for summer release... plus anything new they add (and everything they add will barely be tested). I guarantee all the PvP content will be exploited due to poor testing. The PVE will be burned through. And the Faction imbalance will accelerate server abandonment.
Delay to Fall 2022 (1 more year)... maybe.
Gee.. unless veterans of MMORPGS here don't know about poor half-baked launches?
Thanks, i appreciate your experience with the game. Ill put it on wait and see. I dont think it will be any good but sometimes that can change with giant companies ( who refuse to fail) behind you. Eso is a good example.
All of Amazon's games have failed....
Even more incentive for them to not let this one wither. It likely will anyway but you never know.
Don't get me wrong, I don't have much hope, just saying its possible.
I get you, see your point... but I dealt with Amazon Execs directly.
All of you see New World as their flagship game, it was never intended to be that... it is defacto now. It was to be part of a portfolio, but... well we know the rest.
Don't get me wrong, I don't have much hope, just saying its possible.
I get you, see your point... but I dealt with Amazon Execs directly.
All of you see New World as their flagship game, it was never intended to be that... it is defacto now. It was to be part of a portfolio, but... well we know the rest.
You mean because they cancelled all the other games they were doing. Is this the only remaining one?
Comments
After diving into the mechanics, factions will be unbalanced rather quickly... along with a host of other issues that will cause servers to have low pops after a few months.
Great overview on update, go to 16:50min mark for concluding remarks (18:50 for issue with faction system). I think it's fair:
I understand that Amazon failed game attempts are disappointing. Why should we trust they can pull this off. Basically, this is kind of their last shot. They are showing us that they will keep flinging resources at this game to make it work no matter the cost and time they need to invest. I give them some credit for this. I am looking forward to New World. I love the graphics, latest combat changes look good, I like the group PvP content, I like questing and doing dungeons, and I like crafting.
Some people just like to craft. Keep in mind, it is the filthy casuals that keep games alive over the years.
https://biturl.top/rU7bY3
Beyond the shadows there's always light
https://biturl.top/rU7bY3
Beyond the shadows there's always light
I've never even heard the phrase "PvP only" when talking about games that didn't make it which was how it was used. It's something someone who never PvPs would say. Now THAT is a silly way to describe OWPvP.
This is a flag PvP game now and not the OWPvP game it began as. This is something anyone who has followed the development knows.
And no, they're not likely to make it as a separate PvP / PvE with separate zones for each type of game play nor have they shown any indication that they would do separate PvE and PvP servers.
When they did their switch from OWPvP to flag-only PvP what they were really doing was switching to the current WoW formula that works exactly like that. WoW got rid of their PvP servers and now all servers whether they were once PvP or PvE have a flagging system where you get some XP and other bonuses for flagging.
When I played New World last summer players were using the system exactly how it is used in WoW these days: flagging to get the +XP perks and then avoiding actual PvP. In WoW (which I also played last fall) for the most part players treat flagging exactly this way: they flag for the generic leveling bonus and avoid PvP.
This latest change that New World has made is their attempt at a course correction to provide a reason to actually PvP in the open world when flagged.
Now you're up to date with what kind of PvP game this is.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
That way the PvE set would yield no bonuses at all in PvP or visa versa. If they don't implement something like this I see players doing PvE to get to top level and then doing PvP. Or if the PvE is extraordinarily tough (which will never happen) the players will all decide to PvP. The players will pick the easiest route, they always do a lesson we learnt before WOW came out. So it looks like it is going to be PvE to top level.
This also means a lot of peoples perception about the game is going to centre around the PvE which has been bolted on, so how well the game is received is going to be down to how well they managed to bolt on PvE play.
One other question, can guilds declare war on each other? There's a solution if you fancy a bit of PvP, guilds coming to the rescue of players once again. That would be something really easy to implement if its not already in the game.
It's a company (i.e. guild) of a faction that controls the region and a company that attacks them.
But there is no guild v. guild in the sense that other games have where members of warring guilds are always flagged to each other. In the open world it's just individuals flagged or not.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
One of the things I really like about ESO, particularly now that they have taken the bullshit proc sets out of pvp, is that pretty much everyone you fight has the same "power level" in terms of gear and levels in the non-cp rvr campaign.
This shows some real thought into how to arrange the conflicts, I will take a deeper look to see what it entails.
You somewhat self profess to not really follow this game (no dig, we all have certain games we follow more than others).
But this iteration of the game is not ready for summer release... plus anything new they add (and everything they add will barely be tested). I guarantee all the PvP content will be exploited due to poor testing. The PVE will be burned through. And the Faction imbalance will accelerate server abandonment.
Delay to Fall 2022 (1 more year)... maybe.
Gee.. unless veterans of MMORPGS here don't know about poor half-baked launches?
PS - I the game is good, I said here previously... I'll wait 3 months post launch. Some laughed and said, I'll miss out on the fun... nah, I'll laugh when they are stuck on dead servers.
If an MMORPG dies in 3 months... pass, if not, I can catch up.
All of you see New World as their flagship game, it was never intended to be that... it is defacto now. It was to be part of a portfolio, but... well we know the rest.