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Pantheon: Rise of the Fallen Releases August Producers' Letter and State of Development | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited August 2021 in News & Features Discussion

imagePantheon: Rise of the Fallen Releases August Producers' Letter and State of Development | MMORPG.com

This month we're happy to report the return of the Pantheon newsletter, where Creative Director, Producer and Design Lead, Chris Perkins, and Producer and Director of Communications, Ben Dean, talk about their progress and what's to come in the upcoming in-development fantasy MMORPG.

Read the full story here


Babuinix
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Comments

  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    They gave us a list of what needs to be done Pre-Alpha 5 and start Alpha 1. This update shows what's done and what's being worked on and what's not started.
    achesoma
  • KyleranKyleran Member LegendaryPosts: 43,975
    Ah, so another mostly useless update seeing how nothing is timeboxed or sized, just a to do list of stuff with no real plan to complete on any sort of schedule.

    Maybe next month.
    zeroscloudMendelseraphis79

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • achesomaachesoma Member RarePosts: 1,768
    Kyleran said:
    Ah, so another mostly useless update seeing how nothing is timeboxed or sized, just a to do list of stuff with no real plan to complete on any sort of schedule.

    Maybe next month.
    Are you saying they don’t have these things or do you believe it should be shared with community? 
    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • KyleranKyleran Member LegendaryPosts: 43,975
    achesoma said:
    Kyleran said:
    Ah, so another mostly useless update seeing how nothing is timeboxed or sized, just a to do list of stuff with no real plan to complete on any sort of schedule.

    Maybe next month.
    Are you saying they don’t have these things or do you believe it should be shared with community? 
    Yes.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • achesomaachesoma Member RarePosts: 1,768
    Every update as of late shows solid mechanical progress. The last update stream was my dream mmo.
     https://forums.mmorpg.com/discussion/495140/cohhcarnage-hosted-gameplay-august-2021#latest

    I understand patience is wearing thin but it’s so critical to get it right at launch. 
    NanfoodleTokken[Deleted User]BabuinixTacticalZombeh
    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    edited August 2021
    achesoma said:
    Every update as of late shows solid mechanical progress. The last update stream was my dream mmo.
     https://forums.mmorpg.com/discussion/495140/cohhcarnage-hosted-gameplay-august-2021#latest

    I understand patience is wearing thin but it’s so critical to get it right at launch. 
    Since VR switched things over to Houdini the progress has been impressive. The stream they did this week blew me away. Loved everything right down to the spell effects for mez. Don't let the nay sayers get you down :)
    Tokkenachesomadragonlee66Whytewulfbgzgamer
  • LackingMMOLackingMMO Member RarePosts: 664
    Yeah it showed a lot of progress, i told myself i wouldn't look at things and I've stuck to it for a while now but i caught the highlight video they put out and was shocked at how far its come.. Still a ways to go but I was happy they are moving forward.
    achesomadragonlee66
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  • KyleranKyleran Member LegendaryPosts: 43,975
    edited August 2021

    The perpetual alpha state of so many Western projects is becoming an embarrassment to the genre.   
    If only Pantheon was in "Alpha One" but still solidly in pre-alpha and with only 4 good working months left in 2021 they are unlikely to transition out of it this year.

    As for the boring combat I'm thinking that's more a matter of personal taste, the game's fans are looking forward to it actually.
    DeathtognomesGilcroix

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • achesomaachesoma Member RarePosts: 1,768
    It does show some progress just not enough this many years on.
    The last time I played it the game honestly didnt look (gameplay wise) too different than it does now.
    One area that has shown improvement is the skills on display per character. 
    Unfortunately, for me (dont trigger oddly protective people of the project) the game play seems just as boring in combat as it was then.
    The perpetual alpha state of so many Western projects is becoming an embarrassment to the genre.   
    I’m very much looking forward to the “boring combat.” 
    Nanfoodledragonlee66nursoDeathtognomesVigor021Whytewulfbgzgamer
    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • achesomaachesoma Member RarePosts: 1,768
    Kyleran said:
    achesoma said:
    Kyleran said:
    Ah, so another mostly useless update seeing how nothing is timeboxed or sized, just a to do list of stuff with no real plan to complete on any sort of schedule.

