Diablo 2 and Stalker 2 are probably the only ones from this reveal that interest me. I wish it was TES6, but knowing how dumbed down TES4 and TES5 were, I'm actually somewhat afraid to find out what TES6 will be like.
Diablo 2 and Stalker 2 are probably the only ones from this reveal that interest me. I wish it was TES6, but knowing how dumbed down TES4 and TES5 were, I'm actually somewhat afraid to find out what TES6 will be like.
Maybe this will help add another axis to that thinking.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Diablo 2 and Stalker 2 are probably the only ones from this reveal that interest me. I wish it was TES6, but knowing how dumbed down TES4 and TES5 were, I'm actually somewhat afraid to find out what TES6 will be like.
Maybe this will help add another axis to that thinking.
I find it laughable that you post me random people's videos as arguments, hence why I made the same thing to mock you. Maybe you can try to come up with your own arguments, and then we can discuss it, but post me some random nobody's videos and I'm out of here.
Anyone can make dumb videos likes this, but what's important what YOU think and why.
I find it laughable that you post me random people's videos as arguments, hence why I made the same thing to mock you. Maybe you can try to come up with your own arguments, and then we can discuss it, but post me some random nobody's videos and I'm out of here.
Anyone can make dumb videos likes this, but what's important what YOU think and why.
The video I posted is a response to the initial video you posted. Had you actually listened to it over throwing what seems like a temper tantrum (I've already listened to the first one several times) you might have been given something to think about. There is a reason I said "add another axis to your thinking" because that's precisely what it addresses to your video. It wasn't an attack, it was a genuine offer to consider another point of view. But you know "the interwebz."
I don't think the series is being dumbed down so much as it's expanding in another direction. Better dialogue, better characters, better immersion. It does have things I don't like and it has done things I've shaken my head over.
Morrowind is still the better game to my taste but it's pretty shallow when it comes to it's regular characters, the area dialogue that is all the same for many of its inhabitants, the factions that don't really mean a whole lot as you can be in several opposing factions and it doesn't matter.
I haven't listened to yours but will make a point to do so. (though starting to listen to it, it sounds like a sarcastic rant. ok fine.
edit: ah yours is not the 2nd video it's the chart. That's good the 2nd video isn't done well, the first is a lot better.)
But like you said you can think what you want.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
As much as I loved D2 back in the day, I got bored while testing D2R. Part of it is knowing that the mods I use won't be supported at launch. I'm more interested in playing offline at this point with plugY or online with things like Path of diablo.
I may get more hyped the closer we get, especially if they reveal long term plans for what will be doable with mods. I let them know this in the survey they sent after testing completed.
Temper tantrum? Don't go for those hits below the belt, it doesn't suit the sophisticated, well-versed and reserved persona you're maintaining. xD
I've watched these videos years ago when I had more time on my hand and had a different thinking. Now I don't watch videos to tell me what to think, I make my own decisions based on firsthand experience.
I have played the three more recent version of TES - 3, 4 and 5 numerous times over the years, as well as ESO.
First it was Skyrim, then it was Morrowind, then it was ESO and then it was Oblivion. Then I started wondering what happened to these games and I stumbled upon these videos, watched all of them, managed to get emotional about what the people in them were saying, then played once more through each of these games and I did notice how in Oblivion, Skyrm and ESO, things were just made much simpler - there was less risk for you to mess up in any way, and even when you managed to mess up, you still could fix it or it wasn't any bad at all.
Morrowind is more of a true RPG game with a visual representation of the dice roll and ability check type of combat, while Skyrim is more of an action game that barely qualifies as an RPG. Oblivion is the precursor to Skyrim's combat and it doesn't differ too much from it. Morrowind's combat isn't perfect though, by being the visual representation of a board game combat, it means you will miss a lot at first and it becomes annoying no matter who you are. There are mods like "Accurate Combat", which make every attack hit the enemy, even if for reduced damage as opposed to missing, which more or less remedies the issue, but still combat feels really basic. But in Morrowind's defense, the combat is not the main focus of the game, it's the RPG and more importantly - the Sandbox RPG, which is something I don't remember seeing in other games. And by "Sandbox RPG", I don't mean a randomly generated empty map with nothing in it where all you can do is chop trees and build houses, I mean a full-blown RPG with a massive and very, VERY populated world with NPCs, quests, settlements and everything and the decisions you make in it affects the world and its inhabitants and in turn affects you, I will explain that further below.
