I'm interested in how you understand this term. So I don't influence results, let's get onto it. Just a thing. While the main two options are obviously related, please treat them as individual entities because this is about how you usually perceive "balance".
Comments
You stay sassy!
Equality is boring and leads to homogenous builds that all feel more or less the same.
Having the tools to get the job done is all I look for in game balance.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
If a role is for dps, they should be relatively balanced. But a support role shouldnt be balanced with another role.
But they key is to make all the roles interdependent.
Sort of like how team sports have different roles but all are necessary at certain times and yes, some roles are more important.
You can see my sci-fi/WW2 book recommendations.
It is telling in itself that you not only chose PvP(balance in all its forms is also important for PvE), but also zeroed in on the numbers part. Who cares if a class is extra vulnerable or has a generally meh average dps IF in a certain group combo it gets completely broken OP(remember WAR's Bright Wizards?). I mean, that's clearly imbalanced on both criteria, but...I just wanted to point out that a group combo also matters. My examples ARE ancient, but things like Taric + Graves or Nunu + Caitlyn in LoL. Especially the latter example. Individually both are /meh, but together? Holy shit, that's scary!
Who knows. I might've phrased it better too. Meh, not everything can be perfect. Thank you for your input though.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Balance is about Viability.
Now, this means, having choices in your build, and still being viable in the game. One of the things that really irks me about modern games is that make these convoluted systems were they present a bunch of options, but only one is actually any good. So the question then becomes why waste dev time on making other options. Seems pointless and stupid if you ask me.As I see if the game is really only going to give you one good choice, and the other options are just worse choices, and in some cases, really gimp level bad options, they might as well remove the other BS and give you a premade, Like, how some of these Arena games work, or games like Genshin Impact, where they give you premade characters to play.
For example, if I want to make an Illusion focused caster, I should be still viable, and the game really should not give me illusion focus, if I'm gonna suck to the power of 10, in contrast to someone that took evocation focus. Why even bother wasting the time putting this in, if it that worthless.
This is a huge gripe of mine, where games are like "You have over 2000 Combinations" but in reality 1999 of them totally suck and you are better off looking up the meta and just doing that, because, they really have no fucking clue what they doing or how to balance this game to really give you more than 2 choices and still be viable.
If you are going to put in the time, for example, to make 3 core disciplines for the Healer class, it should not be too much to ask that all 3 of them are actually viable as healers, as opposed to one is viable and the other 2 options are total worthless shit, leaving everyone around you wondering WTF dude.
Same holds true for races, it should not be "This race makes the best healer and everyone else is shit"
This really kills a game for me, because a huge part of what I enjoy about playing these MMO's is being able to build characters that can be fun, or maybe have a flavor or theme about them, and they are still viable in the game, and most MMO's, that is simply not the way they are set up.
When a deviation from meta can cost you 10x your damage output, that is just ridiculous, or making it so your healing is only doing 30% of what a meta could do, that is just a total waste of making anything outside the meta.
I legit do not know how people can find that fun. Like EQ1's cookie cutter builds.
For me, if I make a Warrior, and you give me the option to use a Great Axe, Dual Swords, or a Spear, all of them should be viable options, the Dual Swords should not be a suck ass option that inherently does 50% less damage than the axe and 30% less than the spear, with half the reach, and no stun ability.
If I make a Gnome or a Half Giant, I should still be able to build a viable warrior, perhaps the gnome needs to play a speed game vs the half giants raw power, but at the end of the day, I can make a viable build with ether race. Hell, maybe I can make a gnome that uses a great axe and plays that raw power game, and still make it work, that would be fun as hell.
I know in DDO, we had guild of people that were only Halflings, and were a scary squad a psycho playing every class you could think of, and kicking ass in the process. There was also a guild of just Warforged as well, and they would go around calling everyone fleshbags, and meatsacks.. fun role play guild kinda, and they made kick ass builds of every class you could think of.
So for me, when I think of a well balanced game, it means, that you have actual viable choices, maybe not every single combo will be viable and obviously with a lot of choices, you can in fact gimp yourself, but, overall, there should be a lot of freedom to make something that you will find fun, and still be viable to play.
That is my feels.
I know modern games suck big fat hairy balls at this, so I don't even try with them anymore, I just look up the meta and roll that, and they may as well give me a premade. if I don't like what the meta is, chances are, I won't play the game.
To get that, There is a better than good chance I will not be lasting in Crowfall, as the Meta for a harvester is Guinecean Duelist, and I think that gerbil race is ugly, but it's meta, so if I want to play a harvester, that is what I will need to play.. so I am disinclined to do that. Centaurs make the best healers, and.. they don't thrill me.. so.. while I will no doubt play for a bit.. I am not feeling this as a long term game for me, simply because the meta is unappalling, and like most modern games, not playing meta carries with it a hefty decline in viability in task.
That is why balance in the viable sense is important to me, it means I actually have a choice, not some illusion where there is the right choice and a bunch of other worthless shit.
Again.. My feels.