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Lord of the Rings Online features an immersive recreation of J.R.R. Tolkien's Middle-earth, and now VIP players are invited to begin anew and make a fresh start on the new Legendary Servers: Shadowfax and Treebeard.
Comments
Same. I was looking forward to this when I heard one of the servers would progress more slowly, as I assumed that meant as far as unlocks/expansions go and allow more casual players to enjoy a progression server.
As soon as I saw that you also have reduced exp, I immediately lost all interest. I didn't need a higher rate, just the same baseline as it would have been playing SoA, and I don't really understand who this was supposed to appeal to.
Anyway, I'll probably try Treebeard after I finish AC:Odyssey DLC. But that's only because I like leveling and have a lifetime account. I checked a few times to see how the Twitch streams were doing and they were pretty damn low.
It sure seems extremely niche at this point. The game really can't support too many servers. It's too bad they can't afford to let their engineers rebalance the content and itemization for these servers.
There are a lot of people who pay real money (albeit very cheap) for an item to turn off xp altogether. LOTRO is a unique game with a unique community that understands it is about the journey, not the destination. Modern MMO race to endgame warriors need not apply.
Okay that's fair. I'd thought they meant 60% less than it would have been during SoA to make it extra super slow to level, rather than 60% less than the current live rate.
I decided to give it a shot after reading this earlier and the rate does feel exactly like it should so far.
The Eye of Sauron reminds me of closed beta. Back then, they had a mechanic like "horror", which you would get from certain encounters. It would melt your screen, and also produce this moaning kind of sound. You could give this to other people if you had it.
We all protested loudly, and they took it out before launching. But now with the Eye, your screen goes blurry and people are complaining again. I don't mind this, but the sudden firebombs are a little much.
Even so, with the overland mobs being somewhat dangerous, the whole feeling of the game is different. It reminds me of launch.
Now you spend a lot more time in an area, you do most or all of the quests, you have to pay attention to where you are going. I'm really liking it!
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2024: 47 years on the Net.
Not only have they made the game more soloable, but for those mandatory group quests in the Epic quest line they introduced a solo mode where the quest giver gives you an inspiration buff item which raises your morale and stamina so you can do the quest.
I've leveled up to 107 totally solo and with the exception of group dungeons / raids haven't had to skip a thing.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
Wa min God! Se æx on min heafod is!
I did briefly play on Treebeard, after trying to successfully install the game three separate times. I decided that I wanted to read all of the quests for once and decided to reroll on a normal server so I can level all the way to the cap that way.
I unlocked a stoutaxe dwarf and am rolling a champion. Googling revealed that each race has different animation speeds and some can be very noticeable and also impact dps. I think that's absurd honestly but I'm just leveling the char for RP purposes.
It's cool that people are really enjoying the difficulty slider, but the title is meaningless as you can be followed by someone with a lower setting that can help you(or just level with the farming profession). They already have a layering system so I think they should have implemented it for the difficulties.
I'm one of those people. I lock my experience as soon as I hit the cap for a zone so that I don't overlevel while finishing my deed log for the zone, then unlock exp once I head to the next zone.