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Opinion: New World's Map Should Set The Standard For Future Craftng Material Gathering In Other MMOs

SystemSystem Member UncommonPosts: 12,599
edited August 2021 in News & Features Discussion

imageOpinion: New World's Map Should Set The Standard For Future Craftng Material Gathering In Other MMOs | MMORPG.com

Maps are something every MMO out there has, but oftentimes they aren't necessarily the most detailed - or informative. Bradford hopes that as players explore New World and get used to its map it becomes a turning point for MMO map design moving forward.

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Comments

  • HefaistosHefaistos Member UncommonPosts: 388
    Do you mean Player Trade Open with Static gathering spawn points aka Botting and RMT Heaven? How long do you think until we get to see the RMT unofficial markets for materials and bis items?

    1st week :)

    Faulty player trade ON is the nr 1 issue.
    [Deleted User]JeroKanebcbullysakinolNepheth
  • ultimateduckultimateduck Member EpicPosts: 1,306
    The compass thing was cool... but I didn't think the map itself was anything special.
    [Deleted User]
  • NaitakalNaitakal Member UncommonPosts: 74


    The compass thing was cool... but I didn't think the map itself was anything special.




    After having played Crowfall, the New World map has been super special.
    ultimateduck[Deleted User]RemyVorenderKyleranSlapshot1188muthax[Deleted User]Roin
  • UtinniUtinni Member EpicPosts: 2,209
    "turning point" ? What?
    [Deleted User]
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  • olepiolepi Member EpicPosts: 3,017
    I like how Ryzom did it. Mats are underground and have to be dug up. Digging them up is a mini-game that can get you killed. And you have to prospect for them first. Higher prospecting and digging skills mean you are better at finding them, and better at digging them up and surviving.
    MendelMallyxMaurgrim

    ------------
    2024: 47 years on the Net.


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  • WizardryWizardry Member LegendaryPosts: 19,332
    I despise what Blizzard brought to gaming in form of hand holding and immersion breaking.
    I do not want maps full of information unless I put that information on the map.

    Geesh 30 year old games got it right as the idea of a Cartographer has been around a very long time.

    I see all the shooters and they have glowing lights coming off loot or destination markers in the air and markers showing where all the players are.

    I want the games and worlds to be as realistic as possible and not the other way around catering to lazy and hand holding.
    As for resource gathering ,the way Atlas does it is EXACTLY how i want to see it done.You travel and explore to different biomes to find different resources.You might have to build a ship to get across water and these studios could take those ideas in many more directions to add depth to the games.
    I am forever seeking game design improvements and not ways to dumb down gaming because it is easier and simpler to do.
    I mean geesus are we going to commend Blizzard for selling instant max level characters too?When i see DUMB ideas i am going to call it out everytime,i do not want any influencing of bad ideas ,i want games to get better not worse.

    Point being that if Amazon studios created a Cartography system,then i might give them some credit for game design ,otherwise i doubt they do much of anything amazing.

    tremmorMendelbobbymcswansonZenJellySincerelykjempffbcbullyircaddicts

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  • Greymantle_12Greymantle_12 Member UncommonPosts: 12
    The crafting/gathering system is the only reason I'm thinking of buying the game. The issue I have is the faction gear is easy to get and is better. If they make the faction gear harder to get I most likely will pick this up.
    Kyleran[Deleted User]Blindchance
  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    I'd take EQ sense heading over New Worlds map, and Wurm Online or Ryzom for gathering crafting mats.




  • GroqstrongGroqstrong Member RarePosts: 825
    I often went out to quest but ended up just gathering
    TokkenMallyx
  • MendelMendel Member LegendaryPosts: 5,609
    I'm certainly not in favor of a game's feature being a 'standard' for others to follow.  Following the leader is how we got here.  We don't need more of the same, we need new games to present us with new mechanics.

    New World's gathering might be something to push other games to more interesting decisions.  Do something different.



    Sincerely

    Logic, my dear, merely enables one to be wrong with great authority.

  • MendelMendel Member LegendaryPosts: 5,609
    Wizardry said:
    I despise what Blizzard brought to gaming in form of hand holding and immersion breaking.
    I do not want maps full of information unless I put that information on the map.

    Geesh 30 year old games got it right as the idea of a Cartographer has been around a very long time.

    <Snip>
    Point being that if Amazon studios created a Cartography system,then i might give them some credit for game design ,otherwise i doubt they do much of anything amazing.


    Being able to put a 'sticky-note' on a map would be great.  Being able to trade maps (sticky-notes) with others would be even better.  Knowledge would be player created, not looked up on a spoiler site.



    deniterMallyx

    Logic, my dear, merely enables one to be wrong with great authority.

