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New World has had a week. Since releasing last Tuesday, the new MMO from Amazon has seen over 1 million players hit the shores of Aeternum, and has continually broken its own concurrent player count records, hitting over 900K this weekend.
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You mean, was. WoW was this popular. Almost 1 mil CONCURRENT players, means A LOT. I'm sure if WoW will have tomorrow 1 mil concurrent players, their servers will almost be like the ones from New World.
And no, WoW is not even close to 1 Mil concurrent players currently.
Edit: As a side note, I think WoW current total players is less than 1 mil !
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
You're basing this on what information? A guess? An assumption? WOW and WOW classic aren't hurting, neither are any of the other top AAA games on the market. They have PROVEN themselves over the course of several years. New World is quite simply "new" not to mention aggressively marketed.
Time will tell if it can hold an audience over the long haul, which is the true measure of a successful mmo. As for me, when I played the NW over it's open beta weekend, although I found the game initially fun, even though I HATED it's idea of character customization, in time I came to see it as a matter of 20% game and 80% hype, shallow and basic. I expected so much more!
Sure, every game isn't for every person and I'm certain others have different opinions, but as far as I'm concerned, it isn't a game I could play for a long period of time.
I don't know where you are coming from, but saying WoW isn't..hurting is delusional. WoW has lost a lot of player right after the 2 months of Shadowlands. I didn't made the above ..accusations because of New World release. WoW is bleeding players at a very fast rate, because of how bad BfA and now Shadowlands are played.
How do I know it? Well , I have the 10th sense. Oh and, because every friend I know who played Shadowlands and BC are not doing it anymore. Oh, yea...and that out of like 30+ bnet friends who played Shadowlands at release, I barely see 5 or so.
You don't need a crystal ball to know that WoW is going down fast. New World is here to help something which is already sinking.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
It depends on how you view a proper MMO. I am enjoying the their take on how the players interact with the world.
It is one of my favorite MMOs for gathering in recent times. The fishing is also pretty good. Combat is skill based but slow enough to be methodical and tactical. PVP is completely optional and toggleable. There's a good amount of weapons with rumors of more coming. I believe I heard of a flintlock pistol is floating around on the back-end as well.
On another note, it's nice to be able to take on enemies 10+ levels higher than you as long as you play smart.
As a ranged enthusiast, the bow and musket are both very fun to play and viable even in close quarters.
The world definitely fills active with players running all over the place. You can definitely make a living going for crafting or gathering.
— Shigeru Miyamoto
If you haven't found anything since 2005 that suits you it's unlikely anyone else can tell you if it falls into what you feel the be good. Your preferences seem to be quite narrow. Likely the only one that can say if the game will satisfy is you.
There should also be videos of the game in abundance on various platforms, so some of those may be in enough depth to give you an idea if you'd like the game.
Apparently then many here are suffering from sensory overload.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Personally I love exploring, but if you are doing the same routes again and again they need something to spice that up. Does not need to be combat, what about adding a "delivery service" quest on well used routes where you earn coin for doing trips. Players just need to feel they are doing grind for a reason.
I was on one of the servers where Twitch people were, at one point I had a 2500 person cue. That is insane.
The crafting is generic, the combat is even more so, and nothing about it is new. It copied Ark, ESO, and dark age of Camelot but did it worse than all of them.
Look at it this way if I stuck a 6 year old into swg original, they would get lost and have no idea what they were doing because it was too complex. Nw a 4 year old could win at it.
They all cater to the lowest common denominator as profit machines. Junk games too me. I think most people don't even play games based on anything other than if their imagery friends think it's popular and good.
So nope definitely not very good news for mmorpgs, unless you are a share holder, one of those people who plays a game dumps it than moves to the next one, or have never played mmorpgs before other than wow.
New world is definitely not a crafted universe, a world to get lost in, and become apart of. They don't make worlds any more, they make profit.
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2024: 47 years on the Net.