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Guild Wars 2: The Mechanist Evolves the Engineer With a New Jade Tech Mech | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited October 2021 in News & Features Discussion

imageGuild Wars 2: The Mechanist Evolves the Engineer With a New Jade Tech Mech | MMORPG.com

The Engineer is about to get some pretty impressive new power with the introduction of the Mechanist as its Elite Specialization in Guild Wars 2: End of Dragons.

Read the full story here


Ungood

Comments

  • DattelisDattelis Member EpicPosts: 1,674
    Wow, this almost made me pre-purchase immediately. Can you use a gun with this though? I honestly do not know how specializations work in this game.
  • AeanderAeander Member LegendaryPosts: 8,028
    Dattelis said:
    Wow, this almost made me pre-purchase immediately. Can you use a gun with this though? I honestly do not know how specializations work in this game.
    You can use any of your base class weapons, which, for the Engineer, includes the Rifle, Mainhand Pistol, Offhand Pistol, and Shield.
    Dattelisircaddicts
  • etlaretlar Member UncommonPosts: 863
    edited October 2021
    The Engineer is however, unlike the rest of the classes,unable to swap main weapons in combat, f. ex.
    ranger has longbow and 2handed sword, he can change in combat between them.

    The Engineer, lets say has a shield+gun and a rifle, he cannot switch rifle if he engaged with the gun, But he can however, put alot of "weapons" in his place of other classess skills, he can put a variety of weapons, he can swap between in combat, like FLamethrower, grenadekits and so on, and these all get 5 new skills where weapon skills are, so there are infact, quite alot of weapons he can use in combat and swap between, just not his 2 primary weapons :).

    DattelisircaddictsValdheim
  • Gobstopper3DGobstopper3D Member RarePosts: 970
    I found my way back to GW2 a couple of months ago after having not played since 6 months post launch. It didn't take long to remember why I stopped playing in the first place.

    Glad to see that it is still going, since more choices of games are better for all.
    Ungood

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • AeanderAeander Member LegendaryPosts: 8,028
    edited October 2021
    etlar said:
    The Engineer is however, unlike the rest of the classes,unable to swap main weapons in combat, f. ex.
    ranger has longbow and 2handed sword, he can change in combat between them.

    The Engineer, lets say has a shield+gun and a rifle, he cannot switch rifle if he engaged with the gun, But he can however, put alot of "weapons" in his place of other classess skills, he can put a variety of weapons, he can swap between in combat, like FLamethrower, grenadekits and so on, and these all get 5 new skills where weapon skills are, so there are infact, quite alot of weapons he can use in combat and swap between, just not his 2 primary weapons :).

    Of course, the over-reliance on kits is one of the reasons why the Engineer is one of the least popular classes (that and how absurdly busy its rotations are).

    Personally, I think the real flaw of the engineer is how few weapons it launched with. While other classes are able to use their elite specs to gain access to crazy unexpected weapons, Engineer is still getting basic weapons that felt thematically missing from them (not to mention functionally missing since they launched without a melee weapon). Namely, Engineer should have launched with hammer and mace, not got them years later.

    (If we get another set of elite specs, I'd like the Engineer to get a Longbow with Green Arrow style gadget ammo. Change the Tool Belt to a Trick Quiver.)
    etlarircaddicts
  • etlaretlar Member UncommonPosts: 863
    edited October 2021
    I didnt know it was the least played class, i can understand why though, because of the exact
    reaons you mentioned above, i enjoy the build im currently using, all evolves around the flamethrower, so i dont have to switch around very often. (almost never, its quite strong)
    Im concerned about losing my gyros with my flamethrower if i have to try the new elite spec.

    I do agree with everything you said though, and the arrow thing sounds like it could be pretty funny, great idea!!

  • UngoodUngood Member LegendaryPosts: 7,534
    edited October 2021
    Juggernaut Flamethrower builds kicked ass in HoT at launch, still do, IIRC.

