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New World Beta Impressions: Questing Needs A Bit Of Work | MMORPG.com

SystemSystem Member UncommonPosts: 12,599

imageNew World Beta Impressions: Questing Needs A Bit Of Work | MMORPG.com

New World's closed beta has been in full swing since July 20th, and tens of thousands of players have landed in Aeternum waging war, skinning turkeys and more. One aspect of New World that has been frustrating though, more than others at least to Bradford, are the quests you can undertake in Amazon's MMO.

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Comments

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    " I spent a good 25 minutes trying to kill three tentacles as part of my journey to get my Azoth Staff because the spawns took so long to happen and then the mobs were burned down before I could get to them."

    Yup, took me even longer. Probably 45 minutes.

    Now I know that compared to Days of Yore, waiting 45 minutes for a quest is not big deal, but there are two differences today. First, obviously the attention span of most players is quite different from the EQ days. Secondly, there was a community etiquette back in those days. Folks would "wait their turn". At the very next step in the quest from what you describe, we found 40 players in a ball just swinging for where the Named mob would spawn. When some poor guy suggested we line up and take turns he was told (and I quote) " F*@! you Boomer. Get Good".

    Not sure what they were thinking in making all 3 factions have the same questline and it involve killing 1 or more specific mobs that are on timers...
    AlomarGdemamienesisxlr8Kyleran

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • olepiolepi Member EpicPosts: 3,017
    Probably part of the original game plan, PvP was supposed to provide "content", not quests or a story line.

    My guess is that in the next few years, many more stories and quest lines will be added.
    IselinVrika[Deleted User]RemyVorenderKyleranGroqstrong

    ------------
    2024: 47 years on the Net.


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  • toljartoljar Member UncommonPosts: 240

    templarga said:

    I approach most of the quests from a casual, "they will get done when they get done" perspective. The story quests and "main" quests are different as I seek them out to do directly.



    One of the things that improved for me was to get WOW-style questing out of my head. For example, if you get a quest to kill 25 turkeys... you really aren't meant to go out and just kill 25 turkeys. In WOW and related games, you would go to an area that had hundreds of turkey spawns and complete the quest in minutes.



    In NW, you get the quest and then run around and harvest and do other quests and along the way kill the 25 turkeys. Initially it was frustrating to me but after a while, I have grown to love it.



    You are SO RIGHT!

    Majority of people I have read complain about the quests are just use to hand held, smash-er-out in one go style from WoW, the instant gratification quests. Even the Azoth quest is not meant to be done in 1 straight go as it takes you to 4 different zones (I guess if you really want).

    This game is not a quest ran MMO, well it is, but it isn't the traditional one. I agree it is going to take some time for people to get use to it.
    sk8chalifTacticalZombehMallyx

    Gaming community: IRONFIST
    New World: Lilith - US East
    WoW Guild: IRONFIST <Burning Legion> Alliance(We transferred to Illidan)
    WoW Guild: IRONFIST <Illidan> Horde
    SWOTR: IRONFIST <Satele Shan> Empire/Republic


  • DattelisDattelis Member EpicPosts: 1,674
    edited July 2021
    It is very impressive to see how much they've changed in the game in 1-2 years, so even if its a bit rough still now, I'm confident it wont take them long to iron more things out. I'm looking forward to this one more and more.
    Post edited by Dattelis on
    [Deleted User]RemyVorender
  • GatsuZerkGatsuZerk Member UncommonPosts: 137
    It went from an exciting open world pvp survival game to a boring walking simulator that just shoves quest after quest down your throat.

    Not gonna work for me in 2021, this horse has been beat to death.
    RaapnaapKidRiskAlomarAsm0deusSpiiderBruceYeeRhiow-DarkstepMallyxcranthug
  • ChaserzChaserz Member RarePosts: 335
    The overall design and setting of this MMO is impressive. But yes, the quests/tasks are it's weakest link. When I started the game I was very enthusiastic. But after playing for hours the past 4-5 days I've lost the passion because the questing is hollow.
    elfdragon21
  • ScotScot Member LegendaryPosts: 24,273
    **Breaking News____Breaking News**

    Players are finding that in New World, the MMO which bolted its Quests on last minute the quests still need "a bit of work". 

    :)
    KyleranMallyxultimateduckcranthug
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Ciccero said:


    It won't be long before the entire community knows you can level from 1 to 60 without killing a single mob, leaving a zone, crafting a single item, or doing a single quest, and do it in about 45 hours game time. Then the game folds up and the population decreases as they try to "adjust" crap that was pointed out to them by the community on more than 1 occasion

    What is that secret to leveling?
    Also, You would still have to level up your weapons no?

