After 12 years off of WoW, I resubscribed, and it feels like a totally different game now. After getting to 60, all I can find is Repetitive daily questing and dungeons other than raiding are no longer fun due to everyone rushing through as if there is a time limit.. I'm wanting to play the game but I find it hard to get the motivation to log in anymore. Also, everything outside of raiding seems super easy anymore.. I'm not looking for something super difficult, but the level of easy it is anymore makes no sense.. I never had this problem around the BC expansion era... So I'm willing to give another game a try to see how I like it instead.. I guess I'm looking for a similar experience to how classic wow used to be.. Doesn't have to necessarily be the same genre..
I tried Elder Scrolls Online a few days ago. Played for about an hour or two. Seems like an interesting game, but the controls and gameplay seem totally different than what I'm used to, so it was hard to . It's set up more like an FPS as far as targetting goes, and seems like it has a steeper learning curve..
I also played SWTOR briefly when it first came out, and I kind of enjoyed
it, but just didn't have the time to play much during that time.. It was
pretty similar as far as gameplay for the most part.. I'm willing to give it another shot. Is it worth
giving a try in 2021 ?
I also tried Adventure Quest 3d recently. Not too bad for an indie developed title. It seems the most similar to classic wow in terms of gameplay, but i'm not sure if it's worth investing much time into.. Willing to give it another try though.
Any suggestions regarding these games, or any other suggestions? I guess it doesn't have to be like exactly like vanilla WoW in every aspect, but i'm looking for something at least I could enjoy in a similar way. I realize I could just play WoW classic, but I've already played up to BC like 12 years ago.
Thanks in advance.
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You can see my sci-fi/WW2 book recommendations.
Started playing ESO myself a few months back which is keeping me busy, but it's pretty standard fare once you get the just of it.
Like most modern MMORPGs any real challenge is mostly in the 2nd tier dungeons and trials (raiding).
Friend of mine and I are currently running the 4 person dungeons as a tank / mage duo which has added some excitement which we hope to take on veteran level once we get a proper healer into the team.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Don't just play games, inhabit virtual worlds™
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Unless of course you include a funny cat meme
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You can do Crushbone Keep, Kaladim, Nektropos Castle and Ruins of Varsoon which have quests that are involved and lore that is very interesting and around the same level. Make sure you actually look around every dungeon you are in. It is quite a treat to find some hidden thing a developer put in. I honestly suspect that the people who developed Everquest 2 really loved the idea of good dungeons and it shows how complicated some are in pathings. Low level Crypt of Betrayal is an excellent example. By locking your level you can enjoy every one of these dungeons without the content becoming easier. So you will need to come back to some parts of the dungeon because they will be too hard until you get a level or two sometimes.
You can find a good guild that can help you with bags and stuff but do not expect to find people to level with although lately more people have started playing again. I play very slowly and I don't think anyone wants to be at the same level for two weeks like I am now. Mind you I play like 6 -7 hours daily and I am still that level so imagine how much content there is.
Doing the dungeons alone can be very hard when you are level locked because you will not get higher level so the dungeon becomes easier for you to finish. You have to subscribe to lock the level, that is a subscriber perk. However you will get more powerful with the alternate levelling system that allows you character to grow horizontally even though you have locked your level. You might enjoy this challenge if you can get over the fact that you might be all alone in a dungeon. Just bear in mind the population in the game is all at max level and doing stuff there. Also don't expect to do well at high levels because you need a huge investment to make a good raid character. However if your goal is to progress and do hard content, this is the game for you.
You can play without a mercenary to make it even harder. I suspect you will not be able to do the dungeons though without a healer merc though. My healer only heals and does not help to add any damage. So far the game has been surprisingly fun and I am enjoying reading every bit of lore and roleplaying a lonely explorer in a world where only the NPCs talk.
Hope you take up the challenge.
Seems all the heavy hitters want me gone.
Some of it stems from your experience though. People become more familar with systems and games get easier.
There will be more challenging mmorpgs that target a niche audience that should come out in the next few years. But we will have to wait and see if they end up making it to release and then are successful enough to last.
The genre hasn't been in a good place in a long time imho. Without beating the dead horse of why that is...there just arent good mmorpgs to play. They have become watered down, cater to the masses, cash shop fueled messes.
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2024: 47 years on the Net.
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2024: 47 years on the Net.
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2024: 47 years on the Net.
