After several threads it becomes apparent the term Blockchain Games is a weasel marketing term meant to mask their true nature
They almost universally involve mining crypto as part of the core and are mostly about owning, buying and selling in game assets to others for cryptocurrency.
I've yet to see any real gameplay advances outside of RMT and trading from adding "blockchain" tech to a game and doubt I ever will.
So regardless what your position is on this brave new world, let's at least call a spade a spade (not a racial slur for all you "woke" people) and stop trying to pretend it's something else.
Surprise mechanics indeed.
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Yes, Blockchain Can Be Hacked: 3 Ways It Can Be Done (epiqglobal.com)
If you try to look at blockchain games on YouTube all you get is people who have a vested interest in cryptocurrency such praising games or at least the potential they provide.
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I'm not completely skeptical about it though. It's early. I imagine implementations of the tech will go through any number of iterations and curious to see what shape those take.
So far; This sort of thing does seem like it'd be right at home in EvE and, given the nature of the game/players, could see it as a contributor to the game play.
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The main benefit being touted about it is genuine ownership of that not previously actually owned, and the ability to legitimately trade that with others.
This shouldn't be a surprise to anyone, especially as it mentioned over and over by those advocating it as though it was the second coming of Christ.
The value of that is in the mind of the beholder, and that potential is not limited to what it currently is but what it could be.
Right now, that doesn't look like much, especially to one that couldn't care less about actual ownership of their game doodads.
I could see it being possibly so, if it was integrated into a game in a manner where it contextually makes sense as part of play rather than being the core of a thinly veiled cryptocurrency generator.
In MMORPGs this would probably best be done through meaningful crafting and the meaningful support of that by those that don't want to craft. It is already a means of in game revenue in some games so it would be the easiest to adapt so as not to be a glaring difference from what people are used to.
These games generally have high ad revenue that earns them way more than the crypto they end up paying you. At least, initially. In very rare cases you might earn some currency during a dip and it spikes, but at the price you'd earn, it would be really difficult to make, even more than the 1 cent they probably earned on viewing an ad.
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Playing a shitty crypto game is a hybrid version of this i guess. Since, im the only one here who plays entropia, i dont see it as a problem. You play a game and accrue money for once while using your cpu/graphics card instead of playing a normal game where you use your cpu and get no monetary value from it.
Im okay with these types of games, it is a transaction between company and player, no big deal.
I get why people dont like it, but i think i like the option. You could watch a movie, play some mindless game and accrue money while doing it. Seems like a win-win to the right person.
You can see my sci-fi/WW2 book recommendations.
In one video I watched, a person mentioned them taking a low percentage of the currency earned in transactions, as though a service fee.
Logic, my dear, merely enables one to be wrong with great authority.
For profit companies are for profit, but not necessarily for cryptocurrency as the means to get it. Larger companies can be more risk adverse than individuals and may be leery of it for some time where their profits are concerned.
Porn is kind of an outlier. They don't need to worry about risk that much as they are certain whatever they put out will provide revenue, so they are willing to adopt just about anything and be confident of success.
They could probably put a clip frame by frame on a herd of buffalo, and people would pay to watch them stampede single-file.
and that's just it....Behind all of this is human greed, pure and simple.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Human greed is behind the vast majority of things not of nature.
Gamers are one of the easiest groups with liquid cash to take for a cleaning.
Hence all the FTP, cash shop, loot box, PTW, pre-order, early access, crowd funding, and now this...
For a group (gamers) that likes to talk like they are in the know, and smart...they sure look like cash cows, and lambs to the slaughter to me. Just show them a few pretty pixels, and such, and sit back and watch them throw cash at the craziest things ever.
That said, you gave us one of the most honest treatments of the game back in the day. Today, I am seeing posters who defend anything bitcoin, the difference is dramatic.
None of the things you list are inherently flawed.
FTP is free of financial cost from the perspective of the individual. Currently this model is extraordinarily beneficial as the financial havoc from Covid may make these the only option for online play for some.
PTW is likely the most misapplied descriptor in existence. It is often applied to purchase options the player simply doesn't like regardless of how disruptive they really are to the game. I consider all such claims unsubstantiated until I review them due to this.
Pre-order, I don't see what the issue is. I only pre-order that which I know I would buy on release anyway. I may as well get the bonus stuff as well.
Early access varies from horrible to wonderful, with the evaluation of each case very much dependent on individual perspective. A short journey through Steam will show many EA games held in high regard by a good number of people, along with the many more not so favoured. It's a case-by-case thing really.
Crowd funding has been successful for many games, just not so much the MMORPG variety. Although inherently risky, it can and does work.
I expect blockchain will be much the same in gaming. There will be some cases where the technology will benefit players and perhaps lead to interesting game evolution previously not possible, so it will not be universally bad.
Also these issues are not about whether a new payment model (because that's what this is) is going to be universally bad or good. It is about what it is like in the round, will players overall get a good or bad deal? Currently it is overwhelmingly bad, indeed we do not see them getting a good deal anywhere. So it is quite reasonable to say this is bad for gamers and there is no evidence we will see any good whatsoever.