This game is totally a theme park. Its more theme park than ESO, you are completely on a guided tour no doubt about it.
Sorry, but... liar.
He explained his position pretty well. We're waiting for you to explain yours.
Very simple... except the main quest line, which you can do however you like to, there's nothing linear in NW. You can go wherever you want in the world, doing whatever activities you want including quests. So yeah, I'm calling bullshit on that one. And I'm a big ESO fan.
So your definition of of sandpark is that you can go out any 4 exits from town into different directions so that's a sandbox?
This game has tons of gated content via levels, weapons gated by levels, areas gated by levels, dungeons gated by levels, content gated by quests and levels.
Their are only 6 skills/spells per weapon and you get 3, there is really no diversity of builds at all. Each spell is almost the exact same as everyone else, unlike say diablo where going down a line you can change the build completely by changing a talent or gear.
Anytime you go to a themepark there are many paths to ride the rides, but all the rides loop and you end up coming and going thru the exact same entrance and experience the same things in the end. How is new world any different?
You tell me when you complete your first dungeon, I guarantee it will be the same one as everyone else. Sure you might take a little longer to get there, but you will get there, or quit trying. Tell me how your play style differs from all the rest? Because you gather 70% of your time instead of 50%? I mean geez you are splitting some tiny hairs here.
So then WoW and FFXIV is sandparks to you also I suppose? How is this game more of a sandbox than WoW anyways? I would say WoW is more sandboxy then this actually. In most games I don't even craft or gather, this game you are pretty much going to be doing that or gimp yourself.
Your sandpark definition is getting pretty loose. Are there any popular MMORPG's that are not sandparks by your reasoning?
Don't get me wrong, I'm not saying there is anything wrong with it being this way, but lets not try to redefine the game into some trendy "Sandpark/Sandbox" definition just because themeparks have a negative connotation.
It seems to me that if they don't have instances, and if they don't have Scaling, then they are going to have the problems that EQ had with too many players at the same Dungeons or Quest objectives, waiting or as I read somewhere, all beating on the same Boss and hoping to do enough damage. When the game goes full release, it sounds like a nightmare for the players.
Dungeons are instanced. Well the "Expeditions" are. There are caves and hideouts across the land with named NPCs that are open world, but the official "Expeditions" are instanced.
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Speed somersaults looked absolutely stupid.It is like the player is on 500x speed mode.Open pvp looks incredibly boring idk how people find that fun.I have yet to sdee anyoen doing the 20-20 sieges,,i assume that will be decently fun.
Icons over player heads should not exist in a pvp game. The world does have some nice spots visually but like any game there are also lots of boring spots as well,just trees/grass and a dirt road.
Changes,well i do not expect positive change but instead i fully expect monetization changes as first on their agenda.I bet right now their business team is thinking,ok we need to cash in on these players while we have a large player base.
I also expect more instancing from the pve side of development which removes players from the MMO world and sticks them into Co-op gameplay.However the players can be blamed for that as complaining about too many players making it tough to do quests you'll get what you'll get what you deserve for complaining>>>instances...non mmo gameplay.
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I don’t know what New World is but I am having a hell of a lot of fun. The setting alone is a huge selling point for me. It is taking every ounce of self control to not play it too much.
There are flaws. Character customization is pretty limited. Also no pistols at launch? That’s a severely missed opportunity. I also don’t think the narrative is going to absorb me like FF14 or SWTOR did but I see huge potential in making my own adventures. Post launch is going to be very interesting. Im interested to see what kind of content is being added.
All in all, New World is a blast. It certainly won’t be a game for everyone but I see the potential in it becoming my main game.
Ive played it quite a bit since the Beta opened to lvl 25..
Crafting and Gathering are very well done and interesting ..
Exploration is really nice ..
The map/region upgrades are a nice touch ..
The world is quite small , it only feels bigger because of no mounts .. If they were to add them we would quickly realize how small this game world is ..
The Character Creation is really limited ..
Gear Itemization is really limited and boring ..
Combat is shit , boring repeitive shallow shit .. and as this is what you will spend the majority of your time doing , its a real shame ..
Ill be refunding , ill watch to see if they upgrade some of my complaints .. But for now ...