    Maybe next month.
    Are you saying they don’t have these things or do you believe it should be shared with community? 
    Yes.
    I find it hard to believe that a small studio with a limited budget has survived this long without a real plan or a schedule. 
    Nanfoodlenurso
    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
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  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    achesoma said:
    It does show some progress just not enough this many years on.
    The last time I played it the game honestly didnt look (gameplay wise) too different than it does now.
    One area that has shown improvement is the skills on display per character. 
    Unfortunately, for me (dont trigger oddly protective people of the project) the game play seems just as boring in combat as it was then.
    The perpetual alpha state of so many Western projects is becoming an embarrassment to the genre.   
    I’m very much looking forward to the “boring combat.” 
    I was too until I got my hands on it. 

      

    If only we could judge all games sucsess when in pre-alpha that would save us much anticipation. (((eye roll))) 
    Mallyx
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  • achesomaachesoma Member RarePosts: 1,768
    achesoma said:
    It does show some progress just not enough this many years on.
    The last time I played it the game honestly didnt look (gameplay wise) too different than it does now.
    One area that has shown improvement is the skills on display per character. 
    Unfortunately, for me (dont trigger oddly protective people of the project) the game play seems just as boring in combat as it was then.
    The perpetual alpha state of so many Western projects is becoming an embarrassment to the genre.   
    I’m very much looking forward to the “boring combat.” 
    I was too until I got my hands on it. 

      

    It certainly won’t be for everyone, for a multitude of reasons. 
    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • KyleranKyleran Member LegendaryPosts: 43,975
    edited August 2021
    achesoma said:
    Kyleran said:
    achesoma said:
    Kyleran said:
    Ah, so another mostly useless update seeing how nothing is timeboxed or sized, just a to do list of stuff with no real plan to complete on any sort of schedule.

    Maybe next month.
    Are you saying they don’t have these things or do you believe it should be shared with community? 
    Yes.
    I find it hard to believe that a small studio with a limited budget has survived this long without a real plan or a schedule. 
    I think their plan is tied tightly to their crowd funding pace, sets the pace for everything.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    Nanfoodle said:
    achesoma said:
    It does show some progress just not enough this many years on.
    The last time I played it the game honestly didnt look (gameplay wise) too different than it does now.
    One area that has shown improvement is the skills on display per character. 
    Unfortunately, for me (dont trigger oddly protective people of the project) the game play seems just as boring in combat as it was then.
    The perpetual alpha state of so many Western projects is becoming an embarrassment to the genre.   
    I’m very much looking forward to the “boring combat.” 
    I was too until I got my hands on it. 

      

    If only we could judge all games sucsess when in pre-alpha that would save us much anticipation. (((eye roll))) 

    I know for the long term success of the project it requires years more development time that they may not have.
    I believe launch will happen as a paid early access before a proper launch can happen because investors are human and want an ROI.
    Which is fine because mmorpgs are early access games by nature. None of them launch 'finished'  
    Developer attrition is a concern as well. (even the contracted)
      
    The bridge between Idea and execution is crucial and takes deft hands. 
    An mmorpg needs to be a complex marriage of features.
    It is the sum of it's parts.
    Depth as a developer is defined by negative space. 
    How content is exposed to the player, how systems interact with one another and the complexity of those systems. 
    This project needs help in the area of all three.

