Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
way to go blizzard. Join the survival hype..for chirst sake, when will this survival shit end.
Is that like saying "when will this battleground shit end" or "when will this mmorpg shit end" or "when will this shooter shit end?"
A valid genre of game is valid.
And considering I thought mmorpg's were going to be more like survival games as I kept hearing the word "worlds" thrown around, to me we're finally brining it all home and starting to create worlds.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Hold up a second... Is this the first AAA survival game? I know other survival games have been successful but is this the first one with a lot of money behind it?
way to go blizzard. Join the survival hype..for chirst sake, when will this survival shit end.
Is that like saying "when will this battleground shit end" or "when will this mmorpg shit end" or "when will this shooter shit end?"
A valid genre of game is valid.
And considering I thought mmorpg's were going to be more like survival games as I kept hearing the word "worlds" thrown around, to me we're finally brining it all home and starting to create worlds.
Barren, empty worlds that for some reason require a 40-hour work-week to survive in? Kind of defeats the purpose of a game if it doubles as a second job.
way to go blizzard. Join the survival hype..for chirst sake, when will this survival shit end.
Is that like saying "when will this battleground shit end" or "when will this mmorpg shit end" or "when will this shooter shit end?"
A valid genre of game is valid.
And considering I thought mmorpg's were going to be more like survival games as I kept hearing the word "worlds" thrown around, to me we're finally brining it all home and starting to create worlds.
Agreed. When I see people write that kind of stuff I think, "Well, the thread with (insert next new mmo clone here) with 'Endgame Dungeons and Raiding' is just one click away."
And that is literally all nearly every MMO has to offer now. It seems that's all they know how to do. The Lost Ark thread is about endgame dungeons and raiding. The new LotRO content is about endgame dungeons and raiding. New World doubled down on endgame dungeons and raiding. MMO developers could save a lot of time and money by skipping the fluffy window dressing and skip straight to the Instance grinding. I'm starting to see a trend here and it really doesn't interest me in the slightest.
That's okay, I'm not forced to play those so I'll skip them and I'm glad to see different alternatives being worked on.
Does it have to be either grindy survival games or endgame dungeon grinders? How about an actual online RPG that you can play with friends or alone and see hundreds of stories in?
way to go blizzard. Join the survival hype..for chirst sake, when will this survival shit end.
Is that like saying "when will this battleground shit end" or "when will this mmorpg shit end" or "when will this shooter shit end?"
A valid genre of game is valid.
And considering I thought mmorpg's were going to be more like survival games as I kept hearing the word "worlds" thrown around, to me we're finally brining it all home and starting to create worlds.
Barren, empty worlds that for some reason require a 40-hour work-week to survive in? Kind of defeats the purpose of a game if it doubles as a second job.
I've only played a few Survival games, Conan Exiles and Valheim being the two better games, and I never once thought they were barren and empty.
Then again, and just spitballing here, when one is used to thempark games that try to fill every 10 ft with something to grab the players attention, I can understand that thinking.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
way to go blizzard. Join the survival hype..for chirst sake, when will this survival shit end.
It seems to me that if I want a multiplayer virtual world experience, I'm probably better served with a survival game.
Mmorpg's have had 25 years and I don't really see all that many positive changes over that time.
I'd like a virtual world playground to play in with others, I could really give a crap what people want to call it.
Maybe the success and incorporation of many traditional MMO elements in survival games will force the MMO developers to emphasize the one and only thing they can do differently, you know? That massively multiplayer thing.
I sound like a broken record always referring back to Rift zone invasions, a game play loop that was all about massively multiplayer PvE, We've had nothing but token, watered down replications of what Rift did more than a decade ago while MMOs continue to focus on solo or smaller scale things that are not unique to them and are typically done better in other smaller multiplayer games.
I can hope
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
way to go blizzard. Join the survival hype..for chirst sake, when will this survival shit end.
Is that like saying "when will this battleground shit end" or "when will this mmorpg shit end" or "when will this shooter shit end?"
A valid genre of game is valid.
