It is a bit interesting how fast this disappeared from the lime-light given how much more popular FFXIV got last year and came out at the start of the year saying they support the idea. That said, I'm not entirely sure how onboard with stuff like digital exchanges for some of their goods given that they never adopted a token system like Blizzard did (which will be interesting to see how Microsoft handles b.net balance going forward, I'm thinking it will just be only for WoW once things are ironed out since that's the only way to get the token anyway).
I don't read Square's announcement being at all about FF XIV. Users who generate content being rewarded through NFTs sounds much more like a completely new game that would give players more tools to generate content.
I agree with Vrika, I haven't heard a peep about FF14 and NFTs. They'd have to be crazy to try and pull that on a change-averse demographic like MMO players. They'll first start with enthusiasts in Indie games (SquareEnix publishes quite a lot of indies) or small niche titles and then, if successful, will try and shoehorn them into larger IPs.
Or mobile games. On the mainstream side of things (console/pc), they monetization I suppose boarderline at best, but on the mobile front, they aren't much different than others when trying to get into your wallet.
NFT's in games need to start with a grassroots approach. They need a final fantasy game built for that instead of trying to push NFTs on existing games.
Most players actually don't care about NFTs. Not really. Not the RMT aspects of it. Not really the focus of the monetization. This has been in games before, it has just been called different things, or done off the books. Players do it. Other players that choose not to don't pick up pitchforks and torches to the games that turn a blind eye to it. It's been ongoing for 2 decades.
NFT issues arise from semantics problems, and inexperienced-developer greed. Most people don't even know or understand what NFTs are, they just automatically decide they don't like them based on other peoples reactions, or they see an improper or misuse in one place and determine that this is the use of them in all cases.
SE already said they were looking into NFTs, but the backlash is starting to scare developers off from a direct approach. But the technology and including it in games isn't going to disappear, they will just repurpose the technology into something else, or relabel NFTs as something else.
Just like how Microsofts Kinect was a massive failure, the software and hardware tech it used was a stepping stone to the hololens. And even though that success has been mostly confusing and maybe shortlived, companies don't throw millions into projects without making some lemonade out of those lemons.
The blockchain market played the inclusion of NFTs far too quickly. Theres buzz word burnout before there was even saturation. That's a really bad sign. Had this been flipped and we had at least a few good, launched games already that actually appealed to gamers, I bet most people would have just shrugged it off.
"Let them spend if they want to spend, as long as I'm not forced to spend hundreds, and the game is good."
But that's not where we are. Instead it's
"Money. Money. Investment. Get Rich. Oh, and there's a game in there somewhere."
I'm interested to see how blockchain and NFTs shake out for real games built with them, but we're still such a long way off.
NFT's in games need to start with a grassroots approach. They need a final fantasy game built for that instead of trying to push NFTs on existing games.
Most players actually don't care about NFTs. Not really. Not the RMT aspects of it. Not really the focus of the monetization. This has been in games before, it has just been called different things, or done off the books. Players do it. Other players that choose not to don't pick up pitchforks and torches to the games that turn a blind eye to it. It's been ongoing for 2 decades.
NFT issues arise from semantics problems, and inexperienced-developer greed. Most people don't even know or understand what NFTs are, they just automatically decide they don't like them based on other peoples reactions, or they see an improper or misuse in one place and determine that this is the use of them in all cases.
SE already said they were looking into NFTs, but the backlash is starting to scare developers off from a direct approach. But the technology and including it in games isn't going to disappear, they will just repurpose the technology into something else, or relabel NFTs as something else.
Just like how Microsofts Kinect was a massive failure, the software and hardware tech it used was a stepping stone to the hololens. And even though that success has been mostly confusing and maybe shortlived, companies don't throw millions into projects without making some lemonade out of those lemons.
The blockchain market played the inclusion of NFTs far too quickly. Theres buzz word burnout before there was even saturation. That's a really bad sign. Had this been flipped and we had at least a few good, launched games already that actually appealed to gamers, I bet most people would have just shrugged it off.