    Patience is not just wearing thin it is hurting the project's chances of ever recouping a return on their investment. 
    I hope it ends up being the game you and a few 10's of thousands of other people are wanting. 
    Just remember, it is a small team with a small budget and the project resembles one.  
    Many people heap too much expectation on a project because they think it to be the lifelong answer to a problem they never really had. 
    That wouldnt be fair to the project nor the player.
    Hopefully, if it ends up being everything you and those few thousand others wanted, you stick around for a few years so they can recover their costs. 
    Gaming is a tough business that is driven by the passion of the consumer and the time alotted to the developers by those who fund the projects.
    Time marches on.    
    I don't count this as more then it is, a hail Mary. Win or fail. I don't see judging this or any project till it fails or they release something to be judge by the public. I praise VR for putting their hearts into something they think is something many are asking for. I know, this is not the time to call this game as a win or a fail. If it upsets you it's taken this long. I get that but pre-judging this like it's a finished project. I know the forum member like your self know better. 
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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Nanfoodle said:
    Nanfoodle said:
    achesoma said:
    It does show some progress just not enough this many years on.
    The last time I played it the game honestly didnt look (gameplay wise) too different than it does now.
    One area that has shown improvement is the skills on display per character. 
    Unfortunately, for me (dont trigger oddly protective people of the project) the game play seems just as boring in combat as it was then.
    The perpetual alpha state of so many Western projects is becoming an embarrassment to the genre.   
    I’m very much looking forward to the “boring combat.” 
    I was too until I got my hands on it. 

      

    If only we could judge all games sucsess when in pre-alpha that would save us much anticipation. (((eye roll))) 

    I know for the long term success of the project it requires years more development time that they may not have.
    I believe launch will happen as a paid early access before a proper launch can happen because investors are human and want an ROI.
    Which is fine because mmorpgs are early access games by nature. None of them launch 'finished'  
    Developer attrition is a concern as well. (even the contracted)
      
    The bridge between Idea and execution is crucial and takes deft hands. 
    An mmorpg needs to be a complex marriage of features.
    It is the sum of it's parts.
    Depth as a developer is defined by negative space. 
    How content is exposed to the player, how systems interact with one another and the complexity of those systems. 
    This project needs help in the area of all three.

    Patience is not just wearing thin it is hurting the project's chances of ever recouping a return on their investment. 
    I hope it ends up being the game you and a few 10's of thousands of other people are wanting. 
    Just remember, it is a small team with a small budget and the project resembles one.  
    Many people heap too much expectation on a project because they think it to be the lifelong answer to a problem they never really had. 
    That wouldnt be fair to the project nor the player.
    Hopefully, if it ends up being everything you and those few thousand others wanted, you stick around for a few years so they can recover their costs. 
    Gaming is a tough business that is driven by the passion of the consumer and the time alotted to the developers by those who fund the projects.
    Time marches on.    
    I don't count this as more then it is, a hail Mary. Win or fail. I don't see judging this or any project till it fails or they release something to be judge by the public. I praise VR for putting their hearts into something they think is something many are asking for. I know, this is not the time to call this game as a win or a fail. If it upsets you it's taken this long. I get that but pre-judging this like it's a finished project. I know the forum member like your self know better. 
    I think it always comes down to expectations that the company sets when taking your money.  If a company says “This is a long shot to ever launch and our ETA and budget are likely off by orders of magnitude” then I think that’s the right way.  If a company undersells the time and budget required when they want your cash... then it’s fair to judge them on that IMHO.  In general I give them a little latitude due to Brad’s passing but it seems like the project was really screwed up from the start.

    This is really the only PvE game on my radar and I really want it to succeed but...  I dunno any more.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    Nanfoodle said:
    Nanfoodle said:
    achesoma said:
    It does show some progress just not enough this many years on.
    The last time I played it the game honestly didnt look (gameplay wise) too different than it does now.
    One area that has shown improvement is the skills on display per character. 
    Unfortunately, for me (dont trigger oddly protective people of the project) the game play seems just as boring in combat as it was then.
    The perpetual alpha state of so many Western projects is becoming an embarrassment to the genre.   
    I’m very much looking forward to the “boring combat.” 
    I was too until I got my hands on it. 