And considering I thought mmorpg's were going to be more like survival games as I kept hearing the word "worlds" thrown around, to me we're finally brining it all home and starting to create worlds.
Agreed. When I see people write that kind of stuff I think, "Well, the thread with (insert next new mmo clone here) with 'Endgame Dungeons and Raiding' is just one click away."
And that is literally all nearly every MMO has to offer now. It seems that's all they know how to do. The Lost Ark thread is about endgame dungeons and raiding. The new LotRO content is about endgame dungeons and raiding. New World doubled down on endgame dungeons and raiding. MMO developers could save a lot of time and money by skipping the fluffy window dressing and skip straight to the Instance grinding. I'm starting to see a trend here and it really doesn't interest me in the slightest.
That's okay, I'm not forced to play those so I'll skip them and I'm glad to see different alternatives being worked on.
Does it have to be either grindy survival games or endgame dungeon grinders? How about an actual online RPG that you can play with friends or alone and see hundreds of stories in?
But that's where you have the disconnect.
For myself, and I assume others, we are looking for experiences that happen based on what happens in the world with or without others along for the ride..
As opposed to grab quest, run and collect something, read some story quest or hear some story dialogue, go to the next area, etc.
My favorite game play experiences with people were all in a game where you didn't do quests but you did gather people, go to a grind spot and something always happened where it was a blast.
I don't want a world with quests. At all. I'd take "jobs" where someone hires me to gather some resources only I have to go through the forest of haunted haunts, or dive down deep in the sunken cathedral and have to deal with the dangers presented to me.
for "me" quests are just ruined in a multiplayer environment. Best case scenario is that you are in a group that is ok with you reading quest text or watching the cut scene. Worst case you get someone yelling at you to "come along" or there's always that ADD person who can't sit still and just has to jump around everything until you move along..
Heck, I remember in Dungeons and Dragons Online being part of a group and all they wanted to do was run ahead, smash all the boxes and barrels and get to the end so they could run it again.
People looking for worlds are generally looking for, well "worlds." Just go out and see what fun/trouble can be had, perhaps collecting, perhaps trading and in some cases pvp. Especially if it's pvp over something that matters.
Quests in a multiplayer game are either frenetic and unfocused and in my cases just plain dull.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
It's probably going to be the best survival game ever made.
Well, the bar is pretty low for survival games in general, only a few of any decent quality and they tend to stay in "early access" so long I lose any interest in playing when they finally "release."
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
In all fairness, I always wondered what a high quality, big budget survival game might look like, especially if it could be done on a truly MMO scale.
I thought New World was going to be that game, remember their early claims of 10K in a world? Well they walked back quite a bit on that as well as much of the survival aspects and as for the quality, well yeah..
So perhaps this time around things will be different, but if it is just starting out, knowing the pace Bilzzard delivers games (assuming they don't cancel it mid way for not being fun) I might not live long enough to see it's release.
As for a new IP? Bleh. Totally missing out on a great opportunity to tie into the StarCraft lore.
Instead of being stranded on a desert island beach, imagine being a survivor(s) of a crashed escape pod(s) who've landed on a planet overrun by....
way to go blizzard. Join the survival hype..for chirst sake, when will this survival shit end.
Is that like saying "when will this battleground shit end" or "when will this mmorpg shit end" or "when will this shooter shit end?"
A valid genre of game is valid.
And considering I thought mmorpg's were going to be more like survival games as I kept hearing the word "worlds" thrown around, to me we're finally brining it all home and starting to create worlds.
Agreed. When I see people write that kind of stuff I think, "Well, the thread with (insert next new mmo clone here) with 'Endgame Dungeons and Raiding' is just one click away."
And that is literally all nearly every MMO has to offer now. It seems that's all they know how to do. The Lost Ark thread is about endgame dungeons and raiding. The new LotRO content is about endgame dungeons and raiding. New World doubled down on endgame dungeons and raiding. MMO developers could save a lot of time and money by skipping the fluffy window dressing and skip straight to the Instance grinding. I'm starting to see a trend here and it really doesn't interest me in the slightest.
That's okay, I'm not forced to play those so I'll skip them and I'm glad to see different alternatives being worked on.
