A new MMO project on Unreal Engine by the independent studio Spry Fox.
"stylized, joyful and non-violent"
"Spry Fox’s motto is “make the world a better place.” We try to do that through the games we make, whether that’s by designing MMOs that encourage the development of friendships and discourage toxicity [...]"
"[...] a game unlike anything that has ever been made before, with (among other things) meaningful goals to improve people’s lives and reduce toxicity and loneliness in the world."
Would you play a non-violent MMO if it was a quality game with a lot of things to do?
(read about it on MOP)
Comments
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
From what I've understood the learning curve is pretty steep, with simple actions (like gathering rocks) not easy to figure out at first glance. The time-limited (18 months) tales are something I find interesting too. There seems to have a lot of social systems and constructive things to do.
Prosperous Universe looks cool, I wonder why it doesn't get more traction (most viewed video has 20K views). I just realized it's a browser-based management (mostly text-based I think) MMO so it's less appealing to watch gameplay on YouTube. Interesting nonetheless.
I love the art style of Book of Travels. I was expecting a full MMORPG at first but then someone told me it wasn't. ("Book of Travels also differs from traditional MMOs because of its multiplayer design. Instead, we’re calling it a TMO – a Tiny Multiplayer Online. That’s because there really won’t be anything ‘massive’ about the multiplayer aspect of the game. Instead we’re building a game experience where there will just be a few people on each server, and when you cross paths, we want it to be a memorable moment.")
Thanks for sharing those non-violent games!
No matter the choice in design if there is no viloence there is no need for related gear/items/loot so the entire game has really no reliable carrot to chase.
BTW i have played Tales in the Desert quite a long time ago,i thought it was real bad and that is how i feel ANY non violent game will be.
I looked at that Spreadsheets in space game "Prosperous Universe"...NO and proves why such a genre is just a big fail.
I bet every single attempt at this genre will be 1/4 a game or much less,like Eve already is a very shallow game but if yo uremove combat and just play the spreadhseet/market game to me that is super boring and can you even play the market with no combat?You might play 1/50th of the market lol.
Just my opinion but the best option for this type of game is NOT boring quests but the survival game without the combat.Robust building/pets/mounts.However if i look at a very long successful game "Minecraft" i can't help but wonder if it would be that big never having combat.
Never forget 3 mile Island and never trust a government official or company spokesman.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
Dev studios look for an ANGLE, a market they think is less competitive,perhaps a market they can PROFIT from.
This is no different than a recently advertised game here that was going to use a certain race/heritage to sell itself.
I personally don't like when devs do this,i feel they are really trying to deceive people into thinking they are doing some good when in reality it is just a business out to make money.
Most everything is just a cash grab,Gama Award shows,events,Giveaways,it is all a part of advertising and PR,DBL XP weekends etc etc however i feel the average gamer looks at the superficial and let's it fly right over their head.
Never forget 3 mile Island and never trust a government official or company spokesman.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The game went under but some of the players got the code and were going to work on it under another name, but I never heard anything more....I will see if I can find the name of it and if it is in existance anymore.
That's not to say that you can't make non-combat games that are interesting. Most sports games aren't very violent. Same with most puzzle games, or a lot of simulation games or visual novels. The problem is that most types of non-violent gameplay that work well in other games just don't lend themselves to being massively multiplayer.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Logic, my dear, merely enables one to be wrong with great authority.
I can only cite LotRO again, the pvp there -as much as I've seen from it- is pretty civilised, I'd dare to say even respectful.
When the different sides can throw insults at the enemies, it can quickly fuel the fires of toxicity...
ed. actually chat can be an important factor as well. W101/P101 also have regulated and filtered chats as I remember...
For example, the game has "universities" that unlock skills. In order to unlock a skill, players have to donate huge amounts of resources at a university. Once the resources are donated, the skill is unlocked and anyone in the game who wants to can visit the university to acquire the skill for free. Unlocking new skills is a major way that players make progress in the game.
But each skill isn't available at just one university. There are something like a dozen copies of each university scattered across the map. Having the same skill open in multiple places does give a new player multiple choices as to where to learn it, and in a slow travel game, that helps a little. But it doesn't really make that much of a difference.
I never donated to universities, and some people got mad at me for it. If a given skill is already unlocked in five places, I just didn't see that much marginal benefit to putting in a massive amount of work to unlock it in a sixth place, which is roughly what some other people wanted me to do with my time in the game.
One player that I had never met even sent me a lengthy sequence of whispers basically telling me to quit the game because I wasn't welcome there. Apparently my offenses were not donating to universities, not reporting mushroom locations (since I didn't gather them much), and not doing acro. Basically, he was angry that I wasn't doing what the top players wanted everyone else to do, even though there wasn't much benefit either to me or to the community to doing what they wanted.
Instead, I did some things that did offer tremendous benefit to the community because the playerbase needed someone to do them and no one was doing them. I reverse-engineered a number of game mechanics and posted guides on how to use them, most notably cooking. This allowed anyone to get better stats from cooking after understanding how it worked. I set up a mushroom market to buy and sell mushrooms, making it easy for others to get the various mushrooms that they needed for cooking in a single transaction. I was the game's most prominent glass merchant, selling finished glass products in exchange for various other goods.
It's not that the entire playerbase was toxic. Most of the players weren't, and appreciated what I did. But I do think that's the only time that I've ever had a random stranger that I had never met in game send me a lengthy sequence of whispers basically telling me to quit the game, and he was hardly the only one with that sentiment of wanting me to be gone.