What's stopping you from playing any current MMO to level 10 in 7 days?
All you have to do is not level if you don't want. Just stand around in town, chat and trade.
Hell, most gold selling spam bots never level past 10. Just play how they do.
If the leveling part of a game really does take 7 days you can bet your ass they also sell overpriced XP pots in the cash shop.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I think project entropia would take you about 7 days of 3 hours per day to reaxh level 10 in a profession. The game is real cash economy. Sci fi, kind of like a casino with an mmorpg wrapped around it. Free to start sort of.
Catch me streaming at twitch.tv/cryomatrix You can see my sci-fi/WW2 book recommendations.
I can't think of on MMO/MMORPG (and I've played a ton) where it's taken me 7 calendar days to reach level 10. The more intense/grindy MMOs took me a long time to reach high levels though. That's where the gritty kicked in, not before level 10.
It really depends on how hardcore you play plus how hardcore the game is.
Hi Torval, I humbly picked you to help me out, because of all feedbacks you seem to have the least understanding of what my OP is talking about. If you don't mind I would like to ask a few questions:
my test to gage a hearty healthy mmorpg
To <quote myself> If "I could manage to stay level ten or below for a week". Meaning their are more levels and I allow myself to stay their and have fun, for test reasons.
To <quote myself> If
I were a writer, I could develop a short story of my adventures, "using only
1-10". Meaning their are more levels and allow myself to stay their and have fun, for test reasons .
To <quote myself> in other games......almost
impossible to "stay below level 10" for test reasons. Meaning their are more levels.
3 examples where I stated "stay below level 10"......Meaning forcing my self to TEST for a healthy mmorpg.
The reason I ask is because: Did all 3 examples go over your head or did you chose to ignore this ?
Did you and MOST OTHERS chose to only read the headlines, and run with it ?
Are you pretending to not understand, to poke fun ?
Maybe I putting myself deeper in the hole in understanding my post with these questions......But how can it not be clear "I stay below level 10" as my test of a good mmorpg.
I don't think It's only me, I've seen many OP's where people don't understand the topic, however I admit it's mostly me.
Reasons are: - People only read head lines, and run with it. - Their on their smart phones at work, and don't have time to read or understand. - Don't care, but feel compelled to post. - So full of themselves, they read a few words ASSUME, then take charge using their version..... I've seen this many times with conceded co-workers.
I had a boss one time, where he would never let anyone say more than three words, and ASSUME the rest, then get it all wrong, every time.
Maybe I putting myself deeper in the hole in understanding my post with these questions......But how can it not be clear "I stay below level 10" as my test of a good mmorpg.
It's been pointed out several times in this thread already but I'll repeat it since it seems to go over your head. You can stay below level 10 in any game you want to right now. Explore the zones, chat and meet people, theory craft of builds, but if you just run through quests and mobs obviously you're going to level up quicker. Heck in ESO you could travel through every zone in the game, except Cyrodiil, under level 10.
The problem you seem to run into in many of these threads you create is that you're asking devs to force people to play the way you personally think is "correct" and then you try to belittle other posters for pointing out that you can already do most of what you want, or you try to belittle them for not understanding the word salads that you post.. again, thats a YOU problem.
Delete it sounds like you enjoy the journey more than the destination....Theres quite a few around here that agree with that...not all are end game sprinters.....
Delete it sounds like you enjoy the journey more than the destination....Theres quite a few around here that agree with that...not all are end game sprinters.....
Yes, And if it doesn't have a calm peaceful lengthy 1-10 starting area. It's most likely be an obnoxious game overall. With everything crammed into a small zone.
Ok everyone else, Give it to me again, Don't understand ? What do you mean ? So you like games that have only 10 levels ? And all the rest of your boredom crap.
Not you @Theocritus.... Thanks But most of the community here is going into the shitter.
I don't think It's only me, I've seen many OP's where people don't understand the topic, however I admit it's mostly me.
Reasons are: - People only read head lines, and run with it. - Their on their smart phones at work, and don't have time to read or understand. - Don't care, but feel compelled to post. - So full of themselves, they read a few words ASSUME, then take charge using their version..... I've seen this many times with conceded co-workers.
