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New World Review In Progress Update 2 - The Questing Problem | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited October 2021 in News & Features Discussion

imageNew World Review In Progress Update 2 - The Questing Problem | MMORPG.com

Bradford is almost done with New World, hitting the late mid, early end-game content over the weekend. And while there is still a lot to do, one aspect of New World's design has solidified in his mind: its PvE questing experience sure is boring.

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Comments

  • k61977k61977 Member EpicPosts: 1,523
    edited October 2021
    Of course questing is the worst part of the game. The game wasn't designed to have PVE, it wasn't until the last year that they decided another PVP free for all survival game wasn't going to do good, at least in the states. So they tried to convert it into a PVE based game with optional PVP and ruined it for a lot of players on both sides of the fence.

    If you go into the game with a survival life skill game in mind then the game is a hell of a lot better.

    I can honestly say at this point my server will be a ghost town in about another month. The player base is already under 1/10th of what it was just a week ago. The faction that controlled 90% of the world has left the game. Now one of the other factions is gaining ground and controls 90% which is leading the already beaten and down trodden 3rd faction to leave because they don't have any land and it's no fun when your faction doesn't get any bonuses or benefits at all because of it. Hell just having one land makes a difference for lifeskillers or those that travel around a lot. Azoth management can be hard when you have to return to town over and over an over.
    ScotSavageHorizonSovrathHJ-NavarreIselinYashaXSetzer
  • koldmiserkoldmiser Member RarePosts: 353
    I really don't have too much of an issue with it yet. At least with this game there are other things you can do as you travel to and from the quests.

    Last night I had a quest to kill some mobs and search some chests. It took me 30min to get there because I would stop to chop down some trees or do some mining.

    I could see this being an issue if you're one of those people that just has to hit level cap as quickly as possible, but I remind myself I get XP for all the side things I do, even if it's just exploring.
    TokkenGreyhawk4x4YashaX[Deleted User]Mallyx
  • ScorchienScorchien Member LegendaryPosts: 8,914
    For a PVE MMO the quest development is one of the largest parts of the development cycle . What NW was forced into a tiny window and why there is a real lack of creativity , hopefully with some updates, they can deliver some better stuff ,as of now BORING is being very kind, And if they want to keep a PVE audience they need to make some fast changes , before it loses the traction it has..
  • ScotScot Member LegendaryPosts: 24,273
    edited October 2021
    They will fix this but lets face it it could take them a year for a proper overhaul, adding a couple of quest lines won't change the fact that they had to bolt the quests on so they could launch this year.
    Sovrath
  • laseritlaserit Member LegendaryPosts: 7,591
    It’s an entertaining mmorpg with a lot of potential. I enjoy it but in its current incarnation it won’t hold my attention for very long.

    I like a lots of things about the game, I just hope they build on them.

    "Be water my friend" - Bruce Lee

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    edited October 2021

    Scorchien said:

    For a PVE MMO the quest development is one of the largest parts of the development cycle . What NW was forced into a tiny window and why there is a real lack of creativity , hopefully with some updates, they can deliver some better stuff ,as of now BORING is being very kind, And if they want to keep a PVE audience they need to make some fast changes , before it loses the traction it has..



    Personally it's to little to late imo, the only good thing for them is time may be on their side. No western mmo's coming anytime soon might give them a chance to add some proper pve content.




  • GroqstrongGroqstrong Member RarePosts: 825
    They also need to evaluate the trading post economy because everything is crashing in price.
    Brainy
  • KaylessKayless Member UncommonPosts: 363
    Grats on 40 Joseph! I've got to 32 and lost the will to do any more, lol.

    But that's fine. The game was only £34.99, I have around 65 hours so that's still good value. I've paid a lot more than that for new PS4/5 games that I've spent way less time playing, hehe
    lotrlorewhtninja2004YashaXMallyx
  • The user and all related content has been deleted.
  • nate1980nate1980 Member UncommonPosts: 2,072
    edited October 2021
    My main issue with the game is the respawn rates. I've played around 1.5 hours a day, every day, since launch. I'm lvl 27 now. I'm on a quest, The Ritual, to kill a lvl 25 boss who cast large unavoidable high damage AOE's for my warrior, who is surrounded by mobs. I methodically kill off the mobs surrounding the boss, pull the boss, and as I'm slowly dying to the boss due to their high health pools and unavoidable attacks, the mobs are respawning to add insult to injury.

    The game just feels poorly balanced. Why do we have a 3 hit melee combo, but no mob on this planet has an attack speed slow enough for me to pull the combo off? If I want to avoid taking damage, which is smart due to the high respawn timers, I have to attack twice, block, attack twice, block. Substitute an ability instead of two attacks if they're up. Rinse and repeat.

