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Neverwinter Boasts Over 20 Million Lifetime Players Per New Embracer Report | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited December 2021 in News & Features Discussion

imageNeverwinter Boasts Over 20 Million Lifetime Players Per New Embracer Report | MMORPG.com

Earlier this month it was announced that Perfect World Entertainment was acquired by Embracer Group, though will operate independently under Gearbox. Now we know a bit more about Perfect World and why Embracer purchased the company. Notably, we have some metrics from some of the ongoing MMOs from Cryptic, including revenues and player numbers for games like Neverwinter and Star Trek Online.

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Comments

  • CelciusCelcius Member RarePosts: 1,877
    20 milllion life time players, 20 dozen active players!
    eoloeHarikenKyleranMcSleazchrisnyc48MendelRoinStrizzy12moroelgastovski1and 1 other.
  • KaliGoldKaliGold Member UncommonPosts: 137
    Take notes everyone. This is exactly how you put lipstick on a pig!
    Hariken[Deleted User]KyleranMcSleazchrisnyc48QSatuSarlaRoinStrizzy12moroeland 2 others.
  • HarikenHariken Member EpicPosts: 2,680
    edited December 2021
    It's a fun game until you get to end game. Then you have to open your wallet. And the funny thing is they know this and stick with it because the game is filled with whales.
  • NexeusSNexeusS Member UncommonPosts: 88
    edited December 2021

    Hariken said:

    It's a fun game until you get to end game. Then you have to open your wallet. And the funny thing is they know this and stick with it because the game is filled with whales.



    Yeah, right. Even the most "innocent" MMO's are predators. In fact every MMO that has some sort of "Store" has whales. NW isn't the only MMO here.
  • TalraekkTalraekk Member UncommonPosts: 290
    It's a fun game. But they've gutted so many systems and dumbed down so many systems straight playing feels like an entirely new game each 'expansion'. And considering each new expansion lately just deletes content long term players have to feel burnout if not down right animosity (this isn't WoWs straight forward level/stat crunch) I don't know how true players feel fully invested. None of this even touches upon the astral diamond need, or pure monetary deluge the game forces down your throat. I love the game but frankly, if it wasn't so whale or credit card heavy, or even so FULLY in all of its elements geared that way it would be a GREAT rpg. Which, technically, it still is, just not... longterm. Unless you are fully invested and LONGTERM.
    KyleranMendel
  • McSleazMcSleaz Member RarePosts: 280
    Meaningless number. I played for 30 minutes yrs ago and never tried again and never will.
    Mendelmarcjt20
  • jitter77jitter77 Member UncommonPosts: 517
    In played fairly heavily when it first came out and some of it required good team work and some skill. Once you got to end game as a DPS the queue times were crazy and if you didn't have the right gear score you would be insta kicked. Last time i played i still enjoyed the game but they really dumbed down the difficulty. I wish i could get into FFXIV, but I can't get past the long GCD.
  • [Deleted User][Deleted User] Posts: 927
    edited December 2021
    The user and all related content has been deleted.
    Post edited by [Deleted User] on
    Sometimes we need fantasy to survive reality 
    https://biturl.top/rU7bY3
    Beyond the shadows there's always light
  • VaselVasel Member UncommonPosts: 226
    Neverwinter and to a lesser extent STO are the example of how to greed a game to death.
    Roingastovski1marcjt20
  • QuarterStackQuarterStack Member RarePosts: 546
    A F2P MMO citing total accounts created to make people think it's more popular than it is.

    How original.


    Roin
  • ScorchienScorchien Member LegendaryPosts: 8,914
    Very solid library for the price ..

       A dedicated fan base that keeps on playing .. Good investment by them .

      Always fun to watch the forum kids make fun of 1 Billion in revenue tho ..

      They deliver a product that alot of players want and pay for .. Nothing wrong with any of that ..
    Iselingastovski1
  • BoltonsquadBoltonsquad Member UncommonPosts: 403
    Waiting for Torchlight Infinite, luckily it's not by the same developers/publishers and already looks better than Torchlight 3
  • KratierKratier Member RarePosts: 626
    really sad when people are shilling asmongold videos 3 comments in
    RoinKaliGold
  • IselinIselin Member LegendaryPosts: 18,719
    First time I ever saw the epic reward result from some random player opening a lootbox broadcast by the game as a global channel banner. Like WTF?

    Also the company whose MO is to release games as "don't judge us, it's only beta" but with the full cash shop experience.

    Trash for the wallet warriors.


    [Deleted User]TheDalaiBombaKaliGoldgastovski1
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • MendelMendel Member LegendaryPosts: 5,609
    McSleaz said:
    Meaningless number. I played for 30 minutes yrs ago and never tried again and never will.

    Yet, you and I are both still counted in those numbers.  I guess in the MMORPG space, no one ever quits.  I wonder if that applies to the dead?  If so, a lot of us may have achieved immortality.



    KaliGold

    Logic, my dear, merely enables one to be wrong with great authority.

  • DigDuggyDigDuggy Member RarePosts: 694
    The metric isn't a very good measure. Lifetime does not equate to current/active players. There are games that have a lot of lifetime subs before they're even realeased. Then the big THUNK. Active/current is a metric which comes much closer to the truth of the state of the game.

    To be truthful though. Any metric can blow it out there...wherever. If I'm enjoying a game, I could care less (unless it's headed towards shutting down soon, of course). So for those who play this game, tell us we can blow it, because you're having fun!
  • NeoyoshiNeoyoshi Member RarePosts: 1,450
    *Laughs in Final Fantasy XIV*


    Fishing on Gilgamesh since 2013
    Fishing on Bronzebeard since 2005
    Fishing in RL since 1992
    Born with a fishing rod in my hand in 1979
  • NanboiNanboi Newbie CommonPosts: 1
    edited December 2021

    Scorchien said:

    Very solid library for the price ..

       A dedicated fan base that keeps on playing .. Good investment by them .

      Always fun to watch the forum kids make fun of 1 Billion in revenue tho ..

      They deliver a product that alot of players want and pay for .. Nothing wrong with any of that ..



    You don't get how these stats work. Todya's lifetime subbers are not today's players becuase this is not what they want. Your argument makes sense if they were not sneaky or hiding their active concurrent players and average revenue they spend today which is obviously abismol as the quality of game developùment has tanked,and many regions shut down to consolidate. There is not "big suceess of small groups hapilly playing". Usually anyone sticking around have addiction problems. I know because I was part of the big investment top guild dominating in Perfect World (which topped all these charts back then). This also is not region specific. So it's like saying DFO (the worlds most poppulated mmo) is the best game ever because "people play what they love"....No, they are region locked in their country of development, and the low end entry specs make the poor countries with high populations have easy access. How much fun they having? I dunno, go ask when the power generator is up to run the cyber cafe. XD

    tl;dr,
    Our Guild leader was a canadian female farmer in PW. MY group of guidlies were addicted, 24H players that thought we could get far free...small investment when we could. It worked. WE actually learned a lot in Perfect World (as it is daunting between broken translations and bugs etc, again, very poor quality, but hey, core stuff worked right? (until you find those hole in dungeon walle xploits etc).
    It got to the point you make a reputation for self and it becomes very socially real. Pepole emailign you every day for questions and help and market stuff. Your rivals are very real etc..
    I mention the farmer, becuase in farming, in off season you get Gov subventions for no crops. So it's like saying "thansk for feeding out country, heres money to keep you alive in winter, produce in summer".
    She made a few million due to her mass production of premier ressources in Canada in wheat and livestock etc. She invested this heavily into this game (yes a whale, a nice one). With snow in village, you do nothing but sit and play all day and night. We purchased our way to the top.. but not after skillfully wasting a few years of our lives getting far free. And to be fair it is not constant investment, you can plop down 500,000 dollars easy and be set to run the end game dungeons without issues, (except not being skilled. SKill still a factor, not pay to insta win). The biggest difference was PvP, no one can really touch you, and in these kind of games you drop loot on death lol, so all that cash gone so fast.
    That was early 2000's, we had a start - A height of fame and reputation to where even GM's bowed before us and the parent company gave us a few "wink wink, we know you exist" attention. I mean who wouldn't when you paying for their life styles by your addiction.

    And finally the fall. People grew up realized their lives are not being paid by others, so certain left to get jobs, get a social life, and the guild leader back to her crops and less game time which leaves room for in game drama when things are not tightly run...Human nature. And eventually people fell off. It took a lot of my close friends almost 5 years or more to stop logging in and let the game go. It was an addiction that cost certain ones their car, home, living with fam on couch.
    The nail in the coffin that had everyone log off was when updates came that made, what you did in early to mid 2000's, easily done in a week....Years of grinding and learning now all turned ez mode, and new classes and fast level ups to near end game in just months...that hits you HARD. Especially when no one caters to your end game experience, its all about glossing the entry access and then "look, the old end game requires X investment. hahaha we aren't the speed level game we presented self as". And it comes to a halt. It is smart, in a sneaky dev point of view, your core whales left, better get the new kiddies something to do. See if we can make them addicts or not.

    So we never touch this company again, but that does not mean you will not have fun. In fact I recommend at least one fast romp through these games, especially Perfect world, just to see the scope and size and depth games CAN have. Just know its over soon enough and your time probably best spent else where.

    **small edit** the dude that was addicted finally did quit, got a stable job, moved out, and his social skills in game got him his GF to leave her country to come over and marry and have kid now, so I guess you can say the time he put in, he got something out of it in the end, and learned to turn it all off.
    cheyane
  • ElleequipElleequip Newbie CommonPosts: 3
  • cheyanecheyane Member LegendaryPosts: 9,386
    The money spent is staggering.
    Garrus Signature
  • Viper482Viper482 Member LegendaryPosts: 4,099
    I did play for about 5 minutes....
    Make MMORPG's Great Again!
  • shetlandslarsenshetlandslarsen Member UncommonPosts: 204
    Played with a few friends at launch. Lasted 2-3 months.
    The game did not grasp any of us.

    Same friends I played pen and paper DnD for about 15 years with. Should think that at least one of us got hooked. 
    gastovski1
    I am a scizo misanthrope. So one day I may go BANZAI on your post.
    Have not yet though. Maybe there is hope?
    Nah there is really none for me or the human race. 
  • NeblessNebless Member RarePosts: 1,871
    Same friends I played pen and paper DnD for about 15 years with. Should think that at least one of us got hooked. 
    Well outside the various races and place names it never really had anything to do with D&D.  Just a standard mmo with a thin wash of the IP over it.

    At the start it was an OK 'wack a mole' type game play game, if you wanted something easy to play.

    Even now it's an OK game to play totally free and just drop once you hit the paywall in the middle of the campaigns.

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter

  • cheyanecheyane Member LegendaryPosts: 9,386
    I just could never really get over not being able to turn off the winner notifications and the the terrible way they filled your inventory with rubbish you aren't sure when you start playing might be rubbish or not. 

    Other games even F2P like DDO don't do this badly.
    Garrus Signature
  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    Neverwinter is super fun on consoles. You can just drop on your couch, get drunk, smoke a cigar, hire a couple of strippers, invite your mates, do a BBQ, brew beer, bake a cake, paint each other nails, and so on. 
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
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