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Can New World's Social Community Strengths Sustain Its PvP-Focus? | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited October 2021 in News & Features Discussion

imageCan New World's Social Community Strengths Sustain Its PvP-Focus? | MMORPG.com

Hardcore PvP games fail. This is a refrain we see time and time again. And by and large, it has some truth to it. New World is far from hardcore PvP, but it's focus on its player warfare is sustained mainly thanks to its incredibly cooperative community. But can that last?

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Comments

  • slowz2secretslowz2secret Member RarePosts: 445
    This game community is the most toxic community i've ever seen in a mmorpg, is incredible
    MallyxvelimiriusAlomarViper482strawhat0981KidRisk
  • SKurjSKurj Member UncommonPosts: 162
    if you are a pvp'er this sounds like eve in 0 sec...

    hopefully i can ignore the pvp aspects of the game completely
    [Deleted User]
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  • ReaperUkReaperUk Member UncommonPosts: 760
    edited October 2021
    I am playing the game and have zero interest in PVP. It has no impact on my game other than changes in taxes. I don't see it as a PVP game at all, just another PVE mmorpg with optional PVP thrown in for those who want it.

    When the game first launched I used to see some people complaining in global chat that nobody was flagging themselves for PVP. I haven't seen that for a while so I'm guessing the hardcore PVP players may have already moved on to another game more to their liking.
    [Deleted User]MallyxAlomarBelgaraath
  • IselinIselin Member LegendaryPosts: 18,719
    edited October 2021
    I wouldn't call New World PvP focused. I'd call it faction focused.

    The current mechanics for swapping control of territories are indeed PvP - a scheduled 50 v. 50 PvP battleground to be exact but it could easily be done without PvP at all if they so chose by determining control of any territory simply by activity in that territory by members of different factions and which faction is doing it more.

    This is something that is already tracked on an individual basis and is shown as individual territory influence. If they wanted to eliminate PvP altogether all they would have to do is sum up the influence in a given territory by all players of each faction.

    Those PvP BGs also need some work. The capture the flag and then attack the fort thing just encourages zerg v. zerg fights around the flags. I'd love to see them do something more like 100+ v. 100+ but in an expanded instanced map the size of the zone itself with various things to defend and capture to spread things out more and enable more tactical possibilities.

    It's early days and this will do for now but there is lots of room for improvement there.
    [Deleted User]ScotKidRisk
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  • laseritlaserit Member LegendaryPosts: 7,591
    edited October 2021
    I believe that if Amazon actively puts in the resources and the developers have some good competent ideas on the tweaks the game will weather the storm.

    It's too good to throw away. 


    edit: Imho ;)
    KidRisk

    "Be water my friend" - Bruce Lee

  • drumchannelldrumchannell Member UncommonPosts: 185
    New World is not PVP focused (it was before public testing) - it is an optional activity in this game and nothing more. The game is not entirely social either. In order to create a group, you spend 30-60 minutes spamming for other players, which wastes time and isn't social. A group finder or a party board would help players to group more quickly to make friends and complete content together.
    strawhat0981
  • k61977k61977 Member EpicPosts: 1,523
    I think a good majority of those that were going to bail right off the bat have already done it. Now it will be the how long does it take for amazon to figure out that the zone flipping is not going to keep people entertained past a few months.

    I am a lifeskiller in the the game, a crafter. I think it is hilarous how everyone in the game thinks they are going to get rich crafting then they realize that damn you are not going to make money crafting, probably going to burn thru a good bit crafting. Then it hits them when they get to 100+ skill level how much it takes to actually max crafting and they just give up.

    What is even worse is the ones running around gather ore and things that think they can also get rich selling basic mats. I know most people finally figured out that buying iron for example is a waste of money because the amounts you need will leave you completely broke all the time to craft anything.

    Can't really see them adding another crafting tier either in the future because it would just be completely ridiculous to craft a single item if it kept stacking off basic items. As far as pve stuff goes just stop with the dungeons already. Very few I know actually enjoy it, it is more of I have to do this to get this or that. It isn't I want to do this. Questing system needs some love. To be honest I just don't think they will be able to add enough stuff to the game to keep people past 6 months or so at the most at this point.
    obii
  • MikeJezZMikeJezZ Member UncommonPosts: 1,268


    This game community is the most toxic community i've ever seen in a mmorpg, is incredible



    Agreed. But it comes mostly from Americans.

    When the servers were down the European server was the last one to get up with extended maintenance, and American players were mocking and calling European players babies and what not, because they were annoyed with an additional 3 hours extended maintenance compared to other servers.

    If Americans gonna keep their racism in check, I'm sure the majority of the player base (which is from EU) will eventually see a great decrease in players.
    DarkpigeonAlomarViper482Kyleran
  • ScotScot Member LegendaryPosts: 24,273

    MikeJezZ said:





    This game community is the most toxic community i've ever seen in a mmorpg, is incredible






    Agreed. But it comes mostly from Americans.



    When the servers were down the European server was the last one to get up with extended maintenance, and American players were mocking and calling European players babies and what not, because they were annoyed with an additional 3 hours extended maintenance compared to other servers.



    If Americans gonna keep their racism in check, I'm sure the majority of the player base (which is from EU) will eventually see a great decrease in players.



    From the UK myself and I have never had any "racism" from any "Americans", be it online or off. I find your usage of the word racism rather odd, I recently repeated a joke on here about the fact we could do without a number of things including the Welsh (there goes one of my grandparents) was that racist?

