Darkfall online hands down...you can't beat fps combat. Next would be Age of Conan with their combo system; ruined to tab targeting never missing magic classes...idiots.
EQ1 - best depth of class and combat you had a role to fill and everyone knew their team role.
ESO - Combat has some depth and real option but not so skilled that everyone can't play it. Also the combat Imo is just fun.
Wildstar - Game was designed to please everyone so it was just drab but the combat was a hoot. Never have I had a rush in PvE like it was a PvP thrill. I think there is private servers up still.
With Al's opening words, "I doubt I'll surprise anyone here", but
[takes out the broken record, puts on the Party Pooper hat]
best MMORPG combat? None for me
I might be late to the party, but what happened bro?
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
BDO: I am going to say, I loved the idea of mixing direction and attack to generate specific kinds of strikes in an MMO. This was a lot of fun for me to play with.
DDO: Most in depth combat I have ever seen in any MMO. While ideally, when it comes to direct hitting things, it is mainly a 1 button combat rotation, IE: You press the Attack Button, the game functions as both tab target and action combat.
Meaning that you can tab target something, and shoot that as you move around without losing your target (Unless they Hide on you), or you can just face a direction and hit what is in front of you. There is also physics blocking, meaning that when you attack, you will hit what closest to you, as opposed hitting what you targeted.
This is where the game goes deep, you can get feats and abilities to bypass this, like for example, the feat Precise Shot, allows you to shoot what you targeted, even if it is behind other mobs, and the feat Improved Precise Shot, allows you to hit everything from where you are to where your target is, as opposed to your shot stopping after hitting the first target.
There is a lot of other things you can do, or opt not to do. You can opt to add special attacks to your character, through Feats & Enchantments, like Cleave for example, which allows you hit everything in arch in front of you.
You can use buffs, either through spells or potions, like haste, shields, auras, protections, etc.
On top of this, weapons have various settings. Like for example, a Long Sword will Strike a single target, a Great Sword will function as a cleave, and hit several targets in front of you, and a Bastard Sword will also cleave, to a lesser extent, as long as you are not dual wielding them.
Then you get into weapons with various properties, like Swords are Slashing weapons, and if you face things like Skelton's, Slashing weapons do less damage.
You need Magic and Silver to hurt vampires, you need Silver and Good to hurt devils.
ooze monsters take less damage from slashing weapons, and hitting them with blades can make them split apart, and double in number.
Since mobs have physics, meaning you can't move through them, and they can't move through you, you can use tactics like bottlenecks, and corralling them into doors and halls, to make it so that they can't swarm you, or get behind you.
Which brings us to flanking, mobs can flank you, which increases their damage and chance to hit, and you can flank them, they can also backstab you and all the other joys.
Also.. right.. Mobs can heal in DDO, and not in the "Oh let me just heal up out of combat" no.. they cast healing spells on themselves and others.
Now.. if that does not sound fun enough, on top of all this, DDO is a resource management game. You have only what you have when you walked in the quest. You do not heal, you do not recover mana, you have what you have, and that is all you have to complete the quest. They have rest shrines in the dungeons that allow you recover HP (with recovery based on your heal skill) and Mana.
I actually love how much the game makes you think about combat, and it can be very shallow or very deep, depending on how you want to play.. it can be as simple as Press Attack, and charge, to going all kinds of levels of stacking things, tactics, choosing the right weapon, gear, and the like for each major encounter.
Like for example, making sure you have Deathblock on so when a Beholder Casts death ray you, you don't die outright from a failed save.
So for me, DDO, is pretty much the best combat of an MMO. But again, YMMV, and what you put in, is what you get out.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
With Al's opening words, "I doubt I'll surprise anyone here", but
[takes out the broken record, puts on the Party Pooper hat]
best MMORPG combat? None for me
I don't play MMORPGs for the combat, just as tabletop RPG wasn't about combat either. MMORPGs are for the world, story, community, etc., and I tolerate whatever combat there is, if those more important elements are good enough.
With that said, and to not dodging the question entirely, there are some differences of course. I tolerate tab target much easily than flashy action combat for example.
Turn-based gives also bonus points in my eyes, the already cited KingIsle games (W101/P101), or the @tzervo mentioned Dofus / Wakfu from Ankama.
If I had to pick something for the "top", it'd be AoC's combo system and/or warden's gambit system from LotRO. They're pretty much the same, just one is front-loaded while the other is back.
Those two give something extra to the otherwise brainless and boring combat of MMORPGs in general.
Your second paragraph where you talk about TTRPG games...I remember before I met my first real GM/DM my buddies and I would just murder hobo our way through every adventure it was fun but utterly ruined just about any chance for RP. So eventually as I mentioned we met a real DM and he set us straight, completely changed the game and honestly made it a lot more fun.
As far as the topic goes, I prefer FPS/TPS combat over MMORPG combat generally but I had the most fun with DAoC and Age of Conan combat.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
DDO: Most in depth combat I have ever seen in any MMO. While ideally, when it comes to direct hitting things, it is mainly a 1 button combat rotation, IE: You press the Attack Button, the game functions as both tab target and action combat.
DDO was really ahead of its time. I first played it just before ESO came out and I couldn't believe how good the combat system was compared to other games in the genre at the time, the amazing level designs, character building, real D&D spells (like web and charm), and so much more.
I didn't end up playing it very long, but it certainly was impressive.
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Guild Wars 1 Atlantica Online Propably Final Fantasy 11 (although that one is a little clunky and annoying while figting many enemies at the same time).
From the newer mmos I'd have to say I liem ESO's combat a lot but at the same time there is plenty in it I dislike like animations and animation canceling. Since Ne World seems to have some similarity to it with better animations I might like it a lot but still haven;t tried that game.
