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New World Bans Over 500 Players and Removes Substantial Number of Items Duped in Glitch | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited March 2022 in News & Features Discussion

imageNew World Bans Over 500 Players and Removes Substantial Number of Items Duped in Glitch | MMORPG.com

The New World team has removed most items and permanently banned over 500 players after this month's duplication exploit.

Read the full story here


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Comments

  • KaliGoldKaliGold Member UncommonPosts: 137
    The beat goes on!

    I might check this game out again by end of 2023. There are so many issues and poor systems, not sure if they even know what needs to be done. I'm not sure I even know what needs to be done!
    [Deleted User]
  • ScorchienScorchien Member LegendaryPosts: 8,914
    Shut Up Scorch
    [Deleted User]Sovrath[Deleted User]OldKingLogeoloe
  • ScotScot Member LegendaryPosts: 24,273



    KaliGold said:

    The beat goes on!



    I might check this game out again by end of 2023. There are so many issues and poor systems, not sure if they even know what needs to be done. I'm not sure I even know what needs to be done!



    Unless you like unfixable clientside issues like duping items and gold, I'd advise against it. On top of the endless bugs and exploits that will never be fixed since the team wants to build on top of what is already broken, the game is pretty poorly optimized and can be a bit clunky at times. I liked this game but they destroyed it before it was even out the door. If you have fun playing it I won't stand in your way though <3



    18+ months away is a long time, lets see what they can do; but if we are still hearing about them fixing duping even my optimism may give up on them.
    [Deleted User]Alomar
  • TillerTiller Member LegendaryPosts: 11,449
    edited March 2022
    lol






    harken33[Deleted User]ItsThatGuyTheDalaiBombaOldKingLogKyleranScorchienScotDiabhual
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • ItsThatGuyItsThatGuy Member UncommonPosts: 30
    They keep claiming to have removed duped goods and currency, yet somehow my account slips through the cracks every time and still has all duped items and gold from months ago.

    I must just be getting lucky, right? I'm sure that's it.
    BLNXhoenens1ScorchienAlomarKidRisk[Deleted User]
  • TwistedSister77TwistedSister77 Member EpicPosts: 1,144
    They keep claiming to have removed duped goods and currency, yet somehow my account slips through the cracks every time and still has all duped items and gold from months ago.

    I must just be getting lucky, right? I'm sure that's it.
    Doesn't apply to Prime members  ;)
    harken33[Deleted User]IselinTheDalaiBombaDekahnmoshraOldKingLogKyleranDiabhual
  • The user and all related content has been deleted.
  • OldKingLogOldKingLog Member RarePosts: 600
    Scorchien said:
    Shut Up Scorch

    Yeah seriously man, we are all sick of your continuous cheer leading of this game! .... er Sorry I seem to have woken up in Bizarro mode this morning.

    kcit - kcit - kcit - kcit - kcit - kcit - kcit - kcit - kcit - kcit - moob




    Scorchien
  • Asm0deusAsm0deus Member EpicPosts: 4,600
    edited March 2022

    tzervo said:

    I am wondering: people say NW has failed because of the dupes, bugs etc. and everyone is jumping ship to LA, but LA is also overrun by bots.

    My suspicion is that dupes and bugs are not the reason, they are simply a hook for those that like to bash the game in the forums. LA is simply more fun (especially its combat)  and has more content for the majority of players.

    Or are dupes considered a "bigger evil" than bots? Aren't bots essentially also "duping" resources?



    It's various things that are the problem. The dupes and gold sure hurt the economy but what amazon wont admit is the whole model of wars is killing the economy.
    Companies can basically print their own gold by owning towns since they can pocket the town taxes and the the fact that wars are capped to 50 people is also a huge problem at least for the game model they are proposing...I mean controlling territory with only 50 per side and the other 500 sitting on their asses not being able to participate.
    Add in wars are lag/bugfest and the stupid horrid grind on some items makes pve lackluster. Let not mention getting ori ore is a painful process due to sever lack of nodes...welp..it's only fun so long before you kind of get bored grinding for zero results.
    [Deleted User]

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • Blowfeld81Blowfeld81 Member UncommonPosts: 76
    They cannot ban all the dupers and bots, otherwise the game loses another 10% of active "players"....

    At least it seems to have found a constant population around 30k peak players and an average of 20k online players. Which should be enough to run between a dozen and 20 servers.
  • TheocritusTheocritus Member LegendaryPosts: 9,976
    Sounds like most gamers I know...Pay $40 to get in asap then try to figure out how to cheat.......
  • urriel1970urriel1970 Member UncommonPosts: 126
    so now they just banned every player...lol...dead game
  • KyleranKyleran Member LegendaryPosts: 43,975
    tzervo said:
    I am wondering: people say NW has failed because of the dupes, bugs etc. and everyone is jumping ship to LA, but LA is also overrun by bots.

    My suspicion is that dupes and bugs are not the reason, they are simply a hook for those that like to bash the game in the forums. LA is simply more fun (especially its combat)  and has more content for the majority of players.

    Or are dupes considered a "bigger evil" than bots? Aren't bots essentially also "duping" resources?
    500 accounts banned is a rounding error in Lost Ark, where bot bans occur in the millions.

    ;)
    [Deleted User]

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • TillerTiller Member LegendaryPosts: 11,449
    edited March 2022
    Kyleran said:
    tzervo said:
    I am wondering: people say NW has failed because of the dupes, bugs etc. and everyone is jumping ship to LA, but LA is also overrun by bots.

    My suspicion is that dupes and bugs are not the reason, they are simply a hook for those that like to bash the game in the forums. LA is simply more fun (especially its combat)  and has more content for the majority of players.

    Or are dupes considered a "bigger evil" than bots? Aren't bots essentially also "duping" resources?
    500 accounts banned is a rounding error in Lost Ark, where bot bans occur in the millions.

    ;)

    MMORPG.com has that beat in just 2 days. Only they ban posters and not the add bots that infest the threads selling pirated software, love advice from India and Chinese mobile games with convenient keylogger feature xD.

    @mods Kidding btw, don't ban me lol .


    [Deleted User]Kyleran
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    edited March 2022
    tzervo said:
    I am wondering: people say NW has failed because of the dupes, bugs etc. and everyone is jumping ship to LA, but LA is also overrun by bots.

    My suspicion is that dupes and bugs are not the reason, they are simply a hook for those that like to bash the game in the forums. LA is simply more fun (especially its combat)  and has more content for the majority of players.

    Or are dupes considered a "bigger evil" than bots? Aren't bots essentially also "duping" resources?

    Yeah, it amuses me quite a bit to see the same posters who were bashing NW for exploits and bots praising LA even though the game is not better bot wise. Not to mention NW is many things, but has never been "pay to win", unlike LA which is whale paradise.

    The hypocrisy is thick with some people.

    And as mentioned, the biggest "broken" features in NW is the ability of companies to own and hold most of the map indefinitely, becoming filthy rich from the work of the rest of the server. I stopped playing not because I hate the game, but because I refuse to feed mega companies with the result of my game time. If they ever fix that, and that's gonna be hard since it requires a total revamp of that part of the game, I'll be back immediately.
    [Deleted User]KyleranIselinAsm0deus
    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • KyleranKyleran Member LegendaryPosts: 43,975
    tzervo said:
    I am wondering: people say NW has failed because of the dupes, bugs etc. and everyone is jumping ship to LA, but LA is also overrun by bots.

    My suspicion is that dupes and bugs are not the reason, they are simply a hook for those that like to bash the game in the forums. LA is simply more fun (especially its combat)  and has more content for the majority of players.

    Or are dupes considered a "bigger evil" than bots? Aren't bots essentially also "duping" resources?

    Yeah, it amuses me quite a bit to see the same posters who were bashing NW for exploits and bots praising LA even though the game is not better bot wise. Not to mention NW is many things, but has never been "pay to win", unlike LA which is whale paradise.

    The hypocrisy is thick with some people.

    And as mentioned, the biggest "broken" features in NW is the ability of companies to own and hold most of the map indefinitely, becoming filthy rich from the work of the rest of the server. I stopped playing not because I hate the game, but because I refuse to feed mega companies with the result of my game time. If they ever fix that, and that's gonna be hard since it requires a total revamp of that part of the game, I'll be back immediately.
    Now me personally, I'd just join one of the mega companies and soak everyone else.

    ;)
    The_Korrigan[Deleted User]

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ScorchienScorchien Member LegendaryPosts: 8,914
    tzervo said:
    I am wondering: people say NW has failed because of the dupes, bugs etc. and everyone is jumping ship to LA, but LA is also overrun by bots.

    My suspicion is that dupes and bugs are not the reason, they are simply a hook for those that like to bash the game in the forums. LA is simply more fun (especially its combat)  and has more content for the majority of players.

    Or are dupes considered a "bigger evil" than bots? Aren't bots essentially also "duping" resources?

    Yeah, it amuses me quite a bit to see the same posters who were bashing NW for exploits and bots praising LA even though the game is not better bot wise. Not to mention NW is many things, but has never been "pay to win", unlike LA which is whale paradise.

    The hypocrisy is thick with some people.

    And as mentioned, the biggest "broken" features in NW is the ability of companies to own and hold most of the map indefinitely, becoming filthy rich from the work of the rest of the server. I stopped playing not because I hate the game, but because I refuse to feed mega companies with the result of my game time. If they ever fix that, and that's gonna be hard since it requires a total revamp of that part of the game, I'll be back immediately.
    Imagine a world where New Worlds only problems are dupes/bugs/exploits. .  Lmfao...

    NW  is a broken mess top to bottom,  and why they lost 98% of there player base ../end
    [Deleted User][Deleted User]Asm0deus
  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    edited March 2022
    Kyleran said:
    tzervo said:
    I am wondering: people say NW has failed because of the dupes, bugs etc. and everyone is jumping ship to LA, but LA is also overrun by bots.

    My suspicion is that dupes and bugs are not the reason, they are simply a hook for those that like to bash the game in the forums. LA is simply more fun (especially its combat)  and has more content for the majority of players.

    Or are dupes considered a "bigger evil" than bots? Aren't bots essentially also "duping" resources?

    Yeah, it amuses me quite a bit to see the same posters who were bashing NW for exploits and bots praising LA even though the game is not better bot wise. Not to mention NW is many things, but has never been "pay to win", unlike LA which is whale paradise.

    The hypocrisy is thick with some people.

    And as mentioned, the biggest "broken" features in NW is the ability of companies to own and hold most of the map indefinitely, becoming filthy rich from the work of the rest of the server. I stopped playing not because I hate the game, but because I refuse to feed mega companies with the result of my game time. If they ever fix that, and that's gonna be hard since it requires a total revamp of that part of the game, I'll be back immediately.
    Now me personally, I'd just join one of the mega companies and soak everyone else.

    ;)

    Hehe... the problem is, they have a full roster and aren't recruiting.
    And btw... they only share with themself. Some of them are definitely gold selling.

    And more seriously, sadly, this will probably kill the game.
    Once everyone else has left and nobody is left to milk, those companies will quit too.

    The guy who got the idea to give that kind of power to player associations, power which includes among other details full control to taxing the whole crafting system, is definitely an idiot and should never touch video game design again.
    [Deleted User]Kyleran
    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    edited March 2022
    tzervo said:
    I am wondering: people say NW has failed because of the dupes, bugs etc. and everyone is jumping ship to LA, but LA is also overrun by bots.

    My suspicion is that dupes and bugs are not the reason, they are simply a hook for those that like to bash the game in the forums. LA is simply more fun (especially its combat)  and has more content for the majority of players.

    Or are dupes considered a "bigger evil" than bots? Aren't bots essentially also "duping" resources?
    Duping is a far faster way to wreck an economy, provided the dupe isn't restricted to small amounts of gold/item value and the process isn't time-consuming.

    Bots still must contend with other players for spawns, can be killed by other players in games where PvP is enabled, can be more easily spotted and reported, etc..  Dupes are 100% the by-product of poor coding and don't take as many continual resources to remedy.  It would be far harder to create a game that's fun where a bot program is never going to be productive, than to create a game where duping isn't possible.  For these reasons, I'd agree dupes are worse than bots.
    [Deleted User]Kyleran
  • IselinIselin Member LegendaryPosts: 18,719
    edited March 2022
    tzervo said:
    I am wondering: people say NW has failed because of the dupes, bugs etc. and everyone is jumping ship to LA, but LA is also overrun by bots.

    My suspicion is that dupes and bugs are not the reason, they are simply a hook for those that like to bash the game in the forums. LA is simply more fun (especially its combat)  and has more content for the majority of players.

    Or are dupes considered a "bigger evil" than bots? Aren't bots essentially also "duping" resources?

    Yeah, it amuses me quite a bit to see the same posters who were bashing NW for exploits and bots praising LA even though the game is not better bot wise. Not to mention NW is many things, but has never been "pay to win", unlike LA which is whale paradise.

    The hypocrisy is thick with some people.

    And as mentioned, the biggest "broken" features in NW is the ability of companies to own and hold most of the map indefinitely, becoming filthy rich from the work of the rest of the server. I stopped playing not because I hate the game, but because I refuse to feed mega companies with the result of my game time. If they ever fix that, and that's gonna be hard since it requires a total revamp of that part of the game, I'll be back immediately.
    I don't disagree with most of what you wrote but I think the NW population problem is more basic and very few people have talked about it:

    It may look like a PvE game on the surface but it really truly is a PvP game since the most fundamental part of the game, that zone control get rich quick scheme you mention, is resolved via PvP. That's really the game's game play loop.

    It may have dungeons and flagging and other things that would make you think it's PvE friendly but that's just a veneer layered over the PvP game it always was and still is.

    So... its numbers have settled and will continue to be in the PvP MMO ballpark which are always much lower than the PvE MMO numbers. And even in that ballpark it's not doing well since it's grindier than most and you need to grind it since gear makes a huge difference in PvP.

    Lost Ark might be a P2W grinding POS (although it takes you long enough to get to that stage that there's a few hundred hours of fun before that) and it does have some PvP but it's a PvE game at its core (and F2P with no $40 entry fee). I expect its population to settle in the PvE MMO ballpark.
    The_Korrigan[Deleted User][Deleted User]
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    edited March 2022
    Iselin said:
    tzervo said:
    I am wondering: people say NW has failed because of the dupes, bugs etc. and everyone is jumping ship to LA, but LA is also overrun by bots.

    My suspicion is that dupes and bugs are not the reason, they are simply a hook for those that like to bash the game in the forums. LA is simply more fun (especially its combat)  and has more content for the majority of players.

    Or are dupes considered a "bigger evil" than bots? Aren't bots essentially also "duping" resources?

    Yeah, it amuses me quite a bit to see the same posters who were bashing NW for exploits and bots praising LA even though the game is not better bot wise. Not to mention NW is many things, but has never been "pay to win", unlike LA which is whale paradise.

    The hypocrisy is thick with some people.