Or, maybe the parameters were unclear and hazy? As others pointed out already,
-10 levels. It's kinda arbitrary, and heavily depending on the game. It means way different in a game with 10 or 20 levels, compared to a game with 200+ or 300 levels.
-7 days. 168 hours, or an actual week, and in the latter's case hardcore/casual? 0.5-1 hour each day, or 8-10 hours?
-activity. As mentioned, what keeps you from roleplaying or chatting in the starter zone for a week?
With assuming the general, you'd like actual content for a week under level 10 in a game with "average" cap, there's LotRO. (but I believe I suggested it to you in other threads too...)
Sure, it has way too much xp, so you'll need to slot the turtle stone at level 10. Other than that, just go an clear the Shire.
All the quests, the deeds, the apprentice tier of your selected vocation, and maybe even the lowest set of tasks - easily takes your casual 7 days.
Not to mention the "end" part of it has level 12-13 quests and mobs, by stopping yourself at level 10 even the challenge will be nice - since you used to complain about too easy MMORPGs.
"Making friends along the way" if you time it alongside a new "SlowTro"-kinda kinship start, you can play alongside a lot of similar minded journey players, and keep playing with them beyond 10 as well. I believe usually takes several months to them to reach level 50.
Almost every server has one nowadays, but they're the most populated on the roleplay servers.
SlowTro is EU-Laurelin, they're called Eclair on the US server Landroval, apparently their second run is at level 60 now.
"If I were a writer, I could develop a short story of my adventures" they do those too
I don't think It's only me, I've seen many OP's where people don't understand the topic, however I admit it's mostly me.
Reasons are: - People only read head lines, and run with it. - Their on their smart phones at work, and don't have time to read or understand. - Don't care, but feel compelled to post. - So full of themselves, they read a few words ASSUME, then take charge using their version..... I've seen this many times with conceded co-workers.
Or, maybe the parameters were unclear and hazy? As others pointed out already,
-10 levels. It's kinda arbitrary, and heavily depending on the game. It means way different in a game with 10 or 20 levels, compared to a game with 200+ or 300 levels.
-7 days. 168 hours, or an actual week, and in the latter's case hardcore/casual? 0.5-1 hour each day, or 8-10 hours?
-activity. As mentioned, what keeps you from roleplaying or chatting in the starter zone for a week?
With assuming the general, you'd like actual content for a week under level 10 in a game with "average" cap, there's LotRO. (but I believe I suggested it to you in other threads too...)
Sure, it has way too much xp, so you'll need to slot the turtle stone at level 10. Other than that, just go an clear the Shire.
All the quests, the deeds, the apprentice tier of your selected vocation, and maybe even the lowest set of tasks - easily takes your casual 7 days.
Not to mention the "end" part of it has level 12-13 quests and mobs, by stopping yourself at level 10 even the challenge will be nice - since you used to complain about too easy MMORPGs.
"Making friends along the way" if you time it alongside a new "SlowTro"-kinda kinship start, you can play alongside a lot of similar minded journey players, and keep playing with them beyond 10 as well. I believe usually takes several months to them to reach level 50.
Almost every server has one nowadays, but they're the most populated on the roleplay servers.
SlowTro is EU-Laurelin, they're called Eclair on the US server Landroval, apparently their second run is at level 60 now.
"If I were a writer, I could develop a short story of my adventures" they do those too
What ? What parameters, never talked anything about that. Your almost talking like I was trying to invent a game or something.
I was talking "how I judge a game", it's also an OPINION that no one has to agree with.
OPENION!!
3 times I mentioned "stay below level 10"... where if ANYONE should reason out their are more levels, but I'm talking about the first 10. Did you even read the post directly above the one your <quoting>.
ANOTHER ONE THAT DID NOT READ THE POST AT ALL !
A word of advice to everyone that gets everything entirely wrong.... Get off your smart phone while driving..... Because everyone is just reading the head lines and running with it.
This site has really gone down the tubes and the major posters that post daily are the worst contributors..... I can count maybe 5 level headed posters total.
"Band me" if you want too, theirs not too much of this site to even care anymore.
I don't think It's only me, I've seen many OP's where people don't understand the topic, however I admit it's mostly me.
