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In a new interview, Gameforge is pullin the veil back a bit on the upcoming MMORPG, Swords of Legends Online. In the interview, the team talks a bit about leveling, endgame and how class areas work.
Comments
Not as weird as Gameforge and B2P.
Logic, my dear, merely enables one to be wrong with great authority.
It's a Chinese thing. Like in Chinese Manga / Novels where they go through different stages of "Enlightment". Similar to how in Age of Wushu the more you cultivate your inner strength (get experience) over time the higher your rank rises. Similar, just not straight up tied to levels.
Also the number 4 is considered bad luck. So most games don't go past lvl 30's.
Suspicious of Gameforge, for sure. But it does look very good, many QoL things, mini games and stuff to do outside the raid/dungeons/pvp cycle.
Also, the developer does look to be good. I mean, to keep a game not P2W in China for as long as this game is out there, that is something...
I will give this game an honest shot. If it turns out bad, I do believe $40 was a fair price for the possibility of a good new game. There is enough good signs to at least give this game the benefit of doubt, in my opinion.