I found this intriguing comment made by a YouTube poster.
<quote>
The issue with
players changing the world and others players' experiences is that unless you
have to time to play the game as a full-time job it is highly likely that
someone else will ruin your experience, especially if things like other people
destroying your house and things like that are possible. The majority of
players don't have 12 hours+ a day to constantly be online and react to all the
changes.
This style of mmorpg play has never been done before,
I'm not sure I like the fact where every time I log in, the world has changed !
I'm not sure I like the 12 HOUR GAMERS HAVE SO MUCH POWER !
Honestly, I don't think they can pull this off, not even close. I think their marketing is a lie..... I guess will eventually find out, or like all else the project will be scrubbed......At Times I can be fooled. If their marketing is that good, and it's not like it should be, I'll give up all faith in video gamming.
What do you think ?
Comments
We have had posters on here start threads asking why they can't have a "meaningful experience" in their MMO even when they are only on for half an hour a day. This is casuals pushing all game design to be purely for players who approach every game as if it was Angry Birds.
The half hour players have "equal say" only to stop playing soon after.
It's like the water boy is running the football game from the sidelines.
Anyone have a picture of a water boy ?.... Come on, we need a picture of a water boy !!
Maybe a pizza delivery guy would do... na, pizza has nothing to do with this subject. Unless their was a crafty poster that can tie one in to this topic... Because I like pizza
People who were willing and able to put more time into games based on progression obviously had an advantage, (which they well earned) pretty much as true in real life.
In almost an MMORPG which had territory control, destruction of player created structures or bonuses for certain achievements have been heavily influenced if not dominated by those who spend more time (or often these days, more money as well) working on their goals.
I've played many of them (L1, L2, SB, DAOC, EVE, WAR) and in all those players with more free time dominated and definitely impacted my playing experience, sometimes in very negative ways which resulted in driving me from the game.
I didn't start playing MMORPGS until I was in my 40s and what will work and family I've never had a time when I could devote more than three hours a day (on average) to play, so have always had to (grudgingly) accept this limitation.
The only solution I found is to ally myself with organizations which had players with the time to dominate, when they would have me of course.
I recall many games imposed limits on guild or alliance size so groups often limited to certain criteria, one being available playing time.
In Lineage 2 the dominant guilds on my server would advertise for members willing to put at least 10 to 12 hours a day and surprising to me, they had no shortage of candidates.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The person who has unlimited time will still be better no doubt but it doesnt limit those who have less time to focus on meaningful objectives.
i do not consider 5000xp from grinding mobs to be a meaningful objective.
This is what makes games like this so exciting.
Now there's change and there's "change."
I don't know if this game allows for people's houses to be destroyed. I think that could be a hard sell for many if there are no safeguards or anything in place that they can do about it when they are offline.
but having areas change, maybe leadership change and have that affect players? I can only see that as a good thing.
At least for people who are looking for a more robust game world.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Now I realize this was something of an illusion, of course those who spent more time knew how to better play the game, but at least I didn't feel like an artificial constraint like less time in game was holding me back in any significant manner, was all on me at that point.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Logic, my dear, merely enables one to be wrong with great authority.
You can also think of it like this:
Most mmorpgs are composed of two factors to be a good contributor.
1) Be reliable and active to your group.
2) Be a good player.
However, this game seems to add a new layer of responsibility to remain useful.
"Be on all the time" or be rendered useless, and un important in decision making.
Sure this is all speculation, but it sure seems that way, given the information so far.