DDO: Most in depth combat I have ever seen in any MMO. While ideally, when it comes to direct hitting things, it is mainly a 1 button combat rotation, IE: You press the Attack Button, the game functions as both tab target and action combat.
DDO was really ahead of its time. I first played it just before ESO came out and I couldn't believe how good the combat system was compared to other games in the genre at the time, the amazing level designs, character building, real D&D spells (like web and charm), and so much more.
I didn't end up playing it very long, but it certainly was impressive.
NGL. DDo was truly ahead of it's time.
Nothing else even comes close to what DDO offers as far as character customization, and progression.
If they could fix their lag issues they could have been a contender in the major stage of games, but given they are mainly run by a small squad of developers, that is not going to happen.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
DDO: Most in depth combat I have ever seen in any MMO. While ideally, when it comes to direct hitting things, it is mainly a 1 button combat rotation, IE: You press the Attack Button, the game functions as both tab target and action combat.
DDO was really ahead of its time. I first played it just before ESO came out and I couldn't believe how good the combat system was compared to other games in the genre at the time, the amazing level designs, character building, real D&D spells (like web and charm), and so much more.
I didn't end up playing it very long, but it certainly was impressive.
NGL. DDo was truly ahead of it's time.
Nothing else even comes close to what DDO offers as far as character customization, and progression.
If they could fix their lag issues they could have been a contender in the major stage of games, but given they are mainly run by a small squad of developers, that is not going to happen.
Comments
Next would be Age of Conan with their combo system; ruined to tab targeting never missing magic classes...idiots.
MurderHerd
ESO - Combat has some depth and real option but not so skilled that everyone can't play it. Also the combat Imo is just fun.
Wildstar - Game was designed to please everyone so it was just drab but the combat was a hoot. Never have I had a rush in PvE like it was a PvP thrill. I think there is private servers up still.
Tab I would say Vanguard and Aoc.
Chronicles Of The Spellborn was great as well.
Anyway, best Combat in an MMO. 2 games stand out.
BDO: I am going to say, I loved the idea of mixing direction and attack to generate specific kinds of strikes in an MMO. This was a lot of fun for me to play with.
DDO: Most in depth combat I have ever seen in any MMO. While ideally, when it comes to direct hitting things, it is mainly a 1 button combat rotation, IE: You press the Attack Button, the game functions as both tab target and action combat.
Meaning that you can tab target something, and shoot that as you move around without losing your target (Unless they Hide on you), or you can just face a direction and hit what is in front of you. There is also physics blocking, meaning that when you attack, you will hit what closest to you, as opposed hitting what you targeted.
This is where the game goes deep, you can get feats and abilities to bypass this, like for example, the feat Precise Shot, allows you to shoot what you targeted, even if it is behind other mobs, and the feat Improved Precise Shot, allows you to hit everything from where you are to where your target is, as opposed to your shot stopping after hitting the first target.
There is a lot of other things you can do, or opt not to do. You can opt to add special attacks to your character, through Feats & Enchantments, like Cleave for example, which allows you hit everything in arch in front of you.
You can use buffs, either through spells or potions, like haste, shields, auras, protections, etc.
On top of this, weapons have various settings. Like for example, a Long Sword will Strike a single target, a Great Sword will function as a cleave, and hit several targets in front of you, and a Bastard Sword will also cleave, to a lesser extent, as long as you are not dual wielding them.
Then you get into weapons with various properties, like Swords are Slashing weapons, and if you face things like Skelton's, Slashing weapons do less damage.
You need Magic and Silver to hurt vampires, you need Silver and Good to hurt devils.
ooze monsters take less damage from slashing weapons, and hitting them with blades can make them split apart, and double in number.
Since mobs have physics, meaning you can't move through them, and they can't move through you, you can use tactics like bottlenecks, and corralling them into doors and halls, to make it so that they can't swarm you, or get behind you.
Which brings us to flanking, mobs can flank you, which increases their damage and chance to hit, and you can flank them, they can also backstab you and all the other joys.
Also.. right.. Mobs can heal in DDO, and not in the "Oh let me just heal up out of combat" no.. they cast healing spells on themselves and others.
Now.. if that does not sound fun enough, on top of all this, DDO is a resource management game. You have only what you have when you walked in the quest. You do not heal, you do not recover mana, you have what you have, and that is all you have to complete the quest. They have rest shrines in the dungeons that allow you recover HP (with recovery based on your heal skill) and Mana.
I actually love how much the game makes you think about combat, and it can be very shallow or very deep, depending on how you want to play.. it can be as simple as Press Attack, and charge, to going all kinds of levels of stacking things, tactics, choosing the right weapon, gear, and the like for each major encounter.
Like for example, making sure you have Deathblock on so when a Beholder Casts death ray you, you don't die outright from a failed save.
So for me, DDO, is pretty much the best combat of an MMO. But again, YMMV, and what you put in, is what you get out.
As far as the topic goes, I prefer FPS/TPS combat over MMORPG combat generally but I had the most fun with DAoC and Age of Conan combat.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
I didn't end up playing it very long, but it certainly was impressive.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Atlantica Online
Propably Final Fantasy 11 (although that one is a little clunky and annoying while figting many enemies at the same time).
From the newer mmos I'd have to say I liem ESO's combat a lot but at the same time there is plenty in it I dislike like animations and animation canceling. Since Ne World seems to have some similarity to it with better animations I might like it a lot but still haven;t tried that game.
Action: Blade And Soul
Tab Target: Echo Of Soul
Nothing else even comes close to what DDO offers as far as character customization, and progression.
If they could fix their lag issues they could have been a contender in the major stage of games, but given they are mainly run by a small squad of developers, that is not going to happen.