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No Man's Sky is like the gift that keeps on giving. The latest update, titled Sentinel, brings a heavy combat focus to No Man's Sky, including an overhaul to the system, new animations and weapons, and the ability to finally create your own AI Mech buddy to travel around with.
Comments
Otherwise impressive as usual. Looking forward to the next one.
I hate that player actualy fly/slide not actually walk/run
With companions, expeditions, and this combat overhaul; It doesn't seem like it's been a slow year at least. Prisms seemed to mostly be visual improvements an improvements to other systems (like letting you have more companions and such), so maybe that makes it seem like less content.
Just my subjective thoughts on it though.
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
No...it would not be fair. They keep releasing banger updates one after the next. They just did a complete building overhaul adding the ability to manage your own settlement in the last major patch which was less than a year ago...and that's only what I can think of off hand as someone who plays every few months or so. The devs really care about this game and how it will grow.
Logic, my dear, merely enables one to be wrong with great authority.
Actually when they moved the game over to VR accessability, it broke the game for me....I could no longer get past the initial loading screen once they implemented VR.