Yet it's the first AAA game in a LONG time that doesn't force you into a class. Even ESO, even though they have one of the best class system of the industry, forces you to choose a path at character creation.
In NW, you are totally free.
I see people complaining there's only 3 skills per weapon to use. Yes, but you can train ANY weapon you want. You use sword+shield for instances with your friend, and a huge hammer or battle axe for soloing. You can change your role as you feel, as you wish, such freedom hasn't been seen since UO or Asheron's Call. You aren't no damned rogue, or warrior, or mage, or paladin, you are exactly what you want. I have dreamed of such a character development system for games like LOTRO, where it was primordial to be like the heroes you admire, yet it was impossible because you were forced into classes.
I need to clarify I was talking specifically about character appearance on creation. Apologies Captain. I love the classless system and I hope we continue to get more weapons.
Combat is shit , boring repeitive shallow shit .. and as this is what you will spend the majority of your time doing , its a real shame ..
This is where I don't agree.
If you only fight mobs lower than you, of course, you'll be facerolling your keyboard.
At level 22, I've been killing level 28+ "elites" (those undeads) and world bosses, it definitely takes skill, reflexes and good usage of your skills.
And I've been switching weapons as I see fit depending on the situation. my main build is "palatank" (Sword+shield / Life Staff), but I also use axe, bow, rapier when I'm questing in the world.
I'm more eager than ever to have the real release so I can invest my game time in my final character. I've been waiting for such a game since a long time.
I thought you could only use 2 weapons (or sets as in like the sword and shield)? Are you changing your "classes" as you play? (Nothing wrong with that as a design (if so), except for people who want an identity via class. Just a question.)
Combat is shit , boring repeitive shallow shit .. and as this is what you will spend the majority of your time doing , its a real shame ..
This is where I don't agree.
If you only fight mobs lower than you, of course, you'll be facerolling your keyboard.
At level 22, I've been killing level 28+ "elites" (those undeads) and world bosses, it definitely takes skill, reflexes and good usage of your skills.
And I've been switching weapons as I see fit depending on the situation. my main build is "palatank" (Sword+shield / Life Staff), but I also use axe, bow, rapier when I'm questing in the world.
I'm more eager than ever to have the real release so I can invest my game time in my final character. I've been waiting for such a game since a long time.
I thought you could only use 2 weapons (or sets as in like the sword and shield)? Are you changing your "classes" as you play? (Nothing wrong with that as a design (if so), except for people who want an identity via class. Just a question.)
You can only have two equipped but you can learn and spec them all and carry as many as you want in your pack. You can switch to any other pair of them whenever you want if out of combat.
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Combat is shit , boring repeitive shallow shit .. and as this is what you will spend the majority of your time doing , its a real shame ..
This is where I don't agree.
If you only fight mobs lower than you, of course, you'll be facerolling your keyboard.
At level 22, I've been killing level 28+ "elites" (those undeads) and world bosses, it definitely takes skill, reflexes and good usage of your skills.
And I've been switching weapons as I see fit depending on the situation. my main build is "palatank" (Sword+shield / Life Staff), but I also use axe, bow, rapier when I'm questing in the world.
I'm more eager than ever to have the real release so I can invest my game time in my final character. I've been waiting for such a game since a long time.
I thought you could only use 2 weapons (or sets as in like the sword and shield)? Are you changing your "classes" as you play? (Nothing wrong with that as a design (if so), except for people who want an identity via class. Just a question.)
You can only have two equipped but you can learn and spec them all and carry as many as you want in your pack. You can switch to any other pair of them whenever you want if out of combat.
Just curious, not important, but what constitutes "getting out of combat" once you're in it?
Yet it's the first AAA game in a LONG time that doesn't force you into a class. Even ESO, even though they have one of the best class system of the industry, forces you to choose a path at character creation.
In NW, you are totally free.
I see people complaining there's only 3 skills per weapon to use. Yes, but you can train ANY weapon you want. You use sword+shield for instances with your friend, and a huge hammer or battle axe for soloing. You can change your role as you feel, as you wish, such freedom hasn't been seen since UO or Asheron's Call. You aren't no damned rogue, or warrior, or mage, or paladin, you are exactly what you want. I have dreamed of such a character development system for games like LOTRO, where it was primordial to be like the heroes you admire, yet it was impossible because you were forced into classes.