Also Morrowind has more NPCs and quests than both Oblivion and Skyrim together:
Morrowind - 2675 NPCs
Tribunal - 125 NPCs
Bloodmoon - 114 NPCs
<b> >>Total = 2914 NPCs</b>
Oblivion - 855 NPCs
Shivering Isles - 91 NPCs
<b> >>Total = 946 NPCs</b>
Skyrim - 1016 NPCs
Dragonborn - 88 NPCs
<b> >>Total = 1104 NPCs</b>
And something even more baffling. Amount of Imperials. In Morrowind + Tribunal + Bloodmoon there is 237 Imperial NPC, while in Oblivion + SI there is 219 Imperial NPC.
In Morrowind you’re fee to kill every NPC, even at the risk of breaking the playthrough and having to either start over or reload an earlier save file, and the game even tells you: “With this character’s death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.”
In comparison in Skyrim you can’t kill essential character – if you fight them, they just kneel down and after a while they recover.
Gear slots are the most in Morrowind with even left and right: bracers, gloves, shoulder pads, in Oblivion they are significantly reduced and by the time you go into Skyrim, there is just one armor that encompasses multiple slots - chest, legs, belt, arms, shoulder pads, which were all separate slots in Morrowind. More gear slots means more room for customization, less means dumbing down, not streamlining. Because streamlining means simplifying something that was overly-complicated and cumbersome, if anyone thinks that having more gear slots is overly-complicated or cembersome, they should stick to simpler games like Call of Duty or some fighting game like Tekken or whatever.
Morrowind is a true Sandbox RPG in the truest of sense, because some quests for some factions may involve the death of an NPC, which is related to another faction or a quest, and thus these becoming unavailable to you. Joining one faction makes NPCs related to other factions that are not on good terms with one another begin to dislike you, some may even refuse to talk to you or even attack you on sight.
In comparison in Skyrim, you can join all factions you want and there are no consequences for doing so.
In regard to that last bit, if you have enough Speechcraft skill, even the bandit NPCs outside of settlements and inside caves or hideouts are no longer aggressive to you and won’t kill you on sight as they usually do. Instead you can talk to them, some are vendors, others are skill trainers, talking with them can unlock new dialogue options or update your Journal with new information.
None of that is available in Skyrim – Skyrim is one rigid and very limited game in comparison.
In Morrowind you can build your own custom character class and it makes a huge difference, in Oblivion is possible, but less so, in Skyrim it really doesn't matter what you level, you're still the same at start and at the end, only you have more Health, Magicka and Stamina. In ESO is even worse than Skyrim - no matter what you level, you're still the same as everyone else and can do anything with one character - TANK, HEAL, DPS.
I don't talk much about Oblivion, because despite it being less dumbed-down than Skyrim or ESO, it has very unpleasant graphics, especially the characters' faces, I've tried mods, but they don't work properly. Also the setting of Cyrodiil - that generic looking forest really turned me off. I don't know what they were trying to achieve with that game, but it just feels lame all over. With Skyrim it was obvious - dumb it down completely and make it as epic as possible - just moving around should feel epic and then pitch it to 12 year old who don't know any better.
You don't have to believe me, but these are the reasons why I feel the series have been dumbed-down and they are just not fun, especially if you've known better - Morrowind. But these are my personal observations of how The Elder Scrolls have bend downgraded and butchered over the years so they appeal to a larger audience and the company to make more money rather than pleasing their original players.
Comments
TP will be helpful during those long hours. lol
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
Lost Ark October
Hmm this gonna be hard.