    And as mentioned, the biggest "broken" features in NW is the ability of companies to own and hold most of the map indefinitely, becoming filthy rich from the work of the rest of the server. I stopped playing not because I hate the game, but because I refuse to feed mega companies with the result of my game time. If they ever fix that, and that's gonna be hard since it requires a total revamp of that part of the game, I'll be back immediately.
    I don't disagree with most of what you wrote but I think the NW population problem is more basic and very few people have talked about it:

    It may look like a PvE game on the surface but it really truly is a PvP game since the most fundamental part of the game, that zone control get rich quick scheme you mention, is resolved via PvP. That's really the game's game play loop.

    It may have dungeons and flagging and other things that would make you think it's PvE friendly but that's just a veneer layered over the PvP game it always was and still is.

    So... its numbers have settled and will continue to be in the PvP MMO ballpark which are always much lower than the PvE MMO numbers. And even in that ballpark it's not doing well since it's grindier than most and you need to grind it since gear makes a huge difference in PvP.

    Lost Ark might be a P2W grinding POS (although it takes you long enough to get to that stage that there's a few hundred hours of fun before that) and it does have some PvP but it's a PvE game at its core (and F2P with no $40 entry fee). I expect its population to settle in the PvE MMO ballpark.

    I'm sorry, but they could have kept the whole design (minus the bugs, exploits, of course...) and just stopped this takeover cash cow crap from happening.
    Even with the first design of the game with forced PvP, that same town ownership design would have failed just as hard.

    Anyway, it's a fucking shame to see such a gorgeous world, in all aspects, video, audio, world building, go to waste because of a few bad design decisions of inept content designers.
    Iselin[Deleted User]
    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • IselinIselin Member LegendaryPosts: 18,719
    tzervo said:
    Iselin said:
    I don't disagree with most of what you wrote but I think the NW population problem is more basic and very few people have talked about it:

    It may look like a PvE game on the surface but it really truly is a PvP game since the most fundamental part of the game, that zone control get rich quick scheme you mention, is resolved via PvP. That's really the game's game play loop.

    It may have dungeons and flagging and other things that would make you think it's PvE friendly but that's just a veneer layered over the PvP game it always was and still is.

    So... its numbers have settled and will continue to be in the PvP MMO ballpark which are always much lower than the PvE MMO numbers. And even in that ballpark it's not doing well since it's grindier than most and you need to grind it since gear makes a huge difference in PvP.
    Not sure.

    BDO has the elements of NW that you described (guild warfare for territory control plus taxes), but it also has many other systems that appeal to PVEers (PVE mob grinding, lifeskills, workers and node management etc.) and has managed to attract lots of PVEers.

    I do not think the problem is its structure and ruleset.
    I played BDO as well and mostly as PvEr. The PvP did not have nearly the economic impact on BDO compared to NW. Not even close.

    [Deleted User]The_KorriganTheDalaiBomba
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • IselinIselin Member LegendaryPosts: 18,719
    tzervo said:
    Iselin said:
    tzervo said:
    Iselin said:
    I don't disagree with most of what you wrote but I think the NW population problem is more basic and very few people have talked about it:

    It may look like a PvE game on the surface but it really truly is a PvP game since the most fundamental part of the game, that zone control get rich quick scheme you mention, is resolved via PvP. That's really the game's game play loop.

    It may have dungeons and flagging and other things that would make you think it's PvE friendly but that's just a veneer layered over the PvP game it always was and still is.

    So... its numbers have settled and will continue to be in the PvP MMO ballpark which are always much lower than the PvE MMO numbers. And even in that ballpark it's not doing well since it's grindier than most and you need to grind it since gear makes a huge difference in PvP.
    Not sure.

    BDO has the elements of NW that you described (guild warfare for territory control plus taxes), but it also has many other systems that appeal to PVEers (PVE mob grinding, lifeskills, workers and node management etc.) and has managed to attract lots of PVEers.