    IMHO, best build ever to just stomp through HoT.
    etlar
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • AeanderAeander Member LegendaryPosts: 8,028
    Flamethrower Juggernaut isn't a great build for pulling your weight, but it is one of the best ways to play Engineer in open world content. It's way less intense to play, and it's one of the best tagging/farming builds in the entire game.

    Definitely great to keep Juggernaut on a build template.
  • XiaokiXiaoki Member EpicPosts: 4,036
    The only EoD Elite specialization that looks good.

    Not exactly high hopes for EoD expansion at this point.
  • LamiaCritterLamiaCritter Member UncommonPosts: 94
    Honestly, what pushed me away from GW2 was all the build-freaks. :C
  • UngoodUngood Member LegendaryPosts: 7,534
    Aeander said:
    Flamethrower Juggernaut isn't a great build for pulling your weight, but it is one of the best ways to play Engineer in open world content. It's way less intense to play, and it's one of the best tagging/farming builds in the entire game.

    Definitely great to keep Juggernaut on a build template.
    It did a great job in HoT due to the fact that it kept stability and regeneration going as long as you had a flamethrower kit equipped, because there was no risk of being knocked over by the huge population of mobs in HOT that did in fact knock you over if you do not have stun break or stability, it was one of the best and safest builds to run, also being able to do large spread damage to groups of weak mobs, like pocket raptors, made it a good HOT Build.

    Kinda sucked anyplace else TBH.
    etlar
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • AeanderAeander Member LegendaryPosts: 8,028
    Ungood said:
    Aeander said:
    Flamethrower Juggernaut isn't a great build for pulling your weight, but it is one of the best ways to play Engineer in open world content. It's way less intense to play, and it's one of the best tagging/farming builds in the entire game.

    Definitely great to keep Juggernaut on a build template.
    It did a great job in HoT due to the fact that it kept stability and regeneration going as long as you had a flamethrower kit equipped, because there was no risk of being knocked over by the huge population of mobs in HOT that did in fact knock you over if you do not have stun break or stability, it was one of the best and safest builds to run, also being able to do large spread damage to groups of weak mobs, like pocket raptors, made it a good HOT Build.

    Kinda sucked anyplace else TBH.
    We both know the real reason for that was that you were burning plant enemies.  ;)

    But really, it's great in any PvE zerg train environment. HoT metas, Orr, Drizzlewood Coast, Silverwastes, whatever. 

    It's also even safer to run now because Scrapper generates 15% of its dps as barrier. Which basically means that as long as you can do the damage, you won't die. Even with Berserker gear.
    etlar
  • etlaretlar Member UncommonPosts: 863
    edited October 2021

    Aeander said:


    Ungood said:


    Aeander said:

    Flamethrower Juggernaut isn't a great build for pulling your weight, but it is one of the best ways to play Engineer in open world content. It's way less intense to play, and it's one of the best tagging/farming builds in the entire game.

    Definitely great to keep Juggernaut on a build template.


    It did a great job in HoT due to the fact that it kept stability and regeneration going as long as you had a flamethrower kit equipped, because there was no risk of being knocked over by the huge population of mobs in HOT that did in fact knock you over if you do not have stun break or stability, it was one of the best and safest builds to run, also being able to do large spread damage to groups of weak mobs, like pocket raptors, made it a good HOT Build.

    Kinda sucked anyplace else TBH.


    We both know the real reason for that was that you were burning plant enemies.  ;)

    But really, it's great in any PvE zerg train environment. HoT metas, Orr, Drizzlewood Coast, Silverwastes, whatever. 

