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NFT: Digital MMO Land for Sale. whats your thoughts on this idea?

MMOExposedMMOExposed Member RarePosts: 7,400
edited January 2022 in The Pub at MMORPG.COM
just an idea for NFT in a MMO. What if outside the main PvE areas with the story telling stuff, 
what if there was scattered land masses around the world map that was broken up into pieces that players can buy like a NFT.


Players can customize their NFT landmass like a Voxel game, using Trophies collected from the game, and building a house or mansion

 or sell their NFT landmass and any belongings and changes you made to the land if they want to. 

Philosophy of MMO Game Design

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Comments

  • KyleranKyleran Member LegendaryPosts: 43,975
    edited January 2022
    Pretty sure that's already being planned or done.

    It's an idea that can DIAF as far as I'm concerned.




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  • VrikaVrika Member LegendaryPosts: 7,973
    A lot of it has been done well before NFT.

    Back then project like Entropia Universe and Second Life had a vision of what kind of game they wanted to create and implemented trading features that made sense for their project.

    Nowadays most of the NFT projects just decide what kind of trading they want to do, and then make a game to support it.
    QuizzicalKyleran
     
  • JindujunJindujun Member UncommonPosts: 18
    I dont mind the buying and selling of land in a game. But like others pointed out, it has been done before. It does not have to be a NFT.

    This whole NFT thing is mindblowing since pretty much every single application of it recently can be done 100% without involving NFTs
  • RungarRungar Member RarePosts: 1,132
    why would they give anyone ownership when renting is their modus operandi. You cant truely own anything in a game so its only optics anyway. 
    BruceYee
    .05 of a second to midnight
  • AeanderAeander Member LegendaryPosts: 8,028
    Pass. I already don't like land-rush MMOs.
    Truvidienn
  • QuizzicalQuizzical Member LegendaryPosts: 25,483
    Rungar said:
    why would they give anyone ownership when renting is their modus operandi. You cant truely own anything in a game so its only optics anyway. 
    The basic idea is that they'll make it so that you can own something, and still own it after they make it obsolete so that no one wants it anymore.  You can even still own it after they pull the plug on the game so that you can't even use it anymore.

    Where the "rental" comes in to get you to pay again is when they release the next new, better thing that makes the one you already own obsolete.
    [Deleted User]ConstantineMerus
  • BruceYeeBruceYee Member EpicPosts: 2,556
    edited January 2022
    Rungar said:
    why would they give anyone ownership when renting is their modus operandi. You cant truely own anything in a game so its only optics anyway. 
    BUT nft/p2e/crypto games DO allow you to sell whatever that is for real money(when/if it has value) AND in some cases allow you to earn money while on their land/property.

    That is the 100% difference between giving classic game companies money that you never see again vs nft/p2e/crypto games.

  • faithvoidfaithvoid Member UncommonPosts: 22
    People get real excited at the thought of these things sometimes.  I mostly think it's because they imagine themselves at the top.  The overwhelming majority won't be.  I find it weird when people create an online world with sharp economic hierarchies that turn into impenetrable barriers of entry only to unfailingly wind up with a community wondering why no new players want to spend vast sums of time roleplaying as a peasant to other wealthy people in a virtual online environment.  If that's your fantasy, it's a pretty obtainable one irl...
    BruceYeeQuizzicalChampie
  • olepiolepi Member EpicPosts: 3,017
    I will occasionally spend small amounts of money to buy a house in a game. It is kind of fun to decorate it, put crafting tables in it, etc.

    In general, I hate cash shops and loot boxes. i don't want to think about monetization schemes, I play games to have fun.

    So the last thing I am going to do is pay any real money for land, in the hope of re-selling it for profit. That completely changes the nature of the game. Now it really *is* just a monetization scheme.
    Amaranthar

    ------------
    2024: 47 years on the Net.


  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,585
    BruceYee said:


    That is the 100% difference between giving classic game companies money that you never see again vs nft/p2e/crypto games.

    Sure... that's 100% of the difference hmm?...
    lol.. not quite

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  • kitaradkitarad Member LegendaryPosts: 8,164
    Quizzical said:
    Rungar said:
    why would they give anyone ownership when renting is their modus operandi. You cant truely own anything in a game so its only optics anyway. 
    The basic idea is that they'll make it so that you can own something, and still own it after they make it obsolete so that no one wants it anymore.  You can even still own it after they pull the plug on the game so that you can't even use it anymore.

    Where the "rental" comes in to get you to pay again is when they release the next new, better thing that makes the one you already own obsolete.
    What would be the point of owning something once the world it was created in and used in is dead. When the game is dead what would be the point of owning a piece of NFT on that which does not exist?

    Truly an honest question is how it can appeal to people enough to pay real money and keep something that has no function aside from a memory of what it used to be. Gives a whole new perspective to rose coloured glasses.
    eoloe

  • BruceYeeBruceYee Member EpicPosts: 2,556
    kitarad said:
    What would be the point of owning something once the world it was created in and used in is dead. When the game is dead what would be the point of owning a piece of NFT on that which does not exist?

