It looks like you're new here. If you want to get involved, click one of these buttons!
The latest New World update has arrived, with clarification on recent bans, an armful of bug fixes and setting the foundation for the coming character transfers.
Comments
If people are really leaving left and right, it's probably for the best. Anyone who would rage-quit an MMO two weeks after launch is obviously not familiar with MMORPG's.
------------
2024: 47 years on the Net.
거북이는 목을 내밀 때 안 움직입니다
My guess is they could lose half the player base, do a big dlc and get them back, would they be that bothered by that? Are MMOs still designed to be a home you stay in for a few years anymore, I am not sure?
Nothing there about stopping players maliciously banning and I am still wondering when someone doing one of these articles will mention how uncertain relying on transfers as a cure all is.
The game is down around 200k players on average, from where it was a week ago. That is a fact.
That is concerning, not because obviously not everyone that bought is going to keep playing, but because it means new players coming to the game doesn't outpace people not playing.
Amazon shut down a game that didn't perform well. What is Amazons baseline for "doing well"? They completely altered game direction; they didn't do that for a product to serve a niche market.
The first time it happened to one of our territories we were in awe of what we thought at the time to be an incredibly well coordinated and stealthy (we couldn't find any large zergs doing it) push by the Marauders.
They went from 0 to 100% influence in a matter of minutes - it took them less than 20 minutes to do it despite us rallying to counter by taking back the fort and spamming PvP faction missions there.
We expected a formidable opponent in the War but instead we wiped them totally without them ever seriously challenging a single control point. We were puzzled by that. Like where TF was the group that flipped the territory into a war state so easily?
Then it became clear that the problem was the overly generous small amounts of influence needed to flip the territory into wars.
Good fix this one.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
For Science!
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
It will be the complete opposite, in that for the (nearly) wiped out factions it will be nigh on impossible to gain territory back now from a dominating faction that heavily outnumbers them. This fix will literally do nothing other than delay the inevitable.
The reason why a dominating faction is gaining so much territory so quickly is because they heavily outnumber the other two on that specific server and/or players in the other factions not bothering to counter/fight back, because there are no incentives to do so.
This is exactly the kind of stuff that should have been anticipated and tested better and more thoroughly in Beta.
As to what shoulda, coulda been done before launch, meh, these sort of things are typical of MMO release early days.
We could blame @blueturtle13 though since he was one of the alpha testers.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I jumped ship from my server as the Queues were horrible. I thank Streamers for some of that, other then a new mmo and people wanting to try it. Not sure how the Queue is now on the starting servers, but no need to go back to it.
Number of people are still there, still fighting for resources, still seeing peeps at areas fighting, so can't say the numbers have dwindled much. But what game hasn't lost people starting out and then some come back with an expansion or add-ons. People are too much of drama queens anymore about things.
And I rather not have those kind of people playing anymore anyways.
If Crowfall can keep trucking along with 16 people and a couple dogs playing it, then I think it's safe to say New World is going to be just fine.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
If this will continue for EU that means you can't ever play this game on wednesdays as a person with average working times.
I mean it's good to have a day for food, sleep and selfcare but still LET ME IN! ;-)