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The Lord of the Rings Online team has announced major changes to currencies, sparking community concerns. Embers of Enchantment, Motes, and Figments of Splendour will get cap increased and new limitations.
Comments
It's like their playing some grand game of crusader kings and they got the hook from giving stuff away and here is the outcome.
All your money in all accounts and cash are converted to casino tokens with 1000 $ cap.
Only chance to get real currency is through lottery tickets. One ticket is 100$. We also accept all your belongings, like houses, cars, jewellery...
Tickets may give you rat bones, newspapers, frogs and 0,01% probablity of cash.
Other chances is a gift on New year - generous 10$.
Would you, dear Standard Stonehearted Greed games, accept my wise proposition?
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Lotro's is heading towards typical Asian model: he who has most cash, is able to survive. What SSG are doing - taking away currency players earned hard. Why take away? Just because we at SSG do not like it.Endgame would be cash only. Only those who would invest possibly tens of thousands dollars/euros would have a chance to get full set of armour (non raid).
And Asian p2w means only thing thing: Lotro's demise.
What Lotro haters' community did not do, what all pandemic failed to achieve, now is being done by Lotro's own developers: destroying the game. Alienating players, earning really bad PR.
Good luck, greedy developers. You serve Sauron very well.
http://www.mmoblogg.wordpress.com
I mean they keep getting progressively less consumer friendly. and it's likely to milk the slowly dwindling playerbase.
They are a crummy company that can't be trusted.
https://www.lotro.com/forums/showthread.php?692005-Changes-to-Motes-Ember-Figments
Most of the explanation here makes sense to me with their intent:
https://www.lotro.com/forums/showthread.php?&postid=8118755#post8118755
However, by removing a lot of the sourcing that is used today to get embers (running lower level content, etc.) in favor of pushing folks to run "the content the gear comes from", they've in effect increased the amount of time/effort required to get the same piece of gear they got before for less time/effort.
Ok, I get that - they don't like that people were cheesing their way to get high end gear, and purchasing gear via embers is their way of trying to mitigate bad RNG instead of as primary means of gearing.
Adding "some" additional means/repeatables/one time means of getting embers to offset that - great. So it'll take longer than before to save up for these RNG mitigation pieces, but here's a bone they're throwing so it won't be AS bad as it could have been
However, by also increasing the cost of of said items by 2 - 3x the cost, they have doubled down on the corrective action
But I skimmed over those patch notes last night and I honestly don't understand anything. It's a bunch of currencies that I don't even know if I have or not or what they're used for. For people who are way further into the game than me it probably means something, something bad, but as a very casual player, this means almost nothing to me.