Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Indie MMO Spotlight: Smelting, Plague Island, And Toxic Communities | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited October 2021 in News & Features Discussion

imageIndie MMO Spotlight: Smelting, Plague Island, And Toxic Communities | MMORPG.com

Happy Halloween everyone! This week's Spotlight isn't as big as the last few, but it's still quite the indie treat. Speaking of treats, it's time to go raid my kid's candy stash, so let's get started with the Indie MMO Spotlight.

Read the full story here


Comments

  • RungarRungar Member RarePosts: 1,132
    toxicity comes from the top down. End of story since your not allowed to talk about it.
    .05 of a second to midnight
  • ScotScot Member LegendaryPosts: 24,273
    edited October 2021
    Only mention of toxic communities is in one game, the open world PvP one. Yes, that can help create a toxic community but I note that you don't exactly need Open world PvP to have a community that is toxic.
    ZenJelly
  • KyleranKyleran Member LegendaryPosts: 43,975
    Well going to cross Profane off the list.  It doesn't seem he understands why FFA full loot games typically fail, has little to do with players trying to avoid consequences for their actions.

    Even his example about role playing "do I kill my friend or not" because I'm an "assassin" and he's in possession of something I want is a ridiculous example to someone like me.

    No, never, ever kill your friends, only your enemies and not everyone in the game world should be viewed as an opponent, for me most should be neutral, much as in real life.

    The real trick to having even a moderately successful PVP full loot focused MMORPG is to find ways for players to control their level of risk vs reward.

    The more successful games, i.e. EVE and...well, can't think of many others do a pretty good job of this, though in recent years the Devs at CCP seemed determined to shift the balance which I know drove me and my friends off and I assume some others.

    It's really all about making efficient use of my time to achieve whatever goals I set for myself and being able to control the level of risk exposure as I don't play games to have "fun" it's mostly about progression and if other players have too much influence on this dynamic I won't be playing.


    IselinmaskedweaselYashaXZenJellyDryxalineScotSplattr

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • IselinIselin Member LegendaryPosts: 18,719
    edited October 2021
    Dude from profane has got his head up his ass if he thinks that his game will attract a better kind of player than the exploiting, cheating and abusing crowd that is in all MMOs.

    They won't role play any more than anyone does in themeparks. They will meta game his game out of existence in days killing and camping the noobs like they always do.

    Sounds like a dumbass zealot. Some people just never learn.
    KyleranDryxaline
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • ScotScot Member LegendaryPosts: 24,273
    Kyleran said:
    Well going to cross Profane off the list.  It doesn't seem he understands why FFA full loot games typically fail, has little to do with players trying to avoid consequences for their actions.

    Even his example about role playing "do I kill my friend or not" because I'm an "assassin" and he's in possession of something I want is a ridiculous example to someone like me.

    No, never, ever kill your friends, only your enemies and not everyone in the game world should be viewed as an opponent, for me most should be neutral, much as in real life.

    The real trick to having even a moderately successful PVP full loot focused MMORPG is to find ways for players to control their level of risk vs reward.

    The more successful games, i.e. EVE and...well, can't think of many others do a pretty good job of this, though in recent years the Devs at CCP seemed determined to shift the balance which I know drove me and my friends off and I assume some others.

    It's really all about making efficient use of my time to achieve whatever goals I set for myself and being able to control the level of risk exposure as I don't play games to have "fun" it's mostly about progression and if other players have too much influence on this dynamic I won't be playing.


    I did not look at the video, why is it that developers have so little understanding of the games they are making, this is Caspian all over again.
  • willbonneywillbonney Member UncommonPosts: 72
    The game from the picture is Perpetuum, now Open Perpetuum. I did a player's side review of it about ten years ago. It's still fun, and Free now.

    Willbonney, a.k.a. William H Bonney, a.k.a. William Antrem, a.k.a. Billy the Kid
    "I'll make ya' famous."
    "Best dollar 'n eighty I ever spent."

  • Nitro-1Nitro-1 Member UncommonPosts: 42
    edited November 2021
    Toxic communities....its almost as if the article itself is troll bait.
  • bcbullybcbully Member EpicPosts: 11,843
    Diego NAILED it.

    I've never had more fun than in Age of Wushu playing a chaotic neutral Tangmen.

    Best mmorpg experience ever hands down.
Sign In or Register to comment.