Does it have to be either grindy survival games or endgame dungeon grinders? How about an actual online RPG that you can play with friends or alone and see hundreds of stories in?
But that's where you have the disconnect.
For myself, and I assume others, we are looking for experiences that happen based on what happens in the world with or without others along for the ride..
As opposed to grab quest, run and collect something, read some story quest or hear some story dialogue, go to the next area, etc.
My favorite game play experiences with people were all in a game where you didn't do quests but you did gather people, go to a grind spot and something always happened where it was a blast.
I don't want a world with quests. At all. I'd take "jobs" where someone hires me to gather some resources only I have to go through the forest of haunted haunts, or dive down deep in the sunken cathedral and have to deal with the dangers presented to me.
for "me" quests are just ruined in a multiplayer environment. Best case scenario is that you are in a group that is ok with you reading quest text or watching the cut scene. Worst case you get someone yelling at you to "come along" or there's always that ADD person who can't sit still and just has to jump around everything until you move along..
Heck, I remember in Dungeons and Dragons Online being part of a group and all they wanted to do was run ahead, smash all the boxes and barrels and get to the end so they could run it again.
People looking for worlds are generally looking for, well "worlds." Just go out and see what fun/trouble can be had, perhaps collecting, perhaps trading and in some cases pvp. Especially if it's pvp over something that matters.
Quests in a multiplayer game are either frenetic and unfocused and in my cases just plain dull.
So you don't want quests but you would gladly do the same generic thing that a quest requires you to do if you are asked for it by another player? Why? And your gripe about playing in a group in a dungeon runner game like DDO is that the other players actually have experienced the content before and want to run the dungeon as quickly as possible because that is the most effective way to play? It is like carpooling with a bunch of people that want to get to work as soon as possible and you ask for the scenic route that would take an hour more.
Let's stop with the false dichotomy please. Games can offer more than either drip-fed fetch and kill quests or no quests at all. Games can be more than resource grinders and dungeon grinders. And worlds can be more than either content-barren procedurally generated wastelands or theme parks.
And yeah, both Valheim and Conan Exiles are pretty barren. You have a forest or a savanna sprinkled with enemies and not much more. Just like in themepark MMOs everything is decided with sword and board and there is no place for puzzle-solving, subtlety, stealth or social skills besides the absolute bare minimum once in a blue moon. Conan is a bit better cause at least it tries for a world rather than a procedurally generated mess of a sandbox but it only marginally succeeds at best.
I'm just glad a new IP is being developed by a big badass company whom we have been accusing of doing nothing original anymore. Something we don't hear much nowadays.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
It's probably going to be the best survival game ever made.
Well, the bar is pretty low for survival games in general, only a few of any decent quality and they tend to stay in "early access" so long I lose any interest in playing when they finally "release."
Sad thing is that the art work is usually beautiful. It's on the technical side where the games usually are lacking imho
way to go blizzard. Join the survival hype..for chirst sake, when will this survival shit end.
Is that like saying "when will this battleground shit end" or "when will this mmorpg shit end" or "when will this shooter shit end?"
A valid genre of game is valid.
And considering I thought mmorpg's were going to be more like survival games as I kept hearing the word "worlds" thrown around, to me we're finally brining it all home and starting to create worlds.
Agreed. When I see people write that kind of stuff I think, "Well, the thread with (insert next new mmo clone here) with 'Endgame Dungeons and Raiding' is just one click away."
And that is literally all nearly every MMO has to offer now. It seems that's all they know how to do. The Lost Ark thread is about endgame dungeons and raiding. The new LotRO content is about endgame dungeons and raiding. New World doubled down on endgame dungeons and raiding. MMO developers could save a lot of time and money by skipping the fluffy window dressing and skip straight to the Instance grinding. I'm starting to see a trend here and it really doesn't interest me in the slightest.
That's okay, I'm not forced to play those so I'll skip them and I'm glad to see different alternatives being worked on.
Does it have to be either grindy survival games or endgame dungeon grinders? How about an actual online RPG that you can play with friends or alone and see hundreds of stories in?