      

    If only we could judge all games sucsess when in pre-alpha that would save us much anticipation. (((eye roll))) 

    I know for the long term success of the project it requires years more development time that they may not have.
    I believe launch will happen as a paid early access before a proper launch can happen because investors are human and want an ROI.
    Which is fine because mmorpgs are early access games by nature. None of them launch 'finished'  
    Developer attrition is a concern as well. (even the contracted)
      
    The bridge between Idea and execution is crucial and takes deft hands. 
    An mmorpg needs to be a complex marriage of features.
    It is the sum of it's parts.
    Depth as a developer is defined by negative space. 
    How content is exposed to the player, how systems interact with one another and the complexity of those systems. 
    This project needs help in the area of all three.

    Patience is not just wearing thin it is hurting the project's chances of ever recouping a return on their investment. 
    I hope it ends up being the game you and a few 10's of thousands of other people are wanting. 
    Just remember, it is a small team with a small budget and the project resembles one.  
    Many people heap too much expectation on a project because they think it to be the lifelong answer to a problem they never really had. 
    That wouldnt be fair to the project nor the player.
    Hopefully, if it ends up being everything you and those few thousand others wanted, you stick around for a few years so they can recover their costs. 
    Gaming is a tough business that is driven by the passion of the consumer and the time alotted to the developers by those who fund the projects.
    Time marches on.    
    I don't count this as more then it is, a hail Mary. Win or fail. I don't see judging this or any project till it fails or they release something to be judge by the public. I praise VR for putting their hearts into something they think is something many are asking for. I know, this is not the time to call this game as a win or a fail. If it upsets you it's taken this long. I get that but pre-judging this like it's a finished project. I know the forum member like your self know better. 
    I think it always comes down to expectations that the company sets when taking your money.  If a company says “This is a long shot to ever launch and our ETA and budget are likely off by orders of magnitude” then I think that’s the right way.  If a company undersells the time and budget required when they want your cash... then it’s fair to judge them on that IMHO.  In general I give them a little latitude due to Brad’s passing but it seems like the project was really screwed up from the start.

    This is really the only PvE game on my radar and I really want it to succeed but...  I dunno any more.
    I feel the same way. This is the only MMO I hope reaches what it's shooting for. Looking back at the $200 investment I have put into this game. Personally I have no regrets. Bashing a group of developers for putting everything on the line. It breaks my heart a little. That works me up way more then the thought of losing $200. 
    nurso
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  • elfdragon21elfdragon21 Member UncommonPosts: 48
    edited August 2021

    Aori said:

    Listen listen, it's only been 7 years guys, these things take time. Give it another 7 years for beta and then we might even get 2010 graphics!



    I actually don't care if it is 2010 graphics. I just want the game to be fun. I think they are really trying to make a great game. However, I am concerned about their ability to raise enough funds to keep a steady development pace to where the game releases in a reasonable amount of time. I think 2-3 more years is reasonable, but if it takes any longer than that then I don't see the game ever being released. I really hope they will get it done before then.
  • SavageHorizonSavageHorizon Member EpicPosts: 3,480



    achesoma said:



    It does show some progress just not enough this many years on.
    The last time I played it the game honestly didnt look (gameplay wise) too different than it does now.
    One area that has shown improvement is the skills on display per character. 
    Unfortunately, for me (dont trigger oddly protective people of the project) the game play seems just as boring in combat as it was then.
    The perpetual alpha state of so many Western projects is becoming an embarrassment to the genre.   


    I’m very much looking forward to the “boring combat.” 


    I was too until I got my hands on it. 

      




    Really1 you will play the game stop lying to yourself lol. Boring for you then p off and go follow a game with less boring combat.
    Kyleran




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  • Abscissa15Abscissa15 Member UncommonPosts: 70
    The qualifier in the video stated "Artwork and animations not final". I hope that statement actually means something. 2010 graphics = upgrade ... yeah. As others have said, I would like to see this succeed.
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