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • IselinIselin Member LegendaryPosts: 18,719
    edited July 2021
    olepi said:
    Probably part of the original game plan, PvP was supposed to provide "content", not quests or a story line.

    My guess is that in the next few years, many more stories and quest lines will be added.
    Under-rated comment right here. When there were no PvP flags those quests with 30 or 40 players competing for the same named mob or tentacle kills would have turned into instant PvP hot spots. Those could have been fun with the quest reason you're there becoming a secondary objective to the PvP those bottlenecks would create.

    I'm not saying that the old open world PvP system would have been better, I much prefer separate PvE and PvP zones as in DAoC, just that the current named quest mob system needs rethinking for the mostly PVE game NW has been converted to.
    Kalafax
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • elfdragon21elfdragon21 Member UncommonPosts: 48
    edited July 2021
    I agree 100%. I complained about this in the survey. I didn't even know there was a main quest lol. I just thought there was an intro and then you are left alone after the intro is complete.
  • olepiolepi Member EpicPosts: 3,017
    One of my favorite times was in Vanguard. I was just wandering around, and found this castle out in the middle of nowhere. The inhabitants were running some kind of contest, you could do some fights or quests and earn armor pieces.

    It wasn't part of any questline, nobody directed me there. It was just out there.

    NW could use some stuff like that.
    elfdragon21TokkenRhiow-Darkstep

    ------------
    2024: 47 years on the Net.


  • Asm0deusAsm0deus Member EpicPosts: 4,600
    edited July 2021
    Ciccero said:


    It won't be long before the entire community knows you can level from 1 to 60 without killing a single mob, leaving a zone, crafting a single item, or doing a single quest, and do it in about 45 hours game time. Then the game folds up and the population decreases as they try to "adjust" crap that was pointed out to them by the community on more than 1 occasion

    What is that secret to leveling?
    Also, You would still have to level up your weapons no?


    Hmmm I have found this:


    I have also found this:
    There is an exploit that's been used since alpha. Once you get into a faction you can do faction PvP and PvE quests. Pick up all of the delivery quests. Wait 5 minutes for the quests to refresh. Pick up all the delivery quests. Repeat this until you have ~30 delivery quests. Oh also do this in weavers fen.

    Keep your camp somewhere near First Light. Go outside of Weavers Fen and suicide to monsters.

    Respawn at your camp by First Light. Hand all the quests in. Head to the next zone, die over the border somewhere. Respawn in the City. Hand all the quests in.

    Keep doing this mindless walking/suicide simulator for the entire day, and boom you're level 40+. It's about 280k XP and 6,000 gold from lower level to around level 30 with a full 30 quest turn in.

    It's an exploit, nothing more. The quests are pretty bad in this game, very rinse and repeat, kill this, loot this, find chests, turn in. Over and over and over again. A lot of people go with the exploit. The downside is your weapon skills aren't getting leveled and your gear is always broken.

    You also get faction tokens for turning these in in addition to all the gold and XP so you can buy some of the best gear the game has to offer while you are powerleveling yourself.

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • Asm0deusAsm0deus Member EpicPosts: 4,600
    edited July 2021
    Apparently you have to give up the non delivery quest for them to respawn after 5 mins. 

    BTW I don't have the game and I am not in the beta so would be hard to get myself banned ;)

    I somehow do not think they will be banning anyone for this during a BETA that is going to be wiped and frankly now is the time to make this widely known and widely used so the devs "have to fix it" before the proper launch!
    olepiARos1

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • olepiolepi Member EpicPosts: 3,017
    Asm0deus said:
    Apparently you have to give up the non delivery quest for them to respawn after 5 mins. 

    BTW I don't have the game and I am not in the beta so would be hard to get myself banned ;)

    I somehow do not think they will be banning anyone for this during a BETA that is going to be wiped and frankly now is the time to make this widely known and widely used so the devs "have to fix it" before the proper launch!

    Just what I was going to post.

    As a software developer, alpha and beta have actual meanings. Alpha is the first time you put all the pieces together, after unit testing each piece by itself. Nobody expects a real alpha to actually work very well.

    Beta is when all the pieces are there, and they are expected to mostly work. Now is the time to expose exploits and bugs, before they make it into the final release.
    Asm0deus[Deleted User]

    ------------
    2024: 47 years on the Net.