"Let them spend if they want to spend, as long as I'm not forced to spend hundreds, and the game is good."
But that's not where we are. Instead it's
"Money. Money. Investment. Get Rich. Oh, and there's a game in there somewhere."
I'm interested to see how blockchain and NFTs shake out for real games built with them, but we're still such a long way off.
The only reason for NFTs is RMT. You can already design a game without NFTs that would provide the same value as one with them using just two simple rules:
1) Make everything tradeable. 2) Allow RMT.
See Diablo 3 RMAH.
So, you’re right. It’s nothing new, and offers nothing new except to facilitate more RMT and get the company a piece of the pie.
Should RMT be illegal? No. Has RMT ever made a game better? No. That’s why Blizzard removed the RMAH.
The only reason for NFTs is RMT. You can already design a game without NFTs that would provide the same value as one with them using just two simple rules:
1) Make everything tradeable. 2) Allow RMT.
See Diablo 3 RMAH.
So, you’re right. It’s nothing new, and offers nothing new except to facilitate more RMT and get the company a piece of the pie.
Should RMT be illegal? No. Has RMT ever made a game better? No. That’s why Blizzard removed the RMAH.
Sort of.
I mean NFT's do run on blockchain, and there are some inherent features that make it a little bit different. That doesn't mean that you can't program something to do exactly the same thing as what an NFT does, and just call it something else, and that's kind of the point of my post.
Look, if a developer launched a game with a cosmetic only cash shop, where you can resell your cosmetics, 100% most people wouldn't even bat an eye. "So what?".
But diablo 3's AH failed because of the nature of the auction house. The RMAH killed the game in diablo 3, not because real money trading wasn't popular, it's because when you let the best loot in the game be bought on the AH, it thereby makes the game worthless to play, in fact it kills the necessity to play at all. In addition the auction house didn't evolve for a real money economy.
NFT's or RMAH makes sense, but only in the same ways that regular cash shops do.
If you sell everything in a P2W game, the ONLY way to balance the scale in regards to difficulty is to make the items that you buy extremely expensive.
The most common p2w games are mobile, where they make the maximum power grind insanely expensive where people that spend 0 money may never make it, and the people that do decide to pay 2 win, spend far more than a rational person would, but remove all difficulty and purpose to the game.
So imo Blizzard screwed themselves when they created their RMAH, and it's for that same reason so many of these NFT games going into development with the same idea will run into the very same issues. The only major difference is, many of these developers don't care whether players spend 10k dollars on NFTs and never play again.
My personal belief is that there are places where I'd like to have an NFT. There are situations that I think it could be useful. In the very least, NFTs shouldn't make the game worse. That is all under the assumption that there's a game there to begin with.
Thankfully, YoshiP has said, definitively, NFTs will never make it into FFXIV. So that possibility is squashed at least so long as he's at the helm of it (next ten years at least).
Did he, welp that's a shame I kind of enjoyed his peddling of NFT's and enthusiasm at it!
Last I saw, his avatar doesn't have the red banned avatar replacement anymore so maybe hes unbanned. Personally, I hope he doesn't realize it because I'm sick of seeing the NFT spam and shilling. To hell with NFT's in games
Thankfully, YoshiP has said, definitively, NFTs will never make it into FFXIV. So that possibility is squashed at least so long as he's at the helm of it (next ten years at least).
Listened in to the Letter from the Producer. Didn't think it was going to happen, and confirmed. What did make me sit up was the graphical update announcement with some examples.
I want ffxiv to implement nft. why? my bond to my adventurer is like a customer's bond to a pimp's hooker without an nft. everything that i witness my adventurer craft is owned by square enix and i'm left for dead despite all of my peddling. ::donkey cry::
Did he, welp that's a shame I kind of enjoyed his peddling of NFT's and enthusiasm at it!
I totally disagreed with Bcbully about NFT's and crypto, but nearly everything I know about that area comes from his threads. He made too many but they are missed.
Comments
Or mobile games. On the mainstream side of things (console/pc), they monetization I suppose boarderline at best, but on the mobile front, they aren't much different than others when trying to get into your wallet.