But that's where you have the disconnect.
For myself, and I assume others, we are looking for experiences that happen based on what happens in the world with or without others along for the ride..
As opposed to grab quest, run and collect something, read some story quest or hear some story dialogue, go to the next area, etc.
My favorite game play experiences with people were all in a game where you didn't do quests but you did gather people, go to a grind spot and something always happened where it was a blast.
I don't want a world with quests. At all. I'd take "jobs" where someone hires me to gather some resources only I have to go through the forest of haunted haunts, or dive down deep in the sunken cathedral and have to deal with the dangers presented to me.
for "me" quests are just ruined in a multiplayer environment. Best case scenario is that you are in a group that is ok with you reading quest text or watching the cut scene. Worst case you get someone yelling at you to "come along" or there's always that ADD person who can't sit still and just has to jump around everything until you move along..
Heck, I remember in Dungeons and Dragons Online being part of a group and all they wanted to do was run ahead, smash all the boxes and barrels and get to the end so they could run it again.
People looking for worlds are generally looking for, well "worlds." Just go out and see what fun/trouble can be had, perhaps collecting, perhaps trading and in some cases pvp. Especially if it's pvp over something that matters.
Quests in a multiplayer game are either frenetic and unfocused and in my cases just plain dull.
So you don't want quests but you would gladly do the same generic thing that a quest requires you to do if you are asked for it by another player? Why? And your gripe about playing in a group in a dungeon runner game like DDO is that the other players actually have experienced the content before and want to run the dungeon as quickly as possible because that is the most effective way to play? It is like carpooling with a bunch of people that want to get to work as soon as possible and you ask for the scenic route that would take an hour more.
Let's stop with the false dichotomy please. Games can offer more than either drip-fed fetch and kill quests or no quests at all. Games can be more than resource grinders and dungeon grinders. And worlds can be more than either content-barren procedurally generated wastelands or theme parks.
And yeah, both Valheim and Conan Exiles are pretty barren. You have a forest or a savanna sprinkled with enemies and not much more. Just like in themepark MMOs everything is decided with sword and board and there is no place for puzzle-solving, subtlety, stealth or social skills besides the absolute bare minimum once in a blue moon. Conan is a bit better cause at least it tries for a world rather than a procedurally generated mess of a sandbox but it only marginally succeeds at best.
I think Sovrath is looking for less predictability?
Good writing and lore are always a welcome addition imho
HONESTLY. I have yet to play a great survival game. The best IMO is split between 7 days to die .
The best survival games I've played are Valheim, Green Hell and Raft.
Green Hell is very good. It shows that a game can be fun without any supernatural or fantasy elements when it is done right. I love it how you can actually use your real life knowledge to survive and not just by figuring game mechanics. Awesome game all around.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
So you don't want quests but you would gladly do the same generic thing that a quest requires you to do if you are asked for it by another player? Why?
Because then it is becoming a meaningful social interaction in world instead of just a stupid quest.
Imagine that I hire you to get a dragon claw. You have to travel across a spider infested forest, then manage to take boat to reach the dragon island without sinking due to an everlasting storm.
Then you reach the dragon island but there are dragon cultist to deal with. Finally, you manage to encounter the dragon. The fight is epic. You are victorious and bring me back the claw.
Well it was the last ingredient I needed to summon an archdemon that will destroy the town were your house is built.
What game allows this?
Not a dungeon-hamster-wheel-grinder type of game.
However, pure sandboxes are almost there (Eve, Albion). They just need to be improved a little bit further.
HONESTLY. I have yet to play a great survival game. The best IMO is split between 7 days to die .
The best survival games I've played are Valheim, Green Hell and Raft.
Green Hell is very good. It shows that a game can be fun without any supernatural or fantasy elements when it is done right. I love it how you can actually use your real life knowledge to survive and not just by figuring game mechanics. Awesome game all around.
So you don't want quests but you would gladly do the same generic thing that a quest requires you to do if you are asked for it by another player? Why?
Because then it is becoming a meaningful social interaction in world instead of just a stupid quest.