    It's also even safer to run now because Scrapper generates 15% of its dps as barrier. Which basically means that as long as you can do the damage, you won't die. Even with Berserker gear.



    ah well, i didnt know any of this, just kinda enjoy using a flamethrower, i just recently lvled him, came back to gw2 due to my irl friend group is split on playing new world, and even though its a fun game with a guild, i much prefer such an environment with friends, makes for more laughs, and the grind feels smaller.

    but gw2 i can enjoy both solo and in a group, so im just currently in orr, wanting to do all the xpacs storyline, while in the meantime hoping my discord group/friends group decides if they want to try out new world.
  • etlaretlar Member UncommonPosts: 863
    Also, on a sidenote, the game runs mucxh better in their new dx11 mode, my gpu is finally working in the game, and everything on ultra runs a 60 fps (capped)

    i had alot of issues with dx9, couldnt stand how it ran, even on medium, so this has given me some pleasure to find while exploring this beatiful world, and admittedly, waiting for an mmorpg i can see myself playing long term..i found myself googling pantheon today, then wondered if i had transitioned into another reality, but no, its still 13 years since the big kickstarters, and im still hopping between the same mmos, looking for virtual worlds.
    I guess some gamers, atleast in my case, may be the living definition of insanity.
    (as in repeating the same thing, but expsecting a different result) also, i just came home from a small party, not sober, so, i hope i can delelte this tomorrow, cause i dont think im making any sense! good friuday all!cheers :)
    Ungood
  • APThugAPThug Member RarePosts: 543
    Engineer is one of my top favorite classes to play. I didn't like it at first for a couple of years though. Found it to be too complicated and just prefered playing other classes.

    But once holosmith came out I decided to give it another try and level one up from 1-80. I freaking love the class now. The complex nature of the class is what makes it fun for me. After playing simple stuff for years, complex playstyles started becoming more appealing.

    image
  • AeanderAeander Member LegendaryPosts: 8,028
    APThug said:
    Engineer is one of my top favorite classes to play. I didn't like it at first for a couple of years though. Found it to be too complicated and just prefered playing other classes.

    But once holosmith came out I decided to give it another try and level one up from 1-80. I freaking love the class now. The complex nature of the class is what makes it fun for me. After playing simple stuff for years, complex playstyles started becoming more appealing.
    After the Scrapper rework, it became one of my mains. I appreciate the barrier generation, because it lets me be durable enough while still dishing out max damage.

    My favorites are currently the Soulbeast, Daredevil, Scrapper, and Firebrand.
  • UngoodUngood Member LegendaryPosts: 7,534
    Aeander said:
    APThug said:
    Engineer is one of my top favorite classes to play. I didn't like it at first for a couple of years though. Found it to be too complicated and just prefered playing other classes.

    But once holosmith came out I decided to give it another try and level one up from 1-80. I freaking love the class now. The complex nature of the class is what makes it fun for me. After playing simple stuff for years, complex playstyles started becoming more appealing.
    After the Scrapper rework, it became one of my mains. I appreciate the barrier generation, because it lets me be durable enough while still dishing out max damage.

    My favorites are currently the Soulbeast, Daredevil, Scrapper, and Firebrand.
    I thought you stopped playing in favor of single player games?
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • AeanderAeander Member LegendaryPosts: 8,028
    Ungood said:
    Aeander said:
    APThug said:
    Engineer is one of my top favorite classes to play. I didn't like it at first for a couple of years though. Found it to be too complicated and just prefered playing other classes.

    But once holosmith came out I decided to give it another try and level one up from 1-80. I freaking love the class now. The complex nature of the class is what makes it fun for me. After playing simple stuff for years, complex playstyles started becoming more appealing.
    After the Scrapper rework, it became one of my mains. I appreciate the barrier generation, because it lets me be durable enough while still dishing out max damage.

    My favorites are currently the Soulbeast, Daredevil, Scrapper, and Firebrand.
    I thought you stopped playing in favor of single player games?
    I came back a couple months-ish ago to catch up on the story and play the upcoming Canthan expansion I've wanted since before the game launched. And I've been having a great time, even though I could very much be considered bad at the game.
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