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New World Devs: 'We Were Wrong' Concerning Controversial Endgame Gear Changes | MMORPG.com

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  • lahnmirlahnmir Member LegendaryPosts: 5,050
    lahnmir said:
    Ten weeks. That is how long New World has been out, ten weeks. Post after post of 'too late,' 'already lost me,' 'doom and gloom.' Ten weeks. I wonder how any of these people lived through the old days of MMORPGs, they probably didn't.

    Vanguard took 2 years before it ran even remotely decent on any rig. ultima Online and Anarchy Online had disastrous launches that took more then 6 months to fix even slightly. Even the infamous lootbug in WoW took well over a year to fix. I am trying really hard to come up with launches of MMORPGs that did better but I keep failing, well except Rift which came out of the gates swinging and look how that was a good indication of its succes.....

    Ten weeks. Its always easier to see the warts on somebody elses' face I guess.

    /Cheers,
    Lahnmir

    Yes the old MMOs in the pioneer days were often a shambles. Mainly because every company was building their game from scratch without much previous data or experience to build upon.

    Twenty-some odd years later, people expect better from a AAA MMORPG from one of the richest corporations in the world. We didn't get that. Not only did AGS not seem to learn anything from mistakes of the past, they don't even seem to have a clear vision or framework of what they are doing in the present. So no I don't care if the game has only been live for ten weeks, the glaring issues that have poisoned this game on the vine, combined with AGS's knee jerk reactions to said problems actually making things worse, points to a company riddled with incompetence, from game inception to present. A company without a clear roadmap of what they want their game to be. And in the instance of this little about-face, even a clue of what their customers want from their game. So no I'm not cutting these guys any slack, at least not until they start to prove they have some idea of what the hell they're doing.
    Not just the old day MMORPGs launched in shambles, they pretty much all did. Lets not pretend like AGS launched a broken mess of a game, because they didn't, not compared to any other MMO launch at least.

    We could of course look at the long list of games AGS has under their belt and the ton of experience they have with releasing and maintaining games....ohh wait. They could of course have looked at all the other games out there and copied more of those, much to the delight of the MMORPG "fans" who would then relentlessly complain about lack of originality.

    This emotional overreacting 'one strike and you are dead and buried to me' attitude is what got the genre where it is today in the first place, dead and full of copycats. The only thing those dumb companies needed to do was launch the perfect game on day one while listening and reacting to all the feedback I specifically made while also listening to everybody else and being completely original meanwhile avoiding all the pitfalls other companies fell in. Easy stuff.

    TL;DR I can not name single MMORPG that launched better then NW, except for Rift perhaps, none. And I don't even like NW that much.

    /Cheers,
    Lahnmir
    [Deleted User]TacticalZombehYashaX
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • [Deleted User][Deleted User] Posts: 0
    edited December 2021
    The user and all related content has been deleted.
  • rosepetal870rosepetal870 Member UncommonPosts: 77
    they are just nerfing everything and making it grindy so that they can sell their boosts and potions in the coming soon cash shop. they are just following the path that led to destruction of bless unleashed.
  • rosepetal870rosepetal870 Member UncommonPosts: 77

    faci20 said:

    Have around 600 hours into NW now. I log in daily and play several hours a day and have a great time. Very excited for the upcoming winter event, it sounds really fun. Playing on a high population server definitely helps. They really need to get the merges done ASAP, but they also need to make sure they can do those smoothly without issues, which is a big if based on their short history. Alot of servers have peak populations of 100 players or less.



    On another note, I don't know that I've ever seen another MMO where people actively want it to fail, and go out of there way to discredit anyone who actually voices something positive about the game or says they enjoy it. It's almost comical at this point. I'll just keep on enjoying the game though.



    it is not comical .people have grievances with the game .the majority has it and the developers have acknowledge it but it is not enough .only actions will make the situation better.
  • rosepetal870rosepetal870 Member UncommonPosts: 77

    lahnmir said:

    Ten weeks. That is how long New World has been out, ten weeks. Post after post of 'too late,' 'already lost me,' 'doom and gloom.' Ten weeks. I wonder how any of these people lived through the old days of MMORPGs, they probably didn't.

