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New World Update Balances Influence Gain, Sets Up Character Transfers, and Clarifies Bans | MMORPG.c

SystemSystem Member UncommonPosts: 12,599
edited October 2021 in News & Features Discussion

imageNew World Update Balances Influence Gain, Sets Up Character Transfers, and Clarifies Bans | MMORPG.com

The latest New World update has arrived, with clarification on recent bans, an armful of bug fixes and setting the foundation for the coming character transfers. 

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Comments

  • mibgeneralmibgeneral Member UncommonPosts: 41
    edited October 2021
    too late? People are quitting left and right.
    KidRiskIselinIceAgeMcSleazTacticalZombehSabbyth
  • olepiolepi Member EpicPosts: 3,017


    too late? People are quitting left and right.



    If people are really leaving left and right, it's probably for the best. Anyone who would rage-quit an MMO two weeks after launch is obviously not familiar with MMORPG's.
    TillerGroqstrongKidRiskAsm0deusSamhaelRemyVorenderValentinaMcSleazValdheimVarthanos1and 6 others.

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  • cheyanecheyane Member LegendaryPosts: 9,386
    edited October 2021
    too late? People are quitting left and right.
    There is no sub so people can come back any time.
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  • ScotScot Member LegendaryPosts: 24,273
    edited October 2021

    cheyane said:



    too late? People are quitting left and right.


    There is no sub so people can come back any time.


    My guess is they could lose half the player base, do a big dlc and get them back, would they be that bothered by that? Are MMOs still designed to be a home you stay in for a few years anymore, I am not sure?

    Nothing there about stopping players maliciously banning and I am still wondering when someone doing one of these articles will mention how uncertain relying on transfers as a cure all is.
  • SomasimsamsallonSomasimsamsallon Member UncommonPosts: 30


    there are over 200,000 people playing right now at a time when most people are at work. The 24 hr peak is over 600,000 midweek
    People are not leaving left and right. 



    The game is down around 200k players on average, from where it was a week ago. That is a fact.

    That is concerning, not because obviously not everyone that bought is going to keep playing, but because it means new players coming to the game doesn't outpace people not playing.

    Amazon shut down a game that didn't perform well. What is Amazons baseline for "doing well"? They completely altered game direction; they didn't do that for a product to serve a niche market.

    KidRiskIceAgeRemyVorenderMcSleazmmolou[Deleted User]
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  • GroqstrongGroqstrong Member RarePosts: 825


    there are over 200,000 people playing right now at a time when most people are at work. The 24 hr peak is over 600,000 midweek
    People are not leaving left and right. 



    The game is down around 200k players on average, from where it was a week ago. That is a fact.

    That is concerning, not because obviously not everyone that bought is going to keep playing, but because it means new players coming to the game doesn't outpace people not playing.

    Amazon shut down a game that didn't perform well. What is Amazons baseline for "doing well"? They completely altered game direction; they didn't do that for a product to serve a niche market.

    Every single game launch experiences drop off after launch.  You say 200k is a big but relative to what number out of how many registered accounts?  All we have is peak player numbers. 
  • IselinIselin Member LegendaryPosts: 18,719
    Good fix on the influence gain when a group is trying to flip a territory over to a WAR state. It has been way too easy to do.

    The first time it happened to one of our territories we were in awe of what we thought at the time to be an incredibly well coordinated and stealthy (we couldn't find any large zergs doing it) push by the Marauders.

    They went from 0 to 100% influence in a matter of minutes - it took them less than 20 minutes to do it despite us rallying to counter by taking back the fort and spamming PvP faction missions there.

    We expected a formidable opponent in the War but instead we wiped them totally without them ever seriously challenging a single control point. We were puzzled by that. Like where TF was the group that flipped the territory into a war state so easily?

    Then it became clear that the problem was the overly generous small amounts of influence needed to flip the territory into wars.

    Good fix this one.
    [Deleted User]etlarMallyxTacticalZombehYashaX
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  • IselinIselin Member LegendaryPosts: 18,719
    Wargfoot said:
    The Syndicate have territory on your server?
    Gross.
    7 to 3 for the barbarians and 1 for the spark proselytizers. 

    For Science!  >:)
    Slapshot1188
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • JeroKaneJeroKane Member EpicPosts: 7,096
    edited October 2021

    Iselin said:

    Good fix on the influence gain when a group is trying to flip a territory over to a WAR state. It has been way too easy to do.

