Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

The RPG Files: Pathfinder: Wrath of the Righteous Review | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited October 2021 in News & Features Discussion

imageThe RPG Files: Pathfinder: Wrath of the Righteous Review | MMORPG.com

With Pathfinder: Kingmaker, developer Owlcat Games gave us our first taste of a cRPG based on the Pathfinder role-playing system. The isometric RPG was a huge hit even before it launched, with over 18,000 backers pledging almost one million dollars on the Kickstarter project. With their standalone follow-up, Pathfinder: Wrath of the Righteous, Owlcat Games isn't taking the easy path by continuing the original story of Kingmaker.So how does it stack up?

Read the full story here


Comments

  • The user and all related content has been deleted.
  • AenghasAenghas Member UncommonPosts: 116
    I wish this genre would knock it off with tacking on secondary kingdom/ship/whatever management elements. The core games are already good and generally very long, they don't need the extra padding.

    I enjoyed Pillars of Eternity 2 until I got to the boat. I liked Pathfinder:Kingmaker until the kingdom management. Often there are options to make the mechanic automatic but it still has some impact.
    TokkenRoinseraphis79onemeg
  • RoinRoin Member RarePosts: 3,444
    edited October 2021
    I enjoy the game. My biggest gripe is party size. This game really helped me to appreciate why WOTC scaled DnD party size down to 4 for 5E.

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • TheocritusTheocritus Member LegendaryPosts: 9,976
    I thought I would love Kingmaker but that just wasnt the case......Now I am very hesitant to even look at this one.
  • SplattrSplattr Member RarePosts: 565

    Aenghas said:

    I wish this genre would knock it off with tacking on secondary kingdom/ship/whatever management elements. The core games are already good and generally very long, they don't need the extra padding.



    I enjoyed Pillars of Eternity 2 until I got to the boat. I liked Pathfinder:Kingmaker until the kingdom management. Often there are options to make the mechanic automatic but it still has some impact.



    I really liked having the Keep in Neverwinter Nights. It served as a good hub and gave you something to spend your gold on. Unlike the Pathfinder games, it was a secondary thing to do, not one of the main activities though, so it wasn't a big distraction from the questing and story.
    seraphis79
  • YashaXYashaX Member EpicPosts: 3,100
    I have played this game for almost 100 hours and still haven't gotten past the character select screen ...
    SarlaSplattrseraphis79Theocritus[Deleted User]
    ....
  • Phixion13Phixion13 Member UncommonPosts: 190
    Kingmakers kingdom was just far too distracting - 130 hours in and I just don't want to go back.

    It's sad because a lot of things are great: Characters, theme, art, etc; but it doesn't feel like I'm driving the adventure.
    Theocritus
  • SenbonFanSenbonFan Member UncommonPosts: 59
    While I personally like things like Kingdom management and War Battles, I also absolutely understand the dislike for them. Especially since in Kingmaker and most likely in Wrath (I am waiting for the PS4 release so I won't be playing this one till March) a lot of the times it requires you to be able to move quickly back to the base to handle something -- granted, I am not sure how Wrath handles it; but at the very least in Kingmaker you DO have a pretty good amount of time to respond to the more fatal events and eventually find yourself ahead of the curve if you change the kingdom-specific difficulty.

    One token of older games in this genre was that you could complete a playthrough and come back later, start a new campaign and make different choices/play a different character build. A full run of BG1 and 2's main campaigns is pretty short. NWN1 too. NWN2 is a bit longer but still not too bad (50 hour main campaign and a few DLCs). The length of the modern ones that come to mind - Pathfinder KM, Pillars of Eternity 1/2 specifically - makes it feel a lot harder to do. They are becoming more like certain JRPGs where I end up putting a "Once a Decade" replay limit on them. It's not even that the games have mechanics that irk me (unlike Tales of the Abyss and I know a lot of people disagree with me on this lol) - they are just behemoths, even if you choose "not to do everything" and skip some stuff.

    It would be nice to get back to shorter CRPGs that encourage replays, or AT LEAST minimizing the impact of secondary gameplay systems on the story line.
  • anglenaGaibanglenaGaib Newbie CommonPosts: 1
    Hot wheels unleashed game
    Hot wheels unleashed game is a float-centered, arcade hustling game that inclines intensely into its toy vehicle motivation. This applies not exclusively to the actual races however to the whole bundle.
Sign In or Register to comment.