Your weapon is your class just like in Albion... The weapon you choose to use is literally your class and how you'll experience the game... Imagining you are "totally free" is the same as people(me) who play themeparks like sandboxes.. It's in your/our minds only and how you/we choose to play the game and that's ok. To claim that everyone should view the game the way you/we do in your/our imagination is just not ____ behavior...
"I see people complaining there's only 3 skills per weapon to use" - yeah because there's only 3 skills... whether that's good/bad or a is up to individuals to decide for themselves... When AGS decided to go with 3 skills instead of 5/6/9 they created that system.. Bringing up that there are only 3 skills is just stating a fact of game design...
"Yes, but you can train ANY weapon you want. You use sword+shield for
instances with your friend, and a huge hammer or battle axe for soloing.
You can change your role as you feel, as you wish, such freedom hasn't
been seen since UO or Asheron's Call" - Umm hello? you can swap out weapons in many MMO's and change the way you play "with friends" or "solo"... Albion?
Just my opinion but I would not categorize this game as AAA... yes it's put out by a mega corp 'technically' a big game company because of and only because of the money they have but IMO is a AA game overall.
Yet it's the first AAA game in a LONG time that doesn't force you into a class. Even ESO, even though they have one of the best class system of the industry, forces you to choose a path at character creation.
In NW, you are totally free.
I see people complaining there's only 3 skills per weapon to use. Yes, but you can train ANY weapon you want. You use sword+shield for instances with your friend, and a huge hammer or battle axe for soloing. You can change your role as you feel, as you wish, such freedom hasn't been seen since UO or Asheron's Call. You aren't no damned rogue, or warrior, or mage, or paladin, you are exactly what you want. I have dreamed of such a character development system for games like LOTRO, where it was primordial to be like the heroes you admire, yet it was impossible because you were forced into classes.
Your weapon is your class just like in Albion... The weapon you choose to use is literally your class and how you'll experience the game... Imagining you are "totally free" is the same as people(me) who play themeparks like sandboxes.. It's in your/our minds only and how you/we choose to play the game and that's ok. To claim that everyone should view the game the way you/we do in your/our imagination is just not ____ behavior...
"I see people complaining there's only 3 skills per weapon to use" - yeah because there's only 3 skills... whether that's good/bad or a is up to individuals to decide for themselves... When AGS decided to go with 3 skills instead of 5/6/9 they created that system.. Bringing up that there are only 3 skills is just stating a fact of game design...
"Yes, but you can train ANY weapon you want. You use sword+shield for
instances with your friend, and a huge hammer or battle axe for soloing.
You can change your role as you feel, as you wish, such freedom hasn't
been seen since UO or Asheron's Call" - Umm hello? you can swap out weapons in many MMO's and change the way you play "with friends" or "solo"... Albion?
Just my opinion but I would not categorize this game as AAA... yes it's put out by a mega corp 'technically' a big game company because of and only because of the money they have but IMO is a AA game overall.
Right .. In UO , i have 15 skills on my Hot Bar , and i can swap Bows for ex and change up some of the skills for many more situations than NW can even shake a stick at ..
That is literally 6 skills in NW in any combat situation knot dbl knot .. Uncle Jed help me out
Umm UO 15 skills 4 bows changing 4 of those skills thats umm 16 +11 Knot dbl knot ..
* Scratches head * thats 27 in UO
and 6 in New World .. soo 27- 6 = 21 more skills available in UO( this referencing a pretty simple bow build)
A full mage can/will 64 Spells/skills out ..
And you can make any combination of these along with Melee/Ranged Skills
Yet it's the first AAA game in a LONG time that doesn't force you into a class. Even ESO, even though they have one of the best class system of the industry, forces you to choose a path at character creation.
In NW, you are totally free.
I see people complaining there's only 3 skills per weapon to use. Yes, but you can train ANY weapon you want. You use sword+shield for instances with your friend, and a huge hammer or battle axe for soloing. You can change your role as you feel, as you wish, such freedom hasn't been seen since UO or Asheron's Call. You aren't no damned rogue, or warrior, or mage, or paladin, you are exactly what you want. I have dreamed of such a character development system for games like LOTRO, where it was primordial to be like the heroes you admire, yet it was impossible because you were forced into classes.
