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Star Citizen's Deadly Consequences Update Makes Your Journey More Dangerous and Strategic | MMORPG.c

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  • WhiteLanternWhiteLantern Member RarePosts: 3,319
    The real question is: how does this news affect the 890 Jump ship?
    KyleranBabuinixFrodoFraginsScot

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • KyleranKyleran Member LegendaryPosts: 43,975
    The real question is: how does this news affect the 890 Jump ship?

    BabuinixWhiteLanternolepilahnmir

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ItahabItahab Member UncommonPosts: 6
    Will now that I know its for sure going to be open world PvP and full loot I can stop following the game and just right off the money I spent. Thanks for the dream anyway CIG.
  • ChampieChampie Member UncommonPosts: 191
    I thought everyone who supported this game KNEW that it would turn out the way everyone wanted, as long as they were patient (because games take billions and decades to make).

    I actually like this news. I play Full Loot PVP Open World Perma-death every day. Maybe SC will be a game I could enjoy!?


  • Jamar870Jamar870 Member UncommonPosts: 573
    edited November 2021
    Full Loot PvP I think only works for most people if the gear they can get by on is easy to replace. If not, it may well become a niche game and definitely count me among the missing. Homie don't do PvP well at all.
    KyleranJeroKane
  • ArglebargleArglebargle Member EpicPosts: 3,465
    I thought everyone knew that Star Citizen was going to be open PVP with looting.  Just part of that Roberts Delusion of Grandeur.

    Still think it will be quite a sight when the Goonswarm (or their descendants) swarm into the game to disrupt everything for the game and the players.  

    Not to mention the insurance fraud is going to be massive!
    Babuinix

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited November 2021
    3.15.1 just arrived on PTU with ton of fixes, some new bits... and the new clouds o\o/







    3.15 is indeed a big ass patch, how you play the game just plain changed, from loot boxes to explore for, body looting, physical inventory and medical play + death consequences it just visibly changed the game and it makes it play have much more of a point now.
    Kyleran
  • BabuinixBabuinix Member EpicPosts: 4,442
    edited November 2021



    Post edited by Babuinix on
  • BabuinixBabuinix Member EpicPosts: 4,442
    New Clouds are looking good (RIP GPU)



  • ScotScot Member LegendaryPosts: 24,273
    Stop it with the clouds. :)

    Asking again about that Squadron XX whatever it is called which is sort of a separate game (or maybe not) is that multiplayer/full loot etc?
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Scot said:
    Stop it with the clouds. :)

    Asking again about that Squadron XX whatever it is called which is sort of a separate game (or maybe not) is that multiplayer/full loot etc?
    CLOUDS!!!!!

    SQ42 is a SP mission-based type campaign where you play with Luke and fall in love with Gillian Anderson.
    JeroKaneScotTacticalZombeh
  • ScotScot Member LegendaryPosts: 24,273
    MaxBacon said:
    Scot said:
    Stop it with the clouds. :)

    Asking again about that Squadron XX whatever it is called which is sort of a separate game (or maybe not) is that multiplayer/full loot etc?
    CLOUDS!!!!!

    SQ42 is a SP mission-based type campaign where you play with Luke and fall in love with Gillian Anderson.
    So no one knows yet is what you are saying, fair enough.
  • BabuinixBabuinix Member EpicPosts: 4,442
    Scot said:
    Stop it with the clouds. :)

    Asking again about that Squadron XX whatever it is called which is sort of a separate game (or maybe not) is that multiplayer/full loot etc?


    Squadron 42 is the single-player episodic campagin set in the same universe as Star Citizen. 
  • GrymGrym Member UncommonPosts: 301
    edited November 2021
    Let me share what I know as I am currently a casual player in the alpha, although I'm not what you would call a "whale." I'm also not what you would call a "fan boi." I enjoy some of the game, although there are aspects of gameplay I'm not thrilled about (I'm not a huge PvP fan). With that being said, I think the PvP concept in Star Citizen is a sound approach. You can run around doing the murder hobo thing for a while, but eventually a bounty hunter with more skill than you is going to take you down. When you wake up, you're going to spend a little time (not a huge amount) in prison. You can either mine to reduce your sentence, or try to escape (which will require outside help).

    The full loot aspect in this game will be a minor annoyance because most of the weapons and armor you can loot off someone is fairly easy to obtain. Also, the amount of loot you will be able to take will be limited by what the victim is carrying and how much you can carry. Everyone is limited by persistent inventory (only what you can carry).

    Those people buying expensive ships won't necessarily have the edge in combat. If you don't know how to fly the thing, an experienced pilot flying a cheaper ship will blow you out of the stars. Additionally, the "pay-to-win" aspect will only last for a brief period of time as almost all ships are purchasable with in game money known as aUEC. Also, a lot of the more expensive ships are "Crew" oriented ships. Many of them require 4 or more people to effectively fly/fight. Some of them require turret gunners as the pilot doesn't have control of any weapons on their console (like the Anvil Carrack). About the only advantage a larger ship has is that its shields will make it last longer. But even this is negligible because larger ships are slow and not as maneuverable as a small fighter. A good fighter pilot (not me, I suck at it), can take down a much larger ship without ever taking a hit on it's shields. However, if the large ship has a full crew, that fighter is going to have to be "extremely good" to take it down.

    This game is seriously dependent upon joining an Organization. There won't be many solo hunters in the verse, because they will be sorely out gunned. It doesn't matter if you're mining, trading, bounty hunting, etc. you're going to need back up.

    Player driven content will be huge, although I disagree with someone above stating it will be the primary game play mechanic. I can say it was a rush to participate in a crewed ship vs ship PvP combat experience. I have a lot of fun every time I participate in this type of game play, even though I spend most of my time doing PvE missions. I'm basically a loner, even though I see the writing on the wall about needing an Org to be effective in this game.

    There is PvE content in the game. Various missions are abundant throughout the Stanton System presently. I hope the missions vary from system to system, but we'll see. Problem is, a lot of the game play mechanics in the Alpha are currently bugged right now, so it's difficult to provide a clear review of that aspect of the game. The ones I've done were fun, but they can become repetitive after a while and downright frustrating when you run into a bug that won't let you complete the mission.

    There are no levels in this game. Just your "skill" against your opponent's "skill". I use the word skill loosely as all we're really doing is sitting behind a computer screen smashing buttons and jerking on our joysticks. So if you're "level" or "loot" driven to determine your game-self value, this probably isn't the game for you. So, that's my two cents on the game. Honestly, the jury is still out because they are still working out game play mechanics (combat, balancing, optimizing, and everything else). But I can see the "vision" in the current alpha build. Say what you will, If CIG can pull this off, it will push the game industry forward in a much needed evolution.

    Cheers.

    Post edited by Grym on
    BabuinixKyleranTacticalZombeh

    (My son speaking to his Japanese Grandmother) " Sorry Obaba, I don't speak Japanese, I only speak human."

  • The user and all related content has been deleted.
  • olepiolepi Member EpicPosts: 3,017
    Grym said:

    There is PvE content in the game. Various missions are abundant throughout the Stanton System presently. I hope the missions vary from system to system, but we'll see. Problem is, a lot of the game play mechanics in the Alpha are currently bugged right now, so it's difficult to provide a clear review of that aspect of the game. The ones I've done were fun, but they can become repetitive after a while and downright frustrating when you run into a bug that won't let you complete the mission.

    This is seriously scary to me. The game has been in development for 10 years. It has raised close to $400 million dollars. There are hundreds of developers, and more hundreds coming.

    And there is only one star system? It has some PvE missions, but most are bugged? A lot of the game play mechanics are bugged? So bad that you can't review the game now?

    WTH???

    ------------
    2024: 47 years on the Net.


  • MendelMendel Member LegendaryPosts: 5,609
    I will be amused when the goon squad returns to cause trouble in SC paradise.  Though it may be the goon children and grandchildren who return.   

