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Current State of the Game - Crowfall

[Deleted User][Deleted User] Posts: 0
edited July 2021 in Crowfall
The user and all related content has been deleted.

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Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
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  • [Deleted User][Deleted User] Posts: 0
    edited July 2021
    The user and all related content has been deleted.
    Post edited by [Deleted User] on

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • MendelMendel Member LegendaryPosts: 5,609
    Very interesting observations, @Mtibbs1989 .

    Correct me if I'm wrong, but wasn't Crowfall developed in part as a proof of function to drive sales of the underlying engine?  How does the implementation of Crowfall help that, given the obvious errors (zerg detection via lag) and limited design (zone capacity limits)?  If the engine developer's can't build a game that works smoothly with 200 person zones, how are they planning to sell other companies that their engine will handle 1000x1000 battles?

    Good that the classes are interesting and well thought out, but when the game doesn't allow them to participate in the game, what's the point?



    Logic, my dear, merely enables one to be wrong with great authority.

  • The user and all related content has been deleted.

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
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