Your weapon is your class just like in Albion... The weapon you choose to use is literally your class and how you'll experience the game... Imagining you are "totally free" is the same as people(me) who play themeparks like sandboxes.. It's in your/our minds only and how you/we choose to play the game and that's ok. To claim that everyone should view the game the way you/we do in your/our imagination is just not ____ behavior...
"I see people complaining there's only 3 skills per weapon to use" - yeah because there's only 3 skills... whether that's good/bad or a is up to individuals to decide for themselves... When AGS decided to go with 3 skills instead of 5/6/9 they created that system.. Bringing up that there are only 3 skills is just stating a fact of game design...
"Yes, but you can train ANY weapon you want. You use sword+shield for
instances with your friend, and a huge hammer or battle axe for soloing.
You can change your role as you feel, as you wish, such freedom hasn't
been seen since UO or Asheron's Call" - Umm hello? you can swap out weapons in many MMO's and change the way you play "with friends" or "solo"... Albion?
Just my opinion but I would not categorize this game as AAA... yes it's put out by a mega corp 'technically' a big game company because of and only because of the money they have but IMO is a AA game overall.
Right .. In UO , i have 15 skills on my Hot Bar , and i can swap Bows for ex and change up some of the skills for many more situations than NW can even shake a stick at ..
That is literally 9 skills knot dbl knot .. Uncle Jed help me out
Umm UO 15 skills 4 bows changing 4 of those skills thats umm 16 +11 Knot dbl knot ..
* Scratches head * thats 27 in UO
and 9 in New World .. soo 27- 9 = 18 more skills available in UO
A full mage can/will 64 Spells/skills out ..
And you can make any combination of these along with Melee/Ranged Skills
Yet it's the first AAA game in a LONG time that doesn't force you into a class. Even ESO, even though they have one of the best class system of the industry, forces you to choose a path at character creation.
In NW, you are totally free.
I see people complaining there's only 3 skills per weapon to use. Yes, but you can train ANY weapon you want. You use sword+shield for instances with your friend, and a huge hammer or battle axe for soloing. You can change your role as you feel, as you wish, such freedom hasn't been seen since UO or Asheron's Call. You aren't no damned rogue, or warrior, or mage, or paladin, you are exactly what you want. I have dreamed of such a character development system for games like LOTRO, where it was primordial to be like the heroes you admire, yet it was impossible because you were forced into classes.
Your weapon is your class just like in Albion... The weapon you choose to use is literally your class and how you'll experience the game... Imagining you are "totally free" is the same as people(me) who play themeparks like sandboxes.. It's in your/our minds only and how you/we choose to play the game and that's ok. To claim that everyone should view the game the way you/we do in your/our imagination is just not ____ behavior...
"I see people complaining there's only 3 skills per weapon to use" - yeah because there's only 3 skills... whether that's good/bad or a is up to individuals to decide for themselves... When AGS decided to go with 3 skills instead of 5/6/9 they created that system.. Bringing up that there are only 3 skills is just stating a fact of game design...
"Yes, but you can train ANY weapon you want. You use sword+shield for
instances with your friend, and a huge hammer or battle axe for soloing.
You can change your role as you feel, as you wish, such freedom hasn't
been seen since UO or Asheron's Call" - Umm hello? you can swap out weapons in many MMO's and change the way you play "with friends" or "solo"... Albion?
Just my opinion but I would not categorize this game as AAA... yes it's put out by a mega corp 'technically' a big game company because of and only because of the money they have but IMO is a AA game overall.
Right .. In UO , i have 15 skills on my Hot Bar , and i can swap Bows for ex and change up some of the skills for many more situations than NW can even shake a stick at ..
That is literally 9 skills in NW in any combat situation knot dbl knot .. Uncle Jed help me out
Umm UO 15 skills 4 bows changing 4 of those skills thats umm 16 +11 Knot dbl knot ..
* Scratches head * thats 27 in UO
and 9 in New World .. soo 27- 9 = 18 more skills available in UO( this referencing a pretty simple bow build)
A full mage can/will 64 Spells/skills out ..
And you can make any combination of these along with Melee/Ranged Skills
Someone does knot understand the meaning of freedom ..
New World combat system literally sets the genre back to Neverwinter AOL
I wont even get started on Asherons Call as just the openness to class build in AC puts NW to utter shame
I agree. I've never seen freedom and options in any game like UO. Not that I've played very many, but I have looked at them to gauge my interest. It wasn't just the freedom, it was also an interesting game world and depth that mingled with more depth.
Everything affected everything else, like a world should work.
Loved that game, except for seeing so many friends leave because of PKing and then 3D competition. If someone picks up that flag, and does it right and well, I'd follow in a heartbeat.
Call me crazy, but I couldn't be happier that I don't have 60 different skills across multiple hotbars all over my screen. So many games are bloated with useless abilities.
You are not crazy. After playing Super Smash Brothers Melee competitively for a few years, it was eye opening that a game with 5 or 6 buttons had more strategy, and complexity than games that use half your keyboard.
Positioning, anticipation, and timing can make a world of difference in how fun combat feels. I want to focus on the fight, not micromanage hot bars.
That's your preference, definitely not mine. ESO's two bar system is almost an agony for me, if it only had one more bar it would probably be sufficient..maybe.
As it is my character has so many possible skills he could slot which might be optimal in certain situations, which I do using Dressing room when I can, but still I'm always feeling "hampered" in some fashion.
I mean, when I go out for battle, I want to be fully equipped..
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Call me crazy, but I couldn't be happier that I don't have 60 different skills across multiple hotbars all over my screen. So many games are bloated with useless abilities.
You are not crazy. After playing Super Smash Brothers Melee competitively for a few years, it was eye opening that a game with 5 or 6 buttons had more strategy, and complexity than games that use half your keyboard.
Positioning, anticipation, and timing can make a world of difference in how fun combat feels. I want to focus on the fight, not micromanage hot bars.
You should play Sekiro, it has ONE attack button and is one of the most complex, tactical and brutally difficult games out there. I am so glad that the industry is finally seeing the light on the whole ‘bloat does not equal complexity’ issue.
Big thumbs up on SSBM btw, the skill ceiling on that one has Virtua Fighter heights while being able to be picked up by literally anyone.
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'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
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The number of abilities is definitely a problem for this game. What's worse is the cool downs combined with very few abilities. The cooldowns feel so long, I am not against long cooldowns, but when you only have 3 abilities on a weapon long cooldowns are ridiculous.
Add to that I am a healer also, so if I don't need any healing then my 2nd weapon is basically useless. I usually just start with life staff to pull (for weap xp), then swap to other weapon and never go back, as I can dodge/avoid most of the attacks/damage.
Additionally the delay swapping weapons. Its not smooth like ESO to swap weapons.
Skill using buttons is not this games strong suit.
With that being said, I have a friend who cant play MMO's normally because they have problems with keyboards and fatfingering like an old fart. I recommended this game to them because the easy combat allows them to play now.
So I guess there is always tradeoffs to appeal to different audiences.
Finally, even with this weak combat, I still find it fun.
Combat is shit , boring repeitive shallow shit .. and as this is what you will spend the majority of your time doing , its a real shame ..
This is where I don't agree.
If you only fight mobs lower than you, of course, you'll be facerolling your keyboard.
At level 22, I've been killing level 28+ "elites" (those undeads) and world bosses, it definitely takes skill, reflexes and good usage of your skills.
And I've been switching weapons as I see fit depending on the situation. my main build is "palatank" (Sword+shield / Life Staff), but I also use axe, bow, rapier when I'm questing in the world.
I'm more eager than ever to have the real release so I can invest my game time in my final character. I've been waiting for such a game since a long time.
I thought you could only use 2 weapons (or sets as in like the sword and shield)? Are you changing your "classes" as you play? (Nothing wrong with that as a design (if so), except for people who want an identity via class. Just a question.)
You can only have two equipped but you can learn and spec them all and carry as many as you want in your pack. You can switch to any other pair of them whenever you want if out of combat.
Just curious, not important, but what constitutes "getting out of combat" once you're in it?
No longer being targeted by an opponent takes you out of combat. This can be done by killing everything targeting you or running far, far away so the enemy gets tethered back to it's starting area.