Reasons are: - People only read head lines, and run with it. - Their on their smart phones at work, and don't have time to read or understand. - Don't care, but feel compelled to post. - So full of themselves, they read a few words ASSUME, then take charge using their version..... I've seen this many times with conceded co-workers.
Or, maybe the parameters were unclear and hazy? As others pointed out already,
-10 levels. It's kinda arbitrary, and heavily depending on the game. It means way different in a game with 10 or 20 levels, compared to a game with 200+ or 300 levels.
-7 days. 168 hours, or an actual week, and in the latter's case hardcore/casual? 0.5-1 hour each day, or 8-10 hours?
-activity. As mentioned, what keeps you from roleplaying or chatting in the starter zone for a week?
With assuming the general, you'd like actual content for a week under level 10 in a game with "average" cap, there's LotRO. (but I believe I suggested it to you in other threads too...)
Sure, it has way too much xp, so you'll need to slot the turtle stone at level 10. Other than that, just go an clear the Shire.
All the quests, the deeds, the apprentice tier of your selected vocation, and maybe even the lowest set of tasks - easily takes your casual 7 days.
Not to mention the "end" part of it has level 12-13 quests and mobs, by stopping yourself at level 10 even the challenge will be nice - since you used to complain about too easy MMORPGs.
"Making friends along the way" if you time it alongside a new "SlowTro"-kinda kinship start, you can play alongside a lot of similar minded journey players, and keep playing with them beyond 10 as well. I believe usually takes several months to them to reach level 50.
Almost every server has one nowadays, but they're the most populated on the roleplay servers.
SlowTro is EU-Laurelin, they're called Eclair on the US server Landroval, apparently their second run is at level 60 now.
"If I were a writer, I could develop a short story of my adventures" they do those too
What ? What parameters, never talked anything about that. Your almost talking like I was trying to invent a game or something.
I was talking "how I judge a game", it's also an OPINION that no one has to agree with.
OPENION!!
3 times I mentioned "stay below level 10"... where if ANYONE should reason out their are more levels, but I'm talking about the first 10. Did you even read the post directly above the one your <quoting>.
ANOTHER ONE THAT DID NOT READ THE POST AT ALL !
A word of advice to everyone that gets everything entirely wrong.... Get off your smart phone while driving..... Because everyone is just reading the head lines and running with it.
This site has really gone down the tubes and the major posters that post daily are the worst contributors..... I can count maybe 5 level headed posters total.
"Band me" if you want too, theirs not too much of this site to even care anymore.
Clearly you are using some sort of off brand translating app that most people here simply can't make heads or tails out of, or you're simply having some sort of manic episode. Your writing is very tough to follow, but you seem to think your points are coming through crystal clear, they are not. Don't get angry and rude with people who are trying to help just because you don't have the ability to make clear, rational statements.
This is a forum where other people get to comment on the things you post, not a personal blog to post your rantings on. @Po_gg wrote a very considerate post detailing a game that allows the playstyle you described and you attacked them like a lunatic, you should really get some help... or just stop posting here.
Calm down guys. Delete you need to stop using caps and exclamation marks, people are always going to disagree, that's the nature of a forum.
I think we have a too fast levelling system today myself. For many reasons but mainly the shift to easy mode and casual gameplay. Players now want to level while hardly being online and kill any mob that dares to show itself in record time.
I am not sure of the best way to balance that though, things have moved so far along that I am not sure players would accept old slow levelling. But a niche MMO might do it well, Dark Souls the MMO maybe? Alternatively give players progression in something else as they slowly level, like crafting or just housing levels. How much this genie can be put back into the bottle is hard to tell, but if this is not stopped in five+ years time current MMOs will be twice as easy to level as they are today.
Personally, I don't think the level means much. What would be amazing is if they could make questing actually entertaining. Make a quest that takes hours/days to complete. A quest that's difficult and truly rewarding.
A whole lot of mis-understanding...but since it IS Delete....
I think what his point is that a real good MMORPG has the areas and skills/crafts and what not, that you could take a lengthy (7 days) time to explore everything play different areas and try different things. Group up make friends..so on and so on.
If all the above is possible then that is one of his definitions of a good game.