  • UrdenUrden Member UncommonPosts: 51

    Mendel said:


    Wizardry said:

    I despise what Blizzard brought to gaming in form of hand holding and immersion breaking.

    I do not want maps full of information unless I put that information on the map.



    Geesh 30 year old games got it right as the idea of a Cartographer has been around a very long time.


    <Snip>
    Point being that if Amazon studios created a Cartography system,then i might give them some credit for game design ,otherwise i doubt they do much of anything amazing.






    Being able to put a 'sticky-note' on a map would be great.  Being able to trade maps (sticky-notes) with others would be even better.  Knowledge would be player created, not looked up on a spoiler site.






    I agree. To make it easy there should be different map pins or icons you could apply to the location your standing at. You find some iron ore, go to your map, scroll thru the icons till you see the iron ore icon then click it and it applies an icon on your map to the location your standing on.

    Trading your map to others would be neat but you would eventually have filled maps that would be passed around and all would be lost to new players.
    Mendel
  • EladiEladi Member UncommonPosts: 1,145


    The crafting/gathering system is the only reason I'm thinking of buying the game. The issue I have is the faction gear is easy to get and is better. If they make the faction gear harder to get I most likely will pick this up.



    faction gear is just second rated gear. yes your newbie weapon crafter will be bad but in the end only endgame gear counts and the best is crafted (atm at least)

    Tho there loads of improvements to be made. in beta I had to buy crafted weapons (coz i was lazy) due to needing repair parts :) and it was in beta just more effective then trying to collect them from mobs.

    Crafting could be good in this game but it completely Depends how long the game keeps growing since durability is just a annoyance and not a gear breaker. no new players = no new sales (gear)

    Making goods that are always needed is longterm the best way to go.
    Potions (arcana) - you can buy faction mana and health potions but not regen potions and those stack together. resistance potions and sutch will also always be needed
    Ammo (engineer) - theirs various ammo that always will be in demand
    Food(cook)- food is really powerful, far far faaaaar more stuff to gather to make em but total worth it.

    All other crafting has a real risk to stop/die at some point as long durability has no real effect.
    [Deleted User]
  • bobbymcswansonbobbymcswanson Member UncommonPosts: 204


    The crafting/gathering system is the only reason I'm thinking of buying the game. The issue I have is the faction gear is easy to get and is better. If they make the faction gear harder to get I most likely will pick this up.



    And once everyone has the items they want it won't matter anyway....or their groovy gathering and crafting because there is no item loss the economy for crafters will be dog shit at best
    sakinolBuschkatze
  • IceAgeIceAge Member EpicPosts: 3,200

    Hefaistos said:




    Faulty player trade ON is the nr 1 issue.



    Trade, on a MMORPG. How .. ironic right?!

    Trade isn't the issue in-games, just so you know. If anything, is the devs and the...features/concepts behind their game(s).

    Reporter: What's behind Blizzard success, and how do you make your gamers happy?
    Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  • HefaistosHefaistos Member UncommonPosts: 388

    IceAge said:



    Hefaistos said:







    Faulty player trade ON is the nr 1 issue.






    Trade, on a MMORPG. How .. ironic right?!



    Trade isn't the issue in-games, just so you know. If anything, is the devs and the...features/concepts behind their game(s).




    Yes, the devs and the faulty feature of Trading will bring RMT and Boosting communities from WoW to NW.

    90% of the servers, at least 90% of them are wiped and claimed in less than 30 days if factions wont be capped and balanced :)

    You heard it here 1st :)
  • SovrathSovrath Member LegendaryPosts: 32,780
    Wizardry said:

    I see all the shooters and they have glowing lights coming off loot or destination markers in the air and markers showing where all the players are.

    I want the games and worlds to be as realistic as possible and not the other way around catering to lazy and hand holding.


    First off, while I share your taste for rpg maps, you have to realize a few things.

    Shooters are not about "marking your map." They are about extremely fast paced combat and having things appear quickly so the player can make quick decisions is part of the game play. It helps create the flow.

    Secondly, I think it's great you like realistic games but not all games are made to be realistic.

    So you can't really judge a game based on your personal taste without understanding what the developers are trying to do.

    Should there be a game touted as realistic but there are glowy bits all over the place to tell the player information, then sure, you would have a point.

    Otherwise it's more helpful to see what is being offered, what they are trying to do, and evaluate it on those standards.

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  • IselinIselin Member LegendaryPosts: 18,719
    The crafting/gathering system is the only reason I'm thinking of buying the game. The issue I have is the faction gear is easy to get and is better. If they make the faction gear harder to get I most likely will pick this up.
    That's only a "problem" when you're low level and you have limited access to better gear because your crafting is not advanced enough nor do you have access to content that gives you better drops than the faction gear.

