It looks like you're new here. If you want to get involved, click one of these buttons!
Hardcore PvP games fail. This is a refrain we see time and time again. And by and large, it has some truth to it. New World is far from hardcore PvP, but it's focus on its player warfare is sustained mainly thanks to its incredibly cooperative community. But can that last?
Comments
hopefully i can ignore the pvp aspects of the game completely
When the game first launched I used to see some people complaining in global chat that nobody was flagging themselves for PVP. I haven't seen that for a while so I'm guessing the hardcore PVP players may have already moved on to another game more to their liking.
The current mechanics for swapping control of territories are indeed PvP - a scheduled 50 v. 50 PvP battleground to be exact but it could easily be done without PvP at all if they so chose by determining control of any territory simply by activity in that territory by members of different factions and which faction is doing it more.
This is something that is already tracked on an individual basis and is shown as individual territory influence. If they wanted to eliminate PvP altogether all they would have to do is sum up the influence in a given territory by all players of each faction.
Those PvP BGs also need some work. The capture the flag and then attack the fort thing just encourages zerg v. zerg fights around the flags. I'd love to see them do something more like 100+ v. 100+ but in an expanded instanced map the size of the zone itself with various things to defend and capture to spread things out more and enable more tactical possibilities.
It's early days and this will do for now but there is lots of room for improvement there.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
It's too good to throw away.
edit: Imho
"Be water my friend" - Bruce Lee
I am a lifeskiller in the the game, a crafter. I think it is hilarous how everyone in the game thinks they are going to get rich crafting then they realize that damn you are not going to make money crafting, probably going to burn thru a good bit crafting. Then it hits them when they get to 100+ skill level how much it takes to actually max crafting and they just give up.
What is even worse is the ones running around gather ore and things that think they can also get rich selling basic mats. I know most people finally figured out that buying iron for example is a waste of money because the amounts you need will leave you completely broke all the time to craft anything.
Can't really see them adding another crafting tier either in the future because it would just be completely ridiculous to craft a single item if it kept stacking off basic items. As far as pve stuff goes just stop with the dungeons already. Very few I know actually enjoy it, it is more of I have to do this to get this or that. It isn't I want to do this. Questing system needs some love. To be honest I just don't think they will be able to add enough stuff to the game to keep people past 6 months or so at the most at this point.
Agreed. But it comes mostly from Americans.
When the servers were down the European server was the last one to get up with extended maintenance, and American players were mocking and calling European players babies and what not, because they were annoyed with an additional 3 hours extended maintenance compared to other servers.
If Americans gonna keep their racism in check, I'm sure the majority of the player base (which is from EU) will eventually see a great decrease in players.
From the UK myself and I have never had any "racism" from any "Americans", be it online or off. I find your usage of the word racism rather odd, I recently repeated a joke on here about the fact we could do without a number of things including the Welsh (there goes one of my grandparents) was that racist?
The three hours extra maintenance sounds a pain, I am sure the boot will be on the other foot at some stage, that's when hopefully the calibre of the EU players will shine through and they don't pull players legs.
And it's not as a result of the pvpers, barely anyone actually pvps outside wars. It's the PvE guys who are sitting around polluting chat and greifing.
They demanded the game be made into a pve game, and then they're all jumping ship two weeks later.
We were down around 300k players at east coast prime time, and our server population is such that THERE WERE NO PORTAL GROUPS last night, AROUND 8PM EASTERN, with no wars or invasions scheduled.
The guilds governing towns have said they only really logging in when there's a war or invasion.
Instead of adding pve to a pvp game, they turned the pvp game into a pve game with added pvp. Now it doesn't really do either great, just kind of meh.
For clarity, it's rumored they sold around 2 million copies. Why would you even write "seemingly everyone"? Because servers that only allowed 1500-2000 people to log in the first week? Low capacity servers were the reason for queues, not excessive amounts of players.
Just because the wars are not designed well (I agree it's stupid) doesn't mean it is not PvP focused. The ability to opt out of PvP doesn't change the focus of the game. WoW's end game focus is raiding, just because you don't have to raid doesn't change anything.
#logic
To be fair most Americans don't need a game to think Euros are little tea drinking babies.
Logic, my dear, merely enables one to be wrong with great authority.
Scripted pve can not be built fast enough. The youth pvps. It will die if the pvp systems don't become robust. We've seen it over and over.
We used to run in warg stealth packs taking down FP stragglers.
"Be water my friend" - Bruce Lee
NW didnt want to waste time with PvE so tried to make a PvP game, the PvP was so bad it had zero chance of carrying the game so they took another year to try and shoehorn PvE into it. Both aspects are trash in NW.
Anthem 3.0 (with Avengers being Anthem 2.0)