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After multiple delays, New World is finally launching today. With so much excitement built up around Amazon's MMO, are you planning on jumping into its supernatural world?
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But everyone who is, enjoy!
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
You might ask, why 3 months.
For me, to test longevity of the game.
First, I want to make sure this is not some flash in the pan game, that in 3 months fads to oblivion, which, sadly happens, it also gives me time for the content locus to do their thing, and move on, so it makes for the players there, to be players that now, still want to be there months later, ideally, an overall better environment.
Now, the real question will become if I needed to get in today to be viable and competitive.
If I can't wait 3 months, log in and become viable, and competitive, in short order, this game is dead. A MMO's ability to attract new players will be severally hampered, if they can't bridge the time gap, and truth be told, while there should be some reward for being with a game longer, or even day 1, there also needs to be a means for new players to become viable quickly upon getting in, and that needs to hold for years down the line. That is the only way a game can legit thrive and grow.
So I will wait and see what 3 months brings me.
I understand your reasoning, and don't disagree with it, but the problem is, what if everyone follows this type of reasoning? Or even 50% of people? The game will fail even if it's good. Sometimes, you have to take a chance if you think it looks good. I usually give it a few days, see what people say and let the servers settle down.
So far a mixed reaction, but as far as I can see the negative votes are all due to server queues, not because of game quality or anything.
If Amazon sorts out the server capacity problem (which is, honestly, a disgrace for Amazon) the game will probably hit its first million players in the next hours.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
I'm not that interested in the bulk of the game but an engaging crafting and gathering system can be relaxing to play after work.
First time in 2020 I lasted 40 minutes in the game before uninstalling it out of boredom. The game and its world felt empty, unfinished, lacking, like it wasn't made by a AAA studio, but an indie studio. The faces of the characters are also so ugly I just can't pick anything.
Next time in 2021, just before the launch, I played it again, probably lasted for an hour, maybe two, reached the first settlement and called it quits. I don't think much has changed between what I saw in 2020 and what I saw in 2021.
In all honesty, I cannot justify spending $40 on this game. It feels so empty, like there is nothing to do in it. What will I do in such an empty game? I better spend those money to buy Gundabad for LOTRO, at least there will be story, quests and ACTUAL CONTENT.
I will wait to see how the game will evolve for about 2 months, maybe if it's doing well and on Black Friday there is a discount, I might get it, but I'm not paying $40 for an unfinished early pre-alpha like what this game currently offers - a whole lot of nothing.
Looks like I was wrong, couldn't find a article with 100 percent, but my knowledge was old. I think you can avoid pvp altogether, hopefully some one with better knowledge chimes in.
Yes, the game is no longer forced PvP. You can toggle PvP on or off as you wish from towns. However, when you have your PvP flag on you receive 5% bonus to exp.
I mean, many years ago early MMO servers had like 10k - 20k player limits per server.
Especially Amazon should know better, running AWS that has awesome server scaling features! /Facepalm
Logic, my dear, merely enables one to be wrong with great authority.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
I think when you boil it down, the world really isn't big enough to support that many concurrent players, unless you were doing phasing as well. There are 2 queues, the new player queue, and the open world queue. From what I've seen the New Player seems to have larger numbers, but moves faster (supporting your theory) and the Open World has less, but moves slower.
I don't know what the tech set-up is, and odds are if you explained it to me, I probably still wouldn't understand it, But I would be highly surprised if Amazon did not offer even more servers in the next 24 hours. The first batch helped, but they are full too.
With a free transfer in a couple of weeks, seems like it would be the easiest solution to get everyone into the game, and then deal with your server choice a little later on.