    The three hours extra maintenance sounds a pain, I am sure the boot will be on the other foot at some stage, that's when hopefully the calibre of the EU players will shine through and they don't pull players legs.
  • ScotScot Member LegendaryPosts: 24,273
    The problem the game may have long term is that it seems to have launched without enough content, so what happens population wise is not going to be just down to the PvP setup it has. Content both in terms of the PvE quests and the PvP. Where they could go wrong now is to think putting in some other form of PvP will solve the problem, something like a battle arena would be a big mistake. They need to expand on the PvP they have, diverting players to other forms would dilute the gameplay not enhance it.
  • SomasimsamsallonSomasimsamsallon Member UncommonPosts: 30
    edited October 2021
    Unfortunately New Worlds community is founded on aggression and insults.

    And it's not as a result of the pvpers, barely anyone actually pvps outside wars. It's the PvE guys who are sitting around polluting chat and greifing.

    They demanded the game be made into a pve game, and then they're all jumping ship two weeks later.

    We were down around 300k players at east coast prime time, and our server population is such that THERE WERE NO PORTAL GROUPS last night, AROUND 8PM EASTERN, with no wars or invasions scheduled.

    The guilds governing towns have said they only really logging in when there's a war or invasion.

    Instead of adding pve to a pvp game, they turned the pvp game into a pve game with added pvp. Now it doesn't really do either great, just kind of meh.

    For clarity, it's rumored they sold around 2 million copies. Why would you even write "seemingly everyone"? Because servers that only allowed 1500-2000 people to log in the first week? Low capacity servers were the reason for queues, not excessive amounts of players.

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  • Viper482Viper482 Member LegendaryPosts: 4,099




    Arterius said:






    This game has a PVP focus? BWAHAHAHAHA




    Yes. It is PVP focused I am starting to think you aren't playing






    A game where you have to flag for pvp, wait for an instanced 50 v 50 keep battle that's not on par with 20 year old DAOC's keep takes is PVP focused, I think not.



    Just because the wars are not designed well (I agree it's stupid) doesn't mean it is not PvP focused. The ability to opt out of PvP doesn't change the focus of the game. WoW's end game focus is raiding, just because you don't have to raid doesn't change anything.

    #logic
    Make MMORPG's Great Again!
  • Viper482Viper482 Member LegendaryPosts: 4,099

    MikeJezZ said:





    This game community is the most toxic community i've ever seen in a mmorpg, is incredible






    Agreed. But it comes mostly from Americans.



    When the servers were down the European server was the last one to get up with extended maintenance, and American players were mocking and calling European players babies and what not, because they were annoyed with an additional 3 hours extended maintenance compared to other servers.



    If Americans gonna keep their racism in check, I'm sure the majority of the player base (which is from EU) will eventually see a great decrease in players.



    To be fair most Americans don't need a game to think Euros are little tea drinking babies.
    Sensai
    Make MMORPG's Great Again!
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  • MendelMendel Member LegendaryPosts: 5,609
    Without direct firsthand knowledge of NW and its community, I'm going to say no.  The general consensus is that PvP players eat their young.  Until that is disproved by sustained direct observation, I'll stick with that.



    Logic, my dear, merely enables one to be wrong with great authority.

  • bcbullybcbully Member EpicPosts: 11,843
    UO 20 years later EVE 15 years later.

    Scripted pve can not be built fast enough. The youth pvps. It will die if the pvp systems don't become robust. We've seen it over and over.
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  • ScotScot Member LegendaryPosts: 24,273
    Wargfoot said:
    Mendel said:
    Without direct firsthand knowledge of NW and its community, I'm going to say no.  The general consensus is that PvP players eat their young.  Until that is disproved by sustained direct observation, I'll stick with that.



    I played PvP almost exclusively in LOTRO.
    It was a wonderful, supportive community.

    Sometimes I've jump into a Freep (good guys) discord.
    I've been cussed out in several different languages.  :D

    Having a small community were reputation matters makes a big difference.
    Going out on a limb here but guessing you played a Warg? :)

    We used to run in warg stealth packs taking down FP stragglers.
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  • ScorchienScorchien Member LegendaryPosts: 8,914
    edited October 2021
    People using UO as a reference PvP game conveniently forget that the game had to patch in an alternate PvE only world in order to stop the player from bleeding to EQ and other games which had PvE servers...
    UO, just as NW, is a PvE game with PvP now.

    I get your point , But not the same ..

     In Felucca , ...  In UO PvP system , there is no flagging ..   So.. Not the same

    And where many folks spend there time ..
    Post edited by Scorchien on
  • laseritlaserit Member LegendaryPosts: 7,591
    Scorchien said:
    People using UO as a reference PvP game conveniently forget that the game had to patch in an alternate PvE only world in order to stop the player from bleeding to EQ and other games which had PvE servers...
    UO, just as NW, is a PvE game with PvP now.

    I get your point , But not the same ..

     In Felucca , ...  In UO PvP system , there is no flagging ..   So.. Not the same

    And where many folks spend there time ..
    Neither way is right or wrong, better or worse. Just two different ways to tackle a problem.

    "Be water my friend" - Bruce Lee

  • Jaguaratron1Jaguaratron1 Member UncommonPosts: 299
    It has no "PvP focus" for a game to be PvP focused it has to at least have some good combat systems but New Worlds combat is terrible and clearly designed for cross platform so people with controllers could cope.

    NW didnt want to waste time with PvE so tried to make a PvP game, the PvP was so bad it had zero chance of carrying the game so they took another year to try and shoehorn PvE into it. Both aspects are trash in NW.

    Anthem 3.0 (with Avengers being Anthem 2.0)
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