  • Panther2103Panther2103 Member EpicPosts: 5,777
    I've been having fun but I feel like there needs to be mounts or something. In a world like this where you aren't just grinding in some area having to go back and forth a billion times to a place 900 meters away walking isn't very fun. I know people loved long treks back in the day which was fine back then because you would camp the spot for like 15 hours straight grinding the same mobs it felt like less of an annoyance. Maybe I just need to give it more time I don't know. 
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Asm0deus said:
    Ciccero said:


    It won't be long before the entire community knows you can level from 1 to 60 without killing a single mob, leaving a zone, crafting a single item, or doing a single quest, and do it in about 45 hours game time. Then the game folds up and the population decreases as they try to "adjust" crap that was pointed out to them by the community on more than 1 occasion

    What is that secret to leveling?
    Also, You would still have to level up your weapons no?


    Hmmm I have found this:


    I have also found this:
    There is an exploit that's been used since alpha. Once you get into a faction you can do faction PvP and PvE quests. Pick up all of the delivery quests. Wait 5 minutes for the quests to refresh. Pick up all the delivery quests. Repeat this until you have ~30 delivery quests. Oh also do this in weavers fen.

    Keep your camp somewhere near First Light. Go outside of Weavers Fen and suicide to monsters.

    Respawn at your camp by First Light. Hand all the quests in. Head to the next zone, die over the border somewhere. Respawn in the City. Hand all the quests in.

    Keep doing this mindless walking/suicide simulator for the entire day, and boom you're level 40+. It's about 280k XP and 6,000 gold from lower level to around level 30 with a full 30 quest turn in.

    It's an exploit, nothing more. The quests are pretty bad in this game, very rinse and repeat, kill this, loot this, find chests, turn in. Over and over and over again. A lot of people go with the exploit. The downside is your weapon skills aren't getting leveled and your gear is always broken.

    You also get faction tokens for turning these in in addition to all the gold and XP so you can buy some of the best gear the game has to offer while you are powerleveling yourself.

    They changed the quest refresh times at the Town Boards to 30 minutes.  Also,  I don't think I have seen any delivery quests.
    Brainy

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • Asm0deusAsm0deus Member EpicPosts: 4,600
    Asm0deus said:
    Ciccero said:


    It won't be long before the entire community knows you can level from 1 to 60 without killing a single mob, leaving a zone, crafting a single item, or doing a single quest, and do it in about 45 hours game time. Then the game folds up and the population decreases as they try to "adjust" crap that was pointed out to them by the community on more than 1 occasion

    What is that secret to leveling?
    Also, You would still have to level up your weapons no?


    Hmmm I have found this:


    I have also found this:
    There is an exploit that's been used since alpha. Once you get into a faction you can do faction PvP and PvE quests. Pick up all of the delivery quests. Wait 5 minutes for the quests to refresh. Pick up all the delivery quests. Repeat this until you have ~30 delivery quests. Oh also do this in weavers fen.

    Keep your camp somewhere near First Light. Go outside of Weavers Fen and suicide to monsters.

    Respawn at your camp by First Light. Hand all the quests in. Head to the next zone, die over the border somewhere. Respawn in the City. Hand all the quests in.

    Keep doing this mindless walking/suicide simulator for the entire day, and boom you're level 40+. It's about 280k XP and 6,000 gold from lower level to around level 30 with a full 30 quest turn in.

    It's an exploit, nothing more. The quests are pretty bad in this game, very rinse and repeat, kill this, loot this, find chests, turn in. Over and over and over again. A lot of people go with the exploit. The downside is your weapon skills aren't getting leveled and your gear is always broken.

    You also get faction tokens for turning these in in addition to all the gold and XP so you can buy some of the best gear the game has to offer while you are powerleveling yourself.

    They changed the quest refresh times at the Town Boards to 30 minutes.  Also,  I don't think I have seen any delivery quests.

    Apparently the timer can be bypassed, at least it was like 8hrs ago.
    Iselin

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • IselinIselin Member LegendaryPosts: 18,719
    Asm0deus said:
    Asm0deus said:
    Ciccero said:


    It won't be long before the entire community knows you can level from 1 to 60 without killing a single mob, leaving a zone, crafting a single item, or doing a single quest, and do it in about 45 hours game time. Then the game folds up and the population decreases as they try to "adjust" crap that was pointed out to them by the community on more than 1 occasion

    What is that secret to leveling?
    Also, You would still have to level up your weapons no?


    Hmmm I have found this:


    I have also found this:
    There is an exploit that's been used since alpha. Once you get into a faction you can do faction PvP and PvE quests. Pick up all of the delivery quests. Wait 5 minutes for the quests to refresh. Pick up all the delivery quests. Repeat this until you have ~30 delivery quests. Oh also do this in weavers fen.