    I do not think the problem is its structure and ruleset.
    I played BDO as well and mostly as PvEr. The PvP did not have nearly the economic impact on BDO compared to NW. Not even close.
    I see. I guess I need to reach max level to start seeing it. I am still a noobie. :)

    But isn't this simply a matter of toning the impact down (balancing) and adding more  PVE content/systems?
    Yeah. I don't think it's hopeless nor unfixable but the benefits to a guild owning a town, setting the taxes for everything that happens in that town including AH listings, crafting, house taxes, etc. for evertone are currently over the top.

    The rewards for PvE and PvP are also tiny by comparison to the ability to print gold a company that owns a busy hub (Everfall in most servers) has.

    Most players can't even get into those 50v50 wars since most roster spots are controlled by the attacking and defending companies. There are supposed to be x number of random other player spots but they're not random at all since the guild leader or designate can kick and keep kicking those they don't want in their 50 and leave their own friends or guildmates be when they get those "random" slots. They can totally control which 50 get to play.

    Dungeon entrance gated by hard to craft keys (not so much for the first 3 dungeons) is also idiotic. The rewards in those dungeons are not so good compared to world drops (in elite camps for example) that they need to be gated at all.

    Like @The_Korrigan said, it's a beautifully crafted world kinda spoiled by poor design decisions. And all of their post launch adjustments when they're not just scrambling to fix exploits and plug holes, have been all about end-game. Not much really to make it more appealing for a casual PvE crowd, a crowd that could be their population bread and butter.
    [Deleted User]The_Korrigan[Deleted User]
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • KyleranKyleran Member LegendaryPosts: 43,975
    edited March 2022
    Iselin said:
    tzervo said:
    I am wondering: people say NW has failed because of the dupes, bugs etc. and everyone is jumping ship to LA, but LA is also overrun by bots.

    My suspicion is that dupes and bugs are not the reason, they are simply a hook for those that like to bash the game in the forums. LA is simply more fun (especially its combat)  and has more content for the majority of players.

    Or are dupes considered a "bigger evil" than bots? Aren't bots essentially also "duping" resources?

    Yeah, it amuses me quite a bit to see the same posters who were bashing NW for exploits and bots praising LA even though the game is not better bot wise. Not to mention NW is many things, but has never been "pay to win", unlike LA which is whale paradise.

    The hypocrisy is thick with some people.

    And as mentioned, the biggest "broken" features in NW is the ability of companies to own and hold most of the map indefinitely, becoming filthy rich from the work of the rest of the server. I stopped playing not because I hate the game, but because I refuse to feed mega companies with the result of my game time. If they ever fix that, and that's gonna be hard since it requires a total revamp of that part of the game, I'll be back immediately.
    I don't disagree with most of what you wrote but I think the NW population problem is more basic and very few people have talked about it:

    It may look like a PvE game on the surface but it really truly is a PvP game since the most fundamental part of the game, that zone control get rich quick scheme you mention, is resolved via PvP. That's really the game's game play loop.

    It may have dungeons and flagging and other things that would make you think it's PvE friendly but that's just a veneer layered over the PvP game it always was and still is.

    So... its numbers have settled and will continue to be in the PvP MMO ballpark which are always much lower than the PvE MMO numbers. And even in that ballpark it's not doing well since it's grindier than most and you need to grind it since gear makes a huge difference in PvP.

    Lost Ark might be a P2W grinding POS (although it takes you long enough to get to that stage that there's a few hundred hours of fun before that) and it does have some PvP but it's a PvE game at its core (and F2P with no $40 entry fee). I expect its population to settle in the PvE MMO ballpark.

    I'm sorry, but they could have kept the whole design (minus the bugs, exploits, of course...) and just stopped this takeover cash cow crap from happening.
    Even with the first design of the game with forced PvP, that same town ownership design would have failed just as hard.

    Anyway, it's a fucking shame to see such a gorgeous world, in all aspects, video, audio, world building, go to waste because of a few bad design decisions of inept content designers.
    But how does their zone control design differ really from EVE, or presumably Albion Online? 

    At least in EVE the systems with the best resources are almost universally under the control of and traded between a very limited number of alliances.