    I think the technical term is goonspawn.  Or should be.



    ArglebargleSabbyth

    Logic, my dear, merely enables one to be wrong with great authority.

  • GrymGrym Member UncommonPosts: 301
    olepi said:
    Grym said:

    There is PvE content in the game. Various missions are abundant throughout the Stanton System presently. I hope the missions vary from system to system, but we'll see. Problem is, a lot of the game play mechanics in the Alpha are currently bugged right now, so it's difficult to provide a clear review of that aspect of the game. The ones I've done were fun, but they can become repetitive after a while and downright frustrating when you run into a bug that won't let you complete the mission.

    This is seriously scary to me. The game has been in development for 10 years. It has raised close to $400 million dollars. There are hundreds of developers, and more hundreds coming.

    And there is only one star system? It has some PvE missions, but most are bugged? A lot of the game play mechanics are bugged? So bad that you can't review the game now?

    WTH???

    Olepi, have you ever tried playing the Alpha? All I was trying to do was share my experiences thus far, not become a Star Citizen champion.  

    I won't defend their development time period, but I will say what they're trying to do has never been done before.  I'm willing to watch and see without judgement.  This is the first AAA I've seen that isn't subject to one of our favorite game publishing companies (EA anyone?).  

    Just saying "only one star system" is misleading.  Yes, there is only one star system at present, but it is truly massive in scale.  I have yet to feel limited or boxed in.  The system boasts four planets, each with 3 or more moons, each with multiple cities, outposts, and varying terrain, and a massive asteroid belt you can actually mine.    The scale is almost mind bending.    Travel from one area to the next is seamless.  I can wake up on a space station, walk down to the Galleria for breakfast, call up my ship, get onboard, and fly down through the planet's atmosphere (fiery re-entry graphic/animation included), and land anywhere I want (with the exception of restricted security zones).  

    Yes, game play is bugged in a lot of areas, but I have seen improvements with each update.  It's far from perfect. 

    The TL;DR of my post is this:  If CIG can launch this game with it's "vision" in tact, it will be truly amazing.  They may fail.  Honestly, I don't know that the technology required to pull something like this off actually exists.  But if they are successful, we will all benefit from it. 
    KyleranBabuinixTacticalZombeh

    (My son speaking to his Japanese Grandmother) " Sorry Obaba, I don't speak Japanese, I only speak human."

  • olepiolepi Member EpicPosts: 3,017
    Grym said:
    olepi said:
    Grym said:

    There is PvE content in the game. Various missions are abundant throughout the Stanton System presently. I hope the missions vary from system to system, but we'll see. Problem is, a lot of the game play mechanics in the Alpha are currently bugged right now, so it's difficult to provide a clear review of that aspect of the game. The ones I've done were fun, but they can become repetitive after a while and downright frustrating when you run into a bug that won't let you complete the mission.

    This is seriously scary to me. The game has been in development for 10 years. It has raised close to $400 million dollars. There are hundreds of developers, and more hundreds coming.

    And there is only one star system? It has some PvE missions, but most are bugged? A lot of the game play mechanics are bugged? So bad that you can't review the game now?

    WTH???

    Olepi, have you ever tried playing the Alpha? All I was trying to do was share my experiences thus far, not become a Star Citizen champion.  

    I won't defend their development time period, but I will say what they're trying to do has never been done before.  I'm willing to watch and see without judgement.  This is the first AAA I've seen that isn't subject to one of our favorite game publishing companies (EA anyone?).  

    Just saying "only one star system" is misleading.  Yes, there is only one star system at present, but it is truly massive in scale.  I have yet to feel limited or boxed in.  The system boasts four planets, each with 3 or more moons, each with multiple cities, outposts, and varying terrain, and a massive asteroid belt you can actually mine.    The scale is almost mind bending.    Travel from one area to the next is seamless.  I can wake up on a space station, walk down to the Galleria for breakfast, call up my ship, get onboard, and fly down through the planet's atmosphere (fiery re-entry graphic/animation included), and land anywhere I want (with the exception of restricted security zones).  

    Yes, game play is bugged in a lot of areas, but I have seen improvements with each update.  It's far from perfect. 

    The TL;DR of my post is this:  If CIG can launch this game with it's "vision" in tact, it will be truly amazing.  They may fail.  Honestly, I don't know that the technology required to pull something like this off actually exists.  But if they are successful, we will all benefit from it. 

    No, I have not played the alpha. I never pay money to play an alpha.

    Have you played No Man's Sky? It has multiple planets per star, with multiple moons, and each one has an assortment of outposts, crashed ships, space junk, etc, scattered around. Also space stations. And mineable asteroid belts.

    I can build my own dwelling, complete with crafting machines, research etc. And walk to my ship out on it's pad. Fly to another planet, descend through the atmosphere in a fiery blaze, and scan for artifacts, outposts, crashes, etc.

    And that is just one star system, there are literally hundreds of them.

    I am not attacking you, I was just amazed that there was so little progress.


    ------------
    2024: 47 years on the Net.


  • ScotScot Member LegendaryPosts: 24,273
    Babuinix said:
    Scot said:
    Stop it with the clouds. :)

    Asking again about that Squadron XX whatever it is called which is sort of a separate game (or maybe not) is that multiplayer/full loot etc?


    Squadron 42 is the single-player episodic campagin set in the same universe as Star Citizen. 
    So they are doing a PvE and PvP, does anything you get in SQ42 move over to the open world PvP game or is it totally separate?
  • KyleranKyleran Member LegendaryPosts: 43,975
    MaxBacon said:
    Scot said:
    Stop it with the clouds. :)

    Asking again about that Squadron XX whatever it is called which is sort of a separate game (or maybe not) is that multiplayer/full loot etc?
    CLOUDS!!!!!

    SQ42 is a SP mission-based type campaign where you play with Luke and fall in love with Gillian Anderson.
    Who both might be dead by the time SC42 releases.

    ;)
    GrymScot

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • GrymGrym Member UncommonPosts: 301
    Kyleran said:
    MaxBacon said:
    Scot said:
    Stop it with the clouds. :)

    Asking again about that Squadron XX whatever it is called which is sort of a separate game (or maybe not) is that multiplayer/full loot etc?
    CLOUDS!!!!!

    SQ42 is a SP mission-based type campaign where you play with Luke and fall in love with Gillian Anderson.
    Who both might be dead by the time SC42 releases.

    ;)
    ROFL!!!!

    (My son speaking to his Japanese Grandmother) " Sorry Obaba, I don't speak Japanese, I only speak human."

  • GrymGrym Member UncommonPosts: 301
    olepi said:

    No, I have not played the alpha. I never pay money to play an alpha.

    Have you played No Man's Sky? It has multiple planets per star, with multiple moons, and each one has an assortment of outposts, crashed ships, space junk, etc, scattered around. Also space stations. And mineable asteroid belts.

    I can build my own dwelling, complete with crafting machines, research etc. And walk to my ship out on it's pad. Fly to another planet, descend through the atmosphere in a fiery blaze, and scan for artifacts, outposts, crashes, etc.

    And that is just one star system, there are literally hundreds of them.

    I am not attacking you, I was just amazed that there was so little progress.


    That's cool Dude. Just having a discussion here.

    No, haven't tried No Man's Sky, but I do plan too eventually.  The only thing putting me off is the art style.  Game is bright, colorful, and vibrant, but it looks a little cartoony.  That's the reason I didn't last 6 months in WoW after it released.  I've been reading some encouraging reviews about No Man's Sky after they turned it around since initial release, so definitely tempted to jump in.  I probably will the next time they have a Steam sale.  

    I have tried Eve Online.  I think I may have missed the opportunity to jump in though.  Noobs in that game have a short life expectancy.  A lot of "nice, welcoming people" are eager to show you first hand how to blow other people up.

    Also play Elite Dangerous on occasion.  Even though they have an enormous universe (1:1 scale galaxy I think), it feels kind of empty.  I'm also not a fan of many of their ship designs (which I can't actually walk around and explore).  Can't stand the mining game play there.  Too many "limpets".  Who came up with that idea?  Ugh.  There are also lots of "nice, welcoming people" that are excited to make your noob acquaintance in that community as well.  Not to mention, the recent Odyssey release is still struggling a bit.  I am rooting for them to sort it out though.

    Lots of those "nice, welcoming people" in Star Citizen too.  So if I can escape that kind of community in No Man's Sky, it already has an attraction I can't get in other space games.

    (My son speaking to his Japanese Grandmother) " Sorry Obaba, I don't speak Japanese, I only speak human."

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480

    sipu said:



    JeroKane said:












    Banegrivm said:




    Yeah full body loot, no thanks. That's always a huge game killer. Adios muchachos!












    How so?









    Because it attracts and brings the worst out of people. Most full loot PVP games failed and even in EVE Online, the vast majority of players either quit when running into it or just avoid PVP like the plague.





    So as long as this is optional and restricted to some specific areas of the game. Fine.


    If Full Loot PVP becomes active in the entire game and mandatory? Well, then I will sign off as well. Too old to deal with that kind if crap and the horrible people that it attracts.






    No worries, at the other side it attracts huge amount of people who like this kind of pvp and loot rules, me including.



    That's a fallacy pal, just look at all the full loot pvp mmo's in in the last 15 years if you need convincing you are wrong.
    KyleranTacticalZombeh




  • olepiolepi Member EpicPosts: 3,017
    Grym said:
    olepi said:

    No, I have not played the alpha. I never pay money to play an alpha.

    Have you played No Man's Sky? It has multiple planets per star, with multiple moons, and each one has an assortment of outposts, crashed ships, space junk, etc, scattered around. Also space stations. And mineable asteroid belts.

    I can build my own dwelling, complete with crafting machines, research etc. And walk to my ship out on it's pad. Fly to another planet, descend through the atmosphere in a fiery blaze, and scan for artifacts, outposts, crashes, etc.

    And that is just one star system, there are literally hundreds of them.

    I am not attacking you, I was just amazed that there was so little progress.


    That's cool Dude. Just having a discussion here.

    No, haven't tried No Man's Sky, but I do plan too eventually.  The only thing putting me off is the art style.  Game is bright, colorful, and vibrant, but it looks a little cartoony.  That's the reason I didn't last 6 months in WoW after it released.  I've been reading some encouraging reviews about No Man's Sky after they turned it around since initial release, so definitely tempted to jump in.  I probably will the next time they have a Steam sale.  

    I have tried Eve Online.  I think I may have missed the opportunity to jump in though.  Noobs in that game have a short life expectancy.  A lot of "nice, welcoming people" are eager to show you first hand how to blow other people up.

    Also play Elite Dangerous on occasion.  Even though they have an enormous universe (1:1 scale galaxy I think), it feels kind of empty.  I'm also not a fan of many of their ship designs (which I can't actually walk around and explore).  Can't stand the mining game play there.  Too many "limpets".  Who came up with that idea?  Ugh.  There are also lots of "nice, welcoming people" that are excited to make your noob acquaintance in that community as well.  Not to mention, the recent Odyssey release is still struggling a bit.  I am rooting for them to sort it out though.

    Lots of those "nice, welcoming people" in Star Citizen too.  So if I can escape that kind of community in No Man's Sky, it already has an attraction I can't get in other space games.

    I would definitely try No Man's Sky then. If you like space games. It is mostly single-player, so no problem with "friendly" players "helping" you. At a certain point, you can start playing with other people, doing missions, etc.

    A big piece of it is the building game, you get to mine, refine, and use mats to build your bases. You can have multiple bases on multiple planets and moons.
    etlarGrymKyleranTacticalZombeh

    ------------
    2024: 47 years on the Net.


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