    Faction gear is not the BIS gear compared to high level crafting nor drops from expeditions or other higher level events later on.
    [Deleted User]KyleranReaperUk
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  • drumchannelldrumchannell Member UncommonPosts: 185
    New World's map is colored coded:

    Brown
    Lighter Brown
    Even lighter brown

    It's not easy to read and not intuitive. Gathering is the same as in the other theme park games.

    Also, are resource nodes shared?
    BluefishTacticalZombeh
  • losthewarlosthewar Member UncommonPosts: 132
    You can use auto clickers to AFK farm resource nodes for crafting as well there is nothing to discover about this map. They need to make their nodes random spawn and remove the map entirely. So far this game sucks mad dong but its the only thing new coming out so everyone is going to flock to it anyways. Weird how an mmo is going to make money! its like more companies should do it...

    Bluefish[Deleted User]sakinol
  • BluefishBluefish Member UncommonPosts: 96
    edited August 2021


    It's definitely one of the most fun gathering system in MMORPGs, It'd make resources nodes spawn a bit more randomly though. I love the compass system.



    Very much this. There should be a degree of randomness in the spawning of materials, and also the fishing hotpots need to be randomised to promote exploration. I like to think they're aware of this but who knows.
  • MendelMendel Member LegendaryPosts: 5,609
    Urden said:

    Mendel said:


    Wizardry said:

    I despise what Blizzard brought to gaming in form of hand holding and immersion breaking.

    I do not want maps full of information unless I put that information on the map.



    Geesh 30 year old games got it right as the idea of a Cartographer has been around a very long time.


    <Snip>
    Point being that if Amazon studios created a Cartography system,then i might give them some credit for game design ,otherwise i doubt they do much of anything amazing.






    Being able to put a 'sticky-note' on a map would be great.  Being able to trade maps (sticky-notes) with others would be even better.  Knowledge would be player created, not looked up on a spoiler site.






    I agree. To make it easy there should be different map pins or icons you could apply to the location your standing at. You find some iron ore, go to your map, scroll thru the icons till you see the iron ore icon then click it and it applies an icon on your map to the location your standing on.

    Trading your map to others would be neat but you would eventually have filled maps that would be passed around and all would be lost to new players.

    Tying this back to Wizardry's idea, make adding 'pins' or 'sticky-notes' require some cost, to make the system a bit more like actual cartography (abstracting time & materials).  Discovering a new feature would also allow the player to name it.  And trading shouldn't be all or nothing, either.  The map owner should be able to share specific parts and withhold others.  Duplicate pins/notes wouldn't be transferred unless the recipient removes older pins.



    Logic, my dear, merely enables one to be wrong with great authority.

  • IselinIselin Member LegendaryPosts: 18,719
    Mendel said:
    Urden said:

    Mendel said:


    Wizardry said:

    I despise what Blizzard brought to gaming in form of hand holding and immersion breaking.

    I do not want maps full of information unless I put that information on the map.



    Geesh 30 year old games got it right as the idea of a Cartographer has been around a very long time.


    <Snip>
    Point being that if Amazon studios created a Cartography system,then i might give them some credit for game design ,otherwise i doubt they do much of anything amazing.






    Being able to put a 'sticky-note' on a map would be great.  Being able to trade maps (sticky-notes) with others would be even better.  Knowledge would be player created, not looked up on a spoiler site.






    I agree. To make it easy there should be different map pins or icons you could apply to the location your standing at. You find some iron ore, go to your map, scroll thru the icons till you see the iron ore icon then click it and it applies an icon on your map to the location your standing on.

    Trading your map to others would be neat but you would eventually have filled maps that would be passed around and all would be lost to new players.

    Tying this back to Wizardry's idea, make adding 'pins' or 'sticky-notes' require some cost, to make the system a bit more like actual cartography (abstracting time & materials).  Discovering a new feature would also allow the player to name it.  And trading shouldn't be all or nothing, either.  The map owner should be able to share specific parts and withhold others.  Duplicate pins/notes wouldn't be transferred unless the recipient removes older pins.



    ESO has an add-on that essentially does that. It's called Harvest Map and keeps track automatically of all places where you have found a specific resource, chest, thieve's trove, etc.

    It can be used to keep track of what you yourself have found or the far more popular cheesy use of it which is to merge your database with that of thousands of other players and then use that merged database to know the location of every spawn, everywhere.

    In ESO these are also static spawn spots which in fact is the norm for pretty well every MMO. Some disguise the static nature of the resource spawns by having a set of possible locations in a given area but usually just 2 or 3 places it can spawn.

    If any MMO has truly random, procedurally generated, resource spawns, I'm not aware of that MMO. 
    [Deleted User]
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