    Exploration is fun because the world is beautiful. I didn't enjoy the crafting. I tried to craft my own gear as I went, but spent an hour searching for iron nodes. I found 2 in that hour. That's after reading a guide on where to find them. The frustration just isn't worth it when you can loot gear from chests, enemies or get them from quests. You can buy blues cheaply as well.
    mibgeneralSensai
  • XiaokiXiaoki Member EpicPosts: 4,036
    I do love it when reviewers review a game based on what it isn't rather than what it is.

    Seems the problem the reviewer has is that New World isn't Elder Scrolls Online or Final Fantasy 14, it's New World.

    Not every MMO is going to have a story focused single player portion and that's fine.
    mibgeneralYashaXMallyxSensai
  • doperthanthelastonedoperthanthelastone Newbie CommonPosts: 12

    Xiaoki said:

    I do love it when reviewers review a game based on what it isn't rather than what it is.



    Seems the problem the reviewer has is that New World isn't Elder Scrolls Online or Final Fantasy 14, it's New World.



    Not every MMO is going to have a story focused single player portion and that's fine.



    but what is this games focus? honestly... they should have made this game set in some kinda ancient time period... it would explain the need to cut down so many trees... pick so many blah blah blah.
    mibgeneral
  • doperthanthelastonedoperthanthelastone Newbie CommonPosts: 12
    so during all the troubles with diablo 2 ... i figured this would maybe tide me over until blizz gets their act together or i could play ffxiv new expansion.. but nah... this one has no soul and you can see it.
  • doperthanthelastonedoperthanthelastone Newbie CommonPosts: 12
    also i didnt play the beta... but i understand they nerfed mob xp so badly that it ruined XP parties? like if they adopted an old school mindset of working at mob camp x with group B and than rinse repeat... add some skillchains ... and the game almost creates itself... meanwhile wtf is smed doing over their?
  • mibgeneralmibgeneral Member UncommonPosts: 41
    Any veteran MMO players would quit this game in a heart beat, it's a joke. If you look at the overall features of this game and many obvious bugs, this game is not worth $30 bucks. Sorry fanboys, the truth hurts.
    Viper482McSleazMallyx
  • TillerTiller Member LegendaryPosts: 11,449
    I received this game for free and tbh I've already kinda gotten bored with it and moved on mostly. I mean I can see some potential, but it's missing a soul currently. I didn't expect much from it anyways and I'm really holding out for Endwalker and Lost Ark. I hope they can get it sorted out in the future and most likely I will return, for now it's just become too tedious to bother with and the lore just isn't making me want to play everyday. Still lots of folks playing, I hope they can hold this game up until an expansion at least.
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • theGnadetheGnade Member UncommonPosts: 147
    The moment they told they will make PVP optional and with that kill concept of survival game and then with 1 year try to turn it into MMORPG game with PVE stuff, my money was going onto "it will fail". Honestly I can't see how they are going to make this work, because right now the game isn't really working. The problem is that whole PVE aspect is so unsatisfying. The skills and spells are unenjoyable and everything just feels random. Its like the weapons were not thought through. Take the musket. It's whole concept is to hit headshot. But what is happening in dungeons- Enemies are making very fast sudden moves. their heads are so small and they are surrounded with other players. Getting a headshot is almost impossible and when you do land a headshot, you almost do no damage. It doesn't make sense.

    Okay, New World is not World of Warcraft, but they both are in same genre. So what does New World do to compete in this genre? Once the newness wears off I can't see how it would compete in this genre. 14+ years ago WoW launched with average 30 abilities per class, 6 classes, 14 races and what was most important... a gameplay that made sense. Now what has New World has to offer to beat that? A housing. If I wanted to build a house I would play Sims.

    mibgeneral
  • Hugor49Hugor49 Member UncommonPosts: 26
    Most of the people I know that played the game enjoyed it in the beginning and then just a couple of weeks later everyone's enthusiasm had seriously diminished.

    The majority were just boredly trying to reach an imaginary hour goal after which they could say that the money they spent on the game was worth it and then quickly drop it like it was on fire lol.

    I myself tried the beta and found it OK but a bit bland, will certainly be trying it out in a few months once it's more polished.
  • The user and all related content has been deleted.
  • laseritlaserit Member LegendaryPosts: 7,591
    Wargfoot said:
    Any veteran MMO players would quit this game in a heart beat, it's a joke. If you look at the overall features of this game and many obvious bugs, this game is not worth $30 bucks. Sorry fanboys, the truth hurts.
    You express hate for this game at every opportunity.
    Do you have ... like stock in Elyon or something?
    I've been playing MMORPG's since the day the very first one released, almost 25 years. I guess I'm not a veteran :( 
    TillerYashaXkoldmiser

    "Be water my friend" - Bruce Lee

  • Greyhawk4x4Greyhawk4x4 Member UncommonPosts: 480
    koldmiser said:
    I really don't have too much of an issue with it yet. At least with this game there are other things you can do as you travel to and from the quests.

    Last night I had a quest to kill some mobs and search some chests. It took me 30min to get there because I would stop to chop down some trees or do some mining.