    Truly an honest question is how it can appeal to people enough to pay real money and keep something that has no function aside from a memory of what it used to be. Gives a whole new perspective to rose coloured glasses.
    The same can be said for any game. The point of nft/p2e/crypto games is that WHILE the game is up and running players/gamers can do more(re-sell) with the items they earned or purchased and possibly even make a profit.

    THIS IS NOT FINANCIAL ADVICE * THIS IS NOT FINANCIAL ADVICE

    [Deleted User]
  • kitaradkitarad Member LegendaryPosts: 8,164
    edited January 2022
    BruceYee said:
    kitarad said:
    What would be the point of owning something once the world it was created in and used in is dead. When the game is dead what would be the point of owning a piece of NFT on that which does not exist?

    Truly an honest question is how it can appeal to people enough to pay real money and keep something that has no function aside from a memory of what it used to be. Gives a whole new perspective to rose coloured glasses.
    The same can be said for any game. The point of nft/p2e/crypto games is that WHILE the game is up and running players/gamers can do more(re-sell) with the items they earned or purchased and possibly even make a profit.

    THIS IS NOT FINANCIAL ADVICE * THIS IS NOT FINANCIAL ADVICE

    I get that but how is that any different from what we used to do before. At least before we were never focused on the profit. The focus was the game. With this mechanic you would be paying more attention to making money rather than playing. 

    The fact that you own something that you paid money for is not going to be the same as when other normal games were sunset-ted. This is going to sting.

    Can you quit then if the drug is the addiction of the money making part. I know that drug already exist but not for most players though. NFTs will change that focus. Is this what we want?

    Once you make making real money the focus you also invite all sorts of other problems that exist with money making that are not currently in a normal player's interest. As a whole it changes the game and not in my opinion for the better. All the wonder for a new game is now more Scrooge focused.

    I don't have a problem with the tech. I just dislike where this is going.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,585
    kitarad said:
    BruceYee said:
    kitarad said:
    What would be the point of owning something once the world it was created in and used in is dead. When the game is dead what would be the point of owning a piece of NFT on that which does not exist?

    Truly an honest question is how it can appeal to people enough to pay real money and keep something that has no function aside from a memory of what it used to be. Gives a whole new perspective to rose coloured glasses.
    The same can be said for any game. The point of nft/p2e/crypto games is that WHILE the game is up and running players/gamers can do more(re-sell) with the items they earned or purchased and possibly even make a profit.

    THIS IS NOT FINANCIAL ADVICE * THIS IS NOT FINANCIAL ADVICE

    I get that but how is that any different from what we used to do before. At least before we were never focused on the profit. The focus was the game. With this mechanic you would be paying more attention to making money rather than playing. 

    The fact that you own something that you paid money for is not going to be the same as when other normal games were sunset-ted. This is going to sting.

    Can you quit then if the drug is the addiction of the money making part. I know that drug already exist but not for most players though. NFTs will change that focus. Is this what we want?

    Once you make making real money the focus you also invite all sorts of other problems that exist with money making that are not currently in a normal player's interest. As a whole it changes the game and not in my opinion for the better. All the wonder for a new game is now more Scrooge focused.

    I don't have a problem with the tech. I just dislike where this is going.
    And... as stated repeatedly... if you obtain said item and it now has "value" then you will have to pay tax on that.  The last thing in this world that I want is for non-existent things in game to suddenly be treated like they were real and had real value.   Fuck that.
    Linif

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  • BruceYeeBruceYee Member EpicPosts: 2,556
    kitarad said:
    I get that but how is that any different from what we used to do before. At laest before we were never focused on the profit. The focus was the game. With this mechanic you would be paying more attention to making money rather than playing. 

    Can you quit then if the drug is the addiction of the money making part. I know that drug already exist but not for most players though. NFTs will change that focus. Is this what we want?
    THIS IS NOT FINANCIAL ADVICE * THIS IS NOT FINANCIAL ADVICE

    The money making part doesn't have to be the main focus of the game you decide to play if you don't want it to be...

    It can be something that's earning in the background similar to learning points in Albion.

    Speaking from personal experience MY OPINION the pay-in to compete in nft/p2e/crypto games is far more reasonable(and fun) than MANY mobile games out there right now.

    Example time... Marvel Strike Force every month releases a minimum of 3 new characters. To get each character to an acceptable competitive rank it costs roughly $150-$250 PER character. So 3 characters for $450-$750 every month... < some people pay that which is why MSF makes 50-100mil each month... for pixels that are not able/allowed to be re-sold by the buyer...