To many game in October!
~The only opinion that matters is your own.Everything else is just advice,~
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Here is a counter video-argument:
And one from me personally: https://i.imgur.com/OTwG8qK.jpg
And you're free to think whatever you want.
I find it laughable that you post me random people's videos as arguments, hence why I made the same thing to mock you. Maybe you can try to come up with your own arguments, and then we can discuss it, but post me some random nobody's videos and I'm out of here.
Anyone can make dumb videos likes this, but what's important what YOU think and why.
edit: ah yours is not the 2nd video it's the chart. That's good the 2nd video isn't done well, the first is a lot better.)
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
I may get more hyped the closer we get, especially if they reveal long term plans for what will be doable with mods. I let them know this in the survey they sent after testing completed.
I've watched these videos years ago when I had more time on my hand and had a different thinking. Now I don't watch videos to tell me what to think, I make my own decisions based on firsthand experience.
I have played the three more recent version of TES - 3, 4 and 5 numerous times over the years, as well as ESO.
First it was Skyrim, then it was Morrowind, then it was ESO and then it was Oblivion. Then I started wondering what happened to these games and I stumbled upon these videos, watched all of them, managed to get emotional about what the people in them were saying, then played once more through each of these games and I did notice how in Oblivion, Skyrm and ESO, things were just made much simpler - there was less risk for you to mess up in any way, and even when you managed to mess up, you still could fix it or it wasn't any bad at all.
Also Morrowind has more NPCs and quests than both Oblivion and Skyrim together:
Morrowind - 2675 NPCs
Tribunal - 125 NPCs
Bloodmoon - 114 NPCs
<b> >>Total = 2914 NPCs</b>
Oblivion - 855 NPCs
Shivering Isles - 91 NPCs
<b> >>Total = 946 NPCs</b>
Skyrim - 1016 NPCs
Dragonborn - 88 NPCs
<b> >>Total = 1104 NPCs</b>
And something even more baffling. Amount of Imperials. In Morrowind + Tribunal + Bloodmoon there is 237 Imperial NPC, while in Oblivion + SI there is 219 Imperial NPC.
Source: https://www.reddit.com/r/Morrowind/comments/50wd10/til_there_are_more_npcs_in_morrowind_than_in/Gear slots are the most in Morrowind with even left and right: bracers, gloves, shoulder pads, in Oblivion they are significantly reduced and by the time you go into Skyrim, there is just one armor that encompasses multiple slots - chest, legs, belt, arms, shoulder pads, which were all separate slots in Morrowind. More gear slots means more room for customization, less means dumbing down, not streamlining. Because streamlining means simplifying something that was overly-complicated and cumbersome, if anyone thinks that having more gear slots is overly-complicated or cembersome, they should stick to simpler games like Call of Duty or some fighting game like Tekken or whatever.
In Morrowind you can build your own custom character class and it makes a huge difference, in Oblivion is possible, but less so, in Skyrim it really doesn't matter what you level, you're still the same at start and at the end, only you have more Health, Magicka and Stamina. In ESO is even worse than Skyrim - no matter what you level, you're still the same as everyone else and can do anything with one character - TANK, HEAL, DPS.
I don't talk much about Oblivion, because despite it being less dumbed-down than Skyrim or ESO, it has very unpleasant graphics, especially the characters' faces, I've tried mods, but they don't work properly. Also the setting of Cyrodiil - that generic looking forest really turned me off. I don't know what they were trying to achieve with that game, but it just feels lame all over. With Skyrim it was obvious - dumb it down completely and make it as epic as possible - just moving around should feel epic and then pitch it to 12 year old who don't know any better.
You don't have to believe me, but these are the reasons why I feel the series have been dumbed-down and they are just not fun, especially if you've known better - Morrowind. But these are my personal observations of how The Elder Scrolls have bend downgraded and butchered over the years so they appeal to a larger audience and the company to make more money rather than pleasing their original players.