Runes of Magic was a Wow clone that i played but it has a very heavy cash shop.Their stupid mentality seems to be grind as much money out of those that will spend and screw the rest.I found ROM to be better than Wow more depth and uses a somewhat multiclass system.
I feel most gamers however only want to see other players but not interact with any.Most only USE other players to get loot and it was this way in Wow MAN years ago because i played and i know.We never even talked at all and fact is a couple would rush out full blast not even looking if the others were even with them.
Most of the Wow players missed out on a way better deeper game in FFXi and over time FFXI has also added some of the best QOL stuff of any game ever.Even though FFXi began to turn me off copying Wow's gear score idea i still would play FFXI over any other mmorpg.I can see an argument for FFXi,a similar game,better graphics lots to do but FFXi is just better.
I call Wow like mmorpg's the bread crumb game,follow these bread crumbs around and after yoru tired of that go play inside of instances .../sad.
Never forget 3 mile Island and never trust a government official or company spokesman.
FFXi's Combat is again like the class system,the 5/5 gold standard,no lame tard somersault crap,you have to utilize your resources and spells and abilities and most importantly YOUR group to survive.
Fighting mobs 5/6/7/8 levels above as a group is MUCH more difficult,rewarding than doing quests designed to do SOLO ,again a sad single player design PRETENDING to be a MMO.
Never forget 3 mile Island and never trust a government official or company spokesman.
AQ3D is grindy and repetitive, and has f2p aspects such as long crafting times that can be reduced through paid currency. So, if you don't mind playing through the same content again and again and again to slowly gather the mats needed to craft gear, and then wait for hours on end for each piece to be available. If that sounds like fun, you can get a lot of enjoyment out of it.
I know very little about SWTOR, so can't comment on it.
ESO has a lot of good aspects in my opinion, but is quite different from WoW. There are several youtube guides that provide a good introduction to the game which are often updated, so that should help with the learning curve. Dottz Gaming has a particularly detailed guide for new players. Other good sources are Hack the Minotaur and AlcastHQ.
One of the aspects of ESO that differs from WoW is that where you adventure isn't limited by level. The world scales around you, so you can play whatever content you enjoy in whatever order you want. This even works when grouped with others, so that characters of disparate level can adventure together, facilitating grouping with others.
Another aspect that differs from WoW is that gear does not escalate in power with each new expansion, such that you must constantly upgrade your equipment each time if you are happy with what you have. What is instead added is different gear, giving more options without making all previous gear sets obsolete. Acquiring new gear is out of desire rather than need once one acquires their first max gear level sets.
Aside from one's class abilities and racial passives, there are several NPC guilds you can join that add more options for active and passive abilities. One can also become a vampire or werewolf and open up more active and passive abilities, but they come with downsides as well. This allows for a great deal of character customization, with each class being able to fill whatever role the player desires, whether damage in melee or at range, tanking, or healing. Stealth is also an option, supported by NPC Thieves and Assassin guilds, and an underground to dispose of ill-gotten goods.
Combat can get pretty active, with attacks of varying weight, blocks, interrupts, and dodges, but that shouldn't take too long to get used to and you can have the game prompt you as to what defensive action is needed and when. So long as you do a light attack between each other ability you should have no trouble maintaining resources to use them.
Once you get to level 15 you open up a second action bar, and you can swap between the two at you whim. This essentially doubles the actions you have available, and allows you to equip another weapon that can be the same or a different type than the first. This is often used to swap between a melee and ranged weapon, or a damage and healing staff for example. One need not use both bars, and some content providers such as Hack the Minotaur provide one bar builds for those that would rather not for whatever reason. However, two bar builds are generally stronger so are best for those that do them.
ESO is updated regularly with new content, which often includes elements that can be used everywhere in the game rather than just in the newly added zone. The next one will be adding NPC companions to the game, which will enhance solo play, and may allow smaller groups of players to face more difficult content than before.
There is much more I can say about the game, but I've already gone on for a fair bit. If you have any specific questions feel free to ask and I will answer them if I am able.
Emulators/private servers like EQ project 1999 or indie games like Project Gorgon are what I've been doing.
That or just play survival games or single player RPGs.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
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Try a MUD today at http://www.mudconnect.com/"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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I played that for awhile, but quit when one of their updates removed passive benefits for housing despite having made cash shop sales that provided some of them. Off putting, to say the least.
That's an excellent suggestion provided he doesn't mind the dated aesthetic and some of the whimsical features of the game such as animal characters.