    Keep your camp somewhere near First Light. Go outside of Weavers Fen and suicide to monsters.

    Respawn at your camp by First Light. Hand all the quests in. Head to the next zone, die over the border somewhere. Respawn in the City. Hand all the quests in.

    Keep doing this mindless walking/suicide simulator for the entire day, and boom you're level 40+. It's about 280k XP and 6,000 gold from lower level to around level 30 with a full 30 quest turn in.

    It's an exploit, nothing more. The quests are pretty bad in this game, very rinse and repeat, kill this, loot this, find chests, turn in. Over and over and over again. A lot of people go with the exploit. The downside is your weapon skills aren't getting leveled and your gear is always broken.

    You also get faction tokens for turning these in in addition to all the gold and XP so you can buy some of the best gear the game has to offer while you are powerleveling yourself.

    They changed the quest refresh times at the Town Boards to 30 minutes.  Also,  I don't think I have seen any delivery quests.

    Apparently the timer can be bypassed, at least it was like 8hrs ago.
    I just saw a bug/exploit report on the official forums about this: you log out to the main screen, wait 2.5 minutes, log back in and they'll be refreshed.
    Asm0deus
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • NicoleCNicoleC Member UncommonPosts: 29

    templarga said:

    I approach most of the quests from a casual, "they will get done when they get done" perspective. The story quests and "main" quests are different as I seek them out to do directly.




    Part of the quest problem is that none of them create a sense of urgency. How urgent can going to kill X boss be when it can't save the town or NPCx because everyone comes back to life?

    For sure running back and forth doing each one would be just tedious.
  • Asm0deusAsm0deus Member EpicPosts: 4,600
    edited July 2021
    Iselin said:
    ...snip...
    I just saw a bug/exploit report on the official forums about this: you log out to the main screen, wait 2.5 minutes, log back in and they'll be refreshed.

    Hmm was the same in Elite Dangerous when you wanted to refresh the mission board to get high paying mission to stack, was awhile ago since I played so dunno if that till works there.

    Yeah lots of this is being posted in the New World official forums and in reddit so..lol


    Often these bugs work in a similar fashion between games so if you have a checklist from previous games often it makes it easier to find similar bugs/exploits in new ones.

    Logging out to the main menu  or having multiple windows open at once when trading or crafting or putting something away in the bank is often one that leads to duping and the like sometimes it requires you to use trick like turning off your network adapter and turning it back on at certain points to cause lag and the like while moving thing around in those windows etc etc

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • SpiiderSpiider Member RarePosts: 1,135
    The whole game needs "a bit of work". Only in my village this means "a complete overhaul". This is Gloria Victis with bigger budget. Sorry guys but there is no mmo here. One character per server, what happens if your server gets occupied by a group that will make sure everyone's life is miserable? Make a new one and grind your craft and combat for another 2 months?

    There are some decent elements in NW. But as a whole the game is f2p worthy and not original at all.
    BruceYeeGdemami

    No fate but what we make, so make me a ham sandwich please.

  • Az2002roAz2002ro Member UncommonPosts: 158
    Beta Impressions? Are you going to put the same energy into writing about the other things in the game? You seem to focus on the ONE area you have issue with, and not giving us any detail into those things you like
  • IselinIselin Member LegendaryPosts: 18,719
    Stizzled said:
     You aren't locked into your faction choice forever.


    Your first faction change is instant whenever you want it. Any changes after that have a 120 day wait.
    Slapshot1188Asm0deus[Deleted User]Kyleran
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • UtinniUtinni Member EpicPosts: 2,209


    " I spent a good 25 minutes trying to kill three tentacles as part of my journey to get my Azoth Staff because the spawns took so long to happen and then the mobs were burned down before I could get to them."



    Yup, took me even longer. Probably 45 minutes.



    Now I know that compared to Days of Yore, waiting 45 minutes for a quest is not big deal, but there are two differences today. First, obviously the attention span of most players is quite different from the EQ days. Secondly, there was a community etiquette back in those days. Folks would "wait their turn". At the very next step in the quest from what you describe, we found 40 players in a ball just swinging for where the Named mob would spawn. When some poor guy suggested we line up and take turns he was told (and I quote) " F*@! you Boomer. Get Good".



    Not sure what they were thinking in making all 3 factions have the same questline and it involve killing 1 or more specific mobs that are on timers...




    This is a bit misleading. There wasn't community etiquette back in those days, there were GMs. People absolutely kill stole, trained, and overall griefed other players as they do today. Just less frequently because of actual consequences. If you don't police toxicity then it will run rampant.
    [Deleted User]KyleranRhiow-Darkstep
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