When writing an article about how great the map is in New World, it would be great if you included a picture of the map that you think is so good. You know, for those who have never seen it, or can't remember it.
I've only played NW in one of the alphas ages ago now and I simply have no memory of the map. So, I'm kinda curious as to what it actually looks like!
Personally, I'd like to see ingame maps done like proper ordanance survey maps. I think that would be a lot more informative than what we currently have, plus with everyone having smartphones with satnav built in, mapreading is becoming a rarer skill among the young. Making that skill part of a game seems like a good way to teach a new generation.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
Foolish take. The static nodes in New World are going to get botted HARD. And, the crafting system is a hot mess. Expect markets to be awash with items...and, people will quickly realize they'll salvage 99.5% of everything they craft because every mob in the game drops armor/weapons that last forever (after very cheap repairs).
Tree-cutting looks and sounds cool, but this game is a mess.
I like the UI design and the map. I like that it gives you a general idea of where things are without calling it out specifically. I totally understand people's concern with static spawns as I've already seen interactive harvesting node maps sprouting up. No doubt this will be an issue to one degree or another. They definitely need to look hard at spawn times and quantities as well.
That said, I'm totally hooked on the crafting and gathering. LOVE the range of buffs you can get from cooking alone; examples including various crafting, harvesting and adventuring focused buffs.
I don't know what game the OP is playing, but there was nothing unique I observed from the New World gathering system. Elder Scrolls Online is rather old now and it still has one of the best gathering systems right next to Final Fantasy XIV's collectables. The ability to mod Elder Scrolls Online enhances the experience further beyond the standard Elder Scrolls fare and allows for players to pick and choose their own experience.
I played the New World beta, so there is potential to change, but honestly New World was horrendously cookie-cutter with very little redeemable features. I really only enjoyed the graphics and combat (as hatchet, of course, because magic made me want to pull my hair out).
I despise what Blizzard brought to gaming in form of hand holding and immersion breaking.
I do not want maps full of information unless I put that information on the map.
Geesh 30 year old games got it right as the idea of a Cartographer has been around a very long time.
I see all the shooters and they have glowing lights coming off loot or destination markers in the air and markers showing where all the players are.
I want the games and worlds to be as realistic as possible and not the other way around catering to lazy and hand holding.
As for resource gathering ,the way Atlas does it is EXACTLY how i want to see it done.You travel and explore to different biomes to find different resources.You might have to build a ship to get across water and these studios could take those ideas in many more directions to add depth to the games.
I am forever seeking game design improvements and not ways to dumb down gaming because it is easier and simpler to do.
I mean geesus are we going to commend Blizzard for selling instant max level characters too?When i see DUMB ideas i am going to call it out everytime,i do not want any influencing of bad ideas ,i want games to get better not worse.
Point being that if Amazon studios created a Cartography system,then i might give them some credit for game design ,otherwise i doubt they do much of anything amazing.
Making an online Etrian Odyssey is not worthy of credibility.
It is the opposite I want in a mmorpg. I want to pay attention to the world and find resources by observing the environment (obviously static locations are also a terrible idea..learn from the past). I do not want detailed maps with information about everything because that is gamey and decrease immersion.
Don't these sort of markers seem rather theme park?
I remember when you'd have to learn the locations of things by looking for them - so knowing the location of a particular resource was real knowledge. I guess that is one thing I miss - although, anymore people would just Google it.
You don't see them from the start. When your gathering skill increases, you start "knowing" where more and more resources are.
This can definitely be assimilated to the character gaining knowledge of possible resource locations.
Ah yes, I remember that now... good call.
I still think I'd rather see gathering skill impact speed/amount/success of gathering and keep location over in the "player knowledge" area. One of the downfalls of level based gaming is the pressure to keep moving.
In Ultima Online I'd go live in a city for my entire career - very little need to "move to the next area to get a level".
Quality of your gathering tools, region influence bonuses and some character stats influence how quickly you gather resources. Resources follow "natural" patterns, some materials are easier to find on hills, grasslands, near water etc.
Don't these sort of markers seem rather theme park?