Imagine that I hire you to get a dragon claw. You have to travel across a spider infested forest, then manage to take boat to reach the dragon island without sinking due to an everlasting storm.
Then you reach the dragon island but there are dragon cultist to deal with. Finally, you manage to encounter the dragon. The fight is epic. You are victorious and bring me back the claw.
Well it was the last ingredient I needed to summon an archdemon that will destroy the town were your house is built.
What game allows this?
Not a dungeon-hamster-wheel-grinder type of game.
However, pure sandboxes are almost there (Eve, Albion). They just need to be improved a little bit further.
Honestly, that is one of the most popular tropes encountered in multiple games. What game allows this? Literally every single one and this has been a quest in multiple MMOs to boot.
Comments
So probably never.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
A valid genre of game is valid.
And considering I thought mmorpg's were going to be more like survival games as I kept hearing the word "worlds" thrown around, to me we're finally brining it all home and starting to create worlds.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Ahhhh we seem to thrive on this kind of thing here.....The longer away from launch the better the game must be right?
Then again, and just spitballing here, when one is used to thempark games that try to fill every 10 ft with something to grab the players attention, I can understand that thinking.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Mmorpg's have had 25 years and I don't really see all that many positive changes over that time.
I'd like a virtual world playground to play in with others, I could really give a crap what people want to call it.
"Be water my friend" - Bruce Lee
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I sound like a broken record always referring back to Rift zone invasions, a game play loop that was all about massively multiplayer PvE, We've had nothing but token, watered down replications of what Rift did more than a decade ago while MMOs continue to focus on solo or smaller scale things that are not unique to them and are typically done better in other smaller multiplayer games.
I can hope
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
For myself, and I assume others, we are looking for experiences that happen based on what happens in the world with or without others along for the ride..
As opposed to grab quest, run and collect something, read some story quest or hear some story dialogue, go to the next area, etc.
My favorite game play experiences with people were all in a game where you didn't do quests but you did gather people, go to a grind spot and something always happened where it was a blast.
I don't want a world with quests. At all. I'd take "jobs" where someone hires me to gather some resources only I have to go through the forest of haunted haunts, or dive down deep in the sunken cathedral and have to deal with the dangers presented to me.
for "me" quests are just ruined in a multiplayer environment. Best case scenario is that you are in a group that is ok with you reading quest text or watching the cut scene. Worst case you get someone yelling at you to "come along" or there's always that ADD person who can't sit still and just has to jump around everything until you move along..
Heck, I remember in Dungeons and Dragons Online being part of a group and all they wanted to do was run ahead, smash all the boxes and barrels and get to the end so they could run it again.
People looking for worlds are generally looking for, well "worlds." Just go out and see what fun/trouble can be had, perhaps collecting, perhaps trading and in some cases pvp. Especially if it's pvp over something that matters.
Quests in a multiplayer game are either frenetic and unfocused and in my cases just plain dull.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Let's stop with the false dichotomy please. Games can offer more than either drip-fed fetch and kill quests or no quests at all. Games can be more than resource grinders and dungeon grinders. And worlds can be more than either content-barren procedurally generated wastelands or theme parks.
And yeah, both Valheim and Conan Exiles are pretty barren. You have a forest or a savanna sprinkled with enemies and not much more. Just like in themepark MMOs everything is decided with sword and board and there is no place for puzzle-solving, subtlety, stealth or social skills besides the absolute bare minimum once in a blue moon. Conan is a bit better cause at least it tries for a world rather than a procedurally generated mess of a sandbox but it only marginally succeeds at best.
"Be water my friend" - Bruce Lee
Good writing and lore are always a welcome addition imho
"Be water my friend" - Bruce Lee
The best survival games I've played are Valheim, Green Hell and Raft.
— Shigeru Miyamoto
The best survival games I've played are Valheim, Green Hell and Raft.
Green Hell is very good. It shows that a game can be fun without any supernatural or fantasy elements when it is done right. I love it how you can actually use your real life knowledge to survive and not just by figuring game mechanics. Awesome game all around.
"Be water my friend" - Bruce Lee