Slowly, game companies are waking up to the great NFT sham.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
The one you speak of went and got himself banned
Most players actually don't care about NFTs. Not really. Not the RMT aspects of it. Not really the focus of the monetization. This has been in games before, it has just been called different things, or done off the books. Players do it. Other players that choose not to don't pick up pitchforks and torches to the games that turn a blind eye to it. It's been ongoing for 2 decades.
NFT issues arise from semantics problems, and inexperienced-developer greed. Most people don't even know or understand what NFTs are, they just automatically decide they don't like them based on other peoples reactions, or they see an improper or misuse in one place and determine that this is the use of them in all cases.
SE already said they were looking into NFTs, but the backlash is starting to scare developers off from a direct approach. But the technology and including it in games isn't going to disappear, they will just repurpose the technology into something else, or relabel NFTs as something else.
Just like how Microsofts Kinect was a massive failure, the software and hardware tech it used was a stepping stone to the hololens. And even though that success has been mostly confusing and maybe shortlived, companies don't throw millions into projects without making some lemonade out of those lemons.
The blockchain market played the inclusion of NFTs far too quickly. Theres buzz word burnout before there was even saturation. That's a really bad sign. Had this been flipped and we had at least a few good, launched games already that actually appealed to gamers, I bet most people would have just shrugged it off.
"Let them spend if they want to spend, as long as I'm not forced to spend hundreds, and the game is good."
But that's not where we are. Instead it's
"Money. Money. Investment. Get Rich. Oh, and there's a game in there somewhere."
I'm interested to see how blockchain and NFTs shake out for real games built with them, but we're still such a long way off.
1) Make everything tradeable.
2) Allow RMT.
See Diablo 3 RMAH.
Should RMT be illegal? No. Has RMT ever made a game better? No. That’s why Blizzard removed the RMAH.
I mean NFT's do run on blockchain, and there are some inherent features that make it a little bit different. That doesn't mean that you can't program something to do exactly the same thing as what an NFT does, and just call it something else, and that's kind of the point of my post.
Look, if a developer launched a game with a cosmetic only cash shop, where you can resell your cosmetics, 100% most people wouldn't even bat an eye. "So what?".
But diablo 3's AH failed because of the nature of the auction house. The RMAH killed the game in diablo 3, not because real money trading wasn't popular, it's because when you let the best loot in the game be bought on the AH, it thereby makes the game worthless to play, in fact it kills the necessity to play at all. In addition the auction house didn't evolve for a real money economy.
NFT's or RMAH makes sense, but only in the same ways that regular cash shops do.
If you sell everything in a P2W game, the ONLY way to balance the scale in regards to difficulty is to make the items that you buy extremely expensive.
The most common p2w games are mobile, where they make the maximum power grind insanely expensive where people that spend 0 money may never make it, and the people that do decide to pay 2 win, spend far more than a rational person would, but remove all difficulty and purpose to the game.
So imo Blizzard screwed themselves when they created their RMAH, and it's for that same reason so many of these NFT games going into development with the same idea will run into the very same issues. The only major difference is, many of these developers don't care whether players spend 10k dollars on NFTs and never play again.
My personal belief is that there are places where I'd like to have an NFT. There are situations that I think it could be useful. In the very least, NFTs shouldn't make the game worse. That is all under the assumption that there's a game there to begin with.
Did he, welp that's a shame I kind of enjoyed his peddling of NFT's and enthusiasm at it!
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Last I saw, his avatar doesn't have the red banned avatar replacement anymore so maybe hes unbanned. Personally, I hope he doesn't realize it because I'm sick of seeing the NFT spam and shilling. To hell with NFT's in games
Didn't think it was going to happen, and confirmed.
What did make me sit up was the graphical update announcement with some examples.
https://biturl.top/rU7bY3
Beyond the shadows there's always light
I thought we loved change as long as it was change we liked?
I totally disagreed with Bcbully about NFT's and crypto, but nearly everything I know about that area comes from his threads. He made too many but they are missed.