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Server transfers that were long promised opened up to the wider New World playerbase, only to be shut down a day later thanks to a gold dupe exploit. This is amidst the backdrop of an in-game economy that is staring down deflation of its currency.
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All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
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Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
This truly is the trend I see today. I've seen entire guilds in beta, NOT report issues and prepared their launch to exploit everything they found. Minority of players? Sure. Huge impact on the games? You f'ing better believe it.
I noticed this with the kid when he was around 13-15. He'd get a game, and the first thing he did was look up cheat codes ... before he even played the game. I asked why he did this, and he said "because everybody does it".
Just me and a very few others, still here on the bridge.
A Secure Gaming World with Blockchain
The problem of item duping, which has plagued both gaming companies and users for a long time, can be solved through blockchain technology. When blockchain is incorporated into a game, each item is recorded on a block, and because blockchain technology is virtually impossible to copy or hack, it can solve the problems that arise due to item duping. In addition, through smart contracts and items that are fully attributale to the user, transparent and safe item transactions is possible, eliminating illegally duped items that cause harm to the users.
https://medium.com/itam/the-solution-to-item-duping-92f8c3bef94a
On the plus side a gold dupe means nothing because there is no economy as everyone just makes their own shit or gets their own drops.
This isn't a signature, you just think it is.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
A properly implemented blockchain database is indeed immune to item duping bugs. But a properly implemented database of whatever sort New World uses would almost certainly also be immune to item duping bugs. When it's not properly implemented, all bets are off.
But
Amazon is happy because they sold over 1 millions+ copy, and they call it a success.
I know you added + after "1 millions copies", but I think that will be 2 million + copies of the game were sold , at least!
And no, the game didn't failed. Is in the "early days". Yes, it can fail hard if Amazon doesn't act, but as of now, the game is not a failure.
And remember, this game is B2P, so any decent or good update Amazon will do, players will return and along with them, there will also be new players.
I think we have different ideas about what "fail" really means.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Trolls bashing a game, no surprise...
No fate but what we make, so make me a ham sandwich please.
You don't play, do you?
If programming is so easy why are you not doing it? or would you be a Bill Gates and steal other peoples code to add features to your game? And if you are a programmer you are probably terrible at it if you think everything is easy to implement.
Yes server transfers have been around for a long time but not without issues. It requires a lot of modifications of metadata and date in the backend which if not built into the game from day one becomes a nightmare to implement later because something will be missed.
Yup some people state games fail or flop because they dont like it, their friends dont like it or the streamer they worship dont like it. These people tend not to be able to form their own opinions either just regurgitate the negative stuff they hear all the time.
That might not bin a bug at all, but a solar/cosmic Radiation Issue, they are Rare but do happen every day to systems/programs and leave no trace since any refresh/reset of a system would fix the "bug" Unless youre program reproduced its result ofc.. a solar hit cant be reproduced.