    I could see this being an issue if you're one of those people that just has to hit level cap as quickly as possible, but I remind myself I get XP for all the side things I do, even if it's just exploring.
    I agree 100%

    I went out last night and just started trying out other weapons, just for the fun of it. Leveled up mastery a few levels on spear and life staff. The whole time, I was harvesting/exploring. 

    I had an absolute blast.

    Cheers!
    HJ-Navarre
  • JeroKaneJeroKane Member EpicPosts: 7,096
    At least you made it to level 40.

    I got bored to tears already before level 20.

    Can’t bring myself to login anymore.
  • IselinIselin Member LegendaryPosts: 18,719
    edited October 2021
    nate1980 said:
    My main issue with the game is the respawn rates. I've played around 1.5 hours a day, every day, since launch. I'm lvl 27 now. I'm on a quest, The Ritual, to kill a lvl 25 boss who cast large unavoidable high damage AOE's for my warrior, who is surrounded by mobs. I methodically kill off the mobs surrounding the boss, pull the boss, and as I'm slowly dying to the boss due to their high health pools and unavoidable attacks, the mobs are respawning to add insult to injury.


    You ain't seen nothing yet with over the top respawn rates. At first I thought respawns were just deliberately cranked up for the inevitable launch rush but then when you're 40+ and start playing in Great Cleave with no player rush since players are just naturally spread out by level and you see insanely fast respawn rates -  faster than those in the intro beach or the four 1-25 areas - you realize that it really is just horribly mistuned respawn rates.

    The very first town NPC quest in Great Cleave sends you to kill a named pirate in a small fort and she is of course at the top of some stairs behind some stuff. I had to fight my way through hordes of corrupted pirates and their hounds to get to where she is and then wait for her slow spawn (named mobs have the opposite, slow, respawn rates) since someone else had just killed her before I got there.

    While waiting for her, the closest group of pirates and hounds I had killed on the way to her spawn spot respawned. It was 5 pirates and 3 hounds. They weren't challenging and I killed all of them very fast and I started to skin the hounds. I couldn't even skin one of the 3 hounds before all 8 of them had respawned, aggroed on me and I had to fight them all over again.

    I had to do that 4 times total before the mini boss spawned and I finally got to kill her. The other 8 were coming back to me again at this point lol so I just said "screw it" jumped over a railing (from quite high to almost no damage) and ran away with about 20 mobs total chasing me.

    I'm level 53 now playing in the parts of the game that feel like they were barely tested judging by respawn rates, bugs and general jankyness.
    YashaX
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

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  • lotrlorelotrlore Managing EditorMMORPG.COM Staff, Member RarePosts: 662

    Iselin said:


    nate1980 said:

    My main issue with the game is the respawn rates. I've played around 1.5 hours a day, every day, since launch. I'm lvl 27 now. I'm on a quest, The Ritual, to kill a lvl 25 boss who cast large unavoidable high damage AOE's for my warrior, who is surrounded by mobs. I methodically kill off the mobs surrounding the boss, pull the boss, and as I'm slowly dying to the boss due to their high health pools and unavoidable attacks, the mobs are respawning to add insult to injury.





    You ain't seen nothing yet with over the top respawn rates. At first I thought respawns were just deliberately cranked up for the inevitable launch rush but then when you're 40+ and start playing in Great Cleave with no player rush since players are just naturally spread out by level and you see insanely fast respawn rates -  faster than those in the intro beach or the four 1-25 areas - you realize that it really is just horribly mistuned respawn rates.

    The very first town NPC quest in Great Cleave sends you to kill a named pirate in a small fort and she is of course at the top of some stairs behind some stuff. I had to fight my way through hordes of corrupted pirates and their hounds to get to where she is and then wait for her slow spawn (named mobs have the opposite, slow, respawn rates) since someone else had just killed her before I got there.

    While waiting for her, the closest group of pirates and hounds I had killed on the way to her spawn spot respawned. It was 5 pirates and 3 hounds. They weren't challenging and I killed all of them very fast and I started to skin the hounds. I couldn't even skin one of the 3 hounds before all 8 of them had respawned, aggroed on me and I had to fight them all over again.

    I had to do that 4 times total before the mini boss spawned and I finally got to kill her. The other 8 were coming back to me again at this point lol so I just said "screw it" jumped over a railing (from quite high to almost no damage) and ran away with about 20 mobs total chasing me.

    I'm level 53 now playing in the parts of the game that feel like they were barely tested judging by respawn rates, bugs and general jankyness.



    This is happening to me at a cemetery in Restless Shore.

    At some point I just have no choice but to welcome the blood port. I still have not killed the named mob there as a result of the respawn rates.
    Iselin
  • Viper482Viper482 Member LegendaryPosts: 4,099
    Level 30 and starting to feel it, playing less for sure. Still a wonderful world they made with fun combat (once you get your build down that you feel good about) and it is still fun to just get on and do nothing lol. It's just a grind.
    laseritYashaX
    Make MMORPG's Great Again!
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