It looks like you're new here. If you want to get involved, click one of these buttons!
Bradford is almost done with New World, hitting the late mid, early end-game content over the weekend. And while there is still a lot to do, one aspect of New World's design has solidified in his mind: its PvE questing experience sure is boring.
Comments
If you go into the game with a survival life skill game in mind then the game is a hell of a lot better.
I can honestly say at this point my server will be a ghost town in about another month. The player base is already under 1/10th of what it was just a week ago. The faction that controlled 90% of the world has left the game. Now one of the other factions is gaining ground and controls 90% which is leading the already beaten and down trodden 3rd faction to leave because they don't have any land and it's no fun when your faction doesn't get any bonuses or benefits at all because of it. Hell just having one land makes a difference for lifeskillers or those that travel around a lot. Azoth management can be hard when you have to return to town over and over an over.
Last night I had a quest to kill some mobs and search some chests. It took me 30min to get there because I would stop to chop down some trees or do some mining.
I could see this being an issue if you're one of those people that just has to hit level cap as quickly as possible, but I remind myself I get XP for all the side things I do, even if it's just exploring.
I like a lots of things about the game, I just hope they build on them.
"Be water my friend" - Bruce Lee
Personally it's to little to late imo, the only good thing for them is time may be on their side. No western mmo's coming anytime soon might give them a chance to add some proper pve content.
But that's fine. The game was only £34.99, I have around 65 hours so that's still good value. I've paid a lot more than that for new PS4/5 games that I've spent way less time playing, hehe
The game just feels poorly balanced. Why do we have a 3 hit melee combo, but no mob on this planet has an attack speed slow enough for me to pull the combo off? If I want to avoid taking damage, which is smart due to the high respawn timers, I have to attack twice, block, attack twice, block. Substitute an ability instead of two attacks if they're up. Rinse and repeat.
Exploration is fun because the world is beautiful. I didn't enjoy the crafting. I tried to craft my own gear as I went, but spent an hour searching for iron nodes. I found 2 in that hour. That's after reading a guide on where to find them. The frustration just isn't worth it when you can loot gear from chests, enemies or get them from quests. You can buy blues cheaply as well.
Seems the problem the reviewer has is that New World isn't Elder Scrolls Online or Final Fantasy 14, it's New World.
Not every MMO is going to have a story focused single player portion and that's fine.
but what is this games focus? honestly... they should have made this game set in some kinda ancient time period... it would explain the need to cut down so many trees... pick so many blah blah blah.
Okay, New World is not World of Warcraft, but they both are in same genre. So what does New World do to compete in this genre? Once the newness wears off I can't see how it would compete in this genre. 14+ years ago WoW launched with average 30 abilities per class, 6 classes, 14 races and what was most important... a gameplay that made sense. Now what has New World has to offer to beat that? A housing. If I wanted to build a house I would play Sims.
The majority were just boredly trying to reach an imaginary hour goal after which they could say that the money they spent on the game was worth it and then quickly drop it like it was on fire lol.
I myself tried the beta and found it OK but a bit bland, will certainly be trying it out in a few months once it's more polished.
"Be water my friend" - Bruce Lee
I went out last night and just started trying out other weapons, just for the fun of it. Leveled up mastery a few levels on spear and life staff. The whole time, I was harvesting/exploring.
I had an absolute blast.
Cheers!
I got bored to tears already before level 20.
Can’t bring myself to login anymore.
The very first town NPC quest in Great Cleave sends you to kill a named pirate in a small fort and she is of course at the top of some stairs behind some stuff. I had to fight my way through hordes of corrupted pirates and their hounds to get to where she is and then wait for her slow spawn (named mobs have the opposite, slow, respawn rates) since someone else had just killed her before I got there.
While waiting for her, the closest group of pirates and hounds I had killed on the way to her spawn spot respawned. It was 5 pirates and 3 hounds. They weren't challenging and I killed all of them very fast and I started to skin the hounds. I couldn't even skin one of the 3 hounds before all 8 of them had respawned, aggroed on me and I had to fight them all over again.
I had to do that 4 times total before the mini boss spawned and I finally got to kill her. The other 8 were coming back to me again at this point lol so I just said "screw it" jumped over a railing (from quite high to almost no damage) and ran away with about 20 mobs total chasing me.
I'm level 53 now playing in the parts of the game that feel like they were barely tested judging by respawn rates, bugs and general jankyness.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
This is happening to me at a cemetery in Restless Shore.
At some point I just have no choice but to welcome the blood port. I still have not killed the named mob there as a result of the respawn rates.