Though one can concurrently swap between weapons at level 15+, bar set up isn't so basic as that. Each bar can contain active abilities from the associated weapon and any other active abilities you have not associated with another weapon. Persistent abilities, summons generally, must be slotted on both bars to be maintained through swapping.
How many skills do the Souls games have in addition to dodge and block?
You guys seem to be ignoring the fact that they have repeatedly said that the souls games are their combat inspiration. This isn't WoW or ESO but with fewer skills, it's Dark Souls but with additional skills.
Six skills doesn't bother me, it's the cooldowns on those skills that I question. There are very few skills powerful enough to deserve a cool down especially because in addition to cool downs they also have a resource cost so their use is being double limited: by time and also by its very small resource pool (100 mana which can not be added to as you level or through gear with the average cost of skills being 15-30)
What I don't like about the combat is how it feels with a lot of animation locks as well as reduced movement speed after an attack. I get that they're going for a system that when you commit to an attack, you're committed and can't back out, but the end result from my perspective is that the combat feels laggy and most of the time my own 71 yr. old reaction times are way faster than the delays imposed on combat especially for blocking, dodging and weapon swapping... and that's when I'm not staggered since all mob attacks that land induce a stagger that makes you unable to do anything for that extra second.
It just feels weird to me being used to other types of action combat where I am much more in control of what I can do at any given time.
Ironically it also has animation canceling where you can cancel the recovery animation of light attacks by using a skill. You just can't cancel it with a block or dodge - for those you need to wait until the light attack recovery animation is over.
I love many, many things about the game but the unresponsive feel of combat actions which is also apparently borrowed from Souls games, I don't love.
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The number of abilities is definitely a problem for this game. What's worse is the cool downs combined with very few abilities. The cooldowns feel so long, I am not against long cooldowns, but when you only have 3 abilities on a weapon long cooldowns are ridiculous.
Add to that I am a healer also, so if I don't need any healing then my 2nd weapon is basically useless. I usually just start with life staff to pull (for weap xp), then swap to other weapon and never go back, as I can dodge/avoid most of the attacks/damage.
Additionally the delay swapping weapons. Its not smooth like ESO to swap weapons.
Skill using buttons is not this games strong suit.
With that being said, I have a friend who cant play MMO's normally because they have problems with keyboards and fatfingering like an old fart. I recommended this game to them because the easy combat allows them to play now.
So I guess there is always tradeoffs to appeal to different audiences.
Finally, even with this weak combat, I still find it fun.
I think this is ever more easymode in action, but here they may have gone too far. This has made for conversion to console written all over it, although I understand they have as yet not made an announcement about a date for conversion it will surely come.
OK, if this is meant to be Dark Souls plus combat, how do players think it compares? I assume it is nowhere near as difficult which beggars the question did they not realise that using a more arcade feel combat that was "MMO standard easy" could be in danger of seeming boring?
I am not saying they need more skills from what has been said, but it seems the balance of the combat is off?
I like having lots of skills available in a fight. I like to be a jack-of-all-trades, and the main challenge is to pick the right skill for the right situation. Games with very few available skills don't let you play in this style.
ESO only has a handful of skills, and if NW has even fewer, then it will probably become a problem for me.
Being able to train skills for all weapons is good, but if you can't swap weapons in combat, it doesn't help. Obviously there will be a meta for which are the best skills for each weapon, leading to everybody playing the same.
I like having lots of skills available in a fight. I like to be a jack-of-all-trades, and the main challenge is to pick the right skill for the right situation. Games with very few available skills don't let you play in this style.
ESO only has a handful of skills, and if NW has even fewer, then it will probably become a problem for me.
Being able to train skills for all weapons is good, but if you can't swap weapons in combat, it doesn't help. Obviously there will be a meta for which are the best skills for each weapon, leading to everybody playing the same.
I love the Jack-of-all-Trades style too.
I always want lots of options (even as a pure class type), and a combat system that's deep enough that lots of options are worth having. I like to use my mind and think during combat. It's very rewarding to make the right choices in a game where the right choices matter.
I like having lots of skills available in a fight. I like to be a jack-of-all-trades, and the main challenge is to pick the right skill for the right situation. Games with very few available skills don't let you play in this style.
ESO only has a handful of skills, and if NW has even fewer, then it will probably become a problem for me.
Being able to train skills for all weapons is good, but if you can't swap weapons in combat, it doesn't help. Obviously there will be a meta for which are the best skills for each weapon, leading to everybody playing the same.
I love the Jack-of-all-Trades style too.
I always want lots of options (even as a pure class type), and a combat system that's deep enough that lots of options are worth having. I like to use my mind and think during combat. It's very rewarding to make the right choices in a game where the right choices matter.
Sometimes limitations can garner more creativity. In Dungeons & Dragons you are limited in the amount of spells that you can learn, and the amount of spells that you can cast, and while it does scale up to have a pretty decent catalogue of spells, you still need to consider how you use your resources, and plan ahead for what you may anticipate you'll need.
New World has less skills available, but being able to anticipate what weapons and skills you think you might need is really appealing to me, and the fact that I don't get carpal tunnel flare ups from playing it is doubly great.
I have not gotten high enough level yet, but is it possible that higher level gear may have cool down reduction? that may be why the cool downs feel so long now, they may be balanced around CDR at higher levels.
Yes there are cool down reduction skills and I have seen it in gear.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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I like having lots of skills available in a fight. I like to be a jack-of-all-trades, and the main challenge is to pick the right skill for the right situation. Games with very few available skills don't let you play in this style.
ESO only has a handful of skills, and if NW has even fewer, then it will probably become a problem for me.
Being able to train skills for all weapons is good, but if you can't swap weapons in combat, it doesn't help. Obviously there will be a meta for which are the best skills for each weapon, leading to everybody playing the same.
I love the Jack-of-all-Trades style too.
I always want lots of options (even as a pure class type), and a combat system that's deep enough that lots of options are worth having. I like to use my mind and think during combat. It's very rewarding to make the right choices in a game where the right choices matter.
Sometimes limitations can garner more creativity. In Dungeons & Dragons you are limited in the amount of spells that you can learn, and the amount of spells that you can cast, and while it does scale up to have a pretty decent catalogue of spells, you still need to consider how you use your resources, and plan ahead for what you may anticipate you'll need.
New World has less skills available, but being able to anticipate what weapons and skills you think you might need is really appealing to me, and the fact that I don't get carpal tunnel flare ups from playing it is doubly great.
I have not gotten high enough level yet, but is it possible that higher level gear may have cool down reduction? that may be why the cool downs feel so long now, they may be balanced around CDR at higher levels.
That's insightful, and better for the game. But you also have to consider what's fun for the players, and having skills to use adds to their play.
UO didn't have much as options for a straight Fighter type, but Magic and Potions gave plenty of options. Timing! Yes, that was critical in UO, and their system was fun to play, I thought.
And as you say, we don't know the complete system yet. Even for the first few months, they may be adding more (I'm betting they will be).
So it's "wait and see." (Not me, there's stuff I don't want, but I'm not the typical current gamer. Maybe next game for all those like me.)
Comments
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Icons over player heads should not exist in a pvp game.
The world does have some nice spots visually but like any game there are also lots of boring spots as well,just trees/grass and a dirt road.
Changes,well i do not expect positive change but instead i fully expect monetization changes as first on their agenda.I bet right now their business team is thinking,ok we need to cash in on these players while we have a large player base.
I also expect more instancing from the pve side of development which removes players from the MMO world and sticks them into Co-op gameplay.However the players can be blamed for that as complaining about too many players making it tough to do quests you'll get what you'll get what you deserve for complaining>>>instances...non mmo gameplay.
Never forget 3 mile Island and never trust a government official or company spokesman.
There are flaws. Character customization is pretty limited. Also no pistols at launch? That’s a severely missed opportunity. I also don’t think the narrative is going to absorb me like FF14 or SWTOR did but I see huge potential in making my own adventures. Post launch is going to be very interesting. Im interested to see what kind of content is being added.
All in all, New World is a blast. It certainly won’t be a game for everyone but I see the potential in it becoming my main game.
Are you changing your "classes" as you play?
(Nothing wrong with that as a design (if so), except for people who want an identity via class. Just a question.)
Once upon a time....