    Vanguard took 2 years before it ran even remotely decent on any rig. ultima Online and Anarchy Online had disastrous launches that took more then 6 months to fix even slightly. Even the infamous lootbug in WoW took well over a year to fix. I am trying really hard to come up with launches of MMORPGs that did better but I keep failing, well except Rift which came out of the gates swinging and look how that was a good indication of its succes.....

    Ten weeks. Its always easier to see the warts on somebody elses' face I guess.

    /Cheers,
    Lahnmir



    and where is vanguard now ? you talk about rift .look at its population numbers .and u talk about wow bug .look at the state it is in.
  • olepiolepi Member EpicPosts: 3,017
    Based on my usual approach, which is to wait 6-12 months before seriously playing a new MMO, New World is still in the oven. I only played up to level 15 and then quit. Now it's fun watching people spend hundreds of hours at the very beginning, and then complain when the game changes.

    I happily played DAOC for several years before ToA came out and basically ruined it for me. I still am sore about CoH's ED (Enhancement Diversification) where they nerfed all player's powers. That was after a year or two. I rage-quit Olepi in that game as a protest. And then kept playing. I played ESO from the beginning and had almost every class maxed out when I started a wood-elf stealther. Then ESO nerfed stealth for wood-elves.

    This kind of stuff happens all the time. So even after the 6-12 months and the game has stabilized, I expect more changes.

    I'm looking forward to playing NW, later.
    [Deleted User]YashaX

    ------------
    2024: 47 years on the Net.


  • TwistedSister77TwistedSister77 Member EpicPosts: 1,144
    Many of the systems (weapon skill levels, local auction houses, player economy)... are a ripoff of Albion.  Only... they work in Albion and have more depth.

    I'm enjoying the big Albion update right now, and play a bunch on my cellphone.  Graphics are not as good (clearly) but almost every other system is way better.
    [Deleted User]
  • lahnmirlahnmir Member LegendaryPosts: 5,050
    edited December 2021

    lahnmir said:

    Ten weeks. That is how long New World has been out, ten weeks. Post after post of 'too late,' 'already lost me,' 'doom and gloom.' Ten weeks. I wonder how any of these people lived through the old days of MMORPGs, they probably didn't.

    Vanguard took 2 years before it ran even remotely decent on any rig. ultima Online and Anarchy Online had disastrous launches that took more then 6 months to fix even slightly. Even the infamous lootbug in WoW took well over a year to fix. I am trying really hard to come up with launches of MMORPGs that did better but I keep failing, well except Rift which came out of the gates swinging and look how that was a good indication of its succes.....

    Ten weeks. Its always easier to see the warts on somebody elses' face I guess.

    /Cheers,
    Lahnmir



    and where is vanguard now ? you talk about rift .look at its population numbers .and u talk about wow bug .look at the state it is in.
    I talk about every. single. mmorpg. on release. Yet some we praise and some we bash over the exact same issues that plague (or plagued) all. In the case of NW and AGS it is just extremely low hanging fruit and 'big company bashing.' 

    Ten weeks in, every MMORPG.com forum favorite MMORPG was a hot mess, all of them, most much worse then NW is right now. That didn't change, player attitude did.

    Edit. To be completely clear: I do not defend New World, I challenge players' bias and entitlement attitude. I spend my time in LoTRO en EQ2 atm, not NW.

    /Cheers,
    Lahnmir
    YashaX
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • EggonomiconEggonomicon Member UncommonPosts: 34
    Under 100k players daily is a massive fail down from about a million!

    Thats not a success, its already failed.
    The question is can they rescue it, not how long until it fails.
    [Deleted User]
  • MalivMaliv Member UncommonPosts: 38
    The decisions being made by this team are more concerning to me than whether or not they actually follow through with them after the backlash.

    They have no problems reducing player power level, increasing grind, invalidating entire playstyles or months worth of grinding as long as it fits their deluded idea of how to keep players playing.

    They've taken so many pages out of Blizzard's book concerning gameplay loops and mechanics that it baffles me. They're not focused on making a fun game...they're focused on making a game that forces you to keep playing...and all without a subscription fee to be worried about losing.

    Also, I can guarantee you that many of their "catch-up" systems that will eventually will be sold in the item shop relate to these absolutely miserable anti-quality of life changes they're making.

    I'm done...after 500 hours. I'm NOT saying I didn't get my money's worth out of the initial experience, but I AM saying that I won't be supporting this team or wasting my time trying to enjoy the parts of the game I do like by avoiding and dodging the parts that are miserable or are being made miserable in undocumented patches and documented design philosophy changes.
    Scot

    "Going Against The Grain Should Be A Way Of Life"

  • UngoodUngood Member LegendaryPosts: 7,534
    lahnmir said:
    Ten weeks. That is how long New World has been out, ten weeks. Post after post of 'too late,' 'already lost me,' 'doom and gloom.' Ten weeks. I wonder how any of these people lived through the old days of MMORPGs, they probably didn't.

    Vanguard took 2 years before it ran even remotely decent on any rig. ultima Online and Anarchy Online had disastrous launches that took more then 6 months to fix even slightly. Even the infamous lootbug in WoW took well over a year to fix. I am trying really hard to come up with launches of MMORPGs that did better but I keep failing, well except Rift which came out of the gates swinging and look how that was a good indication of its succes.....

    Ten weeks. Its always easier to see the warts on somebody elses' face I guess.

    /Cheers,
    Lahnmir
    I would bet money that a lot of them are the children of the people that played the early MMO's, given that UO was 21 years ago, meaning that if someone was playing UO when they were 21, they could have had their child graduate college already, and be a grandparent at this point.  

    But for me, here is how I see things, ideally, MMO's should be getting better, the studios should be learning from past mistakes of other studios, they should be building on what was built, and improving, not making the same cycle of mistakes over and over and over again.

    You don't watch Dodge making all the same mistakes that Ford made, they see what Ford did, and improve upon it, or at the very least, just work from the point that Ford is at, and then build. Can you imagine if any other industry functioned like MMO's, where there is this "Well, they can be screw up today, because 20 years ago, when 8bit was king, and my phone was attached to the wall, they were screw ups, so.. we can't expect too much"

    How much as shit advanced in the last 20 years, that MMO's could not be made better coming out the door. That kinda irks me.

    Now, no doubt, New World, as I said, the Devs seem hell bent on making all their own mistakes, and not learning a damn thing from anyone in the past, so, they are their own special case, and I saw that one coming since their starting development. So the fact they are now 10 weeks in from launch, and realizing that "Oppps" or some shit like that, is no surprise.

    The good side is, that the New World team has been very fast to respond, doing far better and faster than any studio I have seen in the past, so, I am sure they will somehow address this and provide a solution in a very timely manner. I am also pretty sure that they will fix al their other deficiencies as time moves on.
    Brainy
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • SKurjSKurj Member UncommonPosts: 162
    they obviously still don't have a roadmap... and if they do... the ppl that wrote it are certainly out of touch.
    Brainy
  • OldKingLogOldKingLog Member RarePosts: 600
    edited December 2021
    lahnmir said:

    lahnmir said:

    Ten weeks. That is how long New World has been out, ten weeks. Post after post of 'too late,' 'already lost me,' 'doom and gloom.' Ten weeks. I wonder how any of these people lived through the old days of MMORPGs, they probably didn't.

    Vanguard took 2 years before it ran even remotely decent on any rig. ultima Online and Anarchy Online had disastrous launches that took more then 6 months to fix even slightly. Even the infamous lootbug in WoW took well over a year to fix. I am trying really hard to come up with launches of MMORPGs that did better but I keep failing, well except Rift which came out of the gates swinging and look how that was a good indication of its succes.....

    Ten weeks. Its always easier to see the warts on somebody elses' face I guess.

    /Cheers,
    Lahnmir



    and where is vanguard now ? you talk about rift .look at its population numbers .and u talk about wow bug .look at the state it is in.
    I talk about every. single. mmorpg. on release. Yet some we praise and some we bash over the exact same issues that plague (or plagued) all. In the case of NW and AGS it is just extremely low hanging fruit and 'big company bashing.' 

    Ten weeks in, every MMORPG.com forum favorite MMORPG was a hot mess, all of them, most much worse then NW is right now. That didn't change, player attitude did.

    Edit. To be completely clear: I do not defend New World, I challenge players' bias and entitlement attitude. I spend my time in LoTRO en EQ2 atm, not NW.

    /Cheers,
    Lahnmir

    What you are actually saying here is that you are not personally vested in the game, so you can take or leave its glaring issues at your leisure. Yet you feel the right to brand those of us who payed for and supported this game as entitled? Right .. get over yourself. B)

    That said, I completely agree with you that New Worlds launch was excellent. It wasn't until players delved farther into the games features that the cracks started to appear, and the wheels fell off the cart.

    You keep acting like we are losing our heads over one minor incident, we aren't. It has been a continuous catastrophe of major screw ups that has pummeled those of us who started out loving this game into submission.

    The first month in New World was one of the funnest MMO experiences I've had in some years. Which only multiplied the horror when I finally saw what a Frankenstein's monster this game currently is. AGS continually shooting themselves in the foot while trying to squelch issues, or seeming tone deaf or out right bamboozled when adding, balancing or fixing issues does not help.

    So again, sorry your argument doesn't butter many parsnips with me. I payed for and supported this game. They failed to deliver. I'm going to continue to hold them responsible to fixing what they've either broken or just out right missed during construction, in hopes of a better tomorrow for all. Whether that upsets your little apple cart or not.


    Ungood[Deleted User]lahnmirBrainy
  • lahnmirlahnmir Member LegendaryPosts: 5,050
    edited December 2021
    lahnmir said:

    lahnmir said:

    Ten weeks. That is how long New World has been out, ten weeks. Post after post of 'too late,' 'already lost me,' 'doom and gloom.' Ten weeks. I wonder how any of these people lived through the old days of MMORPGs, they probably didn't.

    Vanguard took 2 years before it ran even remotely decent on any rig. ultima Online and Anarchy Online had disastrous launches that took more then 6 months to fix even slightly. Even the infamous lootbug in WoW took well over a year to fix. I am trying really hard to come up with launches of MMORPGs that did better but I keep failing, well except Rift which came out of the gates swinging and look how that was a good indication of its succes.....

    Ten weeks. Its always easier to see the warts on somebody elses' face I guess.

    /Cheers,
    Lahnmir



    and where is vanguard now ? you talk about rift .look at its population numbers .and u talk about wow bug .look at the state it is in.
    I talk about every. single. mmorpg. on release. Yet some we praise and some we bash over the exact same issues that plague (or plagued) all. In the case of NW and AGS it is just extremely low hanging fruit and 'big company bashing.' 

    Ten weeks in, every MMORPG.com forum favorite MMORPG was a hot mess, all of them, most much worse then NW is right now. That didn't change, player attitude did.

    Edit. To be completely clear: I do not defend New World, I challenge players' bias and entitlement attitude. I spend my time in LoTRO en EQ2 atm, not NW.

    /Cheers,
    Lahnmir

    What you are actually saying here is that you are not personally vested in the game, so you can take or leave its glaring issues at your leisure. Yet you feel the right to brand those of us who payed for and supported this game as entitled? Right .. get over yourself. B)

    That said, I completely agree with you that New Worlds launch was excellent. It wasn't until players delved farther into the games features that the cracks started to appear, and the wheels fell off the cart.

    You keep acting like we are losing our heads over one minor incident, we aren't. It has been a continuous catastrophe of major screw ups that has pummeled those of us who started out loving this game into submission.

    The first month in New World was one of the funnest MMO experiences I've had in some years. Which only multiplied the horror when I finally saw what a Frankenstein's monster this game currently is. AGS continually shooting themselves in the foot while trying to squelch issues, or seeming tone deaf or out right bamboozled when adding, balancing or fixing issues does not help.

    So again, sorry your argument doesn't butter many parsnips with me. I payed for and supported this game. They failed to deliver. I'm going to continue to hold them responsible to fixing what they've either broken or just out right missed during construction, in hopes of a better tomorrow for all. Whether that upsets your little apple cart or not.


    Now this I get, but there is a lot more nuance here then in previous posts/statements, not just some blanket statements. I am also not personally affected by others their opinions, I just challenge them when I think they are poorly constructed. Thanks for the clarification!

    /Cheers,
    Lahnmir
    OldKingLog
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    lahnmir said:

    lahnmir said:

    Ten weeks. That is how long New World has been out, ten weeks. Post after post of 'too late,' 'already lost me,' 'doom and gloom.' Ten weeks. I wonder how any of these people lived through the old days of MMORPGs, they probably didn't.

    Vanguard took 2 years before it ran even remotely decent on any rig. ultima Online and Anarchy Online had disastrous launches that took more then 6 months to fix even slightly. Even the infamous lootbug in WoW took well over a year to fix. I am trying really hard to come up with launches of MMORPGs that did better but I keep failing, well except Rift which came out of the gates swinging and look how that was a good indication of its succes.....

    Ten weeks. Its always easier to see the warts on somebody elses' face I guess.

    /Cheers,
    Lahnmir



    and where is vanguard now ? you talk about rift .look at its population numbers .and u talk about wow bug .look at the state it is in.
    I talk about every. single. mmorpg. on release. Yet some we praise and some we bash over the exact same issues that plague (or plagued) all. In the case of NW and AGS it is just extremely low hanging fruit and 'big company bashing.' 

    Ten weeks in, every MMORPG.com forum favorite MMORPG was a hot mess, all of them, most much worse then NW is right now. That didn't change, player attitude did.

    Edit. To be completely clear: I do not defend New World, I challenge players' bias and entitlement attitude. I spend my time in LoTRO en EQ2 atm, not NW.

    /Cheers,
    Lahnmir
    Part of the reason I haven't played a new release MMORPG seriously in years.  Kinda got tired of the seemingly "shots in the dark" development progression before these games finally find their niche.

    COH:Homecoming scratches the itch really well for me right now, but I admittedly play very little MMORPG these days relative to things like Chivalry 2, Dark Pictures anthology, etc..  Loading up a hero every now and again and bashing some villains does me just fine, and the team behind it is constantly adding content, even if the amount is smaller than what a full-fledged studio would be able to pump out on a regular basis.

    I also don't have to deal with a single feature tailored towards microtransactions.  When they add costume parts, they don't ask you to buy "Paragon Coins" or some other that can be redeemed for the new shiny.  It is included in the game, either directly or via gameplay unlock.  The online gaming industry went a weird and arguably negative direction, but there's still a little room for folks who dislike that direction.


  • The user and all related content has been deleted.
  • IselinIselin Member LegendaryPosts: 18,719
    faci20 said:
    Have around 600 hours into NW now. I log in daily and play several hours a day and have a great time. Very excited for the upcoming winter event, it sounds really fun. Playing on a high population server definitely helps. They really need to get the merges done ASAP, but they also need to make sure they can do those smoothly without issues, which is a big if based on their short history. Alot of servers have peak populations of 100 players or less.

    On another note, I don't know that I've ever seen another MMO where people actively want it to fail, and go out of there way to discredit anyone who actually voices something positive about the game or says they enjoy it. It's almost comical at this point. I'll just keep on enjoying the game though.
    Well you play more than me. I only have about 300 hours in it.

    Just did a Reekwater elite run with a group of 5 guildmates, no tank and I was the healer lol... chaotic, challenging but more fun than the usual zerg.

    And yeah there does seem to be a crowd here who never even made to 60 or played it at all who like to pile on anyone who enjoys it. I think they're afraid that their penis is going to fall off if they don't slag it.
    The_KorriganYashaX
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • MendelMendel Member LegendaryPosts: 5,609
    Okay.  So New World developers now admit that they made mistakes.  When will the repercussions for those mistakes occur?  Someone has to be responsible.  A high level 'We goofed' isn't taking responsibility, it's more an effort to detract people from the issues.

    When does AGS take action against their developers, and what form will that action take?



    IselinBrainy

    Logic, my dear, merely enables one to be wrong with great authority.

  • IselinIselin Member LegendaryPosts: 18,719
    Mendel said:
    Okay.  So New World developers now admit that they made mistakes.  When will the repercussions for those mistakes occur?  Someone has to be responsible.  A high level 'We goofed' isn't taking responsibility, it's more an effort to detract people from the issues.

    When does AGS take action against their developers, and what form will that action take?



    Do you even know what this is about?

    We're talking about them announcing a future update to take place in early 2022, players reacting to the announcement, and them tweaking the plans based on player response.

    But by all means, fire someone lol.
    [Deleted User]Brainy
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • [Deleted User][Deleted User] Posts: 0
    edited December 2021
    The user and all related content has been deleted.
  • gelraengelraen Member UncommonPosts: 326
    Well, only 380 hours in myself, but damn, I do have some fun in that game pretty well every day.  I guess I've been around for many mmo launches as well, so I fully expected all kinds of disaster, and it didn't disappoint.  Still, if you ignore all of the ups and down, crying and drama, there's such a fun game in there for any lover of MMOs to enjoy.  

    I'm just slowly working away at my character, progressing my crafting, building up my houses, exploring the world, gathering. I find the watermark system (yes, the one everyone complains about) to be a reasonable alternative to the usual MMO total RNG based drops.  At least I know that slowly over time, I'll be progressing.
    IselinTokken
  • BrainyBrainy Member EpicPosts: 2,164
    edited December 2021
    How does a company with this many devs that made this much money have so much trouble making a competent decision. They have invested countless hours with this change then reverse it after making it public. Who are they listening to that is so clueless that puts them into this position in the first place.

    I cant speak to whether this reversal is good or bad, as I can care less at this point. This dev team makes decisions that sway in the breeze and are completely clueless on the direction of the game and how to solve simple problems.

    Lets think for a sec what is going on here.

    A ) This change was good but they are reversing it because of a vocal group of clueless people. The devs have no backbone to release a real solution to fix the game therefore the game will continue to be trash.

    or

    B ) This change was an absolute mess and this team is so utterly incompetent that not a single person in the company was able to convince the decision makers how bad it is before they released it publicly and spent numerous hours programing/designing for it.

    Which box does AGS sit in.
  • RemyVorenderRemyVorender Member RarePosts: 4,005
    I know it's not a popular opinion, but I'm about 500 hours in and still really enjoying the game. It's definitely not for everyone, but it's right in my wheelhouse.
    Tokken[Deleted User]

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • TokkenTokken Member EpicPosts: 3,644
    I know it's not a popular opinion, but I'm about 500 hours in and still really enjoying the game. It's definitely not for everyone, but it's right in my wheelhouse.
    I agree.  I'm still loving the game. It's new and fresh and I like the rate of progression.
    [Deleted User]

    Proud MMORPG.com member since March 2004!  Make PvE GREAT Again!

  • GolelornGolelorn Member RarePosts: 1,395
    edited December 2021
    "Game isn't dying"

    That's why I haven't been motivated to play since day 5. Doubt I am alone. This game made me cancel Lost Ark. I will never trust another Amazon game.
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