Which not many people would argue if it is possible to do the above, but not NECCESSARY...
Bingo, It's not me, its how everyone is thinking busy work, playing hard and trying to hit max level as fast as they can..... No one has the mind set to play slow, talk to people and live within the world naturally.
So yes, no one can comprehend simply enjoying their surroundings. That's why no one understands the post.
I think it all goes back to a very simple concept. When it's hard to solo, or just simply much slower, we group. If the game is kept simple early on, this can happen early on instead of later. This is how EQ did it. It was a first generation mmorpg. Many people have objections against how it originally was, like for example its heavy death penalty and limited out of combat regen, against other mechanics like corpse runs, no in-game map, no in-game radar, no quest icons, no glowing paths (you select a destination and it shows a glowing path you can follow in-world), extreme social aggro (many mobs will potentially aggro on a single pull), train/chain aggro (dozens of mobs will aggro, even if you didn't pull them, if they're in proximity), and so on. What happened is most later mmorpgs, especially the current generation, have added numerous quality of life changes to address these objections, but they've also largely removed the need to group early on until much later, enabling anybody to solo efficiently to max level with little benefit to grouping until afterward.
See, I think most of us simply don't really get into a frame of mind to talk to others and slow down because we're so fixed on leveling and doing our own activities. A lot of this is by design. Quests are designed so either we do things alone more efficiently, making grouping more clumsy, or they're designed so even in grouping situations everything is so fast paced there's very little time for communication except fast paced voice communications. It's very twitchy? There's just not much time to slow down and take it all in--it's all about speed because that's how it's designed. We're kept busy. It's not like original EQ where there was a lot of downtime and we had to create our own fun by talking to each other or really aborbing ourselves into the environment (because we had much more time to sit and look around rather than furiously button mashing). We have LET mmorpgs be designed this way by tolerating it. Lets also admit we play games to play games. If we want to talk or slow down, we don't, or we play something deliberately slow that's not really a game.
"live within the world naturally" i think what you mean here is what I'm trying to say above. to live naturally is to not be playing the game anymore. to simply be, to talk with somebody else and look around. to take a time out like in school when the teacher sent us to the corner. this what downtime in EQ did, somewhat, I think, but it was by force. what if it doesn't come naturally for us to do this, except in rare cases? maybe it's natural instinct to popamole, to button mash and act like mice in a cage on a wheel, to seek refuge in our own little world chasing after endgame forever.
look at mmorpg's. so much gold and gear to adventure for, or skills to train. easy to do that. i've spent years doing that in mmorpgs and games like that. don't ask me why i post this, delete. isn't this world sort of like that. i can't really tell you why. maybe trying to talk, or live naturally.
I don't think the timeline or level actually matters, instead it's a game deep and engaging enough that you don't notice nor care if you're level 1 or 100 because you're too busy just playing the game.
ITs hard to find players that you make friends with and they level up the same rate as you...I found that players either played 16 hours a day or they hardly ever played....ALso people are all over the world and play at different times.....
Also the games are quest driven mostly now.....The players dont need friends to help them and group up very often....Lets face it, the way the genre is set up now is to play solo and there are other people around.
Ya it's something like this. However I found in guilds i got to closely know people even if they outleveled me or fell behind, just simply because of guild chat and ocasionaly meeting them in places (like hte guild hall), helping them or participating in guild events. guilds have a way of binding players together even when levels don't. and i think it really only takes a short period of time for a relationship to form. some of my best memories are of people I only played with directly a short time.
"7 days to level 10" sounds like a sci fi thriller novel!
I understand Jason Stratham is available.
Please god, no more Jason Statham movies.
If he carries on for another twenty years he will become the UK's answer to Steven Seagal. Steven's films are on a channel here somewhere every night, we need a British actor who can live up to that prestigious output.
"7 days to level 10" sounds like a sci fi thriller novel!
I understand Jason Stratham is available.
Please god, no more Jason Statham movies.
If he carries on for another twenty years he will become the UK's answer to Steven Seagal. Steven's films are on a channel here somewhere every night, we need a British actor who can live up to that prestigious output.
Micheal Caine isn't available?
Logic, my dear, merely enables one to be wrong with great authority.