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Once upon a time....
It wasn't just the freedom, it was also an interesting game world and depth that mingled with more depth.
Everything affected everything else, like a world should work.
Loved that game, except for seeing so many friends leave because of PKing and then 3D competition.
If someone picks up that flag, and does it right and well, I'd follow in a heartbeat.
Once upon a time....
As it is my character has so many possible skills he could slot which might be optimal in certain situations, which I do using Dressing room when I can, but still I'm always feeling "hampered" in some fashion.
I mean, when I go out for battle, I want to be fully equipped..
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Big thumbs up on SSBM btw, the skill ceiling on that one has Virtua Fighter heights while being able to be picked up by literally anyone.
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Add to that I am a healer also, so if I don't need any healing then my 2nd weapon is basically useless. I usually just start with life staff to pull (for weap xp), then swap to other weapon and never go back, as I can dodge/avoid most of the attacks/damage.
Additionally the delay swapping weapons. Its not smooth like ESO to swap weapons.
Skill using buttons is not this games strong suit.
With that being said, I have a friend who cant play MMO's normally because they have problems with keyboards and fatfingering like an old fart. I recommended this game to them because the easy combat allows them to play now.
So I guess there is always tradeoffs to appeal to different audiences.
Finally, even with this weak combat, I still find it fun.
No longer being targeted by an opponent takes you out of combat. This can be done by killing everything targeting you or running far, far away so the enemy gets tethered back to it's starting area.
Though one can concurrently swap between weapons at level 15+, bar set up isn't so basic as that. Each bar can contain active abilities from the associated weapon and any other active abilities you have not associated with another weapon. Persistent abilities, summons generally, must be slotted on both bars to be maintained through swapping.
You guys seem to be ignoring the fact that they have repeatedly said that the souls games are their combat inspiration. This isn't WoW or ESO but with fewer skills, it's Dark Souls but with additional skills.
Six skills doesn't bother me, it's the cooldowns on those skills that I question. There are very few skills powerful enough to deserve a cool down especially because in addition to cool downs they also have a resource cost so their use is being double limited: by time and also by its very small resource pool (100 mana which can not be added to as you level or through gear with the average cost of skills being 15-30)
What I don't like about the combat is how it feels with a lot of animation locks as well as reduced movement speed after an attack. I get that they're going for a system that when you commit to an attack, you're committed and can't back out, but the end result from my perspective is that the combat feels laggy and most of the time my own 71 yr. old reaction times are way faster than the delays imposed on combat especially for blocking, dodging and weapon swapping... and that's when I'm not staggered since all mob attacks that land induce a stagger that makes you unable to do anything for that extra second.
It just feels weird to me being used to other types of action combat where I am much more in control of what I can do at any given time.
Ironically it also has animation canceling where you can cancel the recovery animation of light attacks by using a skill. You just can't cancel it with a block or dodge - for those you need to wait until the light attack recovery animation is over.
I love many, many things about the game but the unresponsive feel of combat actions which is also apparently borrowed from Souls games, I don't love.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
OK, if this is meant to be Dark Souls plus combat, how do players think it compares? I assume it is nowhere near as difficult which beggars the question did they not realise that using a more arcade feel combat that was "MMO standard easy" could be in danger of seeming boring?
I am not saying they need more skills from what has been said, but it seems the balance of the combat is off?
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2024: 47 years on the Net.
I always want lots of options (even as a pure class type), and a combat system that's deep enough that lots of options are worth having.
I like to use my mind and think during combat. It's very rewarding to make the right choices in a game where the right choices matter.
Once upon a time....
I find it enjoyable. It would kind of suck if combat systems were all the same.
"Be water my friend" - Bruce Lee
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
But you also have to consider what's fun for the players, and having skills to use adds to their play.
UO didn't have much as options for a straight Fighter type, but Magic and Potions gave plenty of options.
Timing! Yes, that was critical in UO, and their system was fun to play, I thought.
And as you say, we don't know the complete system yet. Even for the first few months, they may be adding more (I'm betting they will be).
So it's "wait and see."
(Not me, there's stuff I don't want, but I'm not the typical current gamer. Maybe next game for all those like me.)
Once upon a time....
Philosophy of MMO Game Design