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With Pathfinder: Kingmaker, developer Owlcat Games gave us our first taste of a cRPG based on the Pathfinder role-playing system. The isometric RPG was a huge hit even before it launched, with over 18,000 backers pledging almost one million dollars on the Kickstarter project. With their standalone follow-up, Pathfinder: Wrath of the Righteous, Owlcat Games isn't taking the easy path by continuing the original story of Kingmaker.So how does it stack up?
Comments
I enjoyed Pillars of Eternity 2 until I got to the boat. I liked Pathfinder:Kingmaker until the kingdom management. Often there are options to make the mechanic automatic but it still has some impact.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
I really liked having the Keep in Neverwinter Nights. It served as a good hub and gave you something to spend your gold on. Unlike the Pathfinder games, it was a secondary thing to do, not one of the main activities though, so it wasn't a big distraction from the questing and story.
It's sad because a lot of things are great: Characters, theme, art, etc; but it doesn't feel like I'm driving the adventure.
One token of older games in this genre was that you could complete a playthrough and come back later, start a new campaign and make different choices/play a different character build. A full run of BG1 and 2's main campaigns is pretty short. NWN1 too. NWN2 is a bit longer but still not too bad (50 hour main campaign and a few DLCs). The length of the modern ones that come to mind - Pathfinder KM, Pillars of Eternity 1/2 specifically - makes it feel a lot harder to do. They are becoming more like certain JRPGs where I end up putting a "Once a Decade" replay limit on them. It's not even that the games have mechanics that irk me (unlike Tales of the Abyss and I know a lot of people disagree with me on this lol) - they are just behemoths, even if you choose "not to do everything" and skip some stuff.
It would be nice to get back to shorter CRPGs that encourage replays, or AT LEAST minimizing the impact of secondary gameplay systems on the story line.
Hot wheels unleashed game is a float-centered, arcade hustling game that inclines intensely into its toy vehicle motivation. This applies not exclusively to the actual races however to the whole bundle.