What ? What parameters, never talked anything about that. Your almost talking like I was trying to invent a game or something.
I was talking "how I judge a game", it's also an OPINION that no one has to agree with.
OPENION!!
3 times I mentioned "stay below level 10"... where if ANYONE should reason out their are more levels, but I'm talking about the first 10. Did you even read the post directly above the one your <quoting>.
ANOTHER ONE THAT DID NOT READ THE POST AT ALL !
A word of advice to everyone that gets everything entirely wrong.... Get off your smart phone while driving..... Because everyone is just reading the head lines and running with it.
This site has really gone down the tubes and the major posters that post daily are the worst contributors..... I can count maybe 5 level headed posters total.
"Band me" if you want too, theirs not too much of this site to even care anymore.
I know it is a natural human response to get defensive when someone disagrees with you or criticises you, but you really gotta take a step back man.
You can't spell
You can't form proper sentences
You can't articulate your arguements properly
Most importantly, you don't seem to understand your own arguments, resulting in you contradicting yourself on a regular basis.
So, its not that people just read the headline and skipped your post or any of the other garbage you just wrote. It's that your posts are incomprehensible and require a lot of clarifications, clarifications which you are usually unwilling to give. This then leads to confusion, arguements and all the rest - all good stuff for a forum and it keeps us entertained, but probably not what you were aiming for.
What it all seems to boil down to is:
1) You want to play a good MMORPG
2) You don't think any of the current MMORPGs are any good
3) You loved vanilla WoW
4) You're annoyed that no-one else seems to have been able to create a good MMORPG
Those are all valid opinions, probably shared by a fair few people, but not particular useful when it comes to discussing how to make a good game.
Case in point, this thread: "7 days to level 10" which, when we tried to clarify with you, basically boiled down to "I want a good game". /facepalm
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
In a nut shell, this is my test to gage a hearty healthy mmorpg, If I could manage to stay level ten or below for a week. Making friends along the way, testing and getting to know my abilities inside and out. A good solid game where others are doing the same...... Even using 3rd party web sites to enhance the 1-10 experience, to make sure I miss nothing about my class. I want this 1-10 level area to be dangerous, where I had to be careful of my actions. Maybe, just maybe finding the closes city to see what it has to offer.... then make more friends there.
Another test or gage a healthy mmorpg FOR ME would be, If I were a writer, I could develop a short story of my adventures, using only 1-10... My own un-scripted story. Something where I can secretly daydream about what I'll do when I get home..... Games like ESO or FF14, your story would be like everyone else, and almost impossible to stay below level 10.
I was about to list true mmorpgs, but decided to say first and second generation games only fill this qualification.
People are so critical of hitting max level they don't even care or even realize, mmoprgs are liner and extremely fast with 30 days of content.
I'm sure I'm alone in my beliefs.... I don't care, I have my convictions.
Go on..... let me have it, put me in my place..... and most of all check my spelling.
Play City of Heroes and turn off your experience gain at level 10 and you can remain there forever. Clearly it is the heartiest, healthiest MMORPG ever. There is actually a practical use for this. There is so much content you can easily level past connected story missions, and then be prevented by the game from finishing them. Being able to turn off XP allows the player to choose when he levels out of an area, allowing those stories to be played to completion so the associated reward can be earned.
You can also write your own stories, and then actually make them playable in game for yourself and others via Architect Entertainment. Players can level their character entirely through player made missions if they like. It is also quite a boon for role-playing super groups, as they can make customized missions based around their members and the stories they want to tell.
Comments
All you have to do is not level if you don't want. Just stand around in town, chat and trade.
Hell, most gold selling spam bots never level past 10. Just play how they do.
If the leveling part of a game really does take 7 days you can bet your ass they also sell overpriced XP pots in the cash shop.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
You can see my sci-fi/WW2 book recommendations.
I humbly picked you to help me out, because of all feedbacks you seem to have the least understanding of what my OP is talking about. If you don't mind I would like to ask a few questions:
my test to gage a hearty healthy mmorpg
To <quote myself>
If "I could manage to stay level ten or below for a week". Meaning their are more levels and I allow myself to stay their and have fun, for test reasons.