    Only way an average player will ever get access is to join up, putting them under the protection of their alliance, but of course this comes at a personal cost in freedom, ISK, autonomy etc.

    Other option is "rent" space from the mega alliances, but better systems cost more and the best are usually reserved for the landlords.

    Renters normally are responsible for their own defense, landlords rarely offer any sort of protection except against major fleet offensives by other large corporations.

    From what you've said it seems NWs system is very similar.  If so you can do what I often did, join up, or rent, or live on the scraps leftover out on the fringes.

    If I have it right, then really no harm or foul as I see it. I suppose one big difference is the 50 vs 50 cap really makes top guilds difficult to get into as they can only retain the no life crowd willing to fight for the cause, in EVE the big players almost always had a need for cannon fodder or PVE Krabs like me.

    Still, my KBs would have never gotten me in Pandemic Legion, but I did fight in one of their allied corps.

    I also tried to join Goons once but I was rejected for being too much of a troll.

     :#

    Kidding on that last one, Goons can DIAF.

    ;) 








    [Deleted User]

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  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    Iselin said:
    tzervo said:
    Iselin said:
    tzervo said:
    Iselin said:
    I don't disagree with most of what you wrote but I think the NW population problem is more basic and very few people have talked about it:

    It may look like a PvE game on the surface but it really truly is a PvP game since the most fundamental part of the game, that zone control get rich quick scheme you mention, is resolved via PvP. That's really the game's game play loop.

    It may have dungeons and flagging and other things that would make you think it's PvE friendly but that's just a veneer layered over the PvP game it always was and still is.

    So... its numbers have settled and will continue to be in the PvP MMO ballpark which are always much lower than the PvE MMO numbers. And even in that ballpark it's not doing well since it's grindier than most and you need to grind it since gear makes a huge difference in PvP.
    Not sure.

    BDO has the elements of NW that you described (guild warfare for territory control plus taxes), but it also has many other systems that appeal to PVEers (PVE mob grinding, lifeskills, workers and node management etc.) and has managed to attract lots of PVEers.

    I do not think the problem is its structure and ruleset.
    I played BDO as well and mostly as PvEr. The PvP did not have nearly the economic impact on BDO compared to NW. Not even close.
    I see. I guess I need to reach max level to start seeing it. I am still a noobie. :)

    But isn't this simply a matter of toning the impact down (balancing) and adding more  PVE content/systems?
    Yeah. I don't think it's hopeless nor unfixable but the benefits to a guild owning a town, setting the taxes for everything that happens in that town including AH listings, crafting, house taxes, etc. for evertone are currently over the top.

    The rewards for PvE and PvP are also tiny by comparison to the ability to print gold a company that owns a busy hub (Everfall in most servers) has.

    Most players can't even get into those 50v50 wars since most roster spots are controlled by the attacking and defending companies. There are supposed to be x number of random other player spots but they're not random at all since the guild leader or designate can kick and keep kicking those they don't want in their 50 and leave their own friends or guildmates be when they get those "random" slots. They can totally control which 50 get to play.

    Dungeon entrance gated by hard to craft keys (not so much for the first 3 dungeons) is also idiotic. The rewards in those dungeons are not so good compared to world drops (in elite camps for example) that they need to be gated at all.

    Like @The_Korrigan said, it's a beautifully crafted world kinda spoiled by poor design decisions. And all of their post launch adjustments when they're not just scrambling to fix exploits and plug holes, have been all about end-game. Not much really to make it more appealing for a casual PvE crowd, a crowd that could be their population bread and butter.
    If you're going to give players agency over the world, the last thing you really want to do is enable that agency to be hoarded by any one group of players, such as one guild receiving taxes from everything other players do in one of the game world's cities.

    People don't have the same economic or moral motivations in a game that they do in real life.  I am not sure why developers continue to insist on ignoring that reality.
    Kyleran
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