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A discussion about the EVE Online Skill Plan UI got Bradford thinking about UI design in MMOs overall. Gone seemingly are the days of outrageously cluttered UI, in favor now for more minimalistic approaches. And Bradford is all for it.
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Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
No fate but what we make, so make me a ham sandwich please.
I would argue that this design philosophy is part of the dumbing down of gaming, the UI's are simpler because the games have less features, controls, powers/abilities, forms of communication, and indeed forms of interaction.
Less is never more and gaming demonstrates that rather well.
And though I don't like voice chat it is a superior mode of communicating.
Having a complex ui doesn't work with faster-paced games.
The UI is supposed to support the game not hinder it. Adding all sorts of options/buttons will create more issues.
And of course, part of it is a taste thing. I prefer action combat over button mashing tab targeting. It's more visceral and exciting. Doesn't mean there isn't a place for slower-paced games but that's not what is being made.
If Pantheon ever releases then "there you go."
But in the end, It's not "smart" to have a UI that doesn't support the gameplay.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I've been playing ESO for the past 6 months and it still very frustrating to be unable to slot all of my skills at the same time, forcing me to rely on the Dressing Room mod to make game play half bearable.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
NW also has very convenient "pop-up" UI elements that for example, tell you how much XP you just got on a kill for yourself and both of your weapons and a 1 second pop-up look of what you just looted that you can follow-up by opening the inventory screen for a closer look if something caught your eye in the 1 second look.
I also like the simple and intuitive colored damage numbers that let you know at a glance if what you're fighting has immunities to your attack type, is neutral to it or is especially weak to that type of attack.
I also like the color coded icon over quest mobs' heads that let you know if its part of a quest and which type of quest it's part of (gold for main or side quest, blue for faction quest, etc.)
As minimalist UIs go it's remarkably informative with very little clutter.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Console gamers who play ESO must feel crippled compared to the PC experience.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Clean UI != "Dumbed down" video games literally came from the simplest UI, a button and a joystick/dial. It can also make the difference between being able to play a game or not for some with accessibility issues.
It's almost universally a sign that the game is intended primarily for a console audience, and without sounding like an elitist that generally isn't associated with a suite of player control and option.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
https://i255.photobucket.com/albums/hh138/Jaysinv1/WoWScrnShot_112609_212920.jpg
Hmmm........
Maybe fancy a raid? https://i.ytimg.com/vi/DikeJQJ7MVM/maxresdefault.jpg