    The first time it happened to one of our territories we were in awe of what we thought at the time to be an incredibly well coordinated and stealthy (we couldn't find any large zergs doing it) push by the Marauders.

    They went from 0 to 100% influence in a matter of minutes - it took them less than 20 minutes to do it despite us rallying to counter by taking back the fort and spamming PvP faction missions there.

    We expected a formidable opponent in the War but instead we wiped them totally without them ever seriously challenging a single control point. We were puzzled by that. Like where TF was the group that flipped the territory into a war state so easily?

    Then it became clear that the problem was the overly generous small amounts of influence needed to flip the territory into wars.

    Good fix this one.



    It will be the complete opposite, in that for the (nearly) wiped out factions it will be nigh on impossible to gain territory back now from a dominating faction that heavily outnumbers them. This fix will literally do nothing other than delay the inevitable.

    The reason why a dominating faction is gaining so much territory so quickly is because they heavily outnumber the other two on that specific server and/or players in the other factions not bothering to counter/fight back, because there are no incentives to do so.

    This is exactly the kind of stuff that should have been anticipated and tested better and more thoroughly in Beta.
  • IselinIselin Member LegendaryPosts: 18,719
    edited October 2021
    JeroKane said:

    Iselin said:

    Good fix on the influence gain when a group is trying to flip a territory over to a WAR state. It has been way too easy to do.

    The first time it happened to one of our territories we were in awe of what we thought at the time to be an incredibly well coordinated and stealthy (we couldn't find any large zergs doing it) push by the Marauders.

    They went from 0 to 100% influence in a matter of minutes - it took them less than 20 minutes to do it despite us rallying to counter by taking back the fort and spamming PvP faction missions there.

    We expected a formidable opponent in the War but instead we wiped them totally without them ever seriously challenging a single control point. We were puzzled by that. Like where TF was the group that flipped the territory into a war state so easily?

    Then it became clear that the problem was the overly generous small amounts of influence needed to flip the territory into wars.

    Good fix this one.



    Well if they are not going to reset servers where one faction has practically wiped out the two other factions, then this will be far from a good fix!

    It will be the complete opposite, in that for the (nearly) wiped out factions it will nigh on impossible to gain territory back now from a dominating faction that heavily outnumbers them.

    This is exactly the kind of stuff that should have been anticipated and tested better and more thoroughly in Beta.
    It has nothing to do with actually winning the War BG to flip ownership just with how easily and often a territory can be put in a war state - they still need to win the actual War to do a faction flip.

    As to what shoulda, coulda been done before launch, meh, these sort of things are typical of MMO release early days.

    We could blame @blueturtle13 though since he was one of the alpha testers.
    [Deleted User]
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • NightfyreNightfyre Member UncommonPosts: 205
    Games fun, games fine... First post is obvious troll.

    I jumped ship from my server as the Queues were horrible. I thank Streamers for some of that, other then a new mmo and people wanting to try it. Not sure how the Queue is now on the starting servers, but no need to go back to it.

    Number of people are still there, still fighting for resources, still seeing peeps at areas fighting, so can't say the numbers have dwindled much. But what game hasn't lost people starting out and then some come back with an expansion or add-ons. People are too much of drama queens anymore about things.

    And I rather not have those kind of people playing anymore anyways.
    Mallyx
  • RemyVorenderRemyVorender Member RarePosts: 4,005






    there are over 200,000 people playing right now at a time when most people are at work. The 24 hr peak is over 600,000 midweek
    People are not leaving left and right. 






    The game is down around 200k players on average, from where it was a week ago. That is a fact.



    That is concerning, not because obviously not everyone that bought is going to keep playing, but because it means new players coming to the game doesn't outpace people not playing.



    Amazon shut down a game that didn't perform well. What is Amazons baseline for "doing well"? They completely altered game direction; they didn't do that for a product to serve a niche market.






    If Crowfall can keep trucking along with 16 people and a couple dogs playing it, then I think it's safe to say New World is going to be just fine.
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  • ValdheimValdheim Member RarePosts: 705
    No word on EU servers being down from 12pm till 10pm+ on such a small patch again?

    If this will continue for EU that means you can't ever play this game on wednesdays as a person with average working times.

    I mean it's good to have a day for food, sleep and selfcare but still LET ME IN! ;-)
    [Deleted User]
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