I remember when you'd have to learn the locations of things by looking for them - so knowing the location of a particular resource was real knowledge. I guess that is one thing I miss - although, anymore people would just Google it.
You don't see them from the start. When your gathering skill increases, you start "knowing" where more and more resources are.
This can definitely be assimilated to the character gaining knowledge of possible resource locations.
so... it's like the weapon system in WoW classic, which basically was a good idea, but in the end was a drag to do for each character again?
"I'll never grow up, never grow up, never grow up! Not me!"
Sucks when soon-to-be-forgotten games have one or two really clever or revolutionary pieces of development. Does anyone remember APB (all points bulletin)? The game had the best character customization I’ve ever seen. And is now largely lost to oblivion.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I despise what Blizzard brought to gaming in form of hand holding and immersion breaking.
I do not want maps full of information unless I put that information on the map.
Geesh 30 year old games got it right as the idea of a Cartographer has been around a very long time.
<Snip>
Point being that if Amazon studios created a Cartography system,then i might give them some credit for game design ,otherwise i doubt they do much of anything amazing.
Being able to put a 'sticky-note' on a map would be great. Being able to trade maps (sticky-notes) with others would be even better. Knowledge would be player created, not looked up on a spoiler site.
I agree. To make it easy there should be different map pins or icons you could apply to the location your standing at. You find some iron ore, go to your map, scroll thru the icons till you see the iron ore icon then click it and it applies an icon on your map to the location your standing on.
Trading your map to others would be neat but you would eventually have filled maps that would be passed around and all would be lost to new players.
Tying this back to Wizardry's idea, make adding 'pins' or 'sticky-notes' require some cost, to make the system a bit more like actual cartography (abstracting time & materials). Discovering a new feature would also allow the player to name it. And trading shouldn't be all or nothing, either. The map owner should be able to share specific parts and withhold others. Duplicate pins/notes wouldn't be transferred unless the recipient removes older pins.
ESO has an add-on that essentially does that. It's called Harvest Map and keeps track automatically of all places where you have found a specific resource, chest, thieve's trove, etc.
It can be used to keep track of what you yourself have found or the far more popular cheesy use of it which is to merge your database with that of thousands of other players and then use that merged database to know the location of every spawn, everywhere.
In ESO these are also static spawn spots which in fact is the norm for pretty well every MMO. Some disguise the static nature of the resource spawns by having a set of possible locations in a given area but usually just 2 or 3 places it can spawn.
If any MMO has truly random, procedurally generated, resource spawns, I'm not aware of that MMO.
Truly random spawns would just spawn in stupid locations. Imho a random spawn where you've got about 5 times more static spawn locations than resource nodes works much better. It's random enough that you have to actually look for the nodes, but at the same time the locations still make sense since they're placed by hand.
Sucks when soon-to-be-forgotten games have one or two really clever or revolutionary pieces of development. Does anyone remember APB (all points bulletin)? The game had the best character customization I’ve ever seen. And is now largely lost to oblivion.
Sucks when some soon to be forgotten poster we barely every read something from before posts some opinion presented as a fact.
Dang, I've been nasty again, sorry.
Show me where the bad poster touched your USS Enterprise JLP
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Comments
Tree-cutting looks and sounds cool, but this game is a mess.
That said, I'm totally hooked on the crafting and gathering. LOVE the range of buffs you can get from cooking alone; examples including various crafting, harvesting and adventuring focused buffs.
I played the New World beta, so there is potential to change, but honestly New World was horrendously cookie-cutter with very little redeemable features. I really only enjoyed the graphics and combat (as hatchet, of course, because magic made me want to pull my hair out).
Making an online Etrian Odyssey is not worthy of credibility.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
Quality of your gathering tools, region influence bonuses and some character stats influence how quickly you gather resources. Resources follow "natural" patterns, some materials are easier to find on hills, grasslands, near water etc.
so... it's like the weapon system in WoW classic, which basically was a good idea, but in the end was a drag to do for each character again?
"I'll never grow up, never grow up, never grow up! Not me!"
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
They would do well to auto soft lock us onto mobs like gathering does to a tree or herbs or flint.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer