Found this over on the Pantheon subreddit, during an AMA the question came up on what games their team is playing, surprisingly few MMORPGs it seems.
I guess as
@Iselin mentioned in another thread who works all day on something, then goes home at night and plays their own or other same types of games.
But it might partially explain how dev teams seem out of touch sometime and make design mistakes the actual player base seem quite obvious or avoidable.
They also appear by and large to be "hoppers", which again I think might hamper their ability to create virtual worlds designed to draw in gamers for the long haul.
Think of it another way, they are developing a sub based game as I recall, yet appear to be playing very few games that offer a sub, optional or otherwise.
Sure, only one small team but still I wonder how typical they are. The few self avowed devs here appear to have similar game playing patterns, mostly dabblers in the MMORPG genre, not really the target audience for these sorts of titles.
"Bountycode - What games are you guys playing in between development for fun/inspiration?
Minus: I still put time into Hades on occasion, but I also played through 12 Minutes, a really neat indie game on Xbox Game Pass. I dabbled in New World for a bit and played some original Quake. That said, there’s no game I play more than the Adobe Creative Suite. That said, the team had some fun with this one in our group chat, so here’s what everyone said below:
Joppa has been spending time in Metroid Dread, Minecraft, and FIFA 22 Career mode. I also have it on good accord that he has died quite a bit on Metroid Dread bosses, but he will not say just how much.
Kyle has been putting some time into Valorant and still dabbles a bit in World of Warcraft.
Saicred has put a small amount of time into Valorant, P99, and Smite, but also just downloaded Breath of the Wild and is looking to get into that a bit.
Adam is always trying new items, but currently is putting time into Monster Hunter (Rise), Gloomhaven, and Final Fantasy XIV.
Artois has been mostly playing D&D and the Age of Sigmar Tabletop.
Tod has been playing a lot of Gloomhaven and is currently working his way through Dragon Quest XI on the switch.
Nephele has been short-bursting a rotation of MMORPGs, but mostly Final Fantasy XIV and SWTOR, after dipping into New World a bit. Outside of MMORPGs he’s spent some time playing Stellaris, Age of Empires IV, Rimworld, Oxygen Not Included, and Solasta.
JN has been playing mostly Age of Empires 2 & 4, while spending some time in Final Fantasy XIV and SWTOR.
Kilsin has been rotating through Call of Duty Vanguard, Football Manager 2022, Age of Empires 4 and Forza Horizon 5.
Kim just finished playing through The Last of Us 2, and usually sticks to single player RPGs, and of course testing Pantheon!
Jeanna played 100s of hours in Atlas, making her island into a resort and selling animals, she admits to being rather addicted to it, but has recently gotten away from it with some Dead by Daylight.
Roenick has been playing Marvel Strike Force on his phone and can’t explain because he typically doesn’t like games like this, but he’s gotten sucked in.
Rob played some Minecraft Dungeons with his kid, but admittedly hasn’t played it in a while, or much of anything.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
Can't really blame developers too much for developing an "us v. the world" bunker mentality in today's social media climate.
But that doesn't mean that they shouldn't pay close attention to that part of their player base who plays their game much more than they do and have an intimate knowledge of the fine details through their hands on experience for 100s of hours.
Like I said to Scot in the other thread, it's all about the art of listening, dismissing the useless shit and parking developer egos at the door despite the temptation to dismiss it all as the rabids (as Blue calls them) being rabid
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I don't give the developers all the blame here, player "suggestions" can be awfully unbalancing and though developers egos may be an issue they need the courage of their convictions. It is a tricky balance, rarely gotten right.
I should mention as well its good to see the Pantheon team plays a wide range of MMOs, and that SWTOR, WoW, DnD and FFIV were mentioned. But all of us today, developers and players have been altered by the way gaming has changed which today does not promote the idea that MMOs are made as somewhere you can live online.
You nailed it, very intuitive observation. This is exactly who programmers are and its not just with MMO's either.
As an programmer who transitioned to the executive suite early on, I firmly believe in MBTI personality traits. The vast majority of actual programmers (not talking art/graphics designers), are dabblers in their life on EVERYTHING. If you ask these people the list of hobbies they are doing, LOL you would be surprised at how many personal projects they are actually involved in, anything from dungeon masters, model airplanes, drones, statistical sports, hunting, mechanics, electrical repair, volunteer firefighters, volunteer paramedics, part time EVERYTHING. Their sheer list of knowledgeable subjects is astounding. Don't get me wrong they know a lot about the subject material, many would say experts of all these things at the same time.
However with so much all around knowledge there is a cost, example they might know every baseball rule and player stat on every team, but ask them to hit a baseball or throw a football, LOL prepare to watch the funniest thing you ever seen. No clue how to do the most fundamental things they supposed to be experts in.
All knowledge no execution. They bumble their way through execution trial and error. What is common sense for end users is completely missed by them.
I am not saying they are all this way, but the vast majority of programmers fit this model, and its so common you actually hire using this information. Now graphics department is a different animal all together.
Surface level knowledge only gets you so far in making a good game. Details matter in MMO's. What separates a good MMO from a bad one is all about the details. People say a game has this or that feature, none of it matters because its all about how those features are implemented and interlace with everything else.
If this hopper mentality was working then we would be seeing the MMO genre improving not devolving like it is. Bring back good management and people with a better working understanding of the details of a game its in-depth mechanics and not just surface, then you will see some quality games that arrive ON TIME, within budget and quality tested systems.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다
?
To some degree, it does make sense to play a lot of different games if you're going to be a game developer. You want to see what a lot of other games have done, and what worked and what didn't. The downside is that if you play a zillion other games, you probably don't play any of them very much. Things that seem fine at first can completely break a game once you figure out how to exploit them, but you won't necessarily see that in your first impressions.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
While the GMs played the lead roles, naturally.
There was one guy in the Guild I joined that I swear was a GM, but he never said so. He just knew too much that I didn't think a regular Gamer would know.
He's the one that informed me of, and got me started on this...
"The Greatest Quest Artifact To Ever Exist In MMORPGs"
https://forums.mmorpg.com/discussion/487824/the-greatest-quest-artifact-to-ever-exist-in-mmorpgs
I miss that stuff in MMORPGs. The genre has missed the boat.
Once upon a time....
I bet not, but they're really s-l-o-w... LOL
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
"Be water my friend" - Bruce Lee
The problem is, after 2002ish was the start of a shift in the genre which makes it hard to have that experience again. The closest you can come is emulators and it's simply not the same experience so they are trying to build a game without having completely experienced what they are trying to build toward. They were just kids.
Though I don't blame them for not playing mnorpgs currently. I think many of us don't. The genre is a mess filled with cash shops and no penalty for failure and gear handed out on a silver platter.
The number one complaint from our users has always been that technology doesn't actually "use" the software they build therefore don't really understand what is needed.
Every now and then we've sent dev leads to sit side by side with the users and they always come back amazed at how the software is being utilized and at the difficulties faced and workarounds being employed to get the job done.
We used to have a limitation that only IE could be used due to some hard coded functionality specific to that browser (we actually had a special version from MS which they created for our firm).
Imagine our surprise when we did an investigation and found out over 80% of the users were connecting with Firefox instead, which was the only other browser sanctioned by the firm but it didn't support the special functionality so we were receiving bug reports regularly when the users would try to invoke it.
So yeah, definitely can deliver software w/o being a user of it, but I think nthe results might turn out much better if at least the designers and leads understood and had a passion for what was being created.
BTW, we recently hired two 15 year user leads to come work as BAs in technology to help us create some new products with more focus on the end user experience.
Should have done so years ago.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon