just an idea for NFT in a MMO. What if outside the main PvE areas with the story telling stuff,
what if there was scattered land masses around the world map that was broken up into pieces that players can buy like a NFT.
Players can customize their NFT landmass like a Voxel game, using Trophies collected from the game, and building a house or mansion
or sell their NFT landmass and any belongings and changes you made to the land if they want to.
Philosophy of MMO Game Design
Comments
It's an idea that can DIAF as far as I'm concerned.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Back then project like Entropia Universe and Second Life had a vision of what kind of game they wanted to create and implemented trading features that made sense for their project.
Nowadays most of the NFT projects just decide what kind of trading they want to do, and then make a game to support it.
Where the "rental" comes in to get you to pay again is when they release the next new, better thing that makes the one you already own obsolete.
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2024: 47 years on the Net.
lol.. not quite
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Truly an honest question is how it can appeal to people enough to pay real money and keep something that has no function aside from a memory of what it used to be. Gives a whole new perspective to rose coloured glasses.
The fact that you own something that you paid money for is not going to be the same as when other normal games were sunset-ted. This is going to sting.
Can you quit then if the drug is the addiction of the money making part. I know that drug already exist but not for most players though. NFTs will change that focus. Is this what we want?
Once you make making real money the focus you also invite all sorts of other problems that exist with money making that are not currently in a normal player's interest. As a whole it changes the game and not in my opinion for the better. All the wonder for a new game is now more Scrooge focused.
I don't have a problem with the tech. I just dislike where this is going.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The people(AAA old guard game industry) that brought us the ftp/cash shop/loot boxes/p2w aren't the same people bringing nft/p2e/crypto games now. If anything that should be seen as a good thing.
An example would be owning land that produces a resource. Owners cultivate the land to make it more exciting or to have resources that are coveted or experiences that are enjoyable. By spending time and acquiring those resources, and selling them for real money, places the land owner in the same position as the developer, likely to a lesser degree.
The flow would look like.
Developer creates property.
Landowner buys property.
Landowner creates content on property.
Player plays on property.
Player acquires asset in property.
Player sells asset.
Player gets money from sale.
Landowner gets percentage.
Developer gets percentage.
It's a way for user created content to become monetized and incentivized so it keeps players engaged.
Or at least that's the theory.
There are a couple of other tangential reasons, however. One thing that NFTs do is to that they allow you to resell the land without relying on the company that runs the game to facilitate the transaction. Another is that some other, future game could recognize the NFT and implement it to give you something in their game. They won't do that for anything beyond a marketing stunt, but they could, and that can excite the sort of people who like NFTs.