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We've had a fair few MMORPG's launch this year, and while we'd ideally like all of them to be enjoyable for all of us, sometimes it just doesn't click. While others are willing to stick it out longer, Bradford typically knows rather quickly if a game is for him. He's wonder what that line is for others, especially in a genre that demands a lot of it.
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New World is a good example of that. Your first 2-4 hours in game doesn't change dramatically from what you'll be doing at the 20, 50, and 100 hour mark. It's pretty simple. If you don't like grinding skills, following mundane quests, or facing off with the same generic looking mobs for the first five hours. You aren't going to suddenly like the rest of the game.
I used to play a lot of free to play MMOs as "in-betweens" when my sub-based MMO was getting stale or I was waiting for an update. I have developed a pretty good sense about this, and usually it won't take very long to determine a game is not for me.
FF14 does a lot to tide me over now, LOTRO is a pretty good in-between game. I've tried GW2 and ESO, neither really gripped me long even as an in-between. New World looks cool and could potentially be good on paper but so far Amazon has bungled it massively.
Very curious to see how Pantheon shapes up, or the other two MMOs that might be coming out.
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2024: 47 years on the Net.
It's a shiny world out there, gotta rise above it to be noticed.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
If I can not dedicate 40 hours to something then it is not even worth attempting to try out in the first place.
Other mmos lasted from 1 to just few days. Uninstall, yes, yes, finish.
http://www.mmoblogg.wordpress.com
It is not like something new is brought to the genre often (never? lol). We all know what to expect and it is pretty easy to know/guess what is coming next.
But I still play Lotro now and then, SWTOR now and then, ESO and GW2 now and then. The games I like will never die New one are appreciated though. Next one please
Jokes aside; Not sure there's a one-size-fits-all answer to this for me. Usually, I'll try to give a game a fair shake, but that's not really based on a certain amount of time. Besides everyone knows the game gets better at end game/level ##/<some moving goal post> right?
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
Luv The Elder Scrolls games, Oblivion, and Skyrim, tried-and-tried ESO, just can't find any luv in it... Too console-centric, too restrictive, the magic just feels so bland. Tried and tried a number of times during free events for a few days each time, different characters just can't like it... So sad that such a potentially wonderful world and game can be so... lacking. I fully blame the console-centric design.