    NFT gacha games vary with the specifics but I've seen no drop in quality vs regular mobile games that make 50-100mil each month.. In one case of a nft moba game made by literally a handful of Vietnamese devs IMO is better than the most popular game of that genre. A few indie devs creating a quality product vs megacorp soulless cash grab... take your pick.

  • kitaradkitarad Member LegendaryPosts: 8,164
    Of course money making might not be my focus but can you guarantee that it will not be what the developer is going to focus on and develop content around. Will the game be a big slot machine. Bad enough that mobile games are bloody awful vampires that suck people's money  now we have to contend with PC games going the same way. Single player games will not escape either. What a dreadful time to be a gamer.

  • QuizzicalQuizzical Member LegendaryPosts: 25,483
    kitarad said:
    Quizzical said:
    Rungar said:
    why would they give anyone ownership when renting is their modus operandi. You cant truely own anything in a game so its only optics anyway. 
    The basic idea is that they'll make it so that you can own something, and still own it after they make it obsolete so that no one wants it anymore.  You can even still own it after they pull the plug on the game so that you can't even use it anymore.

    Where the "rental" comes in to get you to pay again is when they release the next new, better thing that makes the one you already own obsolete.
    What would be the point of owning something once the world it was created in and used in is dead. When the game is dead what would be the point of owning a piece of NFT on that which does not exist?

    Truly an honest question is how it can appeal to people enough to pay real money and keep something that has no function aside from a memory of what it used to be. Gives a whole new perspective to rose coloured glasses.
    Marketing, of course.  The goal is to get you to pay good money for the item while it is still useful.  They can promise--correctly--that you'll be able to own it forever, or at least for the rest of your life.  They just won't mention up front that they're going to make it obsolete after a while so that they can sell the next set of NFTs.
    eoloeTheDalaiBomba
  • BruceYeeBruceYee Member EpicPosts: 2,556
    edited January 2022
    kitarad said:
    Of course money making might not be my focus but can you guarantee that it will not be what the developer is going to focus on and develop content around. Will the game be a big slot machine. Bad enough that mobile games are bloody awful vampires that suck people's money  now we have to contend with PC games going the same way. Single player games will not escape either. What a dreadful time to be a gamer.

    The people(AAA old guard game industry) that brought us the ftp/cash shop/loot boxes/p2w aren't the same people bringing nft/p2e/crypto games now. If anything that should be seen as a good thing.
  • eoloeeoloe Member RarePosts: 864
    BruceYee said:

    The people(AAA old guard game industry) that brought us the ftp/cash shop/loot boxes/p2w aren't the same people bringing nft/p2e/crypto games now.
    Don't worry they will be there soon enough. And they will make good use of the crypto system for their own benefits...

  • The user and all related content has been deleted.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    edited January 2022
    Wargfoot said:
    There are already games that allow you to buy land and sell it to other players.
    Weird, but NFTs aren't required.

    Why would you need an NFT for something that has been happening in games for years now without the tech?
    The premise in most metaverse and nft land sales is the idea of not just what you own but what your land produces.  

    An example would be owning land that produces a resource.  Owners cultivate the land to make it more exciting or to have resources that are coveted or experiences that are enjoyable.  By spending time and acquiring those resources,  and selling them for real money,  places the land owner in the same position as the developer,  likely to a lesser degree.  

    The flow would look like. 
    Developer creates property.
    Landowner buys property.
    Landowner creates content on property.
    Player plays on property. 
    Player acquires asset in property. 
    Player sells asset.
    Player gets money from sale. 
    Landowner gets percentage. 
    Developer gets percentage. 

    It's a way for user created content to become monetized and incentivized so it keeps players engaged. 

    Or at least that's the theory. 
    [Deleted User]



  • QuizzicalQuizzical Member LegendaryPosts: 25,483
    Wargfoot said:
    There are already games that allow you to buy land and sell it to other players.
    Weird, but NFTs aren't required.

    Why would you need an NFT for something that has been happening in games for years now without the tech?
    Mainly it's so that you can get people who like NFTs to buy them.

    There are a couple of other tangential reasons, however.  One thing that NFTs do is to that they allow you to resell the land without relying on the company that runs the game to facilitate the transaction.  Another is that some other, future game could recognize the NFT and implement it to give you something in their game.  They won't do that for anything beyond a marketing stunt, but they could, and that can excite the sort of people who like NFTs.
    [Deleted User]Kyleran
  • DigDuggyDigDuggy Member RarePosts: 694
    I have no problem with it.  I buy virtual books and they give me a few hours of pleasure.  Land in an MMO would probably give me hundreds of hours worth of entertainment.  Of course, everything in moderation.  
    maskedweasel[Deleted User]
  • UtinniUtinni Member EpicPosts: 2,209
    This is just an NFT discussion forum now.
    MendelTheocritus
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    edited January 2022
    Utinni said:
    This is just an NFT discussion forum now.
    When a lot of the MMOs in development begin looking into the technology what else do you expect? 
    [Deleted User]Kyleran



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