After a weekend of playing the closed beta of Diablo II Resurrected I came to a few conclusions, good and bad.
The gameplay has aged well. I still enjoyed how the game played and didn't want the weekend to end. I am still a little bummed they did not keep close beta available to us until the open beta began. I can only hope they use this week to fix the bugs.
I still really enjoyed character progression since each level mattered in many ways. Should I put another point in an existing skill or spread out my skills a little for some variety. Should I add extra to a combat related attribute like Strength or Dexterity so I can equip that new drop I got or take my time putting minimal points into these attributes and keep my main focus on Constitution.
Act II was so much more palatable with improved graphics. I hated the Sewers and Maggot Lair in the original. It was incredibly hard to see and navigate properly, not to mention the bland desert and the blocky and tiny Duriel pit (which was still hard).
They did the graphical upgrade properly. Everything so far has looked like it should have. Some did not like the character models, but they didn't bother me.
I did not like the things I got used to playing other versions of Diablo II, namely Path of Diablo.
Bag space was next to impossible to deal with just to store your drops until you got back to town. Add in potions, charms and scrolls and it was as frustrating as it was 20 years ago. This is an easy and non-emersion breaking change that they seriously need to consider.
Drop rates. Maybe it was because we were only able to go as high as Act II, but I had one set piece drop (within the first 10 minutes of game play) and maybe a dozen or so yellows. Gems did drop at a decent rate and runes were acceptable. Maybe I'm just being a baby here since I have been made to expect a bit more. That all said, it did make drops feel more special when something decent dropped... but I would be ok with a slight increase (very slight) in drop rates.
Unnecessary bugs. The game crashed every time I tried to switch abilities and spells... 100% every time. I had to switch to classic mode, select the new ability then switch back.
Overall, this was everything I hoped it would be and can't wait until next weekend and release.
Comments
It's an old UI carry over that's just asking for a non-faithful improvement... or a mouse macro.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
It's a weird 2-step process that I frankly didn't even remember being that way although it had been many years sine I last played D2.
Every game I've played in the intervening decades that lets you bind skills to a key, uses that skill when you press that key.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Whatever special sauce Blizzard put in their games didn't work on me.
If you are holding out for the perfect game, the only game you play will be the waiting one.
General tips For playing Diablo ii resurrected
Your level might limit your skill point allocation. Since you gain skill points every time you level up. At max level, a player can assign 20 SPs to any one skill.
You would want to max out your main dealing skill but I would suggest not to max out all of them. For some, it is because even just one point makes it the best or you want to save some for another skill or it’s just flat out bad.
They are useful but you need to be careful since some of the good ones consume mana. Since, if you want to be the cool guy in multiplayer.
However, there is a way to make a mana farm. If you get the spell, the sorceress’ warmth will give you 30 percent more mana which is a ridiculous amount just with one point. So, definitely get that one.
Skills are a finite resource. At level 99 (the highest level in the game), which is something even pro players struggle to do, you get only 110 SPs. You can get more SPs through side quests. But don't worry you don’t need to go that high, the only skills you would want to max out are 3. Yes, 3 maxed-out skills are more than enough. You can have some more without maxing it out and it will be great. There is no need to spend that much SPs
But that does not mean that I am not saying to only have one or no damage dealing skills. If you don't have at least 1 damage dealing skill, there might be something wrong with you. Since in this game the monsters have immunities, you might fall into a situation where you cannot do anything against them so you would need a backup with at least 5 SPs.
I haven't played a lot but I hope to when they launch the next season.
Firstly, the gameplay of Diablo II has stood the test of time remarkably well. I found myself thoroughly enjoying the mechanics and interactions, and truth be told, I was reluctant to see the weekend come to an end. However, it's a bit disappointing that the closed beta wasn't extended until the open beta launch. Hopefully, the developers will utilize this time to iron out the existing bugs and polish the experience further.
One aspect that still greatly appealed to me was the character progression. The decision-making process for allocating skill points felt as engaging as ever. Choosing between enhancing an existing skill or diversifying my skill set for versatility provided a satisfying sense of choice. Similarly, the strategic dilemma of investing points into combat attributes like Strength or Dexterity to accommodate new equipment versus prioritizing points for attributes like Constitution added a layer of depth to character development.
What stood out significantly was the enhanced visual presentation of Act II. The improvements in graphics were particularly notable in areas like the Sewers and Maggot Lair, which were cumbersome and hard to navigate in the original release. The revamp also did justice to the desert environment and rectified the issues with the blocky and cramped Duriel pit encounter.
I like that the pumping of the character is similar to wow because you can use different services to pump level and gold, I swing on wowvendor service, in 4 days from scratch pumped up to 30th level.
Guess this thread needed to be resurrected a year later.
What this says about real humans I would rather not say.
* The gameplay has not aged well, at all. Like, have those who think it has played a game in the past 15 years? It's slow. It's repetitive. And the player is literally playing a different game from the enemies - a game in which most of their attacks will miss without an over-investment in dex, and every enemy attack will hit.
* Movement is slow, and limited by stamina.
* XP gains are glacial and loot is stingy.
* The inventory is pathetically small, and further limited by "inventory Tetris"
* The graphics of the remaster would look poor at the launch of the PS3.
* The build system is only deep at the most surface level, and becomes shallow and predictable when you so much as understand the basic rules of build optimization.
And D2R? It succeeded at what it set out to do. To remaster D2 for modern audiences(this also means representation >.<). They even allowed some much requested features(like Druid being able to have all animals out at once or the concept of Sunder Charms(=goodbye Immunes)). It's good, but after seeing DevX for D1 or PD2 for LoD ... it leaves a LOT to be desired. And I'm not even talking about stuff like Median!
And no, I'd argue it didn't succeed at remaking the game for proper audiences. A proper remake would have:
* Removed gender locking
* Had at bare minimum better graphics than the god damn mobile game
* Had an optional mode at character selection for Modernized play (ie: reworked inventory and higher xp/drop rate gains), while keeping the classic experience to a separate mode.
Graphics are alright, but I prefer gameplay. Not at the complete expense of graphics, mind.
Regardless, I suppose they are bound by a contract of sorts about what they can, can not and must have in the game.
I don't like D4 gameplay. Skills seem like a second thought, autoleveling for the zone you're in, horrible resource management. It just makes playing a chore.