To <quote myself>
If I were a writer, I could develop a short story of my adventures, "using only 1-10". Meaning their are more levels and allow myself to stay their and have fun, for test reasons .
To <quote myself>
in other games......almost impossible to "stay below level 10" for test reasons. Meaning their are more levels.
3 examples where I stated "stay below level 10"......Meaning forcing my self to TEST for a healthy mmorpg.
The reason I ask is because:
Did all 3 examples go over your head or did you chose to ignore this ?
Did you and MOST OTHERS chose to only read the headlines, and run with it ?
Are you pretending to not understand, to poke fun ?
Maybe I putting myself deeper in the hole in understanding my post with these questions......But how can it not be clear "I stay below level 10" as my test of a good mmorpg.
Reasons are:
- People only read head lines, and run with it.
- Their on their smart phones at work, and don't have time to read or understand.
- Don't care, but feel compelled to post.
- So full of themselves, they read a few words ASSUME, then take charge using their version..... I've seen this many times with conceded co-workers.
I had a boss one time, where he would never let anyone say more than three words, and ASSUME the rest, then get it all wrong, every time.
He never learned from his mistakes.
The problem you seem to run into in many of these threads you create is that you're asking devs to force people to play the way you personally think is "correct" and then you try to belittle other posters for pointing out that you can already do most of what you want, or you try to belittle them for not understanding the word salads that you post.. again, thats a YOU problem.
And if it doesn't have a calm peaceful lengthy 1-10 starting area. It's most likely be an obnoxious game overall. With everything crammed into a small zone.
Ok everyone else, Give it to me again,
Don't understand ?
What do you mean ?
So you like games that have only 10 levels ?
And all the rest of your boredom crap.
Not you @Theocritus.... Thanks
But most of the community here is going into the shitter.
What parameters, never talked anything about that. Your almost talking like I was trying to invent a game or something.
I was talking "how I judge a game", it's also an OPINION that no one has to agree with.
OPENION!!
3 times I mentioned "stay below level 10"... where if ANYONE should reason out their are more levels, but I'm talking about the first 10. Did you even read the post directly above the one your <quoting>.
ANOTHER ONE THAT DID NOT READ THE POST AT ALL !
A word of advice to everyone that gets everything entirely wrong....
Get off your smart phone while driving..... Because everyone is just reading the head lines and running with it.
This site has really gone down the tubes and the major posters that post daily are the worst contributors..... I can count maybe 5 level headed posters total.
"Band me" if you want too, theirs not too much of this site to even care anymore.
This is a forum where other people get to comment on the things you post, not a personal blog to post your rantings on. @Po_gg wrote a very considerate post detailing a game that allows the playstyle you described and you attacked them like a lunatic, you should really get some help... or just stop posting here.
I think we have a too fast levelling system today myself. For many reasons but mainly the shift to easy mode and casual gameplay. Players now want to level while hardly being online and kill any mob that dares to show itself in record time.
I am not sure of the best way to balance that though, things have moved so far along that I am not sure players would accept old slow levelling. But a niche MMO might do it well, Dark Souls the MMO maybe? Alternatively give players progression in something else as they slowly level, like crafting or just housing levels. How much this genie can be put back into the bottle is hard to tell, but if this is not stopped in five+ years time current MMOs will be twice as easy to level as they are today.
You can see my sci-fi/WW2 book recommendations.
Logic, my dear, merely enables one to be wrong with great authority.
Torval 7 points
tzervo 7 points
delete5230 0
I tried to make a harmless post how I judge a healthy mmoprg, in my opinion.
Not hurting anyone, but we talked about everything but that.
I'll leave
Play City of Heroes and turn off your experience gain at level 10 and you can remain there forever. Clearly it is the heartiest, healthiest MMORPG ever. There is actually a practical use for this. There is so much content you can easily level past connected story missions, and then be prevented by the game from finishing them. Being able to turn off XP allows the player to choose when he levels out of an area, allowing those stories to be played to completion so the associated reward can be earned.
You can also write your own stories, and then actually make them playable in game for yourself and others via Architect Entertainment. Players can level their character entirely through player made missions if they like. It is also quite a boon for role-playing super groups, as